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30110: RE: [MUD-Dev] Revenues
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From: "Matt Mihaly" <matt@ironrealms.com>
Newsgroups: nu.kanga.list.mud-dev
Date: Fri, 16 Jul 2004 10:59:54 -0700
References: [1]
Organization: Kanga.Nu
From: Erik Zwerling
> Rafael Seabra [mailto:rafael@jynx.com.br] wrote:
>> Which the best revenues beyond the subscribers in MMORPG?
> I'm personally interested in the pay for item strategy recently
> seen in Asian online offerings such as found in Gunbound by SoftFX
> and Conquer by TQ Digital.
> In this model, there are no regular subscription fees, but players
> can pay real money to obtain in-game items/features. For the
> hard-core gamer, this is a fast way to improve your characters
> and/or their possessions without having to go through the usual
> leveling churn.
That's been the business model we (Iron Realms) have used since
1998. It works well provided you design the game to take into
account the business model.
--matt
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