[Home] [Groups] - Message: [Prev in Group] [Next in Group]
5907: [MUD-Dev] Re: Analysis and specification - the dirty words of mud development?
[Full Header] [Plain Text]
From: J C Lawrence <claw@under.engr.sgi.com>
Newsgroups: nu.kanga.list.mud-dev
Date: Fri, 19 Jun 1998 18:03:51 -0700
References: [1]
Organization: Kanga.Nu
On Wed, 10 Jun 1998 12:05:18 -0700
Mike Sellers<mike@bignetwork.com> wrote:
> Testing is a lot less onerous if you've done solid design work in
> advance. :-)
Key questions:
Does anyone here have a base of regression tests for even any
portion of their server or game code?
Does anyone here have a test plan for their server or game base?
Does anyone here have actually do any structured or automated
testing of their MUD or game code?
I wouldn't be surprised if the answers to all three were a resournding
"No!" on all counts (I'm an exception BTW Yes across the board, but
that's expected).
--
J C Lawrence Internet: claw@null.net
(Contractor) Internet: coder@ibm.net
---------(*) Internet: claw@under.engr.sgi.com
...Honourary Member of Clan McFud -- Teamer's Avenging Monolith...