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86: 3D graphics

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From: claw@null.net
Newsgroups: nu.kanga.list.mud-dev
Date: Wed, 19 Mar 97 12:27:32 -0800
Organization: Kanga.Nu
For platform specific 3D graphics clients, Thinkfish
(www.thinkfish.com) has some interesting stuff.

--
J C Lawrence                               Internet: claw@null.net
----------(*)                              Internet: coder@ibm.net
...Honourary Member of Clan McFud -- Teamer's Avenging Monolith...


s, with a telnet implementation on top of >>> them. >> >> I was hoping soneome here would use ACE. I've been buried in >> working thru OSE again to see how it compares to OpenClass and >> (soon) RogueWave's STL. ACE's lack of docs has been offputting. > >I've had some problems with OpenClass... What version? What problems? To date I've found it damn near flawless bug/caveat-wise for the collection classes, and a heck of a lot faster than HP's (ancient) STL. I haven't had cause to touch their thread or user interface classes yet. > Not sure about RogueWave's > STL, or what use an STL (is it an STL, as in the Standard Template > Library implementation?) would be in threads/sockets... STL doesn't really apply to the threaded end outside of having the collection classes thread safe. Currently I use OSE for all the synchronisation and event management stuff. >> What do you think of ACE? Good? Bad? > >Well, its a little large for practicality... Yup. It appeared to me pretty much an all or nothing proposition. >I'm trying to figure out >how to safely export the desired components... I spent a couple hours or so working out cross-dependancies a while back. I'm not really sure its worth it. >...it has a lot of very >nice features... shared memory, semaphores, importation and >exportation of ACE components... True -- and actively supported, maintained, and fixed. That has a certain attraction. >...so all ACE really ended up getting me was >threads... which is going to be a tough nut to crack writing my own >wrappers if I give up on ACE. Every so often I think I'll just settle and get RW's STL and Threads++ libraries. Just not yet -- contract here at Schwab is coming to an end and I need to start hunting again. -- J C Lawrence Internet: claw@null.net ----------(*) Internet: coder@ibm.net ...Honourary Member of Clan McFud -- Teamer's Avenging Monolith...