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14766: Re: [MUD-Dev] Roleplaying in Muds
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From: Solmyr of the Azure Star <solmyr@kolumbus.fi>
Newsgroups: nu.kanga.list.mud-dev
Date: Sat, 22 Jul 2000 02:09:28 +0300
References: [1]
Organization: Kanga.Nu
Ben wrote:
>
> Many MUDs make the mistake of assuming that the role everyone wants to
> play is that of a hack-n-slashing mass murderer... not everybody feels that
> way. I think that the best way to make a roleplaying MUD is to completely
> do away with "levels" and the such. Instead make a system where experience
I don't know why people think that levels or lack thereof somehow affect
people's roleplaying. RP is not dependent on the technical rules, it
comes from the player and his own imagination. I fail to see how
removing levels and/or combat would somehow suddenly improve the quality
of RP on a mud, if its players didn't make any additional efforts to
roleplay.
--
******************
Aleksei Andrievski
aka Solmyr, Archmage of the Azure Star
solmyr@kolumbus.fi
http://www.geocities.com/TimesSquare/Fortress/2198/index.html
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