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30543: Re: [MUD-Dev] Cognitively Interesting Combat (was Better Combat)

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From: ceo <ceo@grexengine.com>
Newsgroups: nu.kanga.list.mud-dev
Date: Sat, 14 Aug 2004 10:42:42 +0100
References: [1] [2] <-newest
Organization: Kanga.Nu
cruise wrote:

> Is learning cognitively interesting? It is arguable that chess is
> interesting because each game you learn and improve (against
> suitably skilled opponents, anyway). The first few levels of an
> RPG can be interesting, because you're learning how the fighting
> works (assuming it's sufficiently different from other systems to
> require "learning"). Boredom sets in once the 100% successful
> tactic is discovered and learning ceases.

For some information on making things fun, search the archives for
my posts on using evolutionary programming scenarios as a model for
games that are fun.

  (terms "genetic programming", "AI" and "fun" ought to hit them).

If you want to make combat fun, the processes I outlined ought to
give you a good starting point.

Adam M
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