[Home] [Groups] - Message: [Prev in Group] [Next in Group]

nu.kanga.list.mud-dev

19671: RE: [MUD-Dev] business models

[Full Header] [Plain Text]
From: Matt Mihaly <the_logos@achaea.com>
Newsgroups: nu.kanga.list.mud-dev
Date: Tue, 22 May 2001 04:40:15 +0000 (GMT)
References: [1]
Organization: Kanga.Nu
On Mon, 21 May 2001, Christopher Allen wrote:
> Matt Mihaly wrote:
 
>> 800-1200 online and they have 60,000 subscribers? I have a difficult
>> time believing that. If anyone can confirm that, my hat goes off to
>> Simutronics, cause that is really excellent. Practically printing
>> money since apparently most of their subscribers never even log on,
>> or log on for exceptionally short periods of time.

<much useful info about Simutronics clipped>

> I personally believe in spite of their claims of growth that
> Simutronics has actually stagnated, or has even slightly fallen. If
> newer numbers of users online are now 800-1200 per game, then that
> would prove it to me. My guess is that they have between 30K to 40K
> customers. However, as they have strong incentives to become a
> premium subscriber, their percentage of premium subscribers may have
> grown, giving them more revenues.

Although I'm familiar with the fact that they have premium
subscriptions, I've not looked at what they actually give you. Perhaps
you could explain to the list exactly what being a premium subscriber
there gives you?

--matt

_______________________________________________
MUD-Dev mailing list
MUD-Dev@kanga.nu
https://www.kanga.nu/lists/listinfo/mud-dev