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30240: Re: [MUD-Dev] Indie MMOG's
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From: "Jon A. Lambert" <jlsysinc@alltel.net>
Newsgroups: nu.kanga.list.mud-dev
Date: Sat, 24 Jul 2004 03:46:29 -0400
References: [1] [2] <-newest
Organization: Kanga.Nu
Amanda Walker wrote:
> The "game programmer as artist" image is popular, due in no small
> part to highly visible stars like John Carmack with his Ferraris
> and "it'll be done when it's done" attitude. But think about
> artists for a moment. How many rich artists do you know? Most
> musicians, even popular ones, end up owing the record company when
> all is said and done. Running a game for love is commendable.
> Running it as a small sideline on your own is commendable as well.
> But the moment you ask someone else to invest, your task is no
> longer "make a great game," it's "make a sustainable business,"
> which is a whole different kettle of fish.
I've never had a problem whatsoever with funding. Of course I have
been running in the red at the rate of around $40 a month for the
past seven years. ;-)
--
J. Lambert
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