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3473: Re: [MUD-Dev] Re:)

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From: Adam Wiggins <nightfall@user2.inficad.com>
Newsgroups: nu.kanga.list.mud-dev
Date: Mon, 1 Sep 1997 15:10:19 -0700 (MST)
References: [1]
Organization: Kanga.Nu
[Ola:]
> I keep getting confused by how people use terms differently.  I notice
> that some take "MUD" to mean anything remotely like DnD on a computer,
> but nothing else. To me (and by most other definitions I've seen) MUD
> is defined as any type of collaborative recreational virtual world,
> that may of course be because the researchers aren't all that interested
> in the game component.  Wouldn't it be nice if one said MURPG when one
> focus on game component?  That would make my life a lot easier... :)

We had this conversation already.  The general consensus was that a
mud (lowercase) is a general term for any virtual, on-line computer world
which is both persistant and supports many (limited mostly by hardware)
users simutaneously.  Actually, I should say more acurately that there
were two conclusions - the one I just mentioned, and the one of 'Yeah,
whatever.  I gotta get back to work.'