[Home] [Groups] - Message: [Prev in Group] [Next in Group]
29332: [MUD-Dev] Re: SSH Encryption on data stream
[Full Header] [Plain Text]
From: "Felix A. Croes" <felix@dworkin.nl>
Newsgroups: nu.kanga.list.mud-dev
Date: Fri, 27 Feb 2004 17:48:16 +0100
Organization: Kanga.Nu
On 10 October 2003 "Craig H Fry" <craigfry@iname.com> wrote:
> So many games are plagued by packet sniffers I often wondered why
> more companies didn't do a per-session SSH encryption on the data
> stream. Has anyone tried or is it just assumed the over head for
> packet encryption/decryption would cause a bottleneck? I'm
> seriously considering using SSH for data encryption for my data
> streams and was curious if it is worth looking into.
While ssh for players may not be a good idea, ssh to the MUD for
programmers can be quite useful. An unexpected benefit is that a
MUD implementation of scp solves all the up/downloading problems,
since scp clients are already widely available.
An implementation of ssh in a MUD programming language exists:
http://sourceforge.net/projects/lpcssh/
Regards,
Felix Croes
_______________________________________________
MUD-Dev mailing list
MUD-Dev@kanga.nu
https://www.kanga.nu/lists/listinfo/mud-dev