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19874: Re: [MUD-Dev] Libs for 3D Client/Servers
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From: Gavin Doughtie <gavin@well.com>
Newsgroups: nu.kanga.list.mud-dev
Date: Fri, 06 Jul 2001 21:35:18 -0700
References: [1] [2] [3] <-newest
Organization: Kanga.Nu
Sean Kelly wrote:
> Aye there's the rub. Well... Turbine is licensing their MMORPG
> engine, though I think it's pretty pricey. I'm sure there's a
> market for something more middle-range, but no idea whether it's a
> project that could pay for itself. Perhaps if you did ad BioWare
> did with NWN and implemented a complete game and sold it to pay
> for production, but also licensed the engine itself out to more
> serious developers?
There's also a commercial 3D client + MMORPG server engine from
Australia called 'Bigworld'. Saw a demo at E3, and it looked pretty
cool. Also quite expensive, I believe.
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