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24504: Re: [MUD-Dev] A Question on PvP and PK

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From: Matt Mihaly <the_logos@achaea.com>
Newsgroups: nu.kanga.list.mud-dev
Date: Wed, 7 Aug 2002 16:20:02 +0000 (GMT)
References: [1]
Organization: Kanga.Nu
On Mon, 5 Aug 2002, Ron Gabbard wrote:
> From: "Matt Mihaly" <the_logos@achaea.com>

>> Because that's what it feels like to me. From a competitor's
>> perspective, equality of outcome is not my goal. Equality of
>> external starting resources is what I want.
 
> Equality of starting resources is the toughest to achieve as the
> designer often has the least control over the most valuable
> resource -- game time.

That's why I said external resources. Your amount of free time,
along with your level of personal aptitude, is what I'd call
internal resources.
 
> activities.  Actually, I'm surprised that more companies haven't
> offered a service (particularly in games with level-based PvP)
> where players could bid real money amount for 'levels' or
> gear. (Yes, I'd use an auction system with limited supply at any
> given time to get an accurate market price.)

We used to do auctions, but found that we make more money, with less
effort, by simply sticking our virtual gear in shops for players to
buy.

--matt


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