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10734: [MUD-Dev] i got's a question for yall on the best way to do something..
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From: PartyG2816@aol.com
Newsgroups: nu.kanga.list.mud-dev
Date: Thu, 17 Jun 1999 02:55:02 EDT
Organization: Kanga.Nu
Ok, any of yall familiar with the ROM code base? Tis a text based mud. Well,
they handle character creation via this big, ugly, confusing state machine..
Hard as hell to find stuff in, and just a bitch to look at. Well, I've
finally got around to starting my own mud in C++, tired of modifying ROM's
and Oblivions yadda yadda, and gotten to the point where I need to figure out
a way to handle this.. The only way I know of doing it is via a big ugly
state machine like ROM and most of the other's that I've seen use.. Mainly
the Diku derivatives. What are some other ways a person might go about doing
it? Any input would be greatly appreciated.. And if you need more info on
what I'm talking about, just ask and I'll try to supply ;-)
Thanx,
JD
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