[Home] [Groups] - Message: [Prev in Group] [Next in Group]
14955: Re: [MUD-Dev] Roleplaying vs Immersion
[Full Header] [Plain Text]
From: Matthew Mihaly <the_logos@achaea.com>
Newsgroups: nu.kanga.list.mud-dev
Date: Tue, 1 Aug 2000 02:02:58 +0000 (GMT)
References: [1]
Organization: Kanga.Nu
On Sun, 30 Jul 2000, Erik Jarvi wrote:
> On Sun, Jul 30, 2000 at 12:58:26AM +0200, Miroslav Silovic wrote:
>
>
> Can you elaborate the difference between:
> - withdraw the information that you can't prove the player could have obtained
>
> and
>
> - withdraw the information that you are absolutely sure player could
> not have, ask the players to use common sense for all the rest
>
> I suspect that it has to do the the keyword "prove".
>
> I'd also be curious how to implement/police this without being draconian.
> Can you?
I don't believe you can, though of course, you can't prove a negative.
--matt
_______________________________________________
MUD-Dev mailing list
MUD-Dev@kanga.nu
http://www.kanga.nu/lists/listinfo/mud-dev