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30808: Re: [MUD-Dev] Cognitively Interesting Combat

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From: "Zach Collins {Siege}" <zcollins@seidata.com>
Newsgroups: nu.kanga.list.mud-dev
Date: Wed, 8 Sep 2004 12:37:04 -0400 (EDT)
References: [1] [2] <-newest
Organization: Kanga.Nu
On Tue, 7 Sep 2004, cruise wrote:

> The main qualities I was aiming for:

> Choice and strategy.  Variation - sometimes complex, sometimes
> quick and simple.  Easy to learn, but hard to game, with no
> guaranteed win.

After looking at this, the only question I have, is how well will
this work in realtime?  In PHP, it's a matter of "respond when the
player acts"; and I already thought it would be a pretty good system
for turn-based games.

I think the next step would be to implement something realtime.  It
wouldn't have to be anything more than a set of rooms with one enemy
each in them.  But I think this concept works quite well as you've
written it so far.

--
Zach Collins
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