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13346: Re: [MUD-Dev] BioWare to demonstrate Neverwinter Nights at E3
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From: Jeff Freeman <SkeptAck@antisocial.com>
Newsgroups: nu.kanga.list.mud-dev
Date: Sat, 22 Apr 2000 11:02:04 -0500
Organization: Kanga.Nu
From: F. Randall Farmer <randy@communities.com>
> AD&D? Yikes!
> Has anyone been Alpha/Beta testing this game who's not NDA'd? The quote
> above is frightening to me.
> The AD&D rules have never scaled well at the upper end, in my experience
> (25 -yikes- years of experience with the various flavors, though I don't
> know much about Third Edition.)
It doeesn't matter if the rules don't scale well. They aren't making a
MMORPG, they're making a version of D&D (they dropped the "A", btw, since
there's no longer a "Basic/Expert/Etc. D&D" to confuse it with), which can
be played online. Supposedly - much the same as D&D is played offline (e.g.
with a game master and six or eight people in a party/going on an
adventure/playing a game campaign).
It scales in the sense that you can add more players and more GMs and they
can all play on the same server and occassionally run into one another, or
even add more servers to a single "world", with various and sundry rules for
what-n-how the servers are linked together.
Strictly in terms of Number-of-people-online I expect there's be largish
worlds with lots of users running 24/7 that seem a lot like MMORPGs, but I
think their are some differences in terms of what they're making, versus
what a (typical) MUD (currently) is.
More info in the FAQ at http://www.neverwinternights.com/
(Do they brag that it only took 30 years to add game masters to crpg's?)
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