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26876: RE: [MUD-Dev] MMORPG/MMOG Server design

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From: "Crosbie Fitch" <crosbie@cyberspaceengineers.org>
Newsgroups: nu.kanga.list.mud-dev
Date: Fri, 21 Feb 2003 13:58:56 -0000
References: [1]
Organization: Kanga.Nu
From: Weston Fryatt

> What is the best design for an MMORPG Server?

Are you sure you need to limit yourself with the term 'server'?

Perhaps you've already discounted the idea of a fully
p2p/distributed system?

Is it really still economic these days to develop
yet-another-client/server-based-system?

I feel like Slartibartfast - wake me up when the global economy is
sufficiently prosperous that it can afford to finance the
development of a p2p system...  ;-)


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