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26170: RE: [MUD-Dev] Star Wars Galaxies: 1 character per server

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From: "Marc Fielding" <fielding@computer.org>
Newsgroups: nu.kanga.list.mud-dev
Date: Fri, 20 Dec 2002 18:53:42 -0800
References: [1]
Organization: Kanga.Nu
[Matt Mihaly]

> My point was that with an MSC model, a trade skill character is
> nearly free. The opportunity cost is not high. In an SCS model,
> far less people are going to make tradeskill characters.

Even under MCS, a tradeskill character won't be free. Unless the
player puts a good deal of time into it, the character's wares will
be uncompetitive with those created by *dedicated* members of the
same profession.

Under the SCS model, I'd agree that less tradeskill characters will
be created overall...unless blastersmithing is utterly sublime.  ;)

-Marc

  



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