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26040: Re: [MUD-Dev] Requirements for MM (was Complexities of MMOG Servers)
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From: shren <shren@io.com>
Newsgroups: nu.kanga.list.mud-dev
Date: Tue, 17 Dec 2002 15:33:40 -0600 (CST)
References: [1]
Organization: Kanga.Nu
On Tue, 17 Dec 2002, Dubious Advocate wrote:
> "Jessica Mulligan" <jessica@mm3d.com> wrote:
>> Part of the definition we came up with then was the capability to
>> support a minimum of 125 simultaneous players in the same world
>> instance (server). It was done that way to separate the field
>> from Retail Hybrids such as Counterstrike, Quake, et al, which
>> have online play but can generally support less than 64
>> simultaneous players on a server.
> Under this definition a UO emu like POL or RunUO are MMOGs.
> I like the current categorized system. Please consider an
> explicit category for player-managed worlds, or perhaps instead
> add the distinction as a qualifier. NWN would be the ancestral
> enrollee.
Since this debate has gone on forever, I might as well extend it on
into eternity.
I think a MMORPG is a game that spans multiple servers - thus, I
classify MMORPGs by the technical problems that have to be solved to
scale the game up beyond a single box.
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