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18566: Re: [MUD-Dev] When the interface becomes the challenge.
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From: J C Lawrence <claw@2wire.com>
Newsgroups: nu.kanga.list.mud-dev
Date: Wed, 20 Jun 2001 22:01:07 -0700
References: [1] [2] [3] <-newest
Organization: Kanga.Nu
On Tue, 19 Jun 2001 11:12:12 +0800
Alex Kay <yak@iinet.net.au> wrote:
> I will only play in first person for the immersion feeling
> alone. As such I expect a fully functional and 'easy' to use
> control method. Many years of Quake (Teamfortress), CounterStike
> and other FPS', along with EQ (which thankfully used the same
> mouse-look as those FPS') have in- grained a basic affinity.
As one of those that rewrote the key and mouse bindings for Quake to
work the way I like and prefer I really don't care what the game
vendors do as long as I can re-whack it to what I want. If they
don't care to offer the ability to redefine the key bindings then I
don't care to play.
--
J C Lawrence claw@kanga.nu
---------(*) http://www.kanga.nu/~claw/
The pressure to survive and rhetoric may make strange bedfellows
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