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10495: Re: [MUD-Dev] Languages (slightly offtopic, was Text Parsing)
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From: Greg Miller <gmiller@classic-games.com>
Newsgroups: nu.kanga.list.mud-dev
Date: Tue, 08 Jun 1999 03:50:18 -0500
References: [1]
Organization: Kanga.Nu
Greg Munt wrote:
> Yes, much is made on this list, of complex worlds, that demand so-called
> 'realism'. Just remember that there are some members who actually want to
> open their muds, and still more who want to attract players to them.
>
> When does 'different' become 'wrong'?
Good post... I've never been a big fan of realism, myself... "Depth" is
the biggest issue with me, by far, with "ease of interface" being a
significant second item. I think I developed my attachment to these two
from years of playing fighting games.
--
http://www.classic-games.com/
President Clinton was acquitted; then again, so was O. J. Simpson.
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