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29655: Re: [MUD-Dev] DESIGN: Active and Inactive currency
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From: "sziisoft" <szii@sziisoft.com>
Newsgroups: nu.kanga.list.mud-dev
Date: Sat, 24 Apr 2004 10:40:34 -0700
References: [1]
Organization: Kanga.Nu
From: "Rayzam" <rayzam@travellingbard.com>
> I admit defeat! If the cookie-maker with the profit margin doesn't
> want to engage in any other trade, then the money is inactive
> cash, that is in effect, taken out of the game temporarily. It
> could still flood the market and ruin the economy. Other than this
> cold-war-nuclear-factor, it's a drain.
> Any way to provide incentives to not hoard cash?
The more cash you hoard the more "visible" you are to external
forces (extra-planar creatures, bandit gangs, pirates, the IRS?)
-Mike/Szii
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