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107: Re: Resets and repops

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From: claw@null.net
Newsgroups: nu.kanga.list.mud-dev
Date: Fri, 21 Mar 97 08:50:59 -0800
References: [1]
Organization: Kanga.Nu
On 20/03/97 at 09:07 AM, Nathan Yospe <yospe@hawaii.edu> said: >On
Wed, 19 Mar 1997, Jon A. Lambert wrote:

>Actually quite easy to model. Aether I have done before (For a lark,
>I modeled Terry Pratchett's Discworld in one simulation... 

Heck, I sold him my old 2400 baud modem back in '87.  

>:> Quite nice. How do you model the Deiatic charis
>:> 
>:What does this mean?  I am intimately familiar with Homer,Hessiod,
>:the five :playwrights and Plato, although only in English translation.  

>Attraction of the gods... the ability of a god to force attraction
>from any mortal. Kind of a touchy issue.

Especially they way they used it.  

It calls into question all sorts of free will/action isues for a MUD,
much as my body stealing does, or just straight possession (you are
connected to the body, you can't leave it, but someone else is
controlling it).  The worst thing is that the God then ends up having
to micro-manage the charmed subject to keep him in line as vs the
player's line.

--
J C Lawrence                               Internet: claw@null.net
----------(*)                              Internet: coder@ibm.net
...Honourary Member of Clan McFud -- Teamer's Avenging Monolith...


ally just one of efficiency - my server will run on a 7 Mhz 68000, so I want to not use extra cycles. A quick fix here is to have them re-appear right away, but not reactivate. So, distance viewing will see them, but always in the same place. An OK compromise, I think. Another solution is to establish a convention that says that distance viewers should check for and call a specific action on locations they are viewing. That action could cause the viewers to see the missing NPC's, without actually having to create them. (Dirty trick, I know!) [TrashCollectors] Kewl! This one I'm going to have to seriously consider, although likely not as detailed, and I don't have a mana concept to deal with. Unfortunately, my next release is almost 100% dealing with issues of the client, and not any scenario stuff. I'm spending boring time messing around with scroll bars, text clipping, etc. Ick! -- Chris Gray cg@ami-cg.GraySage.Edmonton.AB.CA