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23385: RE: [MUD-Dev] Dilemmas in a (game) designer's life ?

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From: "Brandon J. Van Every" <vanevery@3DProgrammer.com>
Newsgroups: nu.kanga.list.mud-dev
Date: Fri, 19 Apr 2002 23:59:47 -0700
References: [1]
Organization: Kanga.Nu
Sasha Hart:

> On the other hand, you have the option of wearing the 'researcher'
> hat. This gives you a real, legitimate justification for producing
> almost nothing (except learning a lot).

As far as I know, researchers live by the maxim "Publish or Perish."
You may question the value and timeframe of their products, but they
definitely ship products.  Academia may not have to produce as much
as industry, but they still have to produce.


Cheers,                         www.3DProgrammer.com
Brandon Van Every               Seattle, WA

20% of the world is real.
80% is gobbledygook we make up inside our own heads.

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