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26984: RE: [MUD-Dev] MMORPG, buildings, is it bad to be just props?
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From: "Koster, Raph" <rkoster@soe.sony.com>
Newsgroups: nu.kanga.list.mud-dev
Date: Fri, 7 Mar 2003 14:00:32 -0800
Organization: Kanga.Nu
From: Paul Schwanz
> Sorta. On the other hand, the real world is not full of buildings
> I *cannot* enter.
You must live in one of those quaint towns where nobody needs to
lock their doors. Around here, the world most certainly IS full of
buildings I cannot enter. At least, not by merely opening the door
and walking in.
As a counterpoint to this whole debate, I'll add that this is all a
matter of tradeoffs. For example, in UO we allowed everyone into
every building. And there was a contingent who found THAT to be
very immersion-shattering, because they were wandering unmolested
through people's houses.
-Raph
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