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7983: [MUD-Dev] Re: Ansii color, needing some specs and or pointers.

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From: Robert Woods <rwoods@nebula.honors.unr.edu>
Newsgroups: nu.kanga.list.mud-dev
Date: Tue, 28 Jul 1998 03:41:05 -0700 (PDT)
References: [1]
Organization: Kanga.Nu
On Mon, 27 Jul 1998, S. Patrick Gallaty wrote:

> I guess my first advice would be to look at examples... 
> the nightmare mudlib offered at www.imaginary.com is 
> a great start in this direction.
> 

Just a slight note...George Reese took Nightmare out of distribution.  For
ansi, you might try the Discworld Mudlib.  Nightmare and many other LPC
mudlibs use a protocol for representing the escape sequences in a 
way that was easily read and represented (%^MAGENTA%^ for
example) that was developed at Discworld. You can find Discworld at
www.imaginary.com.  If you REALLY want to look at a Nightmare-based
mudlib, try Foundation II or Dead Souls (Dead souls if you're a
masochist).  The advantage of them is that George Reese did a lot of
documentation...not sure whether Discworld does as well, because I've
never actually gone through their lib in depth.

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I'm not insane, I'm just irrational.

-Bob