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735: Population container

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From: Wout Mertens <Wout.Mertens@rug.ac.be>
Newsgroups: nu.kanga.list.mud-dev
Date: Thu, 19 Jun 1997 20:50:56 +0200 (MET DST)
Organization: Kanga.Nu
hey all!

Here's an idea I had:

Instead of having all that trouble of having to constantly update your
objects, even when noone is around, I present:

The Population Container

What is it? Well, you take a kind of monster that you want to populate a
zone with. Now make a population model, something like Fibonacci's row or
so (rabbits!), and update the model every once in a while.
Now, if a player is about, and he 'spots' one (or more) of the population,
decrease you population by one (or more) and make the appropriate monster
appear.

This way, you can have zillions of flies, musquito's, dwarfs, etc etc, you
could even describe the critters from the container (some dwarfs are
lurking about) (tho I think that's a bit farfetched), and all with
virtually no memory or cpu overhead.

That's it.

Thoughts? Questions? Ideas? Stuff?

Wout.