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28162: RE: [MUD-Dev] ghost mode (was Re: SW:G)
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From: "Erik Bethke" <erik@taldren.com>
Newsgroups: nu.kanga.list.mud-dev
Date: Wed, 10 Sep 2003 01:07:17 -0700
References: [1]
Organization: Kanga.Nu
Vladimir Cole wrote:
> Problem with ghost mode is that it makes it too easy for players
> that are lower on the content totem pole to discover spoilers for
> content that they are having trouble with. This will tend to
> accelerate the advancement of all players. Is there any way to
> build content so that it's spoiler proof? If not, it'll get chewed
> up even faster.
How serious is this hole in the bucket of undesirable advancement?
I think spectating is a terrible important device that is very much
under served.
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