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25419: Re: [MUD-Dev] online voice communication
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From: Amanda Walker <amanda@alfar.com>
Newsgroups: nu.kanga.list.mud-dev
Date: Tue, 26 Nov 2002 20:53:06 -0500
References: [1]
Organization: Kanga.Nu
On 11/25/02 5:11 AM, Daniel.Harman@barclayscapital.com
<Daniel.Harman@barclayscapital.com> wrote:
> I've yet to hear any text to speech that wasn't immediately
> recognisable as such, and certain to get grating after only a few
> seconds having to listen to it.
http://www.cepstral.com/ (disclaimer: the CEO is an old classmate of
mine) Or check out some of the examples for the "Festival" voice
synthesis package. If you can track the pitch and prosody of a real
human speaking the text, you can get *much* more natural than having
to simulate it from a text-to-speech model.
> What I'd find interesting is an experiment to see if players could
> read those phonetics without having to convert it to speech. It
> would certainly make the game world seem unique!
People teach themselves to read Elvish and Klingon, so why not? :-)
Amanda Walker
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