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30746: RE: [MUD-Dev] [News] Ultima X: Odyssey cancelled
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From: "Steven King" <steve@madrogue.com>
Newsgroups: nu.kanga.list.mud-dev
Date: Thu, 1 Jul 2004 09:53:54 -0500
References: [1]
Organization: Kanga.Nu
Luca Girardo wrote:
> --<cut>--
> Electronic Arts kills Ultima X: Odyssey
> Another major MMORPG is canceled as EA redirects resources
> toward the upcoming Ultima Online expansion pack and a second
> UO-related project. Today, Ultima X: Odyssey was summarily
> pulled from the production schedule by publisher Electronic
> Arts. The game had been on track for a 2005 release, but rumors
> of trouble had swirled around the project for some time.
> In a post on the official UXO Web site, producer David Yee gave
> the game an epitaph of sorts. "As of today, development on
> Ultima X: Odyssey has ended," he said. "This isn't an easy
> decision but it's the right move for the future of all things
> Ultima, including the community and the team."
> Yee said the reason the decision was made was to "focus our
> online efforts and most of my team will be moving to the UO
> expansion pack, the UO live team, and an unannounced Ultima
> Online project." GameSpot was told by another source within EA
> that no staffers were laid off as a result of today's decision.
> Formerly under the guidance of lead producer Rick Hall, Ultima
> X: Odyssey went through an evolution when its design and
> development staff were recently moved from EA's Austin, TX
> studio to the company's main Redwood Shores campus. At that
> time, Hall relocated to EA's Tiburon studio and UXO was placed
> in the hands of Yee.
> --<cut>--
This news bothered me more than the Warhammer news, although I'm
sure everyone saw it coming.
My question is: What happens to all of the goods when a project is
cancelled? There's all of this juicy source code and assets just
sitting on a computer somewhere collecting dust. Quite a shame. I
guess EA has enough money to blow to cancel projects mid-stride.
UXO had a potentially good USP with the Virtues and the Ultima name.
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