[Home] [Groups] - Message: [Prev in Group] [Next in Group]
27064: Re: [MUD-Dev] Winnable MMO
[Full Header] [Plain Text]
From: <szii@sziisoft.com>
Newsgroups: nu.kanga.list.mud-dev
Date: Thu, 3 Apr 2003 12:47:01 -0800
References: [1]
Organization: Kanga.Nu
From: "Chris Mancil" <cmancil@ubi.com>
> Well in Shadowbane you can not only defeat your enemy, but destroy
> their cities and assets and force them into shame and beggary in
> the meanest hovels of outlying areas called ruins. I personally
> thought that was a good definition of winning. The only thing we
> forgot was the lamentation of the women.
> But I could be wrong.
You can't touch the bank accounts/mules, though. Any large guild
will have considerable wealth amassed in these boxes and will be
able to rebuild entire cities fairly quickly.
"Winning" implies a finite event/discrete point in time at which the
measurement is taken..otherwise you're just "ahead" in the game.
-Mike
_______________________________________________
MUD-Dev mailing list
MUD-Dev@kanga.nu
https://www.kanga.nu/lists/listinfo/mud-dev