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15678: RE: [MUD-Dev] Realistic travel times/virtual terrain

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From: Matthew Mihaly <the_logos@achaea.com>
Newsgroups: nu.kanga.list.mud-dev
Date: Thu, 12 Oct 2000 10:09:09 +0000 (GMT)
References: [1]
Organization: Kanga.Nu
On Mon, 9 Oct 2000, Richard Tew wrote:

> > From: Matthew Mihaly [mailto:the_logos@achaea.com]
> > 
> > Well, this is probably because a game with depth is not the 
> > object of the
> > muds that have 95% of the players out there. A mud that 
> 
> I won't argue with that.
> 
> > players enjoy (and
> > in at least 75% of the cases, that people will pay for) is the goal.
> 
> I would with this.  Are you sure 95% of the muds out there aren't
> started for the ego rather than for public spirit or commercial
> endeavour?

95% of muds are definitely started for ego as far as I can tell, but I
said that the muds with 75% of the players are done for commercial
reasons. The combined playerbases of UO, Everquest, Asheron's Call,
Kingdom of the Winds, Dragonrealms, and so on is at least, I'd esimate,
75% of the mudding population.

--matt




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