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24382: Re: [MUD-Dev] Alternative Hit Point Systems?

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From: Bruce Mitchener <bruce@cubik.org>
Newsgroups: nu.kanga.list.mud-dev
Date: Wed, 31 Jul 2002 04:57:54 -0600
References: [1]
Organization: Kanga.Nu
Jack Britt wrote:
 
> I was wondering if anyone had any ideas or concepts for a different
> way of doing hit points?

Well,

A google search for 'alternative hit point system' turned up these:

   Grim-N-Gritty Hit Point and Combat Rules:

   "Variant combat rules for the d20 system that increase the danger
   and sense of realism of combat without bogging down gameplay.
   The Grim-n-Gritty rules have an alternative system of determining
   hit points, special rules for defens, armor that reduces damage
   inflicted on a character, a simple means of tracking injuries
   that retard a character's performance, and instructions for
   implementing called shots."

      http://www.sleepingimperium.rpghost.com/downloads/GrimNGrittyHitPointRules.pdf

   No Hit Points Combat Rules

   "An older variant of the Grim-n-Gritty system that lets you
   perform d20 combat without hit points. No longer supported by the
   Sleeping Imperium, but offered as a curiousity."

     http://www.sleepingimperium.rpghost.com/downloads/NoHitPoints.pdf

And once upon a time, Ling Lo had done a summary of some of the
various character health systems in Agora:

   http://agora.cubik.org/wiki/view/Main/CharacterHealth

Anyone can feel free to extend that document with further
information. :)

  - Bruce


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