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29688: RE: [MUD-Dev] Playing catch-up with levels
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From: "Steven King" <steve@madrogue.com>
Newsgroups: nu.kanga.list.mud-dev
Date: Tue, 27 Apr 2004 12:24:17 -0500
References: [1]
Organization: Kanga.Nu
Travis Nixon wrote:
> Some players just hate it when you hide so much that they have no
> control.
Yeah, this thought also entered my mind as I was writing. A friend
of mine plays AO with spreadsheets, a calculator, about 15 webpages,
and skill/item programs just to keep track of what he's doing.
While this is fun for him (6-8 hours a weekday and 18-30 hours a
weekend, geez), it wouldn't translate very well into a
hidden-mechanic system. I can definately see a use for some kind of
gauge to show the player his progress, but including measurements, I
believe, leads to grinding. IMO, the point is to play the game, not
the system.
Steve
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