[Home] [Groups] - Message: [Prev in Group] [Next in Group]

nu.kanga.list.mud-dev

11407: Re: [MUD-Dev] Attracting players

[Full Header] [Plain Text]
From: Laurel Fan <lf25+@andrew.cmu.edu>
Newsgroups: nu.kanga.list.mud-dev
Date: Mon, 4 Oct 1999 16:44:24 -0400 (EDT)
References: [1]
Organization: Kanga.Nu
Excerpts from muddev: 4-Oct-99 RE: [MUD-Dev] Attracting pl.. by Matthew
Mihaly@best.com 
> Hmm, I wasn't aware it was possible for a server to determine if a
> player's client can decode colour. How is this done?

If there is a way to this automatically, someone's probably going to
write a client that doesn't support it.  You could ask them before the
login screen (obviously, the question is not in color), like some diku
derivative codebase (smaug? circle?) does. 



_______________________________________________
MUD-Dev maillist  -  MUD-Dev@kanga.nu
http://www.kanga.nu/lists/listinfo/mud-dev