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25121: Re: Brand Loyalty (was Re: [MUD-Dev] Requirements for MM (wasComplexities of MMOG Servers))
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From: "Dave Rickey" <daver@mythicentertainment.com>
Newsgroups: nu.kanga.list.mud-dev
Date: Fri, 20 Dec 2002 00:23:30 -0500
References: [1]
Organization: Kanga.Nu
From: "Amanda Walker" <amanda@alfar.com>
> On 12/17/02 11:45 PM, Dubious Advocate
> <dubiousadvocate@hotmail.com> wrote:
>> We don't see this in the Central MOG industry today. Developers
>> bemoan the absence of brand loyalty
> They do? I must have missed this. I've seen some gamers try to
> use brand loyalty as a lever to get MMO games changed to be more
> like console & single-player PC games, but I haven't seen any MMO
> developers complaining that they don't have enough players.
> Even AO, which was widely panned as a dud, turns out to have a
> steady player base. Not huge, but enough to keep the game going.
> Where have you heard developers bemoaning the absence of brand
> loyalty?
I have to second this, if anything, players show a fanatical degree
of loyalty to their game of choice. Sure, there's a percentage that
is waiting to bolt to the next alternative that seems viable, but
it's fairly small (no more than 15%, as near as I can guess).
--Dave
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