[Home] [Groups] - Message: [Prev in Group] [Next in Group]
27537: Re: [MUD-Dev] Scripting languages
[Full Header] [Plain Text]
From: "eric" <ericleaf@pacbell.net>
Newsgroups: nu.kanga.list.mud-dev
Date: Wed, 25 Jun 2003 13:42:21 -0700
References: [1] [2] <-newest
Organization: Kanga.Nu
From: "Shu-yu Guo" <shu@rufuran.org>
> As a side note, I often notice that many developers try to write
> their own scripting language. That's a great way to express your
> skill, but I doubt some MUD developers can top a language
> development team. Why do so many people try to make their own
> while there are tons of good languages ready to be embedded?
Despite the wealth of scripting languages available the heart of
scripting is usually a specific purpose, so the chances of any
scripting language meeting your particular purpose is low. I
recently wrote a game with a scripting language (far away from MUDs)
where my game rules were defined in the scripts and I looked at all
those mentioned and decided to use Simkin.
_______________________________________________
MUD-Dev mailing list
MUD-Dev@kanga.nu
https://www.kanga.nu/lists/listinfo/mud-dev