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7354: [MUD-Dev] Re: META: What are you looking for in this list?
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From: "Koster, Raph" <rkoster@origin.ea.com>
Newsgroups: nu.kanga.list.mud-dev
Date: Wed, 23 Sep 1998 18:17:05 -0500
Organization: Kanga.Nu
> -----Original Message-----
> From: J C Lawrence [mailto:claw@under.engr.sgi.com]
> Sent: Wednesday, September 23, 1998 4:46 PM
> To: mud-dev@kanga.nu
> Subject: [MUD-Dev] Re: META: What are you looking for in this list?
>
>
> On Wed, 23 Sep 1998 00:20:08 -0400
> Hal Black<hal@moos.ml.org> wrote:
> > Another benefit I find is when someone says something succinctly
> > or puts a label on something, which in turn brings together a lot
> > of loose ideas that I had been thinking about previously into a
> > coherent whole.
>
> I'm sure Koster would appreciate assistance in collecting such
> 'laws' in cogent form.
As good a time as any to mention (now that JCL let it slip) that I am
trying to collect said laws into a nice little package for posting.
Here's a sample, complete with tacky names taken from posters here:
Kesselman's Theorem: A MUD universe is all about psychology. After all,
there IS no physicality. It's all psych and group dynamics.
Social Interaction Postulate: mud social bonds evolve from the fictional
towards real social bonds; if you have good community ties they will be
OOC ties, not IC ties.
Koster's Law (as stated by Mike Sellers, I didn't name it, lest you
think I am blowing my own horn...): The quality of roleplaying in a
given virtual world is inversely proportional to the number of people
playing.
etc etc blah blah. :) Please DO send me other such little nuggets you've
spotted in the list--my objective is very much to provide a nice primer
of basic lessons that we may not all realize we know. Defining our
knowledge of state of the art is the first tsep towards pushing the
boundaries...
-Raph