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17020: RE: [MUD-Dev] Re: MUD-Dev digest, Vol 1 #285 - 32 msgs

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From: "Jake Song" <jake@ncinteractive.com>
Newsgroups: nu.kanga.list.mud-dev
Date: Mon, 22 Jan 2001 15:08:56 -0800
Organization: Kanga.Nu
> -----Original Message-----
> From: Jeff Freeman [mailto:skeptack@antisocial.com]
> Sent: Monday, January 22, 2001 7:25 AM
> To: mud-dev@kanga.nu
> Subject: Re: [MUD-Dev] Re: MUD-Dev digest, Vol 1 #285 - 32 msgs

> Still, as you said, this started with someone pointing out that
> Lineage was hugely popular in Korea.  If *Lineage* is popular in
> Korea, then that makes me think Korea is a terrible market for MUDs.
> Or a great market for terrible MUDs.  Or something.  Either way, I
> cringe at the thought of working on something for that market.

Could you tell me why do you think Lineage is a terrible MUD?

> Your conclusion that the game should be more social-oriented rather
> than less is exact opposite what I would have guessed.  Now this has
> nothing to do with Korea any more, but I would like to hear if
> anyone else has any experience - maybe someone on the list from some
> part of the world where cybercafe's are popular.  They certainly
> aren't here, so I just don't know.

I was in Korea until Jun. 2000. A lot of ppl plays social oriented
online games or video chat in game rooms.=20

Jake
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