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21248: Re: [MUD-Dev] Respecting NPCs
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From: Bruce Mitchener <bruce@puremagic.com>
Newsgroups: nu.kanga.list.mud-dev
Date: Thu, 25 Oct 2001 16:36:35 -0600
References: [1] [2] <-newest
Organization: Kanga.Nu
J C Lawrence wrote:
> I view NPCs as falling into four roles:
> 0) Backdrop
> 1) Targets
> 2) player props
> 3) Mechanical translation points (*)
> I like a fifth category:
> 4) Incidental outgrowth
> Its really a variation on backdrop, except that they occupy a
> critical but incidental role in the game and world definition, as
> well as player activity. In the commercial realm Skotos has
> possibly made the largest stab in this direction. In the hobbyest
> world Island did a lot (that was almost compleatly unrecognised),
> as did LambdaMOO and a few other mediate derived/centric games.
This paragraph confused me somewhat. I haven't played the games
that Skotos has written, nor have I played on Island. But I did
"play" for some time on LambdaMOO about 8 years ago or so, but I
don't really recall any NPCs (except for the parrot in the living
room).
So, I was hoping that you could take a moment to expand on the above
and explain the references that you're making and what Skotos,
Island and LambdaMOO have done in the area. :)
Thanks!
- Bruce
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