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17755: Re: [MUD-Dev] Interesting EQ rant (very long quote)

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From: "Travis Nixon" <tnixon@avalanchesoftware.com>
Newsgroups: nu.kanga.list.mud-dev
Date: Thu, 22 Feb 2001 17:44:18 -0700
References: [1]
Organization: Kanga.Nu
Sorry to jump in here, but there's just one little bit here I feel obligated
to respond to. :)

John Buehler wrote:

> Next, I have to come up with an argument that will convince people
> that grief players are not a necessary outcome of running an online
> community.  At least, rampant presence of grief players.  It may be
> the only argument that will convince anyone is coming out with an
> experience that works the way I claim it can.  Which is why I'm not
> replying much to grief player arguments.

If that's your goal, pray for a miracle, because the fact is that
grief players ARE a necessary outcome of an online community.

Message boards have grief players, IRC has grief players, hell, even
email has grief players, illustrated quite nicely by an email virus I
received just last week.

To claim you can create anything online without attracting at least a
few who are there for no other purpose than to cause trouble for
others is, er, well...all I can say is pull the blinders off.

Life has grief players.  I cannot personally comprehend their
motivations, but they exist.  To assume you won't attract any, and
therefore to not plan for their existence, is pure folly.

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