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17571: Re: [MUD-Dev] Player statistics
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From: "rayzam" <rayzam@home.com>
Newsgroups: nu.kanga.list.mud-dev
Date: Thu, 11 Jan 2001 23:26:47 -0500
References: [1]
Organization: Kanga.Nu
----- Original Message -----
From: "Marc Bowden" <ryumo@merit.edu>
To: <mud-dev@kanga.nu>
Sent: Thursday, January 11, 2001 12:19 AM
Subject: Re: [MUD-Dev] Player statistics
> I don't know about anyone else, but we've really taken it in the
> shorts since Everquest opened up.
We had a short blip effect by the releases of UO, EQ, AC. Players
online dipped. But then recovered and rose. Basically, a game can't
offer everything. If you offer something unique, be it anything from a
game mechanic to a political system, to a social structure, then you
should be okay [until someone comes up with a better version of it :)
]. The more things you do right, the more resistant you are to these
effects.
Rayzam
www.retromud.org
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