[Home] [Groups] - Message: [Prev in Group] [Next in Group]

nu.kanga.list.mud-dev

19842: RE: [MUD-Dev] Geometric content generation

[Full Header] [Plain Text]
From: Brian Hook <bwh@wksoftware.com>
Newsgroups: nu.kanga.list.mud-dev
Date: Thu, 27 Sep 2001 20:43:06 -0700
References: [1]
Organization: Kanga.Nu
At 01:01 PM 9/27/01 +0200, Hans-Henrik Staerfeldt wrote:
> On Tue, 25 Sep 2001, Brian Hook wrote:

>> in your interceptor.  And since you can only own a single ship,
>> "muling" isn't an option.  So even though your _character_ may
>> become very powerful, your character's actions are not overly
>> powerful since they will always be mitigated by the inherent
>> weaknesses of their current spaceship.

> How do you prevent muling? (or is it a trade secret?)

I probably shouldn't have used the term "muling".  Basically, since
your character only owns a single ship, he can't keep a 6-ship
garage of ships that are all optimized for specific tasks.  Since
building a ship is a rather lengthy process (and not particularly
cost effective when it comes to trade in value), you have to make a
fairly heavyweight decision every time you change ships.  And
because ships aren't transferable (at this point in time), you can't
bypass this by having multiple characters where N-1 of them are
simply place holders for your primary's other ships.

Brian

_______________________________________________
MUD-Dev mailing list
MUD-Dev@kanga.nu
https://www.kanga.nu/lists/listinfo/mud-dev