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27960: Re: [MUD-Dev] Research in the Gaming Industry
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From: "Matthew S. Ayres" <msa@fast.net>
Newsgroups: nu.kanga.list.mud-dev
Date: Wed, 20 Aug 2003 13:50:23 -0400
References: [1]
Organization: Kanga.Nu
From: "Richard A. Bartle" <richard@mud.co.uk>
> On 9th August 2003, Kerry Fraser-Robinson wrote:
>> We're building a MMORPG that is as historically authentic as we
>> can possibly make it.
> Well, actually you're making one that is as historically authentic
> as you can possibly make it without annoying prospective
> players. In historical terms, for example, soldiers who are killed
> in battle tend to stay dead.
Wouldn't that also mean that battle which were won or lost would
tend to stay won or lost. Many players would not play Germany in a
WWII game if they new they would have to lose in the end...
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