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20804: [MUD-Dev] TEC Distribuate engine &cost of band width
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From: Stéphane Garin <youri@wanadoo.fr>
Newsgroups: nu.kanga.list.mud-dev
Date: Sun, 09 Sep 2001 21:58:35 +0200
References: [1]
Organization: Kanga.Nu
<EdNote: This has been fairly extensively edited as an assistance to
a (seeming) non-english speaker/writer. As this resulted in fairly
large edits, I apologise for any errors in advance>
Hi
We have made a distributed server for multiplayer game based on
master/dulicate and distributed truth. Its main, but not least,
interest is to reduce required server bandwidth by a factor of 30 to
40. At this point we manage 40 players in a realtime persistant 3D
universe (game) which is also supporting 150 atonomous agents. It
could be more but the distibuted truth would become distributed lie
:o).
Minimally it requires a 32K dialup modem connection and can accept
connection/deconnection, even for the master. For the server the
bandwidth requirement is 3K/s during the game.
We are now evaluating price & licensing models for this (a difficult
process). I'm looking for the cost of a dedicated server and
bandwidth for online game (about 40 simultanous half life) or
massively persistant game.
Does anybody help us to get this information ?
Stephane Garin
I will soon published the link of the beta version in this mailing
list, as soon as we finish the alpha test.
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