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26855: RE: [MUD-Dev] MMORPG/MMOG Server design
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From: "Thomas Tomiczek" <t.tomiczek@thona-consulting.com>
Newsgroups: nu.kanga.list.mud-dev
Date: Thu, 20 Feb 2003 11:39:06 +0100
Organization: Kanga.Nu
From: J C Lawrence [mailto:claw@kanga.nu]
> For x86 the sweet spot is 2-way SMP. 4-way is far more than twice
> again as expensive (and has a very small vendor list). 2-way is
> commodity off-the-shelf hardware.
The LIMIT is 32 processors, btw. At one point - well - you will
start hitting this wall, and - what then?
Single computer solutions are pretty limited in scalability.
Regards
Thomas Tomiczek
THONA Consulting Ltd.
(Microsoft MVP C#/.NET)
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