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29308: RE: [MUD-Dev] Character Restraint & Capture.

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From: "Jester" <jester@futuremmorpg.org>
Newsgroups: nu.kanga.list.mud-dev
Date: Wed, 25 Feb 2004 05:43:02 -0000
References: [1]
Organization: Kanga.Nu
Chris Duesing wrote:

> Actually Tdome X (tdome.net 3939) has had a system like this for a
> few years. It only applies to individuals, rather than the
> capturing an enemies army example you gave.

Sorry if I didn't make it clear in my last post, capture will be
just of single players not whole armies, in my example I was trying
to illustrate the strategic advantage of capturing a single
important individual like a general at a key tactical time.

Jester
http://www.futuremmorpg.org
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