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27902: Re: [MUD-Dev] The Price of Being Male

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From: "Rayzam" <rayzam@travellingbard.com>
Newsgroups: nu.kanga.list.mud-dev
Date: Tue, 1 Jul 2003 20:45:11 -0700
References: [1] [2] <-newest
Organization: Kanga.Nu
From: "Mark 'Kamikaze' Hughes" <kamikaze@kuoi.asui.uidaho.edu>

> But as you note, those aren't multiplayer, and they're not
> roleplaying games.  There's no identification with the character,
> and they're not representing you in a social situation.  If you
> had a Tomb Raider MMORPG, far fewer guys would be playing
> scantily-clad well-endowed archaeologist/assassins like Lara.

How about going to the fighting games like Street Fighter and Mortal
Kombat series? Multiplayer, guys play the female characters. Maybe
anonymity is relevant. When the person you're playing with knows
you're a guy, i.e.  sitting next to you, then you can play the
female without these factors being relevant. But guys have less
interest in playing a female online with anonymity, because the only
gender cues available are part of the avatar.

    rayzam
    www.travellingbard.com
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