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25556: RE: [MUD-Dev] Future of MMOGs

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From: "Crosbie Fitch" <crosbie@cyberspaceengineers.org>
Newsgroups: nu.kanga.list.mud-dev
Date: Tue, 8 Oct 2002 19:50:36 +0100
References: [1]
Organization: Kanga.Nu
From: Joe Andrieu

> Necessity was not what prompted Tim Berners-Lee. He didn't need
> http and html to do what he was doing at CERN (and we don't NEED a
> public 3D cyberspace system--it won't feed more people or keep us
> safer or healthier; we will not die without it).

> No, what became "The Web" just seemed a better way. As most
> engineers do, Tim enjoyed finding and building a better way to do
> the job.  Its rise to the top was, IMO, particularly Darwinian.

Ok, let me rephrase it.

The typical engineer's 'enjoyment of finding and building a better
way to do the job' is the mother of invention.

I meant 'need/necessity' in that more philosophical sense, rather
than the physiological one.

Everything else you said. Yep. I concur.

We need two key ingredients:

  1) The ability to store large scenes independently of a 3D
  engine's local scene repository.  

  2) The ability to transparently distribute that storage and
  changes to it.

Add to that the ability for the scenery to contain its own AI code,
and you've got a good start for a public 3D cyberspace.

I dare not mention it (for fear of someone implementing it), but
VRML files distributed via Gnutella (or equiv) might be
'interesting'...


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