[Home] [Groups] - Message: [Prev in Group] [Next in Group]
23894: Re: [MUD-Dev] The audience is the medium. For now.
[Full Header] [Plain Text]
From: "Frank Crowell" <frankc@maddog.com>
Newsgroups: nu.kanga.list.mud-dev
Date: Tue, 21 May 2002 12:45:54 -0700
References: [1]
Organization: Kanga.Nu
From: "John Szeder" <john@seismicstudios.net>
> With the recent discussion revolving around explorers, and Nick
> Yee's studies, etc, it raised an interesting question in my mind.
> How many people have experimented with having a venue for
> "Observers" in their game?
I have been noodling around with VR Theater (or machinima by a more
yucky name). It is not based on individual observation but by group
observation/viewing .
It's actually a revisit of a previous mud that I tried to create,
but it was a big belly flop.
The VR Theater is split into two parts: the virtual persistent part
is a super huge studio that has all sorts of nifty studio things but
there is no real (er virtual world) outside the studio. I tried
modeling an outside and it was in my mind a waste of time.
The second part is a series of events with a start and end time. It
is non persistent and works like a movie set. In fact there is an
Unreal demo that uses a set of fake buildings and you can walk
around and behind and see the wood supports. Anyway its that sort
of idea.
I originally stole the idea from the military where they created
virtual studios for training.
The missing part is the audience ambience. Originally I saw it as a
set of props, scripts, and players with individual viewers with
minimal control (maybe selecting a view and that's it). Now I am
noodling with the idea of a theater and audience being able to see
each other -- maybe even some player audience participation.
frank
_______________________________________________
MUD-Dev mailing list
MUD-Dev@kanga.nu
https://www.kanga.nu/lists/listinfo/mud-dev