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28687: Re: [MUD-Dev] Second Life's customers own the IP of their creatio ns
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From: Jeff Thompson <mythrndr@mac.com>
Newsgroups: nu.kanga.list.mud-dev
Date: Fri, 21 Nov 2003 23:17:42 -0600
References: [1]
Organization: Kanga.Nu
On Nov 21, 2003, at 1:13 AM, Christer Enfors XW (TN/PAC) wrote:
> Lee Sheldon wrote:
>> Christer Enfors wrote:
> Right, the operative words being "sign away". In the online world,
> we don't sign anything - we click "I agree". I've heard that it
> takes nothing less than a signed contract to give away copyright on
> something. If that's true, Second Life never had copyright / IP of
> the objects players create in the first place.
The following webpage has a very nice discussion on "I Agree" buttons
and whether they are binding when they are in regards to a contract.
http://www.gigalaw.com/articles/2001-all/isenberg-2001-07-all.html
-Jeff
Jeff Thompson
CTO, CodeTek Studios, Inc.
http://www.codetek.com/
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