[Home] [Groups] - Message: [Prev in Group] [Next in Group]

nu.kanga.list.mud-dev

15087: Re: [MUD-Dev] World Event Model

[Full Header] [Plain Text]
From: Josh Rollyson <dinodrac@summit.magenet.com>
Newsgroups: nu.kanga.list.mud-dev
Date: Fri, 4 Aug 2000 16:17:08 -0400
References: [1]
Organization: Kanga.Nu
On Fri, Aug 04, 2000 at 11:05:08AM +0200, Christoph Seifert wrote:
> Hello!
> 
> I read through the ideas for making events and even downloaded the
> example by Adam.
> 
> The mud I code on - The Realm of Magic (http://rom.mud.de) - uses a
> system for
> events as well, but with a different approach on priorities. Events in
> there
> are actions or something that goes over several rounds or for a longer

How are players fleeing, and the autoflee given to linkdead players handled,
and does the flee command override pending combat activities?
Also does your system dump spammed commands out of the event system?
And can players do things like "keep trying to kick" ?


--
Josh Rollyson	dracus@irc	dracus@virusfix.org dinodrac@magenet.com
SMS Phone - 3362395619@message.alltel.com ICQ#31731914
Assistant System Administrator - Valley of the Mage Consulting
http://www.magenet.com/~dinodrac   http://www.virusfix.org



_______________________________________________
MUD-Dev mailing list
MUD-Dev@kanga.nu
http://www.kanga.nu/lists/listinfo/mud-dev