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4151: Re: [MUD-Dev] Guilds & Politics [was Affecting the World]
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From: Matt Chatterley <root@mpc.dyn.ml.org>
Newsgroups: nu.kanga.list.mud-dev
Date: Wed, 10 Dec 1997 18:59:33 +0000 (GMT)
References: [1]
Organization: Kanga.Nu
On Tue, 9 Dec 1997, Ola Fosheim Gr=F8stad wrote:
> Marian Griffith <gryphon@iaehv.nl> wrote:
> >But to answer your question. No. There is nothing inherently wrong with
> >being a jerk on a roleplaying game, but only if you are actually role-
> >playing that jerk. There is a great deal wrong with -being- a jerk on a
> >roleplaying game.
>=20
> In some sense I agree, although I think most jerks are jerks because
> they view the game as DOOM. It is however a bit difficult to tell
> whether they are a jerk or are trying to roleplay one, from the
> outside. I guess one could rephrase my question as: Isn't it true
> that you invite people to act like jerks my calling your MUD a game or
> a roleplaying game? Can you really blame them? :-)
No, it is not true! And it is also, at least by my definitions, to tell a
real jerk apart from someone who is trying to roleplay a jerk character.
Assuming we have a noted division between in and out of character (which
we would assumably have in a roleplaying environment), the jerk is someone
who acts such in *out of character circumstances* whereas the person
playing a jerk character would do the inverse.
[Snip]
Regards,
=09-Matt Chatterley
=09ICQ: 5580107
"I shall never believe that God plays dice with the world." -Einstein