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11448: Re: [MUD-Dev] The Relationship between pkers and monster AI?

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From: Greg Miller <gmiller@classic-games.com>
Newsgroups: nu.kanga.list.mud-dev
Date: Thu, 14 Oct 1999 12:19:27 -0500
References: [1] [2] <-newest
Organization: Kanga.Nu
Travis Casey wrote:
> What's preventing you?  The fact that some players want to talk
> in-character doesn't stop you from talking out-of-character to other
> players -- or even to those players, if they're agreeable to it.  If
> you want *all* socialization to be direct, why bother having
> "characters" at all?

Because it's a game, and characters are a suitable mechanic for a
certain class of games. Take the class of video games known as "vertical
shooters"... They generally have a space ship/super fighter/whatever
with which you blast the enemy. Why, since nobody roleplays in those
games? Because controlling that ship is an entertaining mechanic in the
game.

> In my own experience, most mud players have never *tried* roleplaying.
> Thus, they can't know whether it would be fun for them or not.

Most have never tried suicide, either, but they have an idea of what
it's about.
--
http://www.classic-games.com/
Conspiracy theorists mistakenly assume others think before acting.
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