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3922: Re: Ho hum

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From: coder@ibm.net
Newsgroups: nu.kanga.list.mud-dev
Date: Fri, 28 Nov 97 10:10:56 -0800
References: [1]
Organization: Kanga.Nu
On 27/11/97 at 06:43 PM, Ling <K.L.Lo-94@student.lboro.ac.uk> said: >Now I
have time for a more complete reply...

>On Tue, 25 Nov 1997 coder@ibm.net wrote:

>> Consider the case of your players viewing the battlefield:
>> 
>>   Two players may see, and may need to interpret what they see entirely
>> differently.
>> 
>>   Bubba may see his 5th infantry advancing as a group with his 7th
>> cavalry.  It is useful for him to see them operating as a group as he
>> created that group and coordination.  
>> 
>>   Conversely, Boffo would merely see the infantry on one side, and the
>> cavalry on the other, quite likely not noting their collusion, or if he
>> does, having to mentally overlay that model over his reports ("Ahh!  The
>> infantry and cavalry are working together as so!".  

>Damnit!  I've already decided I hate you for pointing out cases which I
>didn't consider.  

Pffffffbt.

>My first task though, will be to try and work out a system of almost 3D
>rooms but it doesn't need to be a super accurate...  Having found out
>that my original proposal of 200 x 200 squares consisting of 5x5m will
>not be welcomed by Cold and some sort of heirarchy node system is
>preferred. Life.

I suspect it would be welcomed by cold if you used a sparser data
structure.

--
J C Lawrence                               Internet: claw@null.net
----------(*)                              Internet: coder@ibm.net
...Honourary Member of Clan McFud -- Teamer's Avenging Monolith...