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1107: Re: [MUD-Dev] Re: Introduction
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From: clawrenc@cup.hp.com
Newsgroups: nu.kanga.list.mud-dev
Date: Thu, 24 Apr 97 09:31:04 -0700
References: [1]
Organization: Kanga.Nu
In <01II3A2VXDR699EFR1@nova.wright.edu>, on 04/24/97
at 10:45 PM, S001GMU@nova.wright.edu said:
>Date: Thu, 24 Apr 1997 08:44:19 +0000 (PST8PDT)
>From: Jamie Norrish <jamie@sans.vuw.ac.nz>
>> I'm also a long-time devotee of Interactive Fiction
>>(games such as Zork and Colossal Cave) - I see MUDs as almost being a
>>cross between RPGs and IF, but of course a medium in its own right.
>Actually, the Interactive Fiction games that you mentioned were
>spinoffs of the original MUD1 from Essex. Having never played MUD1
>or very much of Zork I don't know how similar they are, but my
>understanding is that most of the original MUDS were only multiplayer
>in that multiple ppl could be logged in at once, but each one played
>a seperate adventure... kind of a Zork server or something.
I played SX MUD.
Zork et al were based on the original Adventure and Caverns games, not
SX MUD. They acutally ahve almost *no* realtion to the world of SX
MUD at all.
SX MUD was very much a multi-user realtime game (ie a real MUD), with
typically over 50 players on dialup lines of a weekend with another 20
or 30 on hard-wired terminals at Essex University.
--
J C Lawrence Internet: claw@null.net
(Contractor) Internet: coder@ibm.net
---------------(*) Internet: clawrenc@cup.hp.com
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