[Home] [Groups] - Message: [Prev in Group] [Next in Group]
26790: RE: [MUD-Dev] Secondary characters as a mechanic
[Full Header] [Plain Text]
From: Sasha Hart <hart.s@attbi.com>
Newsgroups: nu.kanga.list.mud-dev
Date: Wed, 12 Feb 2003 21:21:51 -0800
References: [1]
Organization: Kanga.Nu
[Brian Hook]
> I think interface difficulties is actually the most serious of the
> problems. While you can play a game such as Baldur's Gate in real
> time, at some point it ends up feeling like kids chasing a soccer
> ball.
It might help if characters were autonomous enough to make it useful
to leave them one place or another. This need not involve any
particular AI - think of leaving a light defensive garrison
somewhere, etc.
_______________________________________________
MUD-Dev mailing list
MUD-Dev@kanga.nu
https://www.kanga.nu/lists/listinfo/mud-dev