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28655: Re: [MUD-Dev] Removing access to entertainment
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From: Paul Schwanz <pschwanz@comcast.net>
Newsgroups: nu.kanga.list.mud-dev
Date: Tue, 18 Nov 2003 08:31:47 -0500
References: [1]
Organization: Kanga.Nu
John Buehler wrote:
> 1. Don't remove or limit my ability to see the game world in an
> entertaining way. A dark screen is NOT entertaining. It only
> adds to eye strain. A rainstorm isn't 'fun'. It only impairs my
> ability to move around the game world to find the real
> entertainment in the game.
Sometimes what you cannot see is very entertaining. I still
remember the feeling of paranoia I experienced the first time I
played Castle Wolfenstein. The feeling of not knowing what was
behind me heightened the tension and made for great gameplay.
Similarly, I think that a dark screen CAN be entertaining, if
implemented in a way that adds to the emotional experience or
intellectual challenge. But I will agree with you that such
limitations should be undertaken with care to ensure that they are
adding to the experience instead of merely creating a more
frustrating interface. I don't see why a good developer should take
dim lighting from his palette of design choices anymore than should
a good cinematographer. But both need to have a good understanding
of the effects of their choices, else the result can be annoying
instead of entertaining.
--Phin
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