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18266: Re: [MUD-Dev] Maintaining fiction.

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From: Ola Fosheim Grøstad <olag@ifi.uio.no>
Newsgroups: nu.kanga.list.mud-dev
Date: Fri, 08 Jun 2001 22:59:38 +0200
References: [1]
Organization: Kanga.Nu
"Freeman, Jeff" wrote:

> If you count the players possessions as part of their character
> then there's no *way*, either.

There's always a way if one is willing to deal with the side effects
and the whining. Tagging items with ownership, age-caps, limited
number of transfers, forced deletion of X hours worth of last-used
equipment, multiple worlds with quotas on character creation in
each, etc... Not to say that these are great ideas, but there are
lots of possibilities...

Btw, strictly speaking a character is just a personality (with a
repertoire) and may be transferred from game to game. Look at that
infamous Janey character for instance (maybe more like what I would
call a persona, but...) One should find another word for the
aggregate of formalized character attributes.

--
Ola  -  http://www.notam.uio.no/~olagr/

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