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30683: Re: [MUD-Dev] SOC DGN - Spawn locations
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From: Douglas Goodall <dgoodall@earthlink.net>
Newsgroups: nu.kanga.list.mud-dev
Date: Wed, 25 Aug 2004 17:32:37 -0400
References: [1]
Organization: Kanga.Nu
Matthew Rick wrote:
> 1) Mobs may become too scarce in crowded areas (newbie areas
> specifically)
You can prevent this if you have rooms/zones where players either
can't enter or can't stay for very long. Mobs could always spawn
there and then travel to more crowded areas.
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