[Home] [Groups] - Message: [Prev in Group] [Next in Group]

nu.kanga.list.mud-dev

18599: Re: [MUD-Dev] On socialization and convenience

[Full Header] [Plain Text]
From: "Alex Kay" <yak2@iprimus.com.au>
Newsgroups: nu.kanga.list.mud-dev
Date: Thu, 21 Jun 2001 19:16:40 +0800
References: [1]
Organization: Kanga.Nu
----- Original Message ----- 
From: <Daniel.Harman@barclayscapital.com>
To: <mud-dev@kanga.nu>
Sent: Tuesday, June 19, 2001 6:25 PM
Subject: RE: [MUD-Dev] On socialization and convenience 

> I don't see any easy way to keep the conflict interesting however,
> as almost certainly one side will 'win'. Then the underdog is
> probably unable to ever fight back without gm intervention which
> would definitely make the victors feel cheated.

Anarchy Online claim to have a four year story planned, at which
time one of the warring parties will be victorious.

I assume it will be either the Clans or Omni-Tech, but there's a
third Neutral faction and many other smaller players no doubt, plus
possibly other galactic players could be introduced.

I will be most interested to see just how dynamic a world Funcom
have created on Rubi-Ka.

Alex


_______________________________________________
MUD-Dev mailing list
MUD-Dev@kanga.nu
https://www.kanga.nu/lists/listinfo/mud-dev