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25522: Re: [MUD-Dev] Future of MMOGs
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From: "Shane P. Lee" <tacodog21@yahoo.com>
Newsgroups: nu.kanga.list.mud-dev
Date: Tue, 1 Oct 2002 15:21:34 -0700 (PDT)
References: [1]
Organization: Kanga.Nu
--- Valerio Santinelli <tanis@mediacom.it> wrote:
> Gradually we're starting to see the return of things like
> player-housing, but truly player-generated content isn't
> available even now, three years later!
Well, I'm gonna make a fool of myself and unlurk once again, this
time to ask what seems to be a newbie question. I see this term
"player-generated content" quite a lot Apparently it doesn't mean
what I thought it did when I first saw it. In my mind, PGC would be
anything the player does that has a lasting effect on the game
world. Perhaps building a house, or chopping down trees, something
that other players notice and saves over reboots (or whatever). That
stuff isn't very hard to add to text MUDs, and I can't see why it
would be such a big deal to add it to a MMORPG. Am I missing the
point here? If so, please tell me what all the fuss is about,
namely: What IS PGC?
-Shane P. Lee
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