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19853: RE: [MUD-Dev] Geometric content generation
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From: Daniel.Harman@barclayscapital.com
Newsgroups: nu.kanga.list.mud-dev
Date: Fri, 28 Sep 2001 10:34:10 +0100
Organization: Kanga.Nu
> From: Adam Martin [mailto:ya_hoo_com@yahoo.com]
> For a good essay on the psychological side effects upon players of
> using known levels, random skill increases, and semi-random skill
> increases, have a look at this Gamasutra article:
> http://www.gamasutra.com/features/20010427/hopson_01.htm
Now I see quite how nefarious the UO designers were! I had assumed
house refreshes were about limited space and urban sprawl, but no,
its a mechanism to ensure people play forever.
It's also illuminating quite with respect to player reaction to
class/ability nerfs. Whilst I always understood that people got
upset by them, the fact the same reaction can be gained with some
lettuce and a grape is most interesting.
Dan
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