[Home] [Groups] - Message: [Prev in Group] [Next in Group]

nu.kanga.list.mud-dev

22743: Re: [MUD-Dev] Ticks?

[Full Header] [Plain Text]
From: "Kwon Ekstrom" <justice@softhome.net>
Newsgroups: nu.kanga.list.mud-dev
Date: Fri, 7 Jun 2002 19:55:53 -0600
References: [1]
Organization: Kanga.Nu
From: "Anderson, David" <david.anderson@tfp.com>

> I was thinking about skipping ticks & regenning every round, but I
> was worried about the extra processing that would entail (since that

You can put mobs/players into a list when they get damaged (and
remove them when they are fully healed) and then just go thru that
list as a queue.

> would mean I'd also have mobs regenning every round, so that'd be
> thousands of mobs, plus hundreds of players someday.. all
> regenning every couple seconds).

> What have other people done for regenning?  I'm just doing my best
> to have it make a bit more sense.

I'd also recommend not allowing regeneration for mobs/players that
are currently fighting.

-- Kwon J. Ekstrom

_______________________________________________
MUD-Dev mailing list
MUD-Dev@kanga.nu
https://www.kanga.nu/lists/listinfo/mud-dev