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29823: Re: [MUD-Dev] DESIGN: Online adventure games
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From: J C Lawrence <claw@kanga.nu>
Newsgroups: nu.kanga.list.mud-dev
Date: Tue, 25 May 2004 14:15:49 -0400
References: [1]
Organization: Kanga.Nu
On Mon, 24 May 2004 10:06:10 -0600
Malcolm W Tester, <Malcolm> wrote:
> In my mud, you can choose one of three different types of gaming
> experience. You can choose the combat route, where you explore, kill,
> loot (limited PK), etc. You advance in the game by killing for
> experience, similar to the classic Lpmud. The second method is by
> questing, exploring, solving the various puzzles. You advance only by
> doing these things. Killing is still an option, but you don't gain
> any experience for it. The third method of play is the economic
> route. You can join a guild that manufactures items, you get a store
> and try to build it up and buy more stores, etc. The better business
> person you are, the better you'll advance.
So every player is going to end up with a main character and a set of
two mules for the other activity types?
--
J C Lawrence
---------(*) Satan, oscillate my metallic sonatas.
claw@kanga.nu He lived as a devil, eh?
http://www.kanga.nu/~claw/ Evil is a name of a foeman, as I live.
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