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30921: Re: [MUD-Dev] Removing the almighty experience point...

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From: Vincent Archer <archer@frmug.org>
Newsgroups: nu.kanga.list.mud-dev
Date: Mon, 20 Sep 2004 23:30:29 +0200
References: [1] [2] <-newest
Organization: Kanga.Nu
According to Matt Mihaly:

>> That's all. I always had a good reason to kill them.

> Why is killing a mob in order to fulfill a quest to get xp a 'good
> reason' but skipping the middle bit and just killing a mob to get
> xp not a 'good reason'?

If you still hope for some semblance of meaning from the last three
letters of "mmoRPG", then yes, having a good reason to kill a mob is
important :)

--
	Vincent Archer			Email:	archer@frmug.org

All men are mortal.  Socrates was mortal.  Therefore, all men are Socrates.
							(Woody Allen)
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