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27525: RE: [MUD-Dev] Dealing with cloned NPCs
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From: Thomas Sullivan <one4k4@yahoo.com>
Newsgroups: nu.kanga.list.mud-dev
Date: Fri, 20 Jun 2003 05:59:24 -0700 (PDT)
References: [1]
Organization: Kanga.Nu
Just wanted to say that I'm happy to see MUD-Dev back up and thanks
for the very interesting replies to my cloned NPC question from a
while back.
I've decided to (at the moment) go and use the LIFO theory.. the
first rat on the list will be the one attacked when someobody types
"attack rat". I am, however, also going to use attributes, picked
at random.. mangy/super-human/whatever and those can be used in
commands as well.. if/or/either way it should work just fine.
Somebody mentioned an "Assist" command, and that's not a bad idea
either.
Back to real-life work, then it's more code at home. :)
-Tom
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