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25935: Re: [MUD-Dev] Persistent worlds in NWN (was: Retention without Addiction?)
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From: J C Lawrence <claw@kanga.nu>
Newsgroups: nu.kanga.list.mud-dev
Date: Sun, 15 Dec 2002 14:09:30 -0800
References: [1] [2] [3] [4] [5] [6] <-newest
Organization: Kanga.Nu
On Sun, 15 Dec 2002 14:54:10 +0100
Valerio Santinelli <tanis@mediacom.it> wrote:
> Taylor wrote:
>> On Fri, 13 Dec 2002, Valerio Santinelli wrote:
>>> Introducing the player to your world mechanics is also something
>>> difficult to accomplish. I have made tutors that teach you some of
>>> the story behind the world and a lot of friendly characters near the
>>> starting point so that new players can start understanding how
>>> things work in the game.
>> Are there good papers or faqs that are repuatable about setting the
>> levels of DM interaction?
> The library at kanga.nu is a good place to start looking for this kind
> of stuff
> http://www.kanga.nu/library/index.php3
<rousing himself from the reworking of the archives>
The archives for this list are another good resource. Most of the items
listed in the library have been discussed here at one point or another.
--
J C Lawrence
---------(*) Satan, oscillate my metallic sonatas.
claw@kanga.nu He lived as a devil, eh?
http://www.kanga.nu/~claw/ Evil is a name of a foeman, as I live.
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