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29759: RE: [MUD-Dev] Playing catch-up with levels
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From: "Matt Mihaly" <matt@ironrealms.com>
Newsgroups: nu.kanga.list.mud-dev
Date: Thu, 6 May 2004 12:48:43 -0700
References: [1]
Organization: Kanga.Nu
From: John Buehler
> Matt Mihaly writes:
>> What about Shadowbane? (I don't play it and don't know anything
>> about it, mind you) or Planetside? Or if it's puzzles you want,
>> why not Puzzle Pirates?
> The "level of creative challenge" is the key here. Multiplayer
> games have the potential to bring together many different types of
> entertainment, each with a different dimension of creative
> challenge to it. Shadowbane explores the experience of group
> versus group PvP. Puzzle Pirates explores the experience of group
> solving of word puzzles. I'm not familiar with Planetside.
I think that's doing Puzzle Pirates a disservice. It has some of the
best PvP combat around, and it actually takes skill, unlike most
graphical MUD's PvP. There's also quite a variety of puzzles.
> What I find in games is not a sense of creative challenge, but one
> of figuring out what the designers want me to do. It's a
> challenge to be sure, and there are LOTS of players who find it
> entertaining, but it's not a creative challenge.
So go play a text MUD with roleplaying in it. That's where you're
going to find what you're looking for. It's been out there for well
over a decade.
--matt
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