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27103: Re: [MUD-Dev] D&D vs. MMORPG "complexity"
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From: "Chris Holko" <cholko@mindspring.com>
Newsgroups: nu.kanga.list.mud-dev
Date: Wed, 9 Apr 2003 07:54:01 -0400
References: [1]
Organization: Kanga.Nu
From: "Matt Mihaly" <the_logos@achaea.com>
> D&D has a lot of breadth and some depth in a very limited part of
> gameplay: looting and leveling. It doesn't even begin to approach
> the overall complexity of muds (or mmogs or whatever you want to
> call them) in that it pretty much only deals with bashing
> monsters. There are no formal politics, no formal economic systems
> and you only have to deal with a handful of people at a
> time. There is very little complexity beyond the bashing in D&D.
The complexity of what you speak is generally created by the
players, rarely if ever does the game code actually perform that
task. Taken further, you are failing to distinguish the difference
between the rules and the world the rules operate on. In other
words, Greyhawk (?) is your politics, economics, and such
defined. Greyhawk is the "MUD"
Most P&P games are far more complex than any MUD or MMORPG, what
gets in the way of this realization is that developers have egos.
Chris
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