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9979: Re: [MUD-Dev] Virtual machine design

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From: Ben Greear <greear@cyberhighway.net>
Newsgroups: nu.kanga.list.mud-dev
Date: Mon, 19 Apr 1999 00:16:17 +0000
References: [1]
Organization: Kanga.Nu
"Eli Stevens (KiZurich)" wrote:
> 
> > -----Original Message-----

> Also, for those of us who are slowly cranking on our own code, what features
> are the most important to be able to do while the server is running?
> 
> For example, adding, modifying etc. rooms in the game world.  Or fiddling
> with item stats (like base damage for generic longswords, or whatever).

I'd say both are extremely important.  Basically, you'll want the
ability
to change as much of the world as possible, including players, mobs,
objects,
doors, rooms and scripts if you have them.

Other things like automating the process where you copy over a new world
DB image, or a new server binary also help keep the downtime to a
minimum,
if indeed that causes downtime at all (It does on Scry...).

> 
> Silence is almost functional networking code
> Eli - mailto:c718157@showme.missouri.edu
> -No man is an island as long as he is on at least one mailing list

--
Ben Greear (greear@cyberhighway.net)  http://www.primenet.com/~greear 
Author of ScryMUD:  mud.primenet.com 4444        (Released under GPL)
http://www.primenet.com/~greear/ScryMUD/scry.html


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