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30649: Re: [MUD-Dev] [MEDIA] Finding an Interesting Middle Path in the RPG
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From: Douglas Goodall <dgoodall@earthlink.net>
Newsgroups: nu.kanga.list.mud-dev
Date: Tue, 24 Aug 2004 17:30:42 -0400
References: [1]
Organization: Kanga.Nu
J C Lawrence wrote:
> Is this at core a variant of the stamp collector problem?
> http://www.ludonauts.com/archives/000057.shtml
I think that depends on the implementation. If you have to hard-code
a middle path which is rarely used, that is a kind of "stamp
collector problem." But if, instead, you create a system which
inherently has more than 2 choices, it's not a "stamp collector
problem."
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