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20910: RE: [MUD-Dev] Request for ideas
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From: Nicolai Hansen <nic@aub.dk>
Newsgroups: nu.kanga.list.mud-dev
Date: Thu, 04 Oct 2001 09:21:11 +0200 (MET DST)
References: [1]
Organization: Kanga.Nu
Quote "Freeman, Jeff" <jfreeman@soe.sony.com>:
> Begin with the assumption that players will kill anything that
> moves, and work from there. :P
A good approach could be to consider why players kill anything in
sight. If you ask -me- it is because they seek advancement (that's
what most play for on MUDs), a solution to this could maybe be to
make a MUD where killing did not matter for advancement, something I
have considered for a loooong time :o) A completely skill-based
environment might do the job, and would fit great with the idea
behind the eco system.
Hey, you could make a MUD where you only got one life.. ;)
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