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30896: Re: [MUD-Dev] Anyone remember this thesis?

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From: Paul Schwanz <pschwanz@comcast.net>
Newsgroups: nu.kanga.list.mud-dev
Date: Thu, 16 Sep 2004 11:23:01 -0400
References: [1]
Organization: Kanga.Nu
Scott Jennings wrote:

> There was an essay written in about 2000 or so about hunting
> pressures on players in MMO's and MUD's (fairly certain it was
> EQ-centric). It argued that players would hunt at the closest area
> (resource) until enough players gathered there that competition
> pressures annoyed them enough to move to a new area (resource).

> Eventually they would settle into an equilibrium point - 70% at
> the 'easy' location and 30% at the 'hard' location.

> I can't seem to find this essay/research paper now.  Ring any
> bells?

Not sure whether this is what you are looking for or not, but your
description reminded me of this MUD-dev post by John Hopson.

  http://www.kanga.nu/archives/MUD-Dev-L/2000Q3/msg00725.php

--Paul "Phinehas" Schwanz
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