[Home] [Groups] - Message: [Prev in Group] [Next in Group]
13775: Re: [MUD-Dev] In-Game Languages
[Full Header] [Plain Text]
From: <adam@treyarch.com>
Newsgroups: nu.kanga.list.mud-dev
Date: Fri, 26 May 2000 17:26:22 -0700 (PDT)
References: [1]
Organization: Kanga.Nu
On Fri, 26 May 2000, Matthew D. Fuller wrote:
> Just a thought, but it brings up an observation; increasing levels of
> verisimilitude require exponentially more work and resources. How 'real'
> do we really want to get? Idiomatic phrases are another good source of
> trouble; I recall reading a book (mostly humor) describing a translation
> experiment where a computer took a phrase in English, translated it to
> Russian, then translated the Russian back to English, to test
> comprehension. The input was 'The spirit is strong, but the flesh is
> weak.'. The output was 'The vodka is good, but the meat is rotten.'.
This is pretty easy to do yourself, via:
http://babelfish.altavista.com
Just cut-n-paste the output back into the buffer. For added fun, translate
through several languages (ie, English->Spanish->German->English).
Adam
_______________________________________________
MUD-Dev mailing list
MUD-Dev@kanga.nu
http://www.kanga.nu/lists/listinfo/mud-dev