[Home] [Groups] - Message: [Prev in Group] [Next in Group]
25563: RE: [MUD-Dev] Online Games Fighting Terrorism
[Full Header] [Plain Text]
From: Matt Mihaly <the_logos@achaea.com>
Newsgroups: nu.kanga.list.mud-dev
Date: Mon, 9 Dec 2002 21:48:27 +0000 (GMT)
References: [1]
Organization: Kanga.Nu
On Sat, 7 Dec 2002, Koster, Raph wrote:
> From: Sean Kelly
>> Dave Rickey wrote:
>>> Herz explains that "as a design and engineering challenge, in
>>> sheer scale and complexity Star Wars Galaxies rivals the
>>> construction of a space station."
>> Quite a compliment :)
> I have trouble believing it, personally. I was commenting to
> others recently that really, SWG is being made relatively cheaply
> for a top-line MMORPG these days. We have a team of ~50 for
> example--not 100, like another top-line MMO currently in
> development. We are into 8 digits in terms of cost, but the first
> digit is still a 1, not a 2 like another recently launched MMORPG.
Not to mention that no one dies if a MUD crashes or is bugged, and
not to mention that the amount spent on a space station makes MUD
development look like pocket change. The engineering standards are a
lot higher for a space station.
--matt
_______________________________________________
MUD-Dev mailing list
MUD-Dev@kanga.nu
https://www.kanga.nu/lists/listinfo/mud-dev