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29500: RE: [MUD-Dev] [News] Virtual goods--Oh, the controversy!
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From: Brian Hook <hook_l@bookofhook.com>
Newsgroups: nu.kanga.list.mud-dev
Date: Mon, 12 Apr 2004 14:22:16 -0400
References: [1]
Organization: Kanga.Nu
On Sun, 11 Apr 2004 22:14:28 -0400, Jeff Fuller wrote:
> Brian Hook wrote:
>> That's not skill, that's experience and learning. >>
> How else would you aquire a skill?
Okay, point taken. I guess what I'm trying to differentiate between
is innate skill -- such as the training and reflexes you acquire
from playing a shooter, or the intuitive analysis you have to make
during a strategy game -- vs the knowledge-based expert-system type
rote play mechanics I typically see in combat oriented MMOGs.
The typical "skill" in a game like EQ is just a huge expert system
based on knowledge, which to me isn't nearly as challenging to
master or become an expert at compared to games where innate player
ability is stressed to a higher degree (shooters, Warcraft 3,
Civilization, etc.).
Brian
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