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16108: [MUD-Dev] Re:Text Parsers

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From: "szii@sziisoft.com" <szii@surfmetro.com>
Newsgroups: nu.kanga.list.mud-dev
Date: Thu, 14 Dec 2000 02:51:49 -0800
Organization: Kanga.Nu
<EdNote: When asked to trim the quote, removing the quote entirely
along with the In-Reply-To: and References: headers is not quite the
idea.  Quotes are good; they provide context.  Proper reply headers
provide threading.>

Mostly I was looking for a "drop in" parser.  I could write a
tokenizer real quick, but from an "effect" point of view an NLP would
be beautiful.  Since what I'm coding is more of a "framework" than a
full game at this point, I want to keep it extensible and simple to
read (C++).

Besides, I have visions of a MUD framework that anyone can put any UI
on.  Much like games lease their engine to other games, this is what I
envision.  Besides, tack on a Dragon module on top of an NLP'd MUD and
it could make for a very cool experience...with or without a UI.

Thanks to everyone who responded...I've got some good leads to work
with!

-Szii

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