[Home] [Groups] - Message: [Prev in Group] [Next in Group]
17137: RE: [MUD-Dev] PvP Systems
[Full Header] [Plain Text]
From: "Jon Lambert" <tychomud@ix.netcom.com>
Newsgroups: nu.kanga.list.mud-dev
Date: Thu, 1 Feb 2001 14:13:30 -0500
References: [1]
Organization: Kanga.Nu
John Buehler wrote:
> This may well be something that has been presented, considered and
> rejected in the past, but I'm still hunting for PvP systems that
> work. 'Working' means that players may engage in 'conflict actions'
> such that they are entertaining for all concerned.
I would bet that the majority of PvP "conflict actions" involve
communication. PvP action at that level is something that a system
cannot detect, prevent or protect. And that actions at the
communications level are the primary determinant in whether a game is
entertaining for all concerned.
--
--* Jon A. Lambert - TychoMUD Email:jlsysinc@ix.netcom.com *--
--* Mud Server Developer's Page <http://tychomud.home.netcom.com> *--
--* If I had known it was harmless, I would have killed it myself.*--
_______________________________________________
MUD-Dev mailing list
MUD-Dev@kanga.nu
https://www.kanga.nu/lists/listinfo/mud-dev