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24850: RE: [MUD-Dev] Natural Selection and Communities

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From: Matt Mihaly <the_logos@achaea.com>
Newsgroups: nu.kanga.list.mud-dev
Date: Wed, 28 Aug 2002 16:23:05 +0000 (GMT)
References: [1]
Organization: Kanga.Nu
On Tue, 27 Aug 2002, John Buehler wrote:

> There may also be a concern that if the classes or city types are
> not explored in detail to establish their viability that the game
> might devolve to a single class (e.g. tank mage) or a single city
> administration type.  That would fly in the face of any marketing
> that might suggests that "varied player communities would develop,
> providing a range of entertainment choices".

You don't even need to support different types of political
structures in your code to allow this to happen. Hell, try STOPPING
it from happening!
 
--matt



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