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18098: [MUD-Dev] Re: Neverwinter Nights
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From: Trent Oster <Trent@Bioware.com>
Newsgroups: nu.kanga.list.mud-dev
Date: Wed, 06 Jun 2001 10:23:17 -0600
References: [1]
Organization: Kanga.Nu
We had a number of discussions early on about the first person and
third person viewpoints. We arrived at the following arguments
regarding third person isometric views.
Pros:
Top down camera allows greater polygon counts and detail in each
object (limited view volume at all times)
Greater tactical perception of the combat, facilitates more
strategic play More party oriented view, you lose the other party
members a lot less than a first person view.
The player is "playing" a character, the player is not the
character, as such the player will want to see the character
whenever possible, as such a "god" type view supports this "feel"
of play better.
--
Trent T. Oster
Producer - NWN
Bioware Corp.
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