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14068: Re[2]: [MUD-Dev] Games vs. simulations
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From: Travis Casey <efindel@earthlink.net>
Newsgroups: nu.kanga.list.mud-dev
Date: Tue, 20 Jun 2000 13:26:47 -0400
References: [1]
Organization: Kanga.Nu
Tuesday, June 20, 2000, 1:01:17 PM, F. Randall Farmer wrote:
FRF> Ages ago (June 14th), Dmitri Zagidulin said:
>> Does anyone know of any examples of text-based muds with non-room based
>> location systems?
FRF> SPB, short for SPace Battle, the first multiuser game world I ever
FRF> built (co-authored back in 1977...) was text only, but used 3D
FRF> coordinates. You know the type: Federation Starships, Klingon Battle
FRF> Cruisers, and Romulan Warbirds.
SWmud also uses a 3D coordinate system for space battles. Which I
thought was pretty odd, since the Star Wars movies style of space
combat doesn't really seem to fit with the "Ok... I rotate to this
direction and fire my thrusters" model, but what do I know?
--
|\ _,,,---,,_ Travis S. Casey <efindel@earthlink.net>
ZZzz /,`.-'`' -. ;-;;,_ No one agrees with me. Not even me.
|,4- ) )-,_..;\ ( `'-'
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