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6735: Re: [MUD-Dev] GRUMPS

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From: maddog@best.com
Newsgroups: nu.kanga.list.mud-dev
Date: Wed, 8 Apr 1998 20:54:21 -0700 (PDT)
References: [1]
Organization: Kanga.Nu
J C Lawrence wrote:
> 
> I'm curious:
> 
>   Why do you consider that NPC's, even complex NPC's would have more
> code backing them than player characters?

I should have said "could".  NPCs are not as complex as they could be.
I believe that really complex NPCs or bots will not be mud resident.
They will be some variation of julia/colins.  In fact at least one MOO
NPC is a modfied colin and there have been a few other colins sprinkled
around some other muds.  Unfortunately I got some of the MOO colins going
by making available my version called madborg.  It wasn't until
I tried to interface madborg to a database server that I realized
he had a fatal flaw. 

The complex NPCs I have in mind are the future ones that will
be made up of NLP, FSMs, expert systems, and even 
neural nets.  Or maybe just plenty of ordinary coding. 

> 
> If anything I find the reverse here.  Characters tend to become very
> buff with custom code (cf LambdaMOO), while NPC's starve for such
> attention.
> 

frank