[Home] [Groups] - Message: [Prev in Group] [Next in Group]

nu.kanga.list.mud-dev

28270: Re: [MUD-Dev] ghost mode

[Full Header] [Plain Text]
From: Corey Crawford <ccrawford@seventh.net>
Newsgroups: nu.kanga.list.mud-dev
Date: Thu, 11 Sep 2003 12:25:48 -0600
References: [1] [2] <-newest
Organization: Kanga.Nu
Thursday, September 11, 2003, 10:21:40 AM, Amanda Walker wrote:

> I have to say that if MMORPG combat involved actual skill, I'd
> find it much more engaging.  In games where I don't have to worry
> about being looted of stuff I use elsewhere in the game, I have
> great fun with PvP.

There are games that do this, Planetside is the one that comes to
mind. There are also numerous MUDs that have a Quake-style setup
(TRON, Genesis) with ranking boards and everything.

But if player skill is used at all then it's not really an RPG, is
it?

What you are looking for is a Massively Multiplayer Online Game like
Jedi Knight Online. Or Deus Ex Online. But can those be called RPGs?

Unfortunantly, no MMOs have jumped on that boat yet. It would be
much more fun than clicking 'attack' and watching the fight ensue.

--
Corey Crawford
ccrawford at seventh dot net
_______________________________________________
MUD-Dev mailing list
MUD-Dev@kanga.nu
https://www.kanga.nu/lists/listinfo/mud-dev