[Home] [Groups] - Message: [Prev in Group] [Next in Group]

nu.kanga.list.mud-dev

11134: Re: [MUD-Dev] The Relationship between pkers and monster AI?

[Full Header] [Plain Text]
From: Solmyr of the Azure Star <solmyr@kolumbus.fi>
Newsgroups: nu.kanga.list.mud-dev
Date: Sat, 11 Sep 1999 03:48:54 +0300
References: [1]
Organization: Kanga.Nu
"Sellers, Michael" wrote:
> 
> > ... If you kill
> > someone in the wilderness, with no witnesses, you are not likely to ever
> > be suspected. Plus, the introduction and the death amnesia system
> > ensures that the victim cannot "pinpoint" his killer by himself IC even
> > if the player knows who it was OOC.
> 
> So how does this work?
> 
> And how do you prevent the player from making the killing character's life
> bad, say, by hiring an assassin or just getting his friends to gang up on
> the guy who he knows (OOC) killed him.
> 
It relies on people roleplaying the whole thing properly. Which usually
goes pretty well. Roleplaying violations can have harsh consequences,
and the introductions/character knowledge system is especially strictly
monitored.

--
******************
Aleksei Andrievski
aka Solmyr, Archmage of the Azure Star
solmyr@kolumbus.fi
http://www.geocities.com/TimesSquare/Fortress/2198/index.html



_______________________________________________
MUD-Dev maillist  -  MUD-Dev@kanga.nu
http://www.kanga.nu/lists/listinfo/mud-dev