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16310: RE: [MUD-Dev] Interesting EQ rant (very long quote)
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From: "Chris Lloyd" <crl199@soton.ac.uk>
Newsgroups: nu.kanga.list.mud-dev
Date: Mon, 26 Feb 2001 18:32:26 -0000
References: [1]
Organization: Kanga.Nu
> -----Original Message-----
> From: mud-dev-admin@kanga.nu [mailto:mud-dev-admin@kanga.nu]On Behalf Of
> the_logos@www.achaea.com
> Sent: Sunday, February 25, 2001 21:32
> To: mud-dev@kanga.nu
> Subject: RE: [MUD-Dev] Interesting EQ rant (very long quote)
>> [...] This way the big quests are very sought after and guarded,
>> whereas the smaller ones are more frequently given out due to their
>> already low value.
> This will not work. It only takes one person to blab. I, for
> instance, would take much more joy in telling everyone how to do the
> quest than I would in keeping it to myself. If the reward is SO
> great that I just must have it all to myself (high unlikely), then
> eventually someone will just pay me real money to know how to do it,
> and the knowledge shall be theirs. It is pointless trying to
> engineer knowledge-supression. Information wants to be free! >
So what if one person blabs? Its their own loss. I would expect people
to give away the solutions to the lower-xp quests to the newbies, and
to keep the higher-level, more xp ones to themselves and only share
them with their close allies. From an admin point of view, do you
really care how many people do those big quests? As long as they don't
give out any world-changing items, its up to the mortals to decide if
they want 1000xp for the quest or 10xp for the same quest after they
tell a few people. I would hope that this might mean that players
would actually have to trust each other occasionally!
C.
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