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26129: Re: [MUD-Dev] Star Wars Galaxies: 1 character per server

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From: Amanda Walker <amanda@alfar.com>
Newsgroups: nu.kanga.list.mud-dev
Date: Thu, 19 Dec 2002 09:36:48 -0500
References: [1]
Organization: Kanga.Nu
On 12/18/02 4:55 AM, Vincent Archer <archer@frmug.org> wrote:

> The best example of these is one of the latest MMOG, AC2. In AC2,
> you do not even have the slightest need of placing yourself in a
> position where you get interaction with other players.

Hmm.  I've experienced the opposite.  I spend a good proportion of
my time in town trading loot, buying & selling crafted items, and
seeing groups form up for various quests and such.  You *can* play
solo, but there are distinct rewards for not doing so.  This is
especially true by the time you hit level 20, where the knee in the
xp/level curve kicks in.

> E&B is a good example of things gone bad in that
> direction. They've gone very far into heaping benefits of being in
> a group. All group members contribute an intrinsic bonus to
> various aspects of the group. You get 40% bonus to XP per
> additional group member, if "within level range".

Actually, I'd call E&B an example in the opposite direction.  I've
never found any reason to group at all, except for "grand tours" to
give newbies a bunch of exploration xp.  I suppose leveling might be
faster in a group, but it's pretty fast solo.

Amanda Walker


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