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3050: Re: [MUD-Dev] Dynamic Descriptions
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From: clawrenc@cup.hp.com
Newsgroups: nu.kanga.list.mud-dev
Date: Thu, 14 Aug 97 16:06:55 -0700
References: [1]
Organization: Kanga.Nu
In <3.0.2.32.19970814132542.00894100@mail.tenetwork.com>, on 08/14/97
at 01:27 PM, Jeff Kesselman <jeffk@tenetwork.com> said:
>At 07:18 AM 8/14/97 PST8PDT, Nathan wrote:
>>On Tue, 12 Aug 1997 clawrenc@cup.hp.com wrote:
>>:I have strong suspicions that this is what UO is doing under the
>>:covers. Raph's comment on the client doing prediction of background
>>:movement etx would seem to require this sort of model implicitly. I'm
>Have to disagree with your logic JC.
>Prediction/correction (which in a lecture on everyyear at CGDC along
>with other net-game models) really only requires that each update be
>complete enough in itself to cause a correction...
Oooo. Hadn't thought of relating that in there. Makes sense.
>... predictio nworks
>BETTR with low ferquency info (state stuff like motion vectors) then
>high fequency info (controller actions) but it can be done and, in
>fact, MY expereicne with the UOL controls suggests that it IS a
>controller-state model.
What encourages you to the controller model vs the state model?
--
J C Lawrence Internet: claw@null.net
(Contractor) Internet: coder@ibm.net
---------------(*) Internet: clawrenc@cup.hp.com
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