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30500: Re: [MUD-Dev] Better Combat
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From: Paul Schwanz <pschwanz@comcast.net>
Newsgroups: nu.kanga.list.mud-dev
Date: Wed, 11 Aug 2004 18:29:47 -0400
References: [1] [2] [3] [4] [5] [6] <-newest
Organization: Kanga.Nu
Michael Hartman wrote:
> As both a developer and a player, I think game created "dead time"
> where the players' hands are free enough to chat is absolutely
> vital.
Isn't there a difference between game-created dead time and
UI-created dead time?
For instance, Amanda said earlier:
> Indeed. I find this indescribably annoying. Here's my character,
> a master whatever-fighter with The +5 Magic Sword of
> Smackdownitude who doesn't know enough to be able to hit back when
> attacked, or follow the road back to town that she's traveled
> hundreds of times while killing bunnies to make enough xp to
> qualify to buy something besides rags to wear.
It seems to me that in this example, freeing up her hands to chat
involves a better UI design, not additional game-created dead time.
--Paul "Phinehas" Schwanz
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