[Home] [Groups] - Message: [Prev in Group] [Next in Group]

nu.kanga.list.mud-dev

25473: Re: [MUD-Dev] FEAR Animat style AI for Quake 2

[Full Header] [Plain Text]
From: Amanda Walker <amanda@alfar.com>
Newsgroups: nu.kanga.list.mud-dev
Date: Mon, 02 Dec 2002 14:31:58 -0500
References: [1]
Organization: Kanga.Nu
On 12/2/02 12:14 PM, Freeman, Jeff <jfreeman@soe.sony.com> wrote:

> In my experience, players don't even like it when AI is given the
> ability to determine that a given battle is a lost cause, that the
> AI ought to just run away.  They like the AI to be a bit stupid.

Indeed.  They want opponents to be challenging but generally
beatable.  This translates to "I don't want to lose more than 1 in
5."  It's weird how 20% pops in people's assessments of how
prevalent something is.  If you give someone a perfectly evenly
matched opponent, they will interpret themselves as being at a
disadvantage, and will go to quite impressive lengths to "even the
odds", where "even" seems to happen at about that "lose 20% of the
time" boundary.

Parallels to real world arms races are left as an exercise for the
reader.

Amanda Walker


_______________________________________________
MUD-Dev mailing list
MUD-Dev@kanga.nu
https://www.kanga.nu/lists/listinfo/mud-dev