[Home] [Groups] - Message: [Prev in Group] [Next in Group]
28055: RE: [MUD-Dev] Expected value and standard deviation.
[Full Header] [Plain Text]
From: "Zach Collins {Siege}" <zcollins@seidata.com>
Newsgroups: nu.kanga.list.mud-dev
Date: Thu, 4 Sep 2003 18:31:05 -0400 (EDT)
References: [1]
Organization: Kanga.Nu
On Thu, 4 Sep 2003, Freeman, Jeff wrote:
> From: Zach Collins (Siege) [mailto:zcollins@seidata.com]
>> To summarize, I think that managing the mean and statistical
>> deviation of a bell curve is a fine idea, but it's an idea which
>> many of us have been using all along.
> As an advancement mechanic? Can you give examples?
> I like the idea in concept, but I'm having trouble thinking of any
> implementation that doesn't play-out the same as just increasing
> the player's power-level, in the traditional way.
That was my point, that the traditional mechanic of XdY+Z dice rolls
are a common means of manipulating a normal distribution.
--
Zach Collins
_______________________________________________
MUD-Dev mailing list
MUD-Dev@kanga.nu
https://www.kanga.nu/lists/listinfo/mud-dev