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30752: Re: [MUD-Dev] Distributed State Systems

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From: Davion Kalhen <davionkalhen@gmail.com>
Newsgroups: nu.kanga.list.mud-dev
Date: Mon, 30 Aug 2004 22:04:58 -0700
References: [1]
Organization: Kanga.Nu
This is the first time I've posted on MUD-Dev but I've recieved it
for alittle while now. But why not use a signal handler and use a
style like Erwin's copyover? I've used it for alittle bit now and it
works nicely. But mostly your looking at a bad idea. Segment Faults
occure mostly when data is accessed outta bounds, if by chance you
happen to try to save that data while the MUD is going down, nothing
but bad juju there, and you'll wind up with loads of currupt
data. Like players titles being random ansi characters :P. We don't
need that!  All and all, I just don't think thier a good idea if its
because your mud crashes on a regular basis. There's also problems
with crashing while copyingover, but there's easy fixes for
that. But think about it, if it could be done, wouldn't Micro$oft do
it, so Windows never crashes? I don't mean to bash your idea.

Davion
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