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3183: Re: [MUD-Dev] New Topic: Butthead features
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From: "Jon A. Lambert" <jlsysinc@ix.netcom.com>
Newsgroups: nu.kanga.list.mud-dev
Date: Sun, 24 Aug 1997 02:28:29 -4
References: [1]
Organization: Kanga.Nu
On 19 Aug 97 at 21:59, clawrenc@cup.hp.com wrote:
>
> It illuminates for me one of the base differences in game design
> approach:
>
> Build something interesting and users will appear to do something
> intersting with it.
>
> vs:
>
> Build something to play /this/ sort of game and represent *that*
> sort of environment.
>
> On the face of it I suspect that this is implicit to a __designed__ RP
> game (ie game designed for RP as vs GOP), and more specifically to an
> RP game where a particular form of RP or an RP in a pre-stated
> milleau/character is desired.
>
Yes, but with a very large grumble...
<grumble on>
FORCING characters to SUBMIT to your environment is anathema to good
roleplaying. This is very commercial, white-washed, family-oriented
politically correct entertainment, and has little or nothing to do
with roleplaying.
<grumble off>
> On my end I'm a lot more interested in building what I think might be
> an interesting system, and then seeing what people will do with it,
> including what social forms, good or bad (however I might judge), they
> might build. In a way its all a grand experiment in providing a soil
> and variety of fertilisers, and then standing back to see what
> attempts to grow there.
The goals are identical with the exception of building an interesting
"world" and see how players cope/deal with it as opposed to building
a "system" and seeing how players cope/deal with it.
JL
Jon A. Lambert