[Home] [Groups] - Message: [Prev in Group] [Next in Group]

nu.kanga.list.mud-dev

27596: RE: [MUD-Dev] Dealing with cloned NPCs

[Full Header] [Plain Text]
From: Thomas Sullivan <one4k4@yahoo.com>
Newsgroups: nu.kanga.list.mud-dev
Date: Mon, 30 Jun 2003 10:26:11 -0700 (PDT)
References: [1]
Organization: Kanga.Nu
--- Owen Matt <Matt.Owen@thetube.com> wrote:
> On 27 June 2003 14:46, 'John Buehler <johnbue@msn.com>' wrote:
>> Matt Owen writes:

> Alternatively, Player 2 could have a teamwork attribute, either in
> their character class, or as a toggle. With this attribute
> enabled, ATTACK RAT would automatically assist Player 1, without
> Player 2 having to constantly specify. I'm sure this is how guild
> type teamwork works?  (I'm not an EQ/AC/DAoC type player)

Thoughts about this led me into the direction of grouping for xp..

Wherein, if player 1 and 2 are grouped, player 1 can be designated
as "the tank, main puller" (for you eq types..) and player 2..x
simply have to type "attack" (or "attack with dead rat" (after all,
a dead rat may have some damage to it. ;))) And player 2 attacks
with whatever wielded weapon.. and they attack whatever the "group
puller" is attacking.

Solo, they may type:

  > assist bobby [with dead rat/shuriken]

etc..

Creating groups, distributing xp, that has yet to be schema'd out..

Real life is busy. :/  Pray/Pine for me!

-Tom
_______________________________________________
MUD-Dev mailing list
MUD-Dev@kanga.nu
https://www.kanga.nu/lists/listinfo/mud-dev