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14641: Re: [MUD-Dev] Re: MUD-Dev digest, Vol 1 #163 - 25 msgs
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From: jolson@micron.net
Newsgroups: nu.kanga.list.mud-dev
Date: Tue, 18 Jul 2000 15:25:55 -0600
Organization: Kanga.Nu
----- Original Message -----
From: "Dave Rickey" <daver@mythicgames.com>
> This "Killer == Griefer" mentality has prevented us from taking
> advantage of the fact that Killers are the *only* players who will
> act as an
> organizational force purely for the sake of organizing.
I'd be interested to hear how you came to that conclusion, but I
disagree with it. Killers organize not for the sake of organizing but
for the sake of becoming more effective at killing or more infamous for
their killing.
From what I've seen (and seemingly by definition), the Bartletype most
likely to organize for its own sake is the Socializer. The most
interesting and "fun" player organizations I've known have been
organized by Socializers. Not all Socializers are organizers, but IMO
the best organizers are Socializers because their goals are unclouded
by aspirations of getting ahead or dominating others. Because they
enjoy the company of people, organizing people is second nature.
-Josh Olson
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