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31319: Re: [MUD-Dev] NEWS: Why Virtual Worlds are Designed By Newbies -No, Really! (By R. Bartle)
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From: Morris Cox <morriscox@gmail.com>
Newsgroups: nu.kanga.list.mud-dev
Date: Wed, 24 Nov 2004 10:03:54 -0700
References: [1] [2] <-newest
Organization: Kanga.Nu
On Tue, 23 Nov 2004 17:59:05 -0600, Michael Sellers
<mike@onlinealchemy.com> wrote:
> While virtual worlds have thus far been primarily focused around
> entertainment activities, this is changing quickly. Any
> definition that relies on games or entertainment -- or even hints
> at them -- will be left in the dust of history.
This caught my attention. I recently came up with MEOW (Massive
Educational/Entertainment Online World) because I want to take a
MMOG and use it for education. A virtual university of sorts. I see
that my term relies on games/entertainment as part of it. (I also
liked that a meow is a cat sound and that my name is the name of a
famous cat.) I kinda doubt that MEOW would have marketplace value,
however, it does address entertainment and education aspects.
--
Morris Cox
Web marketing and development, Internet consulting, game design
http://www.legran.com
http://groups.yahoo.com/group/advancedideas Advanced Ideas
http://groups.yahoo.com/group/ahandup/ A Hand Up
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