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30946: Re: [MUD-Dev] Re: Online vs Offline (was CoH and others)

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From: Byron Ellacott <bje@apnic.net>
Newsgroups: nu.kanga.list.mud-dev
Date: Wed, 14 Jul 2004 13:42:48 +1000
References: [1] [2] [3] <-newest
Organization: Kanga.Nu
Mike Rozak wrote:

> If my guestimates and assumptions hold true, the reason why CoH is
> highly profitable is because the online-requirement eliminates
> piracy and gets players to pay more money for the game. This more
> than offsets the additional costs required to make CoH an online
> game. The massively-multiplayer aspect may provide little benefit
> to CoH given its deisgn; after all, a pier-to-pier version would
> provide nearly the same experience. (Note: CoH hasn't shown up in
> the outback yet, so I haven't had a chance to play it. I'm going
> on what my US friends and others have said.)

Would there perhaps have been a far larger potential audience for an
offline game?  Not everyone has broadband, not everyone is willing
to pay a subscription fee, and not everyone is interested in playing
with a bunch of adolescents.

--
bje
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