[Home] [Groups] - Message: [Prev in Group] [Next in Group]
18845: Re: [MUD-Dev] Movies bigger than games? (was Re: Digital Property Law)
[Full Header] [Plain Text]
From: Matt Mihaly <the_logos@www.achaea.com>
Newsgroups: nu.kanga.list.mud-dev
Date: Sun, 1 Apr 2001 18:34:45 +0000 (GMT)
References: [1]
Organization: Kanga.Nu
On Fri, 30 Mar 2001, Adam Martin wrote:
> Matt Mihaley wrote:
>> If a game generates 100 million, it's sold about 2 million copies
>> ($50 each). If a movie generates 100 million, it's sold about 12.5
>> million tickets. Some people go see movies more than once, but they
>> do not account for a significant percentage of movie tickets
>> sold. So with the same revenue, you're talking about a customer
>> base for movies 6x that of games.
> All valid, except that I don't see how it relates to what I said?
> OK, so the games industry has a smaller customer base - why on earth
> does that mean publishers cannot become aggressive in getting
> revenue streams from merchandising? It doesn't even imply that they
> won't make much money - it just indicates that the potential market
> might be smaller (but in itself could never be enough to justify a
> statement that the (games-related) merchandising market will be
> smaller)
Nod, my apologies, I went back and clearly misread what you had said.
--matt
_______________________________________________
MUD-Dev mailing list
MUD-Dev@kanga.nu
https://www.kanga.nu/lists/listinfo/mud-dev