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17863: Re: [MUD-Dev] JOB: How to get into Game Design / Game content
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From: David Bennett <ddt@discworld.imaginary.com>
Newsgroups: nu.kanga.list.mud-dev
Date: Thu, 24 May 2001 21:10:03 -0700 (PDT)
References: [1]
Organization: Kanga.Nu
On Thu, 24 May 2001, Trump wrote:
> Lots of people will tell you to learn C, 3DS Max etc, and make a
> demo. This is good advice, but I think the most important thing is
> to have lots of showable work. Even if it is just making maps with
> a senario editor in your favortie RTS or Quake. They should be
> thought out, well documented and interesting. If they are it should
> be very clear to everyone that you can handle a design job. Lots of
> people start such projects, many more think about doing them, very
> few actually get them done.
Does designing and running a mud for 10 years count? I have never had
particularly much luck in any job adds I have applied for in the
multiuser game world...
I have a feeling that it is partly luck getting a job too :)
Wombles!
David.
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