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9183: [MUD-Dev] Re: More Laws, was Re: DIS: Client-Server vs Peer-t o-Peer
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From: J C Lawrence <claw@under.engr.sgi.com>
Newsgroups: nu.kanga.list.mud-dev
Date: Mon, 21 Dec 1998 15:41:11 -0800
References: [1]
Organization: Kanga.Nu
On Fri, 18 Dec 1998 17:16:34 -0600
Koster, Raph<rkoster@origin.ea.com> wrote:
> That is the kind of thing I was getting at. If you have player
> languages and DON'T have a "common" tongue, then groups that might
> be desirable (elves & humans) won't form because of the language
> barrier, even though it might be desirable. Another good example
> might be vampires. If you make a vampire type that cannot hang out
> in the tavern, can't be out in the sun, and is otherwise a total
> pain in the ass to play with your non-vamp friends, then it's
> probbaly detrimental--unless being a vampire is something totally
> cool that provides a real sense of identity, ideally with whole
> vamp families and the like, which can provide a strong built-in
> community precisely *because* the group is more isolated.
To quote:
"I'm gonna be different -- just like all those people over there!"
Differentiation is important, but only if there is sufficient
population on BOTH sides of the divide. Its a market economics
question. Its not market share, it is market size, where the
society and social dynamics of that society are the econimic
currency of the market.
--
J C Lawrence Internet: claw@kanga.nu
(Contractor) Internet: coder@kanga.nu
---------(*) Internet: claw@under.engr.sgi.com
...Honorary Member of Clan McFud -- Teamer's Avenging Monolith...