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26300: Re: Brand Loyalty (was Re: [MUD-Dev] Requirements for MM (wasComplexities of MMOG Servers))

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From: "Rayzam" <rayzam@travellingbard.com>
Newsgroups: nu.kanga.list.mud-dev
Date: Sat, 11 Jan 2003 02:06:37 -0800
References: [1]
Organization: Kanga.Nu
From: "John Buehler" <johnbue@msn.com>
> Rayzam writes:
>> From: "Paul Schwanz" <pschwanz@comcast.net>
>>> "Koster, Raph" wrote:

> So the fundamental point here is that treadmills can be fun.  But
> not all the time.  Put treadmills and six other ways of
> entertaining your players into your games, let the players easily
> transition between them as they like, and you'll hear far fewer
> complaints.  Yes, there will be new and different complaints, but
> I think that they won't be about such fundamental things as are
> inspired by those who obsess about the single treadmill in the
> game they're paying money to play.

Yep, I agree. I wasn't stating that treadmills are the only
entertainment, but why a treadmill is a positive for games.

    rayzam



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