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27518: RE: [MUD-Dev] D&D vs. MMORPG "complexity"
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From: "Ryan S. Dancey" <ryand@organizedplay.com>
Newsgroups: nu.kanga.list.mud-dev
Date: Fri, 20 Jun 2003 12:07:06 -0700
Organization: Kanga.Nu
From: Threshold RPG [mailto:business@threshold-rpg.com]
<digression>
>> In my experience, the majority of D&D players use considerably
>> more than just the core books.
> Your experience is certainly not the common one. In fact, WoTC had
> to increase the costs of the core books by $10 each because people
> were not buying books beyond the core three like they hoped and
> planned they would.
No, WotC just increased the price because they convinced themselves
they'd make more money. The core books are selling at something
like 300% planned volumes. Personally, I think they have made a
long-term error, because the $20 price point insulated them against
a lot of competitive pressures and created a very easy path for
people upgrading from a previous edition of D&D. (Which is why I
priced them at $20 when I was running the show.)
Different managers, different philosphies.
</digression>
Ryan
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