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25805: RE: [MUD-Dev] Is database access a bottleneck?
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From: "Koster, Raph" <rkoster@soe.sony.com>
Newsgroups: nu.kanga.list.mud-dev
Date: Fri, 13 Dec 2002 05:47:06 -0800
Organization: Kanga.Nu
From: Ted L. Chen
> bradley newton haug
>> Raph Wrote:
>>> I frequently see military projects using game-like technology
>>> that took years to make and cost millions of dollars and
>>> probably could have been done in a few weeks by any competent
>>> FPS team in the industry.
>> Goes both ways, I agree. Flight Sims are a good example here.
> 'game-like' I would say is the operative word. A lot of things
> can seem similar on top while varying drastically underneath.
> That said, I wouldn't trust using Microsoft Flight Sim in almost
> any research project (yes, I know there are attempts from certain
> people to bridge that gap). And conversely, I wouldn't want to
> run the latest CAE B747 simulator in my living room.
I am not talking about heavy-duty sims. I am talking about projects
like "we're going to take the Half-Life engine, project it onto a
rooms wall, hire live actors to send the trainee orders via radio,
and build a small interactive scenario where you have to figure out
how to deal with a military jeep car accident in downtown
Mogadishu." Frankly, any of the Tom Clancy games would probably have
been better training. :)
That is just one example. I am not saying that there isn't important
and valuable work and knowledge available there--quite the
opposite. I am saying that the reluctance to find solutions outside
of one's own backyard extends everywhere.
-Raph
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