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18479: Re: [MUD-Dev] Viewpoint and motion sickness was:Neverwinter Night s

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From: "Kwon Ekstrom" <justice@softhome.net>
Newsgroups: nu.kanga.list.mud-dev
Date: Sat, 16 Jun 2001 22:02:06 -0600
References: [1]
Organization: Kanga.Nu
----- Original Message -----
From: "Malcolm Tester" <MTester@cambric.com>

> I get "simulator sickness" playing 3D games too.  But I don't get
> motion sickness in airplanes, boats, roller coasters, etc.  So how
> does that work?

"motion sickness" is caused by conflicting messages between the
inner ear and your eyes, which generally leaves your stomach to
settle the dispute.  You might not have true motion sickness, but
games have other factors involved because of the quality of the
animation, I've noticed that the more advanced graphics get, the
less my "simulator sickness" is a factor because of smoother
animation, motion blur, etc.

Perhaps that's the difference in your case.  BTW, as someone posted
(Daniel.Harman@barclayscapital.com), I get "acclimated" to it,
although I think desensitized is a better word in this case.

-- Kwon Ekstrom

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