[Home] [Groups] - Message: [Prev in Group] [Next in Group]

nu.kanga.list.mud-dev

14670: Re: [MUD-Dev] Sustainable Ecosystem

[Full Header] [Plain Text]
From: Timothy Dang <tdang@U.Arizona.EDU>
Newsgroups: nu.kanga.list.mud-dev
Date: Wed, 19 Jul 2000 10:43:08 -0700 (MST)
References: [1]
Organization: Kanga.Nu
On Wed, 19 Jul 2000, S. Patrick Gallaty wrote:

> I was one of the early beta testers in the first big commercial graphical
> MPOG, UO.  UO had in the original phases a concept of ecosystem where
> populations were interrelated, where wolves fed on rabbits and so forth.
> 
> As raph can attest however, what he didn't anticipate was that we as players
> would utterly wipe out the various populations of critters, regardless of
> any need of our own.  If it moved, we killed it or at least tried to kill
> it.  Birds, bunnies, snakes, deer, wandering NPCs, town guards...

I think this is an important distinction to consider. I'm fairly certain
folks creating just simulations have created viable simulated
ecologies. That can be done. Whether and how the ecology can survive
contact with players is a different matter.

------------------------------
Timothy O'Neill Dang / Cretog8
520-321-4015
One monkey don't stop no show.




_______________________________________________
MUD-Dev mailing list
MUD-Dev@kanga.nu
http://www.kanga.nu/lists/listinfo/mud-dev