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468: Re: [MUD-Dev] Resets, repops and quests

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From: clawrenc@cup.hp.com
Newsgroups: nu.kanga.list.mud-dev
Date: Tue, 03 Jun 97 15:17:31 -0700
References: [1]
Organization: Kanga.Nu
In <339d0493.732054138@neptune>, on 06/02/97 
   at 09:00 PM, alexo@bigfoot.com (Alex Oren) said:
>Consider the following quest:

>Your guild leader says "Bring me a shrub^H^H^H^H^Hgolden egg".

>The golden egg is actually a holy item of the orcs, possessed by the
>orcish shaman, who usually sits in his hut, in the middle of a medium
>sized orcish village.

>The player in question has to determine the egg's location in
>whatever (non-linear) way he fancies.
>Then he has to (non-linearly) arrive at the shaman's present
>location, persuade him (in a less than linear way) to part with the
>egg, etc.

>This may involve hacking the whole village apart or just casting a
>few spells in a creative way.

>As ChrisL demonstrated in an earlier post, it can be creatively done.

A standard solution for me would be:

  Go steal an Orcish body.  

  Walk into the Orc village unassaulted.

  Find the shaman.

  Steal his body.

  Take the egg.

>The problem is when Buffy tells Biffy of her incredible adventure and
>Biffy exclaims "Posh! I'd have handled it much better", she has
>practically no way of proving it (apart from dragging Boffo,
>screaming and kicking, to the same cliff, tossing him down and
>finally offering to heal him).

<guffaw>

>Anyways, ChrisL's orc scenario demonstrates that reset-less quests
>are viable. I consider my question answered and will nag you with
>others.  Stay tuned...

<bow>

--
J C Lawrence                           Internet: claw@null.net
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