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21445: Re: [MUD-Dev] RE:

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From: Hans-Henrik Staerfeldt <hhs@cbs.dtu.dk>
Newsgroups: nu.kanga.list.mud-dev
Date: Wed, 21 Nov 2001 12:42:43 +0100 (MET)
References: [1]
Organization: Kanga.Nu
On Sun, 18 Nov 2001, Brian McGroarty wrote:
 
> So, what's key to overcoming this obstacle? Guiding players toward
> a specific agenda? Making the game suit an arbitrary agenda? 
> Pushing the focus away from the player and toward a built-in story
> line?

Guiding players toward a specific agenda, or pushing the focus is
certainly how i see it work for tabletop RPG. However, only if the
players follow the storyline poorly. It would be good to examine
which tools the DM have to get the players 'back on track', and then
see theese tools implemented in online storytelling.

Hans Henrik Stærfeldt   |    bombman@diku.dk    | work:  hhs@cbs.dtu.dk      |
Address:                |___  +45 40383492    __|__       +45 45252425     __|
DTU, Kemitorvet,        | Scientific programmer at Center for Biological     |
bygn 208, CBS.          |  Sequence Analysis, Technical University of Denmark|

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