[Home] [Groups] - Message: [Prev in Group] [Next in Group]
30111: [MUD-Dev] Re: Online vs Offline (was CoH and others)
[Full Header] [Plain Text]
From: "Mike Rozak" <Mike@mxac.com.au>
Newsgroups: nu.kanga.list.mud-dev
Date: Sat, 17 Jul 2004 07:17:53 +0930
Organization: Kanga.Nu
>From Ghilardi Filippo:
> Eventually you can keep your offline game as is and sell it only
> by online distribution. Like Yahoo GamesOnDemand
> (http://gamesondemand.yahoo.com) that streams the game to your
> computer and let you play based on different pricing models. You
> need to be connected to receive initial data for playing and
> anytime you want to start playing. Those games aren't simple
> titles but full sized games like Prince of Persia, Commandos 3 and
> many more. So isn't a technological problem. We need to see if
> this new business model can work and what has to say the usual
> retail distribution channel for lost revenue.
Interesting. I haven't see this. I don't see how Yahoo completely
prevents piracy though; there are techniques to make it difficult to
pirate, but once all the bits are on the user's PC a clever pirate
will produce a cracked version.
Mike Rozak
http://www.mxac.com.au
_______________________________________________
MUD-Dev mailing list
MUD-Dev@kanga.nu
https://www.kanga.nu/lists/listinfo/mud-dev