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22154: Re: BIZ amusing idea (Re: [MUD-Dev] Enforced log out aka "real sleep")
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From: "Valerio Santinelli" <tanis@mediacom.it>
Newsgroups: nu.kanga.list.mud-dev
Date: Sat, 2 Feb 2002 20:28:38 +0100
References: [1] [2] <-newest
Organization: Kanga.Nu
From: "Nicholas E. Walker" <new@gnu.org>
> On Wed, Jan 30, 2002 at 10:53:31AM -0500, Paul Schwanz wrote:
>> Now, you can handle Vampires a couple of different ways. You can
>> simply start them out with only 12 hours of character time per
>> day, or you can simply have them fatigue much more readily,
>> requiring that they use twice as much character time for
>> sleeping, leaving less for the other pursuits.
>> I think I'd go for the second. The interesting thing would be
>> for a Vampire to have to budget his character time well. (After
>> all, once the 24 hours is used, he doesn't get more character
>> time until the next day.) If fighting is particularly fatiguing,
>> then the Vampire must pick his battles carefully, lest he spend
>> too much of his character time recovering and then remains
>> vulnerable until the next day cycle.
> Instead of charging players by the hour/month, one could charge
> players for character-time. Of course, this would create
> interesting imbalances. Like 240 hour days compared to my 2.4
> hour days.
I think that it would not work. Billing for character-time means
that players who play a lot are going to pay more, and they usually
are young people and students who are well known for having a small
budget, while older people who usually play less online would pay
less, while they're the one who would be able to pay more. I'm not
saying that this is a completely bad idea. It would be interesting
to have some real statistics of age/profession/time online of people
actually playing on existing MMORPGs and see if this would be a
viable business.
--
c'ya!
Valerio Santinelli
tanis@mediacom.it
HateSeed Gaming Magazine http://www.hateseed.com/
My Lab http://tanis.hateseed.com/
In Flames Italia http://www.inflames.it/
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