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28808: Re: [MUD-Dev] size
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From: Marc Bowden <ryumo@umich.edu>
Newsgroups: nu.kanga.list.mud-dev
Date: Sun, 05 Oct 2003 00:27:05 -0400
References: [1]
Organization: Kanga.Nu
--On Friday, September 26, 2003 12:05 -0400 Amanda Walker
<amanda@alfar.com> wrote:
> On Thursday, September 25, 2003, at 03:42 PM, Matt Mihaly wrote:
>> Well, I have no doubt that the graphical game we're attempting to
>> do (I emphasize attempting. It's not a sure thing yet.) is not
>> going to live up to the depth of our text games. It's just too
>> expensive and too difficult to do on multiple world
>> instantiations and with such large populations of players, most
>> of whom aren't interested in much beyond whacking monsters.
> Why does a graphical game require multiple world instantiations,
> large populations of players, and whacking monsters?
They don't. I think that's on his design prospectus?
--
Marc Bowden - Soulsinger Dreamshadow:The Legacy of the Three
ryumo@umich.edu 209.48.36.2 3333
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