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11011: Re: [MUD-Dev] Re: MUD-Dev digest, Vol 1 #142 - 4 msgs
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From: Matthew Mihaly <diablo@best.com>
Newsgroups: nu.kanga.list.mud-dev
Date: Thu, 26 Aug 1999 22:38:02 -0700 (PDT)
References: [1]
Organization: Kanga.Nu
On 26 Aug 1999, Miroslav Silovic wrote:
>
> Matthew Mihaly <diablo@best.com> writes:
>
> > Ahh, no. There's no point in trying to be _good_ at something anybody can
> > do well with little learning and thought. But, there IS fun (and thus a
> > point) in trying to be the _best_ at a system that anyone can do well with
> > little learning and thought. Only one person can be the best, so by
> > definition that is fairly hard if there is a field of participants of any
> > size.
>
> Now apply this logic to lottery and you'll find that while it's
> generally correct, it's hardly enlightening as to what constitutes an
> interesting gaming challenge.
>
Right. I am assuming that it is a system that can be influenced by players
in non-random ways.
--matt
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