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21: Re: {MUD} Re: Misc MUD issues

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From: "Chris Lawrence" <clawrenc@xsvr1.cup.hp.com>
Newsgroups: nu.kanga.list.mud-dev
Date: Mon, 26 Aug 1996 09:41:17 -0700
References: [1] [2] [3] [4] [5] [6] [7] [8] [9] <-newest
Organization: Kanga.Nu
On Aug 25,  8:21am, Alex Oren wrote:

> But then, I don't feel that the game should be cantered around combat
> anyway.

Agreed, as you've probably guess from my posts in Skill Based Systems on
r.g.m.diku/misc/admin.

> [JCL:]
> } I'm assuming above that B fights without any skill, but that his actions
> } are slightly topical to the combat at hand (eg at least tries to dodge
> } the hammer coming at his head instead of taking off his helm and walking
> } onto his sword in the mean time).
>
> This approach will probably give more weight to typing speed than to strategy
> and tactics.

<<Please note that the above example for B was meant to suggest a player who
does far more to kill himself than actually damage his opponent>>

Again, I feel this depends on pacing far more than anything else.  Ignoring the
complexity and typing ease of the required commands, if combat rounds run at,
say, 1 per second, then yes, the short lag, fast typist etc will have a massive
advantage.  If combat runs at 15 seconds per round (possibly taking the other
extreme), then there's quite a bit of time to develop a thoughful approach to
your attack/defense.


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J C Lawrence                           Internet: coder@ibm.net
---------------(*)               Internet: clawrenc@cup.hp.com
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