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31355: Re: [MUD-Dev] Cheating in the world

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From: "Zach Collins {Siege}" <siegemail@gmail.com>
Newsgroups: nu.kanga.list.mud-dev
Date: Fri, 26 Nov 2004 18:17:02 -0500
References: [1] [2] <-newest
Organization: Kanga.Nu
On Mon, 22 Nov 2004 22:35:02 +0100, Ola Fosheim Grøstad <olag@ifi.uio.no> wrote:
> "Fred Snyder" <info@castwide.com> writes:
>>> Ola Fosheim Grostad said:

>>> This is an interface issue and not "cheating in the world".

>> It's a bug, but you don't consider taking advantage of it
>> cheating?

> I differentiate between acting within the world and acting outside
> it. This is acting outside it, so it is irrelevant for the
> topic... I am not for ping-floods or killing players either.

The problem is, the trade interface of your example is also a part
of the world. It defines a means by which players may trade items
without interference from thieves. If this means is flawed, it
affects how the world works. You can't entirely separate the
interface from the virtual construct it represents.

--
Zach Collins (Siege)
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