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6717: [MUD-Dev] Re: There can be.. only ONE!
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From: J C Lawrence <claw@under.engr.sgi.com>
Newsgroups: nu.kanga.list.mud-dev
Date: Wed, 22 Apr 1998 11:49:40 -0700
References: [1]
Organization: Kanga.Nu
On Sun, 19 Apr 1998 07:04:16 PST8PDT
Ling <K.L.Lo-94@student.lboro.ac.uk> wrote:
> On Fri, 17 Apr 1998, J C Lawrence wrote:
>> First thought: Throw the players into the game at a couple miles of
>> altitude. Give them crude trajectory controls. Have
>> impact/landing generally not be fatal (or if fatal, non
>> penalising). this gives the new player an instant physical world
>> context.
> Parashooting with 70 lbs of combat equipment is reserved for the
> extremely lucky, gullible, insane - or rather talented. :)
Ahh! But they are parashooting in nekkid -- all the equipment is
groundside remember?
<Sudden image of GeorgeOfTheJungle-style tree and building impacts>
<<wince>>
>> > Yeah. This would work nicely. Give them tools, let them build
>> their > own teams / organisations.
> Team work in muds? ;)
Yeppirs. Ideas to encourage.
--
J C Lawrence Internet: claw@null.net
(Contractor) Internet: coder@ibm.net
---------(*) Internet: claw@under.engr.sgi.com
...Honourary Member of Clan McFud -- Teamer's Avenging Monolith...
--
MUD-Dev: Advancing an unrealised future.