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17558: RE: [MUD-Dev] Interesting EQ rant (very long quote)
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From: "Joe Andrieu" <joe@andrieu.net>
Newsgroups: nu.kanga.list.mud-dev
Date: Tue, 20 Feb 2001 09:36:25 -0800
References: [1]
Organization: Kanga.Nu
> -----Original Message-----
> From: mud-dev-admin@kanga.nu
> [mailto:mud-dev-admin@kanga.nu]On Behalf Of
> Daniel.Harman@barclayscapital.com
> Sent: Tuesday, February 20, 2001 3:28 AM
> To: mud-dev@kanga.nu
> Subject: RE: [MUD-Dev] Interesting EQ rant (very long quote)
>
> msew wrote
> on 19 February 2001 12:37
>
> > The Sword of Doom should take someone 12 hours of camping to get.
[snip]
> > enter quests: To get a Sword Of Doom via quests you have to do at
> > least 12 1 hour quests. The casual gamer then is able to play for
> > his 5 or 6 hours a week (if that) and be able to get his very own
> > Sword of Doom.
[snip]
> The problem with that though is that it becomes nearly impossible to
> throttle the speed the item gets into the game. In effect, if each
> section is a one hour camp then they can enter the game
> every one hour
> assuming full utilisation. The only way to prevent this is to then
> make it a 12 hour camp and you are back where you started, with lots
> of unhappy people sat there hours on end.
>
> The only other alternative I see is to make something sufficiently
> hard that you need a lot of online friends to help out. This then
> alienates the casual gamers, but will effectively throttle the speed
> the items get in.
Nope. This just assures the Sword of Doom will be controlled by large
clans and that solitary players will never have a chance at it.
-j
--
Joe Andrieu
Realtime Drama
joe@andrieu.net
+1 (925) 973-0765
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