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26119: RE: [MUD-Dev] Star Wars Galaxies: 1 character per server

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From: Matt Mihaly <the_logos@achaea.com>
Newsgroups: nu.kanga.list.mud-dev
Date: Thu, 19 Dec 2002 17:55:59 +0000 (GMT)
References: [1]
Organization: Kanga.Nu
On Wed, 18 Dec 2002, Marc Fielding wrote:
> [ Matt Mihaly ]
 
>> Sure. If I can play multiple characters on a server, limiting me
>> to one off-line tradeskill character means I will have one
>> off-line tradeskill character. If you limited me to one character
>> per server, I will not be making my character an off-line
>> tradeskill character, because I'll be putting my points into
>> other skills (since, like most people, I'm not that interested in
>> playing on multiple servers).
 
> This approach won't increase the number of faucets, as only one
> faucet will be active at a time per account, per server.
 
> Will people in the SCS model make faucets (pure tradespeople)? I
> don't see why they wouldn't. SOE is attempting to make SWG skills
> valuable in their own right.

My point was that with an MSC model, a trade skill character is
nearly free. The opportunity cost is not high. In an SCS model, far
less people are going to make tradeskill characters.
 
--matt


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