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16607: Re: [MUD-Dev] New Bartle article
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From: Marc Bowden <ryumo@merit.edu>
Newsgroups: nu.kanga.list.mud-dev
Date: Mon, 12 Mar 2001 07:23:10 -0500
References: [1]
Organization: Kanga.Nu
--On Sunday, March 11, 2001 9:32 PM -0500 Travis Casey
<efindel@earthlink.net> wrote:
>> I don't imagine that such a thing would be likely to happen in a
>> MUD, so I don't know if I could ever get the same satisfaction. I'm
>> not a serious RPer, though. Perhaps those who are can build the
>> good stories
> Such things can happen in roleplaying-focused muds. For example, in
> a MUSH which requires consent for actions or storylines to have
> permanent effects, a player might choose to have his/her character
> die if he/she likes the way in which it will happen.
This is worth restating: once a player has an emotional investment in
their character, the character's "death" has to be for something that
that *player* thinks is worthwhile, otherwise, the player not only
feels cheated but also develops an aversion to that level of
investment in the future - a "barrier to re-entry" if you will. (Peter
Molyneux's story of the loss of the Little Plastic Egg is a wonderful
illustration of the phenomenon.)
--
Marc Bowden - Soulsinger Dreamshadow:The Legacy of the Three
ryumo@merit.edu 206.246.120.2 3333
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