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17604: RE: [MUD-Dev] "Men are from Quake, Women are from Ultima"

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From: "Koster, Raph" <rkoster@verant.com>
Newsgroups: nu.kanga.list.mud-dev
Date: Thu, 11 Jan 2001 22:29:45 -0800
Organization: Kanga.Nu
> -----Original Message-----
> From: mud-dev-admin@kanga.nu 
> [mailto:mud-dev-admin@kanga.nu]On Behalf Of
> Marc Bowden
> Sent: Thursday, January 11, 2001 12:47 PM
> To: mud-dev@kanga.nu
> Subject: Re: [MUD-Dev] "Men are from Quake, Women are from Ultima"

> --On Thursday, January 11, 2001 7:34 AM -0800 "Koster, Raph" 
> <rkoster@verant.com> wrote:
 
>> NY Times article at:

>>   http://www.nytimes.com/2001/01/11/technology/11ROLE.html

>> "Officials at the companies that make the three most popular games
>> - Ultima Online, from Origin Systems; Asheron's Call; and
>> EverQuest, from Sony - said they did not design the games with
>> women in mind and have been surprised at the response."

>> Untrue! :P UO was most definitely designed with women in mind, by
>> my wife, who was a designer on the team (one of the original
>> three). In fact, we were disappointed to get as FEW as we did.

> Interesting, Raph. Since the design element bias was eliminated, do
> you think the small number of women that turned out was due to the
> smallish population of women gamers versus men, or did it stem from
> how the society at UO evolved?

Both. Fewer women adopters because of audience bias, followed by their
being chased away in droves by playerkilling.

-Raph
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