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9159: [MUD-Dev] Re: More Laws, was Re: DIS: Client-Server vs Peer-to-Peer
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From: Ola Fosheim Grøstad <olag@ifi.uio.no>
Newsgroups: nu.kanga.list.mud-dev
Date: Fri, 18 Dec 1998 23:44:15 +0100
References: [1]
Organization: Kanga.Nu
"Koster, Raph" wrote:
> "It's generally a bad idea to add in features designed to keep players
> from playing together."
Approx. Bartle's bad idea #4. Although I think his one is more or less like
this: It is a bad idea to build a MUD on a concept in which the goal is
easier to achieve by not talking/socializing.
> "Caveat: unless they are features that reinforce identity of the player
> or his group as separate from others (such as secret languages)."
>
Hmm.. Does this keep players from playing together? Is there any
experiences with this? In some (noncommercial) games I think it does. The
ones where monster-players only speak a language which is incompatible with
hereos, but that is perhaps somewhat too hardcore RP...
Examples please! :)
--
Ola Fosheim Groestad,Norway http://www.stud.ifi.uio.no/~olag/