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27077: RE: [MUD-Dev] A Founding Father Forgotten
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From: "Ben Hoyt" <Ben.Hoyt@SilverPlatterSoftware.com>
Newsgroups: nu.kanga.list.mud-dev
Date: Mon, 7 Apr 2003 08:59:07 -0700
References: [1]
Organization: Kanga.Nu
Phin wrote:
> OK, but why create a fantasy MMORPG that closely mimics levels,
> hit points, armor class, etc. in the first place? I'd sooner
> closely mimic what I imagine to be real regarding advancing or
> gaining power, recieving wounds, and wearing protective armor in a
> virtual fantasy world. In my opinion, D&D doesn't do such a good
> job in this regard, so why would I want to mimic it?
I think that the point is simply that only by being familiar with
D&D can you make that assessment. Mr. Tresca isn't saying, "go
learn D&D so you can make an online game based on it." He's saying,
"go familiarize yourself with it so that you can make a better
online game," whether that familiarity causes you to deliberately
emulate or avoid the various D&D paradigms is entirely up to you.
Ben Hoyt
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