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1157: Re: [MUD-Dev] Re: Reposts
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From: clawrenc@cup.hp.com
Newsgroups: nu.kanga.list.mud-dev
Date: Sun, 27 Apr 97 15:49:58 -0700
References: [1]
Organization: Kanga.Nu
In <199704260354.UAA27449@user2.inficad.com>, on 04/25/97
at 10:08 PM, Adam Wiggins <nightfall@inficad.com> said:
>> Keep the concept of a "combat state" for the player character
>> directly to allow easier combat function access. This is a
>> careful distinction -- internal combat state does not affect the
>> possibilities and manipulation of the character by the external
>> game, or in any way alter the functional capabilities of the
>> character (ie there are no motion restictions, no "You can't do
>> that! Your're fighting!" restrictions etc. All that has
>> happened is that his combat packages are now activated.)
>However...analysis of the situation may decide that certain things
>are a bad idea...
Should the server make that analysis, suggest a possible analysis, or
should it be left totally up to the player?
>If I'm wrigling into my jeans, chances are my
>ability to defend is rather low.
<kof>
--
J C Lawrence Internet: claw@null.net
(Contractor) Internet: coder@ibm.net
---------------(*) Internet: clawrenc@cup.hp.com
...Honorary Member Clan McFUD -- Teamer's Avenging Monolith...