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9363: [MUD-Dev] Re: Levels versus Skills, who uses them and when.

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From: Holly Sommer <hsommer@micro.ti.com>
Newsgroups: nu.kanga.list.mud-dev
Date: Thu, 14 Jan 1999 13:01:33 -0600 (CST)
References: [1]
Organization: Kanga.Nu
On Wed, 13 Jan 1999, J C Lawrence wrote:

> Yes, the term I'm familiar with for this is "travel points", which
> originated on a MUD (don't know which) where rarely entered rooms
> periodically and sporadically (ie unpredictably) spawned invisible
> "travel point" objects inside themselves.  There were then two
> requirements for advancing in level: sufficient XP and sufficient
> travel points.  This resulted in players wanting to level actively
> searching out remote parts of the world in hope of finding/gaining
> travel points there.

Not sure if they originated it, but the first place I saw this was a few 
years back at one of Owen Elmen's MUDs (probably Arturion Dynasty).

-Holly