[Home] [Groups] - Message: [Prev in Group] [Next in Group]

nu.kanga.list.mud-dev

17724: RE: [MUD-Dev] PvP Systems

[Full Header] [Plain Text]
From: "Koster, Raph" <rkoster@verant.com>
Newsgroups: nu.kanga.list.mud-dev
Date: Thu, 22 Feb 2001 07:55:46 -0800
Organization: Kanga.Nu
> -----Original Message-----
> From: mud-dev-admin@kanga.nu 
> [mailto:mud-dev-admin@kanga.nu]On Behalf Of
> msew
> Sent: Wednesday, February 21, 2001 1:43 AM
> To: mud-dev@kanga.nu; mud-dev@kanga.nu
> Subject: RE: [MUD-Dev] PvP Systems
> 
> 
> At 00:11 02/02/2001 -0800, John Buehler wrote:
> 
> > The whole bounty system has the potential of producing a 'farming'
> > effect.  I commit a crime, you kill me, get the bounty, we split the
> > proceeds.  Repeat.
> 
> bounties can only come from players.
> 
> if Uber Player kills newbie then only the userbase can rally round the
> newbie and put up a reward for the killer.
> 
> this provides a nice system of various parts of the world being lawful
> or chaotic based on the user's putting up rewards or not

How does this prevent the exploit that John cited?

Bubba kills Buffy. Buffy places bounty on Bubba.
Bubba gets his buddy Boffo to kill him, they split the bounty.

-Raph
_______________________________________________
MUD-Dev mailing list
MUD-Dev@kanga.nu
https://www.kanga.nu/lists/listinfo/mud-dev