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30559: Re: [MUD-Dev] Better Communication [was: Better Combat]

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From: HRose <hrose@tiscali.it>
Newsgroups: nu.kanga.list.mud-dev
Date: Sun, 15 Aug 2004 08:09:25 +0200
References: [1] [2] <-newest
Organization: Kanga.Nu
cruise wrote:
> Koster, Raph wrote:
>> cruise wrote:

>>> Cryptic made a damn fun game - and if I want communication, I go
>>> elsewhere. That does not strike me as an issue.

>> It *shouldn't*. You're a player. The question is one for Cryptic
>> and CoH's designers, not one for you.

> Nor as a designer does it strike me as an issue. If I made a game
> that people were having so much fun playing they didn't have the
> time to stop to talk, then I'd consider that a success.

Despite I defend this idea I don't agree you here. Downtimes *are
required* when we are talking about the *pacing*. But don't let Raph
(or Jeff) fool yourself because the topic isn't about the "pace" of
the gameplay. We all agree on that point.

The "pace" of a game IS a gameplay element. In fact it is important
BOTH in a single player and in a MMOG. The difference is when the
socialization takes over the gameplay itself. It's not ANYMORE a
problem of pacing. It's about adding a whole part of the game with a
precise, external purpose. Again, the pace of the game is still
something important within the gameplay. Other choices I was
criticizing are something completely different.

-HRose / Abalieno
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