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11692: Re: [MUD-Dev] Sony's EverQuest Admits Using Diku
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From: rnicoll@respc-jrn.res.st-andrews.ac.uk
Newsgroups: nu.kanga.list.mud-dev
Date: Wed, 17 Nov 1999 17:17:39 +0000 (GMT)
References: [1]
Organization: Kanga.Nu
On Wed, 17 Nov 1999, Locke wrote:
> During Bernard Yee's presentation, he framed the entire demonstration
> by saying that Sony's EverQuest was based on DikuMUD -- which I found at
> first flattering (being a member of the mudding community) and then
> later, perplexing. Does the Diku Group know this? Have they been
> compensated?
I have to say; based on Diku doesn't necessarily mean it used their
source, so much as the design was based on the Diku one. To be honest, I
cannot (personally) think of anything in the Diku server that it would be
easier to copy than to rewrite for a graphical MUD.
--
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