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14676: Re: [MUD-Dev] Combat Systems
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From: "Ben" <bjchambers@phoenixdsl.com>
Newsgroups: nu.kanga.list.mud-dev
Date: Wed, 19 Jul 2000 15:30:49 -0400
References: [1]
Organization: Kanga.Nu
Original Message
From: <adam@treyarch.com>
To: <mud-dev@kanga.nu>
Sent: Wednesday, July 19, 2000 2:36 PM
Subject: Re: [MUD-Dev] Combat Systems
> I have seen implementations on other muds, although in many cases they
> are only one level deep. I'd be interested in hearing a listing of some
> other muds that put character event queues to good use. Then perhaps we
> could discuss some actual implementations, places they work and places
they
> fail, rather than falling into the all-too-familiar "This will never
> work!"/"Yes it will, dammit!" debate.
>
> Adam
Can you provide more detailed information about your task model?
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