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2194: RE: [MUD-Dev] Modeling spells/skills as collections of affects
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From: Caliban Tiresias Darklock <caliban@darklock.com>
Newsgroups: nu.kanga.list.mud-dev
Date: Mon, 15 Sep 1997 12:56:30 -0400
Organization: Kanga.Nu
On Monday, September 15, 1997 5:29 AM, Travis S. Casey
[SMTP:efindel@io.com] wrote:
> Bubba pulls south and Boffo pulls north:
> rope pulls north with strength 2
[...]
> This would allow for tug o' war and other such fun things. :-)
Fun?
>tug
You tug on rope.
Bubba tugs on rope.
You are stronger. You win.
Bubba cries like the wimp he is.
You need an element of chance and/or modifiers here. You can manage a lot
better in a tug o' war situation by just holding the rope and waiting for
the other person to get tired. I've never seen a good simulation of getting
tired in a game. It's always 'oops, you are tired, sleep now' and you have
no way to push yourself onward no matter how great the emergency...
You see a dragon here.
>hide
You attempt to hide.
The dragon sees you!
>n
You move north.
You hear a dragon's wings flapping from the south.
>n
You move north.
>n
You are too tired.
You hear a dragon's wings flapping from the south.
>n
You are too tired.
You hear a dragon's wings flapping from the south.
>n
You are too tired.
A dragon arrives from the south.
>c 'big nasty vicious spell of doom death and destruction' dragon
You are too tired.
The dragon belches flame! *BURP*
Everything fades to black...