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30599: RE: [MUD-Dev] Time debt

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From: Aaron Switzer <aaron@neteffect.ca>
Newsgroups: nu.kanga.list.mud-dev
Date: Wed, 18 Aug 2004 10:35:18 -0400
References: [1]
Organization: Kanga.Nu
On Tue, 2004-08-17 at 10:12, Stephen McDonald wrote:

> Keeping people playing rather than training offline all the time
> is hardly the only problem I can see with this model.  An even
> bigger problem might be mules.  A player might create a couple
> crafter mules, for instance, who practice their trades 24-7,
> except when they are called in to produce something for the main
> character, or to sell something.  I haven't seen any good solution
> for muling yet.

One solution to mules might be to allow players to only have one
"active" character at a time.  For a character to work off time debt
it must be active.

To expand play opportunities for hard-core players you could open it
to allowing one active character per shard.  So the player could
build multiple characters simultaneously, but those various
characters wouldn't be able to interact.

- Aaron Switzer
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