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22138: Re: "Advanced" use of virtual worlds? (Re: [MUD-Dev] MMORPGs & MUDs)

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From: Matt Mihaly <the_logos@achaea.com>
Newsgroups: nu.kanga.list.mud-dev
Date: Fri, 1 Feb 2002 16:22:35 +0000 (GMT)
References: [1]
Organization: Kanga.Nu
On Thu, 31 Jan 2002, J C Lawrence wrote:
> On Wed, 30 Jan 2002 15:55:50 +0000 (GMT) 
> Matt Mihaly <the_logos@achaea.com> wrote:
 
>> By far the highest level of emotional experience I've ever seen
>> in MUDs comes from people who are dealing with each other, rather
>> than roleplaying. It's players who met online, fell in love, and
>> are having a fight. Their emotions were not pretend. THEY were
>> infatuated with each other, not the characters. It's players who
>> have spent time ICQing and AIMing each other, and totally get off
>> on crushing their enemies, together. Etc. The roleplayers I see
>> always seem somewhat sedated.

> Which assumes that "true emotion" cannot be the result of
> conscious decision -- that you cannot decide to be happy, angry,
> sad or whatever, and actually have and experience that emotion
> fully and without reserve.
 
> I don't buy it.  

Well, speaking for myself, I'm not able to consciously decide to be
in love, or consciously decide to be emotionally hurt today.

>   Its likely that this represents only a subset of the RP spectrum
>   -- for instance storytelling RP players would seem significantly
>   more interested in objective perception than others.
 
> Do you play to be seen to achieve X, or to achieve X?

When I roleplay, I do it to DO it, not to achieve anything else.

--matt

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