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26388: Re: [MUD-Dev] Star Wars Galaxies: 1 character per server
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From: "Travis Nixon" <tnixon@avalanchesoftware.com>
Newsgroups: nu.kanga.list.mud-dev
Date: Fri, 3 Jan 2003 11:20:47 -0700
References: [1]
Organization: Kanga.Nu
Raph Koster wrote:
> MMORPGs aren't there yet. Part of the problem is that the budgets
> and profit margins haven't balanced out yet. That minimum feature
> set game probably costs around $50 million, but nobody wants to
> swallow that yet.
$50 million?
Why do you say that?
I've been under the assumption that the single-most expensive part
of throwing together an MMOG would be actual content creation, which
is a cost that should go down as time goes by and technology
advances, although certainly the amount of content required will go
up.
I'd also be interested in hearing a few examples of things that you
would consider being required in that "minimum feature set" that
currently aren't being provided.
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