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31259: Re: [MUD-Dev] Removing the almighty experience point...

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From: Sean Kelly <sean@f4.ca>
Newsgroups: nu.kanga.list.mud-dev
Date: Tue, 16 Nov 2004 13:03:14 -0800 (PST)
References: [1] [2] [3] [4] [5] <-newest
Organization: Kanga.Nu
On Sat, 13 Nov 2004, Amanda Walker wrote:

> Increasingly, I hear "leveling" being reframed by experienced
> players as "catching back up."  I find this really, really
> interesting.

This is the cost of a static skill system--Diablo 2 being a prime
example of an online game where the bulk of play time is spent
"catching up" because the player wanted to try a different char
build.  I'm not sure what the solution is, though this particular
issue has caused me to quit more than one online game in the past.
For Diablo 2 I've considered trying out hacked chars in a local
game, but this seems like a cheap workaround to a problem that could
be better addressed another way.  And it's worth noting that Diablo
1 didn't have this problem as skills were found rather than
purchased via a point system (overall, I found D1 far more "fun"
than D2, largely for this reason).

Sean
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