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13933: RE: Hidden identities. (was [MUD-Dev] (no subject))
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From: "Jon A. Lambert" <jlsysinc@ix.netcom.com>
Newsgroups: nu.kanga.list.mud-dev
Date: Fri, 9 Jun 2000 00:25:45 -0400
References: [1]
Organization: Kanga.Nu
> J C Lawrence wrote:
>
> That was actually my first thought. I had the idea when facing a
> Quake CTF login where the options were Blue, Red, Yellow, or
> Automatic, where "Automatic" assigned you to the "losing" side.
> What I'd really like to see this applied to tho is a political game,
> where its not a question of NPC kills or direct XP gathering, but of
> inter-player manipulation.
Hmm...base it on holding fixed objectives on a map. That makes numbers
of players, experience, or strength irrelevant. The side holding the
most objectives is the strongest side whether they were gained through
might, treachery or cooperation.
--
--* Jon A. Lambert - TychoMUD Email:jlsysinc@ix.netcom.com *--
--* Mud Server Developer's Page <http://tychomud.home.netcom.com> *--
--* If I had known it was harmless, I would have killed it myself.*--
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