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18254: Re: [MUD-Dev] Neverwinter Nights
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From: Travis Casey <efindel@earthlink.net>
Newsgroups: nu.kanga.list.mud-dev
Date: Fri, 08 Jun 2001 08:21:22 -0400
References: [1]
Organization: Kanga.Nu
John Buehler wrote:
> Nathan F. Yospe writes:
>> John Buehler <johnbue@msn.com> said:
>>> Anybody know the math for handling muscle tension?
>>> Is it just a spring?
>> Not quite. The curve is nonlinear, looks like a backwards,
>> sideways 'S' thing. There are tear points (shear lines) and
>> multiple compression and decompression regions.
> Interesting. Can you suggest any good online or printed material
> in this area? I only got a general sense of your answer. I
> haven't a clue what a teardrop offset is. Scalar offsets, sure.
> Vector offsets, sure. Teardrop offsets?
I'd suggest digging up a copy of Thomas A. McMahon's book _Muscles,
Reflexes, and Locomotion_. Then brush up on your calculus and get
set for some heavy reading.
--
|\ _,,,---,,_ Travis S. Casey <efindel@earthlink.net>
ZZzz /,`.-'`' -. ;-;;,_ No one agrees with me. Not even me.
|,4- ) )-,_..;\ ( `'-'
'---''(_/--' `-'\_)
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