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16450: Re: [MUD-Dev] New Bartle article
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From: <the_logos@www.achaea.com>
Newsgroups: nu.kanga.list.mud-dev
Date: Wed, 7 Mar 2001 11:02:04 +0000 (GMT)
References: [1]
Organization: Kanga.Nu
On Tue, 6 Mar 2001, Vincent Archer wrote:
> According to the_logos@www.achaea.com:
>> But wasn't Sierra's LOTR 'permadeath' really not permadeath? Didn't
>> most of the work and time invested in the character go to amember
>> of that character's family, who the player then took over?
> None of the very few MMOG out there have a "pure" perma-death
> concept, i.e., when your character dies, all you take with you on
> the next one (if any) is what you - as a player - learned out of the
> game. They all feature a form of player-tied XP points.
Right. Perma-death to me is like being pregnant. Either you are or you
aren't. If you take things with you, then I don't think it deserves to
be called perma-death.
--matt
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