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10629: Re: [MUD-Dev] Game Economies
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From: J C Lawrence <claw@varesearch.com>
Newsgroups: nu.kanga.list.mud-dev
Date: Thu, 10 Jun 1999 18:49:18 -0700
References: [1]
Organization: Kanga.Nu
On Mon, 07 Jun 1999 17:07:52 -0600
Neill Dang <Timothy> wrote:
> NPC shopkeepers should not be thought of as a participants in the
> game's economy unless you're willing to invest heavily in AI
> development.
I'm not sure I agree. The typical simplistic view of NPC merchents
is to ignore supply chain mechanics and prediction. I don't really
see why -- its not *that* hard a problem to solve with a decent
message passing based protocol for NPC interactions (requests,
orders, fulfilments, status updates, etc).
--
J C Lawrence Home: claw@kanga.nu
---------(*) Linux/IA64 - Work: claw@varesearch.com
... Beware of cromagnons wearing chewing gum and palm pilots ...
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