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4430: Re: [MUD-Dev] more classes (Usability and interface and who the hell is suppo)
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From: clawrenc@cup.hp.com
Newsgroups: nu.kanga.list.mud-dev
Date: Wed, 01 Oct 97 11:32:58 -0700
References: [1]
Organization: Kanga.Nu
In <199709261450.HAA11171@pc4.zennet.com>, on 09/26/97
at 09:44 AM, "Brandon J. Rickman" <ashes@pc4.zennet.com> said:
>And why does everyone start with a weak character? In heroic science
>fiction or fantasy characters start out with some expert skills.
A couple basic reasons:
It allows MUDs to more easily play off __two__ of the basic plots:
_Man_Learns_A_Lesson_, and _The_Little_Tailor_ (man goes out, has an
adventure, comes home and tells about it).
It allows the same game to be played repetitively: Each time the
character can advance differently.
The sense of advancement provides attractive goals for players.
--
J C Lawrence Internet: claw@null.net
(Contractor) Internet: coder@ibm.net
---------------(*) Internet: clawrenc@cup.hp.com
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