[Home] [Groups] - Message: [Prev in Group] [Next in Group]

nu.kanga.list.mud-dev

13506: Re: [MUD-Dev] Justifying twinking

[Full Header] [Plain Text]
From: Caliban Tiresias Darklock <caliban@darklock.com>
Newsgroups: nu.kanga.list.mud-dev
Date: Fri, 28 Apr 2000 12:34:56 -0700
References: [1]
Organization: Kanga.Nu
"Travis S. Casey" wrote:
> 
> (I'll note that comedy often uses such implausible things specifically
> *to* prevent such an emotional connection.  If we felt emotionally
> connected to the heroes in, say, Monty Python and the Holy Grail, we'd be
> concerned about them when they fought things, which would prevent us from
> being able to laugh at them.  If the fight with the killer rabbit were
> with, say, an axe-wielding troll instead, it wouldn't seem nearly as
> funny, even if all the dialog and action were otherwise the same.)

A related problem: building areas is tedious and boring, and builders
are sorely tempted to make stupid jokes. Hardly a MUD exists in which
the aforementioned killer rabbit doesn't stalk at least *one* of the
areas. I, for one, never attack rabbits on MUDs and tend to avoid any
place where I've seen one.



_______________________________________________
MUD-Dev mailing list
MUD-Dev@kanga.nu
http://www.kanga.nu/lists/listinfo/mud-dev