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11220: Re: [MUD-Dev] The Best Guy on the Mud Thing
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From: Caliban Tiresias Darklock <caliban@darklock.com>
Newsgroups: nu.kanga.list.mud-dev
Date: Thu, 16 Sep 1999 21:16:35 -0700
References: [1] [2] <-newest
Organization: Kanga.Nu
On 02:15 PM 9/16/1999 +0000, I personally witnessed Dundee jumping up to say:
>
>If your ratio drops relative to the average, then essentially that means
>GooGoo's been practicing more than you have (based on the mud average as he
>is). He's gotten better, and you haven't. Same thing happened you vs. one
>of those other players: Not just (or even at all) because you've gotten
>worse, but because they've gotten better.
Isn't this basically grading on a curve? And wouldn't it unfairly favor the
original playerbase over the newer players?
>Doesn't the model of static mobs and dynamic PCs sort of run contrary to
>that idea though? I mean, the player get better or worse at skills, but
>the mobs are always the same.... when they are really all supposed to be
>creatures of the world, after all.
PCs are special. They will always be special. They are not treated like
mobs, because they are not mobs. PCs are special *because* they are PCs.
Because players do not want to play average Joe Blow members of the
society. They want to play SPECIAL members of society. If I wanted to be
Joe Blow, I could do that IRL.
-----
| Caliban Tiresias Darklock caliban@darklock.com
| Darklock Communications http://www.darklock.com/
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