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28230: RE: [MUD-Dev] SW:G
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From: "Michael Tresca" <talien@toast.net>
Newsgroups: nu.kanga.list.mud-dev
Date: Wed, 10 Sep 2003 21:52:12 -0400
References: [1]
Organization: Kanga.Nu
Freeman, Jeff [mailto:jfreeman@soe.sony.com]
> Which game I play is primarily determined by which game my best
> friend is playing (and vice versa). We decide which game we're
> going to play based largely on where most of our other friends
> are.
Said this at the Dragon*Con panel:
Friends trump EVERYTHING.
They trump gameplay. They trump graphics. They trump the
intricately detailed non-level based advancement system. They
trump the economy. They trump the ability to craft. They trump it
all.
I have yet to see a MMORPG use this to its advantage. Forget
promoting in game. Forget ads in magazines. Where's the "bring
five of your friends and you get a free account"?
Friends rule. It's why folks leave Retro...and then come back
later. To see their friends.
If they all get up and leave simultaneously -- as I've witnessed
for a variety of MMORPGs -- you didn't really have the players in
the first place. They were just following their friends.
Nasty blow to the ego, that.
Mike "Talien" Tresca
RetroMUD Administrator
http://michael.tresca.net
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