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5725: [MUD-Dev] Re: skill system
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From: Adam Wiggins <adam@angel.com>
Newsgroups: nu.kanga.list.mud-dev
Date: Thu, 11 Jun 1998 15:22:30 -0700 (PDT)
References: [1]
Organization: Kanga.Nu
On Thu, 11 Jun 1998, Katrina McClelan wrote:
> Also, I mentioned before, experience is overriding, but in lack of it,
> consider appearance. Think of how you'd percieve a business man in a
> three piece suit and tie with brief case, wearing glasses, clean shaven
> with a "yuppie" haircut walking past you to his Volvo at night compared
> to a long haired tatooed guy with a goa-tee, in a Budwieser tank top,
> leather jacket, and ripped up faded jeans, walking past you to his
> motorcycle at night. While the truth may be that the business man is a
> martial arts expert, and the punk is a wimp, the perception generally
> speaking would make you more nervous about the punk guy. Certainly the
> charging lupine would look scarier than the weakly old man, but if that
> old man is a master wizard...
Although I'm not sure if it actually has anything to do with what we're
talking about, I might note that part of the reason that someone might be
more nervous about the "punk" is that, statistically, the punk is more
likely to be looking for trouble. I suppose this point is moot on a mud
where most everyone is looking for trouble...
Adam