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13428: RE: [MUD-Dev] attracting players
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From: "Chris Lloyd" <crl199@soton.ac.uk>
Newsgroups: nu.kanga.list.mud-dev
Date: Wed, 26 Apr 2000 11:22:11 +0100
References: [1]
Organization: Kanga.Nu
-----Original Message-----
From: mud-dev-admin@kanga.nu [mailto:mud-dev-admin@kanga.nu]On Behalf Of
Richard Woolcock
Sent: 26 April 2000 09:02
To: mud-dev@kanga.nu
Subject: Re: [MUD-Dev] attracting players
Mud Imp wrote:
>
>> I seem to be the worlds worst at being able to attract players. I've done
>> everything that looks obvious. put ads on the message bases, listed the
>> mud on the lists...asked what players I have to recruit...And I still
have
>> few players..yet I know there are muds out there that seem to have so
many
>> players they almost have to turn them away... What am I missing here that
>> others have found? Anyone?
>
>Well, what does your mud offer that nobody else does? If you don't have
>a gimmick, find one - something unique, something particular to your mud,
>be it a theme, a style of play, or whatever.
>
Agreed, but it does not have to be a gimmick - As long as it is unique in
some way. But do not worry too much - All games take time to grow.
The other thing is to never miss an opportunity to tell people about your
game.... Why not tell us what it is called - Maybe I will visit your world
to see what it is like? :)
C.
--Chris Lloyd
--Mailto:crl199@soton.ac.uk
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