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2086: Re: [MUD-Dev] Critical Hits
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From: Jeff Kesselman <jeffk@tenetwork.com>
Newsgroups: nu.kanga.list.mud-dev
Date: Sat, 06 Sep 1997 00:15:10 -0700
References: [1]
Organization: Kanga.Nu
At 09:15 PM 9/5/97 PST8PDT, Chris Lawrence wrote:
>Sorry for the mangled table below:
Ah yes, the arduin tables-- fro mwhich ALL critical hit systems are
descended (it was the first.)
The Arduin tables you will ntoe are ratehr arbitrary nad lead to some very
strange thiongs in practice. My favorite being the thief who mutve found a
fault line in the dragon cause he threw a dagger at it, rolled a crit, and
split the dragon in half.
JK
Jeff Kesselman
Snr. Game Integration Engineer
TEN -- The Total Entertainment Network -- www.ten.net
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GCS/CC/E/IT/MC d+(++)@ s: a C++++$ ULSC+++(++++)$ P++(+++)$ L++
E--- W++$ N++$ o+ K--? w++(+++)$@>--- O+(++)>$ M+>$ !V PS++ PE+
Y+ PGP- t+ 5+ X- R+(++)$>+++* tv+ b+>++ DI+++ !D G e++ h r+++ y+++
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