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21429: RE: [MUD-dev] Multi-protagonist stories.
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From: Paul Schwanz <paul.schwanz@east.sun.com>
Newsgroups: nu.kanga.list.mud-dev
Date: Mon, 19 Nov 2001 09:30:09 -0500
References: [1]
Organization: Kanga.Nu
> From: "Sellers, Mike" <msellers@origin.ea.com>
> Yep, this is the canonical excuse for not telling meaningful
> stories in games. And IMO it's a piss-poor excuse. All it means
> is that we don't yet know *HOW* to tell stories in a
> multi-protagonist, self-directed environment.
Maybe you tell stories about communities instead of about
individuals.
--Phinehas
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