[Home] [Groups] - Message: [Prev in Group] [Next in Group]
15561: RE: [MUD-Dev] graphical arrogance
[Full Header] [Plain Text]
From: "Zak Jarvis" <zak@voidmonster.com>
Newsgroups: nu.kanga.list.mud-dev
Date: Thu, 7 Sep 2000 10:14:39 -0700
References: [1]
Organization: Kanga.Nu
> From: Koster, Raph [rkoster@verant.com]
> Sent: Wednesday, September 06, 2000 6:14 PM
> > -----Original Message-----
> > From: mud-dev-admin@kanga.nu
> > [mailto:mud-dev-admin@kanga.nu]On Behalf Of
> > Matthew Mihaly
> > Sent: Wednesday, September 06, 2000 2:12 PM
> > To: mud-dev@kanga.nu
> > Subject: [MUD-Dev] graphical arrogance
> >
> >
> > Have most graphical designers never played text muds? I read this on
> > Shadowbanes' site and started laughing:
> >
> > "Shadowbane, the first online RPG to include an integrated system for
> > Strategic Warfare." (from www.shadowbane.com/warfare/strategyfaq.html)
> >
> > Such ignorance. What a joke.
>
> Oddly, the guys doing Shadowbane have a lot of text mud experience. I'd
> guess their marketing folks don't. ;)
Actually, I've seen their main developer guys saying some pretty stunning
things in print.
Paraphrase from memory:
"We're the first real multi-player role-playing game, all the others were
adapted from single player games."
That one stuck in my head pretty good.
Knowing how magazine editors construct dialogue, it's very possible that
it's a distortion of a much more reasonable statement.
"An, continenter quod sedetis insulsi
centam an ducenti, non putatus ausurum
me un ducentos irrumare sessores?"
-Catullus
-Zak Jarvis
http://www.voidmonster.com
_______________________________________________
MUD-Dev mailing list
MUD-Dev@kanga.nu
https://www.kanga.nu/lists/listinfo/mud-dev