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26902: Re: [MUD-Dev] Justification for audit trails in guilds?
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From: eric <ericleaf@pacbell.net>
Newsgroups: nu.kanga.list.mud-dev
Date: Sat, 22 Feb 2003 11:06:54 -0800
References: [1] [2] [3] <-newest
Organization: Kanga.Nu
From: "Zach Collins (Siege)" <zcollins@seidata.com>
> On Fri, 21 Feb 2003, eric wrote:
>> this as something like a neighbor hood watch. Your players are
>> resistant to the sorts of things that cause corruption, but by
>> the same token, you lose out of an entire makeup of humanity, for
>> simpilicity I'll just name them the corruptible or the power
>> seekers. Power is nothing if you can't abuse it. ;)
> And to round the corner, allowing that abuse is pointless if it
> can't be found and punished by others.
Right on! Without fear of punishment its not much of a challenge and
only weasels and bullies enjoy it. As another poster said this is
humanity, this is drama. The only thing I didn't like was that it
was out of character. It would be interesting if the whole vitual
goods to real world goods could be a closer part of a virtual
world. But you'd need a world where your real life has some story
reasoning. Are there any MUDs that acknowledge the fact that you are
part of a virtual world within its world design?
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