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10883: [MUD-Dev] injury-based combat

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From: Greg Miller <gmiller@classic-games.com>
Newsgroups: nu.kanga.list.mud-dev
Date: Thu, 22 Jul 1999 01:07:02 -0500
Organization: Kanga.Nu
How about a little informal survey... How many have played/seen/used
systems that incorporate injuries in their combat systems, and what
advantages/disadvantages have you seen?

I've been messing around with a pure injury system (no hp or anything)
that allows the player to live until an injury reaches a fatal state. My
main concern is that players may find it more difficult to keep track of
their conditions than with a single hit point value. I'm attempting to
deal with this by prioritizing injuries, allowing players to list
injuries in order of severity (that is, how soon it'll kill them, if at
all) and putting the most severe injury's info in their combat prompt.
Any other ideas to keep it simple and playable?
--
http://www.classic-games.com/
Conspiracy theorists mistakenly assume others think before acting.
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