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28560: Re: [MUD-Dev] Hidden Character Attribs
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From: J C Lawrence <claw@kanga.nu>
Newsgroups: nu.kanga.list.mud-dev
Date: Fri, 24 Oct 2003 09:59:50 -0400
References: [1] [2] [3] <-newest
Organization: Kanga.Nu
On Thu, 25 Sep 2003 09:55:33 +0200
Sheela Caur'Lir <dstgasey@webhiker.dk> wrote:
> From: "Spot" <northspot@hotmail.com>
>> Do they really need to know that the Giant has 100hp's and there
>> weapons do 1-8+5 damage? Or would they be ok with combat displaying
>> such things a "you landed a grazing blow", "you bury your blade to
>> the hilt"...with some type of message that descibes the over-all
>> state (lightly wounded, heavily wound, barely conscious).
> Have you read the thread "Why give the players all the numbers"? I
> think you'll see all the opinions to your questions there.
Kevin Maroney wrote a rather good article on data hiding for The Games
Journal:
http://www.thegamesjournal.com/articles/OpenandClosed.shtml
The article is written in regard to board games, but the base concepts
translate perfectly.
--
J C Lawrence
---------(*) Satan, oscillate my metallic sonatas.
claw@kanga.nu He lived as a devil, eh?
http://www.kanga.nu/~claw/ Evil is a name of a foeman, as I live.
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