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25831: RE: [MUD-Dev] Total Annilation of Downtime
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From: "Damion Schubert" <damion@ninjaneering.com>
Newsgroups: nu.kanga.list.mud-dev
Date: Fri, 13 Dec 2002 18:37:33 -0600
References: [1]
Organization: Kanga.Nu
From: Amanda Walker
> On 12/10/02 9:00 AM, Jessica Mulligan <jessica@mm3d.com> wrote:
>> [in some comments about Neocron's buzz] and the fact that AC2
>> looks to be closer to a casual, Socializer primary model than to
>> a hard-core Achiever model,
> It's definitely a Socializer primary model, with Explorer a close
> second right now. Much more MUD-like than AC1, in my experience,
> though I'll admit my MUD experience (and preference) is very
> socializer/explorer centric.
You found it a socializer game? My experience was that no one
talked to each other - largely because other than playing musical
instruments with each other, you didn't have to. As a result, my
girlfriend, who was an AC1 addict, quit after two weeks of beta
play.
--d
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