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26544: Re: Brand Loyalty (was Re: [MUD-Dev] Requirements for MM(wasComplexities of MMOG Servers))

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From: shren <shren@io.com>
Newsgroups: nu.kanga.list.mud-dev
Date: Tue, 21 Jan 2003 12:57:11 -0600 (CST)
References: [1]
Organization: Kanga.Nu
On Thu, 16 Jan 2003, Rayzam wrote:

> Though it seems to say that one out of many possible solutions to
> it is to remove powergaming. Then everyone can advance at the same
> rate regardless of how well you optimize. That completely negates
> player skill.
 
> Hrm.
 
> Ick.

It negates player skill at leveling, but trumpets player skill at
playing.  As all of the first adopters are at the same level of
power, a fight or competition between them is a test of skill and
cunning, not a higher level ownz lower level scenario.  And let's
face it - 'leveling skill' consists merely of the mundane skills of
knowing where to hunt when and knowing how to abuse poor AI.


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