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16386: RE: [MUD-Dev] New Bartle article
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From: msew <msew@ev1.net>
Newsgroups: nu.kanga.list.mud-dev
Date: Wed, 28 Feb 2001 20:29:52 -0800
References: [1]
Organization: Kanga.Nu
At 12:57 02/26/2001 +0000, Richard A. Bartle wrote:
>> One of the problems with this method is that classes that die more
>> often are going to be really harmed.
> From my point of view, that's an indictment of classes, not of
> player death.
well the define it as the "tank role" :) the guy that is getting beat
on. Standing back from the combat is inherently less dangerous.
The normal fantasy type battles I don't think would work as well. A
futurized / current day would work since projectile weapons are common
place and effective.
>> And clerics would become ultra powerful, as dying and
>> then having to spend 10 days to remake my exp would not be
>> acceptable.
> Why would this make clerics powerful? I was talking "dead dead" -
> there be no resurrection!
*smacks head* :-) Well having someone that can heal you is REALLY
valuable. :-) I think the ability to save you from losing your life
will be super valuable. *hrmm* guess it would be the balancing act of
pain here. :-)
msew
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