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11313: Re: [MUD-Dev] The Best Guy on the Mud Thing

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From: Greg Miller <gmiller@classic-games.com>
Newsgroups: nu.kanga.list.mud-dev
Date: Tue, 21 Sep 1999 05:07:14 -0500
References: [1] [2] [3] [4] <-newest
Organization: Kanga.Nu
Dundee wrote:
> I don't like character-building systems.  I think if the world isn't
> interesting *after* you have a maxed-out, top-level, highest-skill,
> whatever character then it probably isn't a very interesting world.

Ah, so you're looking to create an interesting world rather than an
interesting game... From that point of view, it sounds like it might be
a very workable system. I guess this sory of highlights the fact that,
when talking about a mechanic, it's a good idea to describe your design
goals before the design itself.
--
http://www.classic-games.com/
Conspiracy theorists mistakenly assume others think before acting.
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