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8334: [MUD-Dev] Re: Laws of Online World Design
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From: J C Lawrence <claw@under.engr.sgi.com>
Newsgroups: nu.kanga.list.mud-dev
Date: Tue, 13 Oct 1998 14:26:56 -0700
References: [1]
Organization: Kanga.Nu
On Tue, 13 Oct 1998 14:14:04 -0500
Koster, Raph<rkoster@origin.ea.com> wrote:
>> * It isn't a game if you cannot die. - Bartle?
> Richard, do you stand by this? Seems rather broad :)
The earlier and more common (?) version is,:
It isn't a game if you can't lose.
This harks back to the basic mechanics of a game being a system
composed of goals, barriers, and freedoms. Losing is both a
relfection of goals and a barrier. Death is merely a form of
losing.
--
J C Lawrence Internet: claw@null.net
(Contractor) Internet: coder@ibm.net
---------(*) Internet: claw@under.engr.sgi.com
...Honourary Member of Clan McFud -- Teamer's Avenging Monolith...