[Home] [Groups] - Message: [Prev in Group] [Next in Group]
1539: Re: [MUD-Dev] Re: Administrative notes
[Full Header] [Plain Text]
From: "Todd Lair" <tlair@mailzone.com>
Newsgroups: nu.kanga.list.mud-dev
Date: Mon, 19 May 97 20:29:12 -0400
References: [1]
Organization: Kanga.Nu
[On 05/16/97 Adam Wiggins <nightfall@user1.inficad.com> said]
>> >One other idea I've been toying with would be to keep track of who
>> >attacked a mobile. An attack would be anything that was intended to
>> >result ultimately in the mobile's demise. Upon the mobile's death, each
>> >player who successfully attacked the creature would receive an EQUAL
>> >amount experience.
>This has been done before, of course. End result is that people would
>walk around attacking tough mobiles and immediately fleeing. Some time
>later a big party would go to take out the mobile and the first person
>would get a large cut of exp for doing very little.
Valid point. I was going to only award the players that were in the room
at the mobile's death and who contributed. However, I do think I'm going
to go with what other's suggested on this list by simply awarding exp to
group members equally instead of keeping a list of attackers bound to the
mobile.
-------------------------------------------------
tlair@mailzone.com
-------------------------------------------------