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27125: Re: Re[2]: [MUD-Dev] D&D vs. MMORPG "complexity"

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From: Vincent Archer <archer@frmug.org>
Newsgroups: nu.kanga.list.mud-dev
Date: Fri, 11 Apr 2003 23:40:08 +0200
References: [1]
Organization: Kanga.Nu
According to Freeman, Jeff:
> I'm just about positive that NWN shipped with Gnolls.

The initial release had Orcs, Minotaurs, Lizardfolks, Bugbears,
Goblins and Fey (Dryad et al.) as humanoids. That's all. Gnolls were
introduced as a recent patch in february (1.28).

> Kobolds were absent.  That was remarkable not because it indicated
> a lack of creature variety, but because, well, it's
> D&D... C'mon... Kobolds!  It's like making a D&D game with no
> Orcs.

But at least you had penguins :)

(too many linux lovers in the team, I guess)

--
	Vincent Archer			Email:	archer@frmug.org

All men are mortal.  Socrates was mortal.  Therefore, all men are Socrates.
							(Woody Allen)

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