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5825: [MUD-Dev] Re: Levelless MUDs

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From: "Koster, Raph" <rkoster@origin.ea.com>
Newsgroups: nu.kanga.list.mud-dev
Date: Tue, 16 Jun 1998 10:54:44 -0500
Organization: Kanga.Nu
> -----Original Message-----
> From:	Holly Sommer [SMTP:hsommer@micro.ti.com]
> Sent:	Tuesday, June 16, 1998 10:26 AM
> To:	mud-dev@kanga.nu
> Subject:	[MUD-Dev] Re: Levelless MUDs
> 
> On Mon, 15 Jun 1998, jacob langthorn wrote:
> 
> > Okay, call me crazy, but I don't think in 6 years of mud coding
> > that I've ever created a piece of equipment that was "level" based.
> 
> I wouldn't say crazy, just "someone who has never built on a Diku."
> Are 
> Richard Woolcock and I the only Diku people here? Sometimes it sure
> feels 
> like it.
> 
Actually, I'm from a Diku background. But I admit, I always thought
level restrictions on equipment were tacky. They're an artificial method
of doing something which can be accomplished without too much difficulty
by other means if the game system supports it. I've been working on
Dikus for around 6 years myself, and I never made a level-restricted
piece of eq either.

-Raph