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6134: Re: [MUD-Dev] Character development [was Re: ]

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From: Travis Casey <efindel@polaris.net>
Newsgroups: nu.kanga.list.mud-dev
Date: Sat, 4 Apr 1998 21:40:59 -0500
References: [1]
Organization: Kanga.Nu
I know... it's been a while since this was posted.  I've been working
two jobs and my wife is pregnant, so I haven't had time to reply to
any interesting mail in a while...

On Monday, 23 March 98, J wrote:

> I posit:

>   Character development is fundamental to the concept and definition
> of a MUD.  The only variation in application of this definition
> between games like Tron, and say LambdaMOO, Duris, Sojourn, MUD2, etc,
> is that the character development occurs solely in the human player
> for the former, and partially in the virtual character for the
> others.  This creates a scale of development locale with some MUDs
> having the balance of their character development in the human player, 
> and some almost utterly in the virtual character.

It should further be noted that "character development" doesn't have
to mean "an increase in character power."  It could mean *any* kind of
change to a character, including personality development.  For that
matter, character development could include a *weakening* of a
character in some way  -- although most mud players would probably not
enjoy playing in a mud where their characters get weaker with time.

--
       |\      _,,,---,,_        Travis S. Casey  <efindel@io.com>
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