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14784: Re: [MUD-Dev] Roleplaying in Muds
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From: Travis Casey <efindel@earthlink.net>
Newsgroups: nu.kanga.list.mud-dev
Date: Sun, 23 Jul 2000 12:51:39 -0400
References: [1] [2] <-newest
Organization: Kanga.Nu
On Friday, July 21, 2000, Solmyr of the Azure Star wrote:
> Ben wrote:
>> Many MUDs make the mistake of assuming that the role everyone wants to
>> play is that of a hack-n-slashing mass murderer... not everybody feels that
>> way. I think that the best way to make a roleplaying MUD is to completely
>> do away with "levels" and the such. Instead make a system where experience
> I don't know why people think that levels or lack thereof somehow affect
> people's roleplaying. RP is not dependent on the technical rules, it
> comes from the player and his own imagination. I fail to see how
> removing levels and/or combat would somehow suddenly improve the quality
> of RP on a mud, if its players didn't make any additional efforts to
> roleplay.
Following the definition and small commentary on roleplaying I just
posted, I'd say that you're correct in saying that removing levels
doesn't improve roleplaying -- but that it may help to create the
*appearance* of roleplaying. Silly, yes, but true.
--
|\ _,,,---,,_ Travis S. Casey <efindel@earthlink.net>
ZZzz /,`.-'`' -. ;-;;,_ No one agrees with me. Not even me.
|,4- ) )-,_..;\ ( `'-'
'---''(_/--' `-'\_)
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