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10979: RE: [MUD-Dev] Re: MUD-Dev digest, Vol 1 #142 - 4 msgs

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From: "Koster, Raph" <rkoster@origin.ea.com>
Newsgroups: nu.kanga.list.mud-dev
Date: Tue, 17 Aug 1999 17:26:17 -0500
Organization: Kanga.Nu
> -----Original Message-----
> From: Ola Fosheim Gr=F8stad [mailto:olag@ifi.uio.no]
> Sent: Tuesday, August 17, 1999 2:20 PM
> To: mud-dev@kanga.nu
> Subject: Re: [MUD-Dev] Re: MUD-Dev digest, Vol 1 #142 - 4 msgs
>=20
>=20
> Wes Connell wrote:
> >=20
> > I read it on Raph's Design Laws page that said something to=20
> the effect of
> > no matter how complex the system is players will, through=20
> trial and error,
> > learn every nook and cranny about the system.
>=20
> Only if it is stable, predictable and small enough.
>=20
> Obviously?!

Stable and predictable, at any rate. Size doesn't seem to make that big =
a
difference, given the amount of people working on the problem. :)

-Raph


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