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19625: RE: [MUD-Dev] [News] NCSoft + Richard Garriott
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From: "Jake Song" <jake@ncinteractive.com>
Newsgroups: nu.kanga.list.mud-dev
Date: Mon, 21 May 2001 00:15:47 -0700
Organization: Kanga.Nu
> -----Original Message-----
> From: Corey Crawford [mailto:myrddin@seventh.net]
> Sent: Sunday, May 20, 2001 9:06 PM
> To: mud-dev@kanga.nu
> Subject: Re: [MUD-Dev] [News] NCSoft + Richard Garriott
> ----- Original Message -----
> From: "Richard Aihoshi aka Jonric" <jonric@vaultnetwork.com>
> To: <mud-dev@kanga.nu>
> Sent: Sunday, May 20, 2001 9:18 PM
> Subject: Re: [MUD-Dev] [News] NCSoft + Richard Garriott
>> At 01:22 PM 18/05/01 -0700, Dave Kennerly wrote:
>>> NCSoft and Destination Games, founded by Richard Garriott, work
>>> together.
>>> http://www.destination-games.com/press.shtml (English)
>>> http://www.gamemeca.com/news/news.html?id=3D20010517&seq=3D015
>>> (Korean)
>>> "[NCSoft's] Lineage now has more subscribers than Ultima Online,
>>> EverquestT and Asheron's Call combined."
>> Since the revenue model in Korea allows a player to pay via monthly
>> subscription or per-hour fees, I'm not clear if the above is true
>> in terms of an apples-to-apples comparison using subscriptions in
>> the monthly fee sense as it applies to UO, EQ and AC. My
>> impression is that the large majority of Lineage players pay by the
>> hour. Perhaps someone who is more knowledgeable than I about the
>> Korean market could clarify this.
> I'm thinking maybe we should look at total amount of dollars
> incoming per month.
> Anyone have these figures for Lineage? Obviously, we can figure
> UO/EQ/AC's from subscription numbers.
NCsoft is a public company listed on KOSDAQ, so you can ask about it
to your stock trading company. Its ticker number is 36570.
For your convenience, our revenue of last quarter(2001.1 to 2001.3) is
25470 million Won (19.6 million USD, 1300 Won =3D 1 USD)
Jake Song
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