[Home] [Groups] - Message: [Prev in Group] [Next in Group]

nu.kanga.list.mud-dev

30651: Re: [MUD-Dev] SOC DGN - Spawn locations

[Full Header] [Plain Text]
From: Brian Hook <hook_l@bookofhook.com>
Newsgroups: nu.kanga.list.mud-dev
Date: Tue, 24 Aug 2004 17:31:41 -0400
References: [1]
Organization: Kanga.Nu
On Tue, 24 Aug 2004 15:18:54 -0500, Matthew Rick wrote:

> The basic idea is to not have mobs spawn if there are players near
> by.

Griefing is a major potential opportunity here.  Park your guild in
"hot spots" specifically to deny other players access to key mobs.

On top of this, it forces players to spread out a little too much,
possibly ruining the socialization factor.  You basically set up an
invisible force field around players, and with enough players, mobs
may not be able to get in edgewise.

Brian
_______________________________________________
MUD-Dev mailing list
MUD-Dev@kanga.nu
https://www.kanga.nu/lists/listinfo/mud-dev