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18589: Re: [MUD-Dev] On socialization and convenience
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From: Caliban Tiresias Darklock <caliban@darklock.com>
Newsgroups: nu.kanga.list.mud-dev
Date: Wed, 20 Jun 2001 22:43:04 -0700
References: [1] [2] [3] [4] [5] [6] [7] [8] [9] [10] [11] [12] [13] <-newest
Organization: Kanga.Nu
On Wed, 20 Jun 2001 21:54:04 -0700, J C Lawrence <claw@2wire.com> wrote:
>On Mon, 18 Jun 2001 18:20:51 -0700
>Caliban Tiresias Darklock <caliban@darklock.com> wrote:
>> I'm shocked. NONE of them have this? Why not? It's one of the
>> primary wish-list features for my own system. Has been for years.
> The usual MUD implementation is to have an NNTP server off the
> side and then build a netnews client into the MUD.
But that's public. What about private communications? I mean,
personally, I'd think in a medieval setting you would think first
about player-to-player and *then* player-to-group.
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