[Home] [Groups] - Message: [Prev in Group] [Next in Group]

nu.kanga.list.mud-dev

15591: Re: [MUD-Dev] trade skill idea

[Full Header] [Plain Text]
From: Matthew Mihaly <the_logos@achaea.com>
Newsgroups: nu.kanga.list.mud-dev
Date: Wed, 4 Oct 2000 01:30:35 +0000 (GMT)
References: [1]
Organization: Kanga.Nu
On Mon, 2 Oct 2000, msew wrote:

> executive summary:
> 
> 
> Trade skills in the current MMP games all suck.  They are boring, tedious, 
> and are of the form: just get some items and hit combine.  A person doing 
> trade skills should have just as much fun as someone out killing monsters.
> 
> To do this trade skills must be made more complex and also have a chaotic 
> aspect applied to them.  The human player's skill should matter.   Two 
> characters could be identical in all aspects but the human players who are 
> playing them are different and should matter in the process, just as it 
> does in combat.

Interesting. I'm of the opinion that combat is a virtually completely
skill-less activity in the big graphical MUDs. It's all about your level
and your equipment.

--matt




_______________________________________________
MUD-Dev mailing list
MUD-Dev@kanga.nu
https://www.kanga.nu/lists/listinfo/mud-dev