[Home] [Groups] - Message: [Prev in Group] [Next in Group]

nu.kanga.list.mud-dev

16386: RE: [MUD-Dev] New Bartle article

[Full Header] [Plain Text]
From: msew <msew@ev1.net>
Newsgroups: nu.kanga.list.mud-dev
Date: Wed, 28 Feb 2001 20:29:52 -0800
References: [1]
Organization: Kanga.Nu
At 12:57 02/26/2001 +0000, Richard A. Bartle wrote:

>> One of the problems with this method is that classes that die more
>> often are going to be really harmed.

> From my point of view, that's an indictment of classes, not of
> player death.

well the define it as the "tank role" :) the guy that is getting beat
on.  Standing back from the combat is inherently less dangerous.

The normal fantasy type battles I don't think would work as well.  A
futurized / current day would work since projectile weapons are common
place and effective.

>> And clerics would become ultra powerful, as dying and
>> then having to spend 10 days to remake my exp would not be
>> acceptable.

> Why would this make clerics powerful?  I was talking "dead dead" -
> there be no resurrection!

*smacks head* :-) Well having someone that can heal you is REALLY
valuable.  :-) I think the ability to save you from losing your life
will be super valuable.  *hrmm* guess it would be the balancing act of
pain here.  :-)

msew

_______________________________________________
MUD-Dev mailing list
MUD-Dev@kanga.nu
https://www.kanga.nu/lists/listinfo/mud-dev