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16858: RE: [MUD-Dev] Movies bigger than games? (was Re: Digital Property Law)

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From: Matt Mihaly <the_logos@www.achaea.com>
Newsgroups: nu.kanga.list.mud-dev
Date: Wed, 28 Mar 2001 03:53:20 +0000 (GMT)
References: [1]
Organization: Kanga.Nu
On Sun, 18 Mar 2001, Koster, Raph wrote:

>> -----Original Message-----
>> From: mud-dev-admin@kanga.nu 
>> [mailto:mud-dev-admin@kanga.nu]On Behalf Of
>> Matt Mihaly
>> Sent: Sunday, March 18, 2001 10:44 AM
>> To: 'mud-dev@kanga.nu'
>> Subject: RE: [MUD-Dev] Movies bigger than games? (was Re: Digital
>> Property Law)

>> Merchandising from games is trivial compared to merchandising from
>> movies.
 
> Er, Pokemon?

Touche. That is, however, only one product, and the only video game I
can think of that's ever spawned any serious (ie multi-billion) level
of merchandising. Movies, on the other hand, do it pretty regularly.


>>> On a strict profit comparison, movies and games, games are
>>> slightly ahead at the moment.
  
>> Where did you get those numbers from? I'm not able to find anything
>> about profits, because most of the movie studios aren't public
>> companies. I'm only able to find numbers on gross revenue.
 
> Movie filming costs are pretty public, actually (they get talked
> about all the time -- "it only cost $117 million to make blah blah
> blah!"). The cost to make a movie is MUCH higher than that to make a
> game. If gross revenue is comparable, then net must be higher for
> games.

I don't see how that logic follows, as I believe the games industrys
gross revenue from games comes from a LOT more games than the movie
industry's box office gross does.

--matt
 

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