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6663: [MUD-Dev] Re: Bad Game Designer, No Twinkie! -- By Ernest Ada ms
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From: J C Lawrence <claw@under.engr.sgi.com>
Newsgroups: nu.kanga.list.mud-dev
Date: Wed, 20 May 1998 11:37:58 -0700
References: [1]
Organization: Kanga.Nu
On Tue, 19 May 1998 07:11:00 -0700
Koster, Raph<rkoster@origin.ea.com> wrote:
> In fact, almost all his examples seem yanked straight from Infocom
> games. Anyone remember the infamous "Hitchhiker's" Gotcha, whereby
> if you did not feed a sandwich to the dog in the first five moves,
> near the end of the game he ate the microscopic fleet you were in?
> And speaking of lateral thinking and bizarre puzzles, that one
> fits...
Infocom created an incredibly fertile game design environment. They
also poached and plagiarised liberally. Its hard to find anything in
current MUDs which can't be mapped as deriving from some feature of an
Infocom game.
Of course you can find almost every basic error in their games... You
can also find almost every basic "good point" as well, for the same
reasons.
--
J C Lawrence Internet: claw@null.net
(Contractor) Internet: coder@ibm.net
---------(*) Internet: claw@under.engr.sgi.com
...Honourary Member of Clan McFud -- Teamer's Avenging Monolith...
--
MUD-Dev: Advancing an unrealised future.