[Home] [Groups] - Message: [Prev in Group] [Next in Group]
18463: Re: [MUD-Dev] Maintaining fiction.
[Full Header] [Plain Text]
From: Vincent Archer <archer@nevrax.com>
Newsgroups: nu.kanga.list.mud-dev
Date: Fri, 15 Jun 2001 10:25:31 +0200
References: [1] [2] <-newest
Organization: Kanga.Nu
According to Matt Mihaly:
> You guys keep throwing around concepts like "If you die and don't
> come back it's permadeath." Define 'you' first, otherwise the
> statement is pretty meaningless. Permadeath revolves around the
> definition of a character, and so far, I haven't heard any
> persuasive argument that a character is held exclusively in a
> database.
To paraphrase someone: "I know permadeath when I see it".
To me, the accurate definition of having permadeath is when, to
bring a character back to the point I want it to be, it takes as
long with that character as it would take if I choose to create a
new character and played it exclusively for a while.
(hmmm, do I make sense, here?)
The definition of the "point I want it to be" would depend
enormously on the kind of game I am playing (resurrecting social
ties, getting back a level, or anything else), but this defines if
there is permadeath or not.
--
Vincent Archer Email: archer@nevrax.com
Nevrax France. Off on the yellow brick road we go!
_______________________________________________
MUD-Dev mailing list
MUD-Dev@kanga.nu
https://www.kanga.nu/lists/listinfo/mud-dev