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20828: Re: [MUD-Dev] Benchmarking MUDs
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From: "Adam Martin" <ya_hoo_com@yahoo.com>
Newsgroups: nu.kanga.list.mud-dev
Date: Tue, 11 Sep 2001 01:45:19 +0100
References: [1]
Organization: Kanga.Nu
From: "Ian Collyer" <i.collyer@ntlworld.com>
> Prime targets for benchmarking MUDs must be...
> - Memory
> - Processor
> - Bandwidth
> - Disk space
That only covers the results from the server view of life. Client
view of a MUD would be interested in extra things:
- Latency (marginal, as opposed to infrastructure-imposed e.g. the
inherent latency of my modem dial-up)
- + various different areas for latency
- command-confirmation (did that click / typed command do
anything? )
- push-data (oh look, someone just walked in front of me, can
I aim at them before they disappear)
- social interaction latency (above a critical threshold -
surely researched especially in context of military and
trans-atlantic phone calls - communication latency seriously
wrecks the abilitiy to hold a conversation)
- Client bandwidth used (as opposed to total bandwidth)
- Client processing (for all MUDs that use or need specialized
clients)
- + probably others but these were off the top of my head
Adam M
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