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30358: Re: [MUD-Dev] MMORPG Cancellations: The sky is falling?
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From: cruise <cruise@casual-tempest.net>
Newsgroups: nu.kanga.list.mud-dev
Date: Thu, 08 Jul 2004 09:45:54 +0000
References: [1] [2] [3] <-newest
Organization: Kanga.Nu
Adam Burr wrote:
> On Tue, 6 Jul 2004 01:21:44 -0400, Threshold RPG
> <business@threshold-rpg.com> wrote:
>> go somewhere that is better for exp or better for money), and
>> their half-baked "gear" system (enhancements) is the most
>> shallow, poorly thought out attempt at gear I've ever seen in any
>> game.
> I think you might sell the enhancements short. The friends I have
> who play CoH (and have played EQ, SWG, and DAoC before it) love
> the enhancements system. As one of them said yesterday, "I don't
> for a moment think 'I wish I could loot that Helm of Goodness.'"
> The fact that the enhancements let's them tweak their powers to
> taste is a feature they _love_.
I have to agree - "shallow" seems to be the major complaint against
CoH - but it's simplicity is the point - you don't have to spend
hours camping a mob for that incredibly rare item, or run around
levelling up all your equipment each time you level. In other words,
you can just go out and /play the game/, without stopping for than a
minute.
--
[ cruise / casual-tempest.net / transference.org ]
"quantam sufficit"
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