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29697: RE: [MUD-Dev] Playing catch-up with levels
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From: "Threshold RPG" <business@threshold-rpg.com>
Newsgroups: nu.kanga.list.mud-dev
Date: Wed, 28 Apr 2004 04:25:10 -0400
References: [1]
Organization: Kanga.Nu
On 23 Apr 2004, at 12:44, Matt Mihaly wrote:
> I think what most thieves want is the ability to grief others
> without a large risk to themselves.
I will definitely agree with that.
It always seems like every game world needs a "thief" type persona,
thus the temptation to create one is enormous. I have highly
considered never making another thief-type class again, and just
creating things anyone can do that simulate thievery (mugging,
sneaking around, etc.). At least then nobody can say "but I'm a
thief... I should be able to <insert absurd griefing ability here.>"
----------------------------------------------------------------------
Michael Hartman, J.D. (http://www.threshold-rpg.com)
President & CEO, Threshold Virtual Environments, Inc.
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