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26700: Re: [MUD-Dev] Cultural impact on Muds (was: Star Wars Galaxies)
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From: shren <shren@io.com>
Newsgroups: nu.kanga.list.mud-dev
Date: Wed, 5 Feb 2003 00:41:52 -0600 (CST)
References: [1]
Organization: Kanga.Nu
On Tue, 4 Feb 2003, P S wrote:
> The second, is that, Lineage, while being a huge success in Korea,
> is a huge failure in America. If other cultures are so much more
> sensitive to ours, and tailor their big products to us sooo much
> better, why would NCSoft have failed to inspire a following in
> this country? Korea still plays numerous American titles, the
> cult following of say, Star Craft, being a good example.
I've played Lineage for a small time (10 hours? 20?). I can very
much see why the American audience didn't pick up on it, but I can't
describe all of my reasons why.
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