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15363: Re: [MUD-Dev] UO rants

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From: Vincent Archer <archer@nevrax.com>
Newsgroups: nu.kanga.list.mud-dev
Date: Sat, 26 Aug 2000 12:31:12 +0200
References: [1]
Organization: Kanga.Nu
According to Paul Schwanz - Enterprise Services:
> alternative to PvP.  IMHO, I think that a Team(s) vs. Team(s) approach will 
> provide the best mix of cooperative and competitive gameplay.  Ideally, in a TvT 
> virtual world, each team will be able to maintain territory that it controls.  
> This in turn can allow players within that team to select a level of risk with 
> which they are comfortable--safe and boring at the center of the territory, 
> while dangerous and exciting on the front lines.

It sounds like what Dark Age of Camelot (another soon-to-be contender
in the MMOG arena) is trying to do. 3 teams, and as an objective for
conflict (as opposed to "let's kill some ennemies"), you have "Relics"
who give your realm some benefits.

--
	Vincent Archer			Email:	archer@frmug.org

All men are mortal.  Socrates was mortal.  Therefore, all men are Socrates.
							(Woody Allen)



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