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31092: RE: [MUD-Dev] PvP and teamspeak?

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From: "Matt Mihaly" <matt@ironrealms.com>
Newsgroups: nu.kanga.list.mud-dev
Date: Sat, 16 Oct 2004 11:51:33 -0700
References: [1]
Organization: Kanga.Nu
"Ola Fosheim Gr=F8stad" wrote:
> "Matt Mihaly" <matt@ironrealms.com> writes:

> Uhm, I guess you don't play RPGs then... The point should be
> obvious: a minority of your potential customers will crowd out the
> majority if dedicated gamers can get too much of an
> advantage. That is, if you want your design to scale up. Right?

Huh, you mean the way grindy games do that with their requirements
to spend massive amounts of free time, which is an out-of-game
resource available to different people in vastly differing amounts?
What 'scale' are you looking for? 5 million rather than 500
thousand? 50 million? 500 million?

--matt
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