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26500: Re: Brand Loyalty (was Re: [MUD-Dev] Requirements for MM(wasComplexities of MMOG Servers))
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From: "Rayzam" <rayzam@travellingbard.com>
Newsgroups: nu.kanga.list.mud-dev
Date: Sat, 18 Jan 2003 14:20:50 -0800
References: [1]
Organization: Kanga.Nu
From: "Quinn, Keith" <kquinn@origin.ea.com>
> The replacement for Powerhour is called the "Guaranteed Gain
> System" (GGS). Nowadays in UO, whenever you succeed in a skill you
> have the potential for skill gain. After a period of time, if
> every skill gain possibility is failed, GGS forces a minimal skill
> gain. The higher your current skill, the longer the period of
> time between forced skill point gains. >
What happens if you spend that time idling? You try one skill, then
idle away and play something else or go watch a movie? Is there an
advantage to being logged in when you know you won't be able to
interact with the game for a period of time, because you'll still be
guaranteed to gain something?
rayzam
www.travellingbard.com
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