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25148: Re: Heightfield vs. mesh was RE: AC2 was RE: [MUD-Dev] Total Annilation of Downtime
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From: "Valerio Santinelli" <tanis@mediacom.it>
Newsgroups: nu.kanga.list.mud-dev
Date: Tue, 24 Dec 2002 12:04:00 +0100
References: [1]
Organization: Kanga.Nu
Amanda Walker wrote:
> On 12/19/02 12:13 PM, Koster, Raph <rkoster@soe.sony.com> wrote:
>> Some things along these lines that may interest you, mostly from
>> SIGGRAPH 2002:
> SIGGRAPH had some great stuff this year. That cloth simulation
> stuff, for example: oh, my. Get a version of that running on a
> PC...
There's an Italian guy who did a lot of research on the topic of
cloth simulation in realtime applications and has written a few
demonstrations on this subject with source code available for
download. All this on a standard 3D-accellerated PC. If you or
anybody else is interested I can dig up his name and site address.
--
Valerio Santinelli
One Man Crew Gaming Community (http://www.onemancrew.org)
My Lab (http://tanis.hateseed.com)
HateSeed.com Founder (http://www.hateseed.com)
In Flames Italia Webmaster (http://www.inflames.it)
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