[Home] [Groups] - Message: [Prev in Group] [Next in Group]
30254: RE: [MUD-Dev] Community? (Level Grind)
[Full Header] [Plain Text]
From: Douglas Goodall <dgoodall@earthlink.net>
Newsgroups: nu.kanga.list.mud-dev
Date: Mon, 26 Jul 2004 09:59:47 -0400
References: [1] [2] [3] <-newest
Organization: Kanga.Nu
Sean Howard wrote:
> I've always thought there should be some sort of badge system for
> completing dungeon. You get a badge for each dungeon you complete,
> and badges for completing X number of dungeons, or all the
> dungeons in Very Large Area. These badges can be equipped, a few
> at a time, to give you bonuses and skills (give them gameplay
> reasons to collect). People will still min-max and find which
> dungeons give you the best badges and what the easiest order to go
> through them are, but they'll still spread out through the content
> rather than replaying the same one over and over again with no
> further benefits.
I suspect players would earn all the badges for their level, then
sit in the easiest one and grind away... Or, if you made it so that
they couldn't go back once they had their badge, players would grind
until they were absolutely certain they'd never need to return to
that dungeon again.
_______________________________________________
MUD-Dev mailing list
MUD-Dev@kanga.nu
https://www.kanga.nu/lists/listinfo/mud-dev