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31224: Re: [MUD-Dev] NEWS: Why Virtual Worlds are Designed By Newbies -No, Really! (By R. Bartle)
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From: "Ola Fosheim Grøstad" <olag@ifi.uio.no>
Newsgroups: nu.kanga.list.mud-dev
Date: Mon, 08 Nov 2004 22:37:08 +0100
References: [1]
Organization: Kanga.Nu
"Matt Mihaly" <matt@ironrealms.com> writes:
> We do, of course, but I think retention in the good text games
> tends to be somewhat longer than in graphical. There's definitely
> people
I am not very intersted in pure text MUDs, but here are some
hypothetical explanations:
1. there might be fewer high quality alternatives (or less
marketing and hype around upcoming games that entice players to
leave)
2. there might be fewer comparable alternatives
3. there might be more variety in the content
4. there might be more content
5. smaller systems might get a tighter community
6. some sense of "intellectual elitism" type of group identity
--
Ola - http://folk.uio.no/olag/
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