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18538: Re: [MUD-Dev] On socialization and convenience
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From: shren <shren@fnord.io.com>
Newsgroups: nu.kanga.list.mud-dev
Date: Mon, 18 Jun 2001 14:49:53 -0500 (CDT)
References: [1]
Organization: Kanga.Nu
On Fri, 15 Jun 2001, Vincent Archer wrote:
> According to Daniel.Harman@barclayscapital.com:
>> I just didn't meet people, you'd see someone else outside the
>> same cave as you trying to zone in, but when you both succeeded,
>> you were in different caves completing your own quests. Sure you
>> might have stood their bitching about the zoning not working too
>> well at the moment, but it was just in passing.
> That's probably the most damning feature of AO for me. The fact
> that we play in different dimensions, and there's no occasion to
> get into an area, find a few players there, and ask "what if we
> join forces?".
Hmm. We seem to have two types of games at this point - games where
you are in the same area with everyone (UO, most muds, etc), and
games like AO and Diablo II, where everyone gets thier own copy of
the world.
I wonder if there's room for a middle ground, where you can choose
who you want to share your world with. Say, players can join and
leave various clubs that will be in the same copy of a grographic
region when they go to that region.
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