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13588: [MUD-Dev] Client Technology
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From: "Jon Morrow" <Jon@Morrow.net>
Newsgroups: nu.kanga.list.mud-dev
Date: Fri, 5 May 2000 17:07:26 -0400
References: [1]
Organization: Kanga.Nu
Over the past few weeks, I have been doing a little research regarding the
current technology for MUD clients. To clarify, I refer to clients as the
software used in connecting to a text based world. As I am more of a
manager and conceptual designer, the most esoteric programming issues are a
bit foreign to me. However, I do have a strong foundation with which to
make some basic judgments.
Currently, I am deciding which programming language would support a GUI
based client most effectively. Portability is obviously a consideration,
while so is development time. For these reasons, I am pondering the
potential of Java. Massive calculations will not need to be made, but I am
a little concerned about what I have seen in its speed with graphical
components. Low-interaction video and audio must be supported, along with
the regular graphical controls like text boxes.
As I am not incredibly educated in the pros and cons of the different
languages in the gaming community, would anyone care to comment?
Regards,
Jon Morrow
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