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5440: Re: MUD Development Digest

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From: "Dr. Cat" <cat@bga.com>
Newsgroups: nu.kanga.list.mud-dev
Date: Sun, 8 Feb 1998 16:30:08 -0600 (CST)
References: [1]
Organization: Kanga.Nu
> Date:  Wed, 4 Feb 1998 20:34:10 -0700 (MST)
> From:  Adam Wiggins <nightfall@user1.inficad.com>
> Subject:  Re: [MUD-Dev]  Monthly FAQ posting
> 
> [Koster, Raph:]
> > and Dr Cat's Furcadia (and its former 
> > incarnation--still same basic engine though, right Dr Cat?) both merit 
> > inclusion for their importance to the development of the commercial 
> 
> Got my girlfriend playing this one.  Seems to be doing pretty well -
> every time she's been on there's been close to, or over, 100 players.

Looks like I missed the original post this was in, just saw this snippet of it 
quoted in a reply to it.

The predecessor to Furcadia was DragonSpires, and yes, Furcadia was built by 
taking that engine and adding to it and changing some things.

Hopefully we'll be getting a lot bigger than 100 players soon, when we put out 
the next major upgrade - and I'll probably have to arrange for a more powerful 
server machine soon.  I'm back on the project full-time now, with the fellow 
that programmed the first implementation of TCP/IP (and later founded PSInet) as 
a minority investor in the company.

*-------------------------------------------**-----------------------------* 
   Dr. Cat / Dragon's Eye Productions       ||       Free alpha test:
*-------------------------------------------**  http://www.bga.com/furcadia
  Furcadia - a new graphic mud for PCs!     ||  Let your imagination soar!
*-------------------------------------------**-----------------------------*