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13592: Re: [MUD-Dev] Client Technology
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From: "Todd McKimmey" <rufus@wombatgames.com>
Newsgroups: nu.kanga.list.mud-dev
Date: Fri, 5 May 2000 18:01:50 -0500
References: [1]
Organization: Kanga.Nu
----- Original Message -----
From: "Jon Morrow" <Jon@Morrow.net>
To: <mud-dev@kanga.nu>
Sent: Friday, May 05, 2000 4:07 PM
Subject: [MUD-Dev] Client Technology
> Currently, I am deciding which programming language would support a GUI
> based client most effectively. Portability is obviously a consideration,
> while so is development time. For these reasons, I am pondering the
> potential of Java. Massive calculations will not need to be made, but I
am
> a little concerned about what I have seen in its speed with graphical
> components. Low-interaction video and audio must be supported, along with
> the regular graphical controls like text boxes.
I know virtually nothing about Java. I've done a few tutorials, etc, and
what I've seen I've not been too fond of. Most people know I'm pretty fond
of Python, and although this isn't directly related, I was recently working
on a builder client for LegendMud using a GUI interface. I chose Python with
Python's Toolkit interface, and had a working prototype that worked on
Xwindows, windows, and mac in about 4 hours (not considering the 3-4 hours
it took me to learn the Python/TK api). Minor tweaking was needed to
alleviate some problems between the display nuances of Windows and X, but
once I got it where I liked, the code needed no internal switches, it worked
one way for all platforms.
I'm not 100% sure of the support for video, but audio already has support
libraries in Python.
Worth checking into, perhaps.
-Todd
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