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10091: RE: [MUD-Dev] Custom Server Roll Call?
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From: Matthew Mihaly <diablo@best.com>
Newsgroups: nu.kanga.list.mud-dev
Date: Mon, 10 May 1999 22:21:31 -0700 (PDT)
References: [1]
Organization: Kanga.Nu
On Mon, 10 May 1999, Adam Wiggins wrote:
>
> There was a blind mudder who played on a few of the same muds I did a
> few years back. Probably the funniest thing to me was that is favorite
> mud was AnotherMUD, one of those spammiest muds ever. (A combat round often
> comprised several pages of text with large groups.) Apparently he got REALLY
> good with setting up gags.
Yeah, I guess I can see how this is possible. We have tons of text coming
at you during intense combat, but I suppose you could make up a coding
system for yourself where each of the, say, 200 attacks came up as a
single word or something in the text-to-speech synthesizer.
>
> He also used to have quite a bit of fun with the whole blindness spell thing.
> One of his favorite cracks, of course, was, "'You are blind.' no kidding!
> thanks for reminding me!" after something blinded him (pretty common on that
> mud). He also complained, half-jokingly, that the blind effect was
> 'unrealistic' because there was no 'feel' command. "come on, if that's
> really how it was I'd be a useless lump of flesh" he'd say.
Heh heh.
>
> Long story short, I think is, that if you make your mud a traditional
> text-based/telnet accessable one, someone with the same equipment that guy
> had should be able to play it.
Well, 'should' be able to play it if they are very handy with gags and the
#sub command in zmud and such. In practical terms though, I don't really
see it as being possible to compete on a similar level, though I guess it
depends on the speed of things like combat.
--matt
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