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14793: Re: [MUD-Dev] Required EXP algorithms
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From: Travis Casey <efindel@earthlink.net>
Newsgroups: nu.kanga.list.mud-dev
Date: Sun, 23 Jul 2000 13:09:15 -0400
References: [1]
Organization: Kanga.Nu
On Saturday, July 22, 2000, Ben wrote:
> What kind of algorithms are in place today for exp? I was thinking of
> something along the lines of a formula for a curve.
I don't know the internals of many computer RPGs as far as experience
points go, but I can give you plenty of systems from paper RPGs. What
exactly are you looking for, though? Complete experience systems, or
just methods for determining how many experience points a given level
of something costs?
--
|\ _,,,---,,_ Travis S. Casey <efindel@earthlink.net>
ZZzz /,`.-'`' -. ;-;;,_ No one agrees with me. Not even me.
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