[Home] [Groups] - Message: [Prev in Group] [Next in Group]
26885: Re: [MUD-Dev] Justification for audit trails in guilds?
[Full Header] [Plain Text]
From: Matt Mihaly <the_logos@achaea.com>
Newsgroups: nu.kanga.list.mud-dev
Date: Fri, 21 Feb 2003 21:16:30 +0000 (GMT)
References: [1]
Organization: Kanga.Nu
On Fri, 21 Feb 2003, eric wrote:
> From: "Matt Mihaly" <the_logos@achaea.com>
>> Yes, true enough, it could happen sometime. But in a world where I
>> AM a superior being and I CAN log -everything-, it's not hard to
>> deter people from doing it.
> Now apply that to a game the size of Everquest which is what the
> original topic was talking about. Clearly if you take logs and you
> yourself can manage going through all those logs then this is no
> different than the fact that you can manage your own house alone,
> but you couldn't manage all of America. I was talking about a
> slightly larger scale. It does however sound like its not just you
> checking these sorts of things, it all of your community too, I
> see this as something like a neighbor hood watch. Your players are
> resistant to the sorts of things that cause corruption, but by the
> same token, you lose out of an entire makeup of humanity, for
> simpilicity I'll just name them the corruptible or the power
> seekers. Power is nothing if you can't abuse it. ;)
It's a balance issue. Corruption is possible, but it's not easy to
get away with.
--sarapis
_______________________________________________
MUD-Dev mailing list
MUD-Dev@kanga.nu
https://www.kanga.nu/lists/listinfo/mud-dev