[Home] [Groups] - Message: [Prev in Group] [Next in Group]

nu.kanga.list.mud-dev

15342: FW: [MUD-Dev] Reputation & Trust Circles [was UO rants]

[Full Header] [Plain Text]
From: "John Buehler" <johnbue@email.msn.com>
Newsgroups: nu.kanga.list.mud-dev
Date: Fri, 25 Aug 2000 16:18:40 -0400
Organization: Kanga.Nu
Resend.

> -----Original Message-----
> From: John Buehler [mailto:johnbue@email.msn.com]
> Sent: Friday, August 25, 2000 3:57 PM
> To: mud-dev@kanga.nu
> Subject: RE: [MUD-Dev] Reputation & Trust Circles [was UO rants]
>
>
> > Jane has Bob kill Ned and drop his rare sword somewhere lonely,
> where she comes
> > and picks it up.
> >
> > Mind you, you could probably have the city guards ask about where she got
> > that flashy sword when they just found Ned's mutilated corpse floating
> > down the river...
> >
> > And, of course, we'd have people killing others and giving their equipment
> > to newbies to watch the newbies get killed by the guards.
> >
> > Anyone here still think they can design a system that's safe from abuses?
>
> From that one, sure.  Bob kills Ned.  Ned receives a token that
> permits him to report Bob as a murderer (once Ned gets back on his
> feet and in the vicinity of a representative of the justice
> system).  Any items that *anyone* takes from Ned's corpse are
> marked as being stolen, and Ned gets a token for each item, so he
> can again report the crimes.  So when Bob takes Ned's sword, that's
> what happens.
>
> Bob drops the sword on the ground.  The mark on the item as being
> stolen is still there.  When Jane comes along and moves to pick it
> up, she is told that doing so would consitute a possible crime of
> 'possessing stolen goods'.  If Jane picks it up, Ned gets another
> token that he can take to the justice system to have them go after Jane.
>
> If this was all in fun and Bob, Ned and Jane have all agreed to
> work this out between themselves, then Ned will just destroy all
> the crime tokens that he is presented with.  The justice system
> won't ever get involved.
>
> If Ned isn't happy about being killed and robbed, he reports the
> crimes, and the justice system (which includes player bounty
> hunters) waits for an opportunity to nab Bob and Jane.
>
> Note that even if the game was structured such that when Ned fell
> to the ground, his sword fell from his hand, it would still be
> placed into that same state of being 'stolen'.  Anyone picking up
> the item would be guilty of 'possessing stolen goods', which Ned
> could report.
>
> I postulated potential abuses of such a system elsewhere.  THOSE
> are the ones that concern me.  Third-party problems can be dealt
> with, I think.
>
> JB





_______________________________________________
MUD-Dev mailing list
MUD-Dev@kanga.nu
http://www.kanga.nu/lists/listinfo/mud-dev