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29524: Re: [MUD-Dev] [News] Virtual goods--Oh, the controversy!
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From: J C Lawrence <claw@kanga.nu>
Newsgroups: nu.kanga.list.mud-dev
Date: Wed, 14 Apr 2004 01:37:17 -0400
References: [1] [2] [3] [4] <-newest
Organization: Kanga.Nu
On Tue, 13 Apr 2004 13:39:22 -0700
Ryan S Dancey <ryand@organizedplay.com> wrote:
> On Sat, 2004-04-10 at 19:41, Otis Viles wrote:
>> If there were a way to enforce it
> Don't allow trades between players. End of problem.
Is it possible to stop players trading?
If one character can drop something and another can pick it up, they
can trade. If one player can hand his account and password data to
another, they can trade. If one player can arrange to be killed so
that his corpse is looted, they can trade...
Get any two people in a room for a while and they'll figure out a way to
trade >something<.
--
J C Lawrence
---------(*) Satan, oscillate my metallic sonatas.
claw@kanga.nu He lived as a devil, eh?
http://www.kanga.nu/~claw/ Evil is a name of a foeman, as I live.
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