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19249: Re: Re[2]: [MUD-Dev] Logical MUD Areas
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From: Chuk Radder <cjradder@cse.Buffalo.EDU>
Newsgroups: nu.kanga.list.mud-dev
Date: Sun, 6 May 2001 20:56:03 -0400 (EDT)
References: [1]
Organization: Kanga.Nu
On Fri, 4 May 2001, Scion Altera wrote:
> My mud used to have a delay command on it that would delay a second
> command. I used this to make scripts that sometimes took over a
> minute to complete, but to stop them from executing twice
> concurrently I would set a bit on the mob at the top of the prog,
> just after a check that made sure the bit was unset. At the end, I
> unset the bit. Thus, the prog could only run once at a time.
Funny, we added something similiar right after your snippet. :>=
Between being able to slow down mob actions (for example to give the
illusion a mob is talking instead of spamming a page of crap). And to
have mobs be able to remember/know/react you suddenly get a lot more
freedom and realism over any stock codebase.
--
Chuk Radder - DxFF cjradder@cse.buffalo.edu
"God is gracious, God is good, so let's color in his book
God wears cotton, God wears rayon, He can mend a broken crayon
God is honest He don't take payola, let's all praise him with our crayolas"
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