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11694: Re: [MUD-Dev] Languages for MUD drivers

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From: Greg Miller <gmiller@classic-games.com>
Newsgroups: nu.kanga.list.mud-dev
Date: Wed, 17 Nov 1999 11:46:42 -0600
References: [1]
Organization: Kanga.Nu
Ian Macintosh wrote:
> Distributed processing support can be handled by running multiple
> processes and interconnecting them.  I've always thought that this is
> a better way of handling large systems and a large number of users.
> ie, segment areas (zones) onto different servers and link them.

I've always thought this was an extraordinarily poor way to handle it...
Unless you have a truly enormous number of players, don't you end up
shifting areas from server to server as players and groups move, in
order to achieve load balancing? Wouldn't event-based distribution work
much more cleanly?
--
http://www.classic-games.com/
Conspiracy theorists mistakenly assume others think before acting.
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