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27429: [MUD-Dev] Objects

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From: "Ben Chambers" <bjchamb@bellsouth.net>
Newsgroups: nu.kanga.list.mud-dev
Date: Fri, 23 May 2003 23:06:20 -0400
Organization: Kanga.Nu
Any good sources of information on the design of object hierarchies
or other methods of creating objects?  Basically, what is the best
way of setting up a mud to allow for most any object to be created
with minimal re-coding of underlying code?  I'm planning on
implementing this in LPC, so some code will be possible, but I don't
want them to have to re-write object management in order to create a
container or something like that.

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