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21862: RE: [MUD-Dev] Writing a MUD Server in Visual Basic?

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From: Matt Owen <MOwen@Channel4.co.uk>
Newsgroups: nu.kanga.list.mud-dev
Date: Tue, 18 Dec 2001 08:22:57 -0000
Organization: Kanga.Nu
From: Troy Fisher [mailto:ashon@wsunix.wsu.edu]
Sent: 13 December 2001 18:36

>> As it stands now. I have a fully working codebase, that can
>> support 60 odd players (64 being the built in upper limit) with
>> no noticeable lag on a 500Mhz Pentium 3. Feature wise, it mimics
>> the style and depth of Shades.  This was my original design plan
>> and I am quite happy with how it turned out. For those who never
>> played Shades, it's basically a 'scavenger' type MUD, collect
>> objects and put them in special places for points. PvP is also
>> supported. It also has in-game object and room creation for
>> players flagged as 'builders'. There are no NPCs as yet.

> Awesome.  Why'd you have 64 as the built in limit?

Not sure, seemed a good number at the time. I do have a few static
arrays that use this limit, so upping it would only be a case of
changing those.

> If you are looking for some of the more interesting and running vb
> servers, check out http://www.wheelmud.org/goodies/links.htm I'm
> trying to keep the list current with other vb muds that are
> running.

I intend to swing by WheelMUD sometime in the near future.
Unfortunately, I lost my Windows Hosting, so my MUD has no home at
the moment.

Matt.
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