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18590: Re: [MUD-Dev] Maintaining fiction.
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From: Phillip Lenhardt <philen@monkey.org>
Newsgroups: nu.kanga.list.mud-dev
Date: Thu, 21 Jun 2001 01:46:04 -0400
References: [1] [2] <-newest
Organization: Kanga.Nu
On Wed, Jun 20, 2001 at 04:45:41PM +0000, Matt Mihaly wrote:
> On Sun, 17 Jun 2001, Jon Lambert wrote:
>> Permadeath occurs when the player decides that the character
>> they have been playing is dead.
> Yep, that's the definition of permadeath I've been pushing. It
> recognizes that a MUD has no control over when a character dies.
But certainly a MUD has a great deal of influence over when a person
makes that decision.
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