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30361: Re: [MUD-Dev] Re: MMO Communities

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From: "Yannick Jean" <yannick.jean@cgi.com>
Newsgroups: nu.kanga.list.mud-dev
Date: Wed, 4 Aug 2004 11:04:36 -0400
References: [1]
Organization: Kanga.Nu
Quoting Michael Sellers:

> I did mention a 'requirement' for cooperative/team play, but
> there's a ton of good ways to do this without the players feeling
> forced into this.

The question facing future MMORPGs is: can you do it without
alienating the "30-45 mins. session" players ?

Cooperative/team play 'requirment' is fine for player retention, but
it's also the casual player killer. The paradigm of 'required'
Cooperative/team play must change if you ever want to break the mass
market barrier.

- Grinless
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