[Home] [Groups] - Message: [Prev in Group] [Next in Group]

nu.kanga.list.mud-dev

19224: Re: [MUD-Dev] Information sharing (was: Re: Where are we now?)

[Full Header] [Plain Text]
From: shren <shren@io.com>
Newsgroups: nu.kanga.list.mud-dev
Date: Sun, 6 May 2001 01:22:16 -0500 (CDT)
References: [1]
Organization: Kanga.Nu
On Sun, 6 May 2001, Greg Munt wrote:

> -----Original Message-----
> From: Jon Morrow <Jon@Morrow.net>
> To: mud-dev@kanga.nu <mud-dev@kanga.nu>
> Date: 05 May 2001 9:06 AM
> Subject: RE: [MUD-Dev] Information sharing (was: Re: Where are we now?)

>> There are a surprising number of hobbyists that make their
>> DIKU-based servers available to the public through their own small
>> Web sites.  Wide usage rarely occurs, but old players often pickup
>> the code and carry the game's legacy forward.  It's also common for
>> owners to pass on their code to another immortal, player, or
>> friend, and the results are the same.
 
> I've noticed that (some? most? all?) mud sources only enter the
> public domain when the mud has stopped running. Does this indicate
> anything? That mud sources become available because the mud they
> supported has 'failed' in some way?

There are, of course, security issues involved in releasing the code
to an active mud.  Doing so would have to increase the chances of
security breakins a whole lot.

--
"I've acquired quite a taste, for a well-made mistake."
  - Fiona Apple, _A_Mistake_
"That pretty much sums up how I feel about Microsoft Windows."
  - shren@io.com

_______________________________________________
MUD-Dev mailing list
MUD-Dev@kanga.nu
https://www.kanga.nu/lists/listinfo/mud-dev