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8605: [MUD-Dev] Re: evil - good realism
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From: "Jon A. Lambert" <jlsysinc@ix.netcom.com>
Newsgroups: nu.kanga.list.mud-dev
Date: Sat, 24 Oct 1998 03:28:45 -5
References: [1]
Organization: Kanga.Nu
On 22 Oct 98, quzah [sotfhome] wrote:
>
> It is my belief that for a great deal of it, good and evil is more of
> a "view". Something is only evil if those around you and/or on the
> recieving end view it as so. (Take the crusades, and the freaks that
> bomb buildings.) Perhaps your method of asigning good and evil should
> take into account your peers before adjusting the good/evil-ness.
You can code a mud world to implement a relativistic or an absolutist
view of good and evil. Since many muds are fantastic by nature, it
would be mainly a thematic decision. You could even implement a
mud universe where your good alignment score is keyed to the number
of abortions you perform. Or you could model reality. Whatever
floats your boat.
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