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2964: Re: [MUD-Dev] Graphic MUDS/Ultima Online
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From: Matt Chatterley <root@mpc.dyn.ml.org>
Newsgroups: nu.kanga.list.mud-dev
Date: Wed, 13 Aug 1997 07:13:42 +0000 (GMT)
References: [1]
Organization: Kanga.Nu
On Tue, 12 Aug 1997, Richard Woolcock wrote:
> Chris Gray wrote:
> >
> > [Chris L:]
> >
> > [Suggestions about players finding things to do with corpses, burned out
> > torches, etc. etc.]
> >
> > Well, those are fun things, yes, but either you've got one heck of a
> > good emulation of the physical world, or you're going to have to code
> > all of that into the MUD, in the hope that some player will decide to
> > try it. Now, coding NPC's to do it might offer more payback.
(Sidenote: WOah, the list really picked up again)
> Now that is a really excellent idea... Do your players leave corpses lying
> around all the time? Maybe its time for the Lich Master to send his minions
> out looking for recruits to join his undead army, which he can send against
> the players hometown...
Thats another good one. *cackle*. I'd actually already planned on some
undead being able to do this (and have it happen as a side effect of the
presence of some) as a general thing - as well as a great army of undead
in one place, as a specific theme element. Just I wasn't going to keep
corpses beyond their rot time (not over reboots/crashes). I'm
reconsidering now.
> I think you'll soon find players burrying bodies after them ;)
Or burning them.
Regards,
-Matt Chatterley
http://user.itl.net/~neddy/index.html
"Speak softly and carry a big stick." -Theodore Roosevelt