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21553: Re[2]: [MUD-Dev] New laws. (was: Player Manipulation of Environment)

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From: Travis Casey <efindel@earthlink.net>
Newsgroups: nu.kanga.list.mud-dev
Date: Thu, 29 Nov 2001 15:46:05 -0500
References: [1]
Organization: Kanga.Nu
Thursday, November 29, 2001, 9:38:22 AM, Hans-Henrik Staerfeldt wrote:

> There is also no problem in incoorperating information about
> events that the player/audience/character would 'naturally' not
> have access to, like say explain that;

>   "Since you yesterday convinced the guard not to show up for
>   duty, he has now indeed not shown up and the entrance is left
>   unguarded"

> Even if the player/audience/character have no 'natural/physical'
> way of knowing it. That trick has been used in many singleplayer
> games, and would not suffer too much if incoorperated into
> multiplayer games.  (I know that some list members would shiver of
> the idea of moving away from 'simulation' this way, but its a neat
> narrative trick that just works too well not to use it).

I'm not sure that I'm understanding this point.  Can you elaborate
on the example?

--
Travis Casey
efindel@earthlink.net

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