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26263: Re: Brand Loyalty (was Re: [MUD-Dev] Requirements for MM (wasComplexities of MMOG Servers))

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From: <szii@sziisoft.com>
Newsgroups: nu.kanga.list.mud-dev
Date: Thu, 9 Jan 2003 15:44:14 -0800
References: [1]
Organization: Kanga.Nu
From: "Koster, Raph" <rkoster@soe.sony.com>

> Yes; providing a cumulative character model means that anyone with
> time and patience will climb to the top, but it ALSO means that
> the

Hence one of the biggest "problems" with games today - those with
the most time advance the furthest.  Not by skill, or luck, or good
playing.  Raw time spent.  This keeps the casual gamer (who may be a
better player) from keeping up.

> top is merely having gotten the whole crutch, so to speak. It does
> not speak to the gameplay along the way, nor does it speak to the
> end game when you have the whole crutch.

And you LIKE this enough to actively promote it?

-Mike


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