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6731: Re: [MUD-Dev] GRUMPS

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From: J C Lawrence <claw@under.engr.sgi.com>
Newsgroups: nu.kanga.list.mud-dev
Date: Wed, 08 Apr 1998 18:24:54 -0700
References: [1]
Organization: Kanga.Nu
On Sat, 4 Apr 1998 23:17:46 PST8PDT 
maddog <maddog@best.com> wrote:

> Actually what I have in mind is more like VRML or HTML rather than
> Java.  I would restrict it to characters, some NPCs, and simple
> objects.  Complex NPCs are fairly hard to move around from place to
> place if they depend on the code of the server.  A better way to
> move complex NPCs is to have them handle their own code--as remote
> bots. {did I just hear an admin scream?}.

I'm curious:

  Why do you consider that NPC's, even complex NPC's would have more
code backing them than player characters?

If anything I find the reverse here.  Characters tend to become very
buff with custom code (cf LambdaMOO), while NPC's starve for such
attention.

--
J C Lawrence                               Internet: claw@null.net
(Contractor)                               Internet: coder@ibm.net
---------(*)                     Internet: claw@under.engr.sgi.com
...Honourary Member of Clan McFud -- Teamer's Avenging Monolith...