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17873: Re: [MUD-Dev] [News] NCSoft + Richard Garriott
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From: "Jake Song" <jake@ncinteractive.com>
Newsgroups: nu.kanga.list.mud-dev
Date: Fri, 25 May 2001 22:43:13 -0700
References: [1]
Organization: Kanga.Nu
----- Original Message -----
From: "Koster, Raph" <rkoster@verant.com>
To: <mud-dev@kanga.nu>
Sent: Wednesday, May 23, 2001 3:57 PM
Subject: RE: [MUD-Dev] [News] NCSoft + Richard Garriott
> Peak is not a useful number in many ways. Consider for example that
> average play session greatly affects your peak number; if you have
> long play sessions, you get higher peaks because of sessions
> overlapping longer, but the same number of people are served, and
> arguably served the same amount of entertainment ("one session's
> worth"). In the case of flat fee businesses, it's even arguably
> pernicious; longer play sessions are bad for flat fee businesses, so
> reaching for that bigger peak online user figure means you may well
> be earning less money per user.
Maybe due to the difference of business model, peak numbers were
useful to us until 1999. Our monthly revenue were very close to
(100,000 Won) x (peak user number). Nowadays it's much lower than
that. Maybe because we are getting more monthly flat rate players.
Jake
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