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1804: Re: [MUD-Dev] Rooms, 3D arrays, etc.
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From: clawrenc@cup.hp.com
Newsgroups: nu.kanga.list.mud-dev
Date: Tue, 27 May 97 10:44:47 -0700
References: [1]
Organization: Kanga.Nu
In <9705261529.829g@ami-cg.GraySage.Edmonton.AB.CA>, on 05/26/97
at 07:54 AM, cg@ami-cg.graysage.edmonton.ab.ca (Chris Gray) said:
>[Michael H:]
>:Since we've got tons of individual characters to choose from, we could
>:come up with every terrain type we could possibly want. This would also
>:make it easier to have natural disasters change the terrain, since it
>:would be a simple matter of changing a few characters in the overall map.
>I've done something like that in my current scenario, and in another
>one which isn't part of the main one (yet!). The idea can work not
>too bad, but I think you'll find that you *will* quickly run out of
>character types...
You can grab another 26 by using case-sensitive letters. Another
fairly simply possibility is to use something like UTF-8 (probably
preferably over one of the UCS or Unicode codesets). You won't get a
directly addressable array any more, but its still fairly simple and
semi-human readable.
--
J C Lawrence Internet: claw@null.net
(Contractor) Internet: coder@ibm.net
---------------(*) Internet: clawrenc@cup.hp.com
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