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6616: [MUD-Dev] Re: Bad Game Designer, No Twinkie! -- By Ernest Ada ms

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From: "Koster, Raph" <rkoster@origin.ea.com>
Newsgroups: nu.kanga.list.mud-dev
Date: Tue, 19 May 1998 07:11:00 -0700
Organization: Kanga.Nu
On Tuesday, May 19, 1998 1:07 AM John Bertoglio
[SMTP:alexb@internetcds.com] said:
> >You Have 30 Seconds to Figure Out This Level Before You Die
>
><Anyone remember any examples of something so stupid? >

Sure, the no-air-supply area near the endgame of Infocom's Sorcerer.

In fact, almost all his examples seem yanked straight from Infocom
games. Anyone remember the infamous "Hitchhiker's" Gotcha, whereby if
you did not feed a sandwich to the dog in the first five moves, near the
end of the game he ate the microscopic fleet you were in? And speaking
of lateral thinking and bizarre puzzles, that one fits... 

-Raph

--
MUD-Dev: Advancing an unrealised future.