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1589: Re: [MUD-Dev] RP thesis...
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From: Ling <K.L.Lo-94@student.lut.ac.uk>
Newsgroups: nu.kanga.list.mud-dev
Date: Wed, 21 May 1997 13:53:38 +0100 (BST)
References: [1]
Organization: Kanga.Nu
On Tue, 20 May 1997 clawrenc@cup.hp.com wrote:
> The problem with virtual rooms, which can be handled is when players
> make a change to a virtual room which requires them to become
> permanent, or the notice something in a virtual room and refer to it
> later expecting it to be permanent.
Not necessarily. Each time a room is created in a virtual location, seed
the random number generator with the coords of the room to be made.
Generate the room and ta-da. Technique is used in the Elite games for
star systems and many others. For storing the fact that objects are
dropped and what-nots, use a sparse array to handle it.
More sophisticated techniques involving fractals could be used if you have
the mathematical ability to take advantage of it.
Dunno how it'll work in practice. :P
| Ling "Mental slavery,
_O_O_ Freshwater fish since 1976 set my spirit free"