[Home] [Groups] - Message: [Prev in Group] [Next in Group]
23571: Re: [MUD-Dev] RE: Realistic Ecological Models, Differentiating Areas by Difficulty, and Socialization
[Full Header] [Plain Text]
From: Marian Griffith <gryphon@iaehv.nl>
Newsgroups: nu.kanga.list.mud-dev
Date: Sun, 28 Apr 2002 23:55:28 +0100 (BST)
References: [1]
Organization: Kanga.Nu
In <URL:news:local.muddev> on Fri 26 Apr, Ron Gabbard wrote:
> It's just impossible to fully support in a persistent, 24/7 world
> where you are giving players the ability to make changes to the
> world.
Actually, it is possible, but it requires the players giving up
another treasured feature of the game, namely accelerated time. If
a war could not be resolved in a few hours, but instead tak- es up
weeks to prepare, and several battles over the course of several
days to fight.
Marian
--
Yes - at last - You. I Choose you. Out of all the world,
out of all the seeking, I have found you, young sister of
my heart! You are mine and I am yours - and never again
will there be loneliness ...
Rolan Choosing Talia,
Arrows of the Queen, by Mercedes Lackey
_______________________________________________
MUD-Dev mailing list
MUD-Dev@kanga.nu
https://www.kanga.nu/lists/listinfo/mud-dev