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17813: RE: [MUD-Dev] Interesting EQ rant (very long quote)
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From: "John Buehler" <johnbue@msn.com>
Newsgroups: nu.kanga.list.mud-dev
Date: Fri, 23 Feb 2001 11:37:59 -0800
References: [1]
Organization: Kanga.Nu
Ananda Dawnsinger writes:
> The thing is, the "grief player" phenomenon is by no means unique to
> GoP MUDs. You find 'em in MUSHes and MOOs. You find 'em in
> talkers. You find 'em in graphical chat services like the Palace.
> You find 'em in IRC. You find 'em on Usenet and message boards.
> Long before the 'Net was opened up to commercial traffic, you could
> find 'em in places like CompuServe, GEnie, and QuantumLink.
Yes, I *know*. I've been doing network stuff since 1983 and I've
*seen* it. Now please stop citing examples and speak to the topic:
why do grief players do what they do and can they be actively
dissuaded? Sneakily dissuaded? Stopped outright? Does it take
elimination of anonymity? Some clever application of psychology? A
cultural change? Ignore the fact that you don't believe any of these
things can happen. Speculate. Please.
> If grief playing were a MUD phenomenon, or even a gaming phenomenon,
> there might well be compelling reason to believe that there's a
> solution that nobody's found yet. It's not. "Grief players" are a
> feature of online communities and groups in general. Actually,
> they're a component of all communities and groups -- it's just that
> restraining orders don't work too well online.
Why, and what has to change to address it?
JB
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