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19470: Re: [MUD-Dev] User interface design [was: Where are we now?]

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From: Marc Hernandez <marc@ias.jb.com>
Newsgroups: nu.kanga.list.mud-dev
Date: Thu, 10 May 2001 13:36:17 -0700 (PDT)
References: [1]
Organization: Kanga.Nu
On Thu, 10 May 2001, Adam Martin wrote:
> From: "Greg Munt" <greg.munt@btinternet.com>

>> Alternatives for a graphical interface:
>>   2. First-person 3D
>>     Doomesque. High levels of immersion. Anticipated to require
>>     twitchiness.  Possible for a free mud to provide? I doubt this.

> Using CrystalSpace (cross-platform ?GPL? 3d engine) or Java3D (uses
> hardware-acceleration if present) or just write a Java 3d engine
> (surprisingly easy really) I would say that its pretty easy for a
> free mud to provide both 2 and 3.

Another option here would be WildTangent's webdriver.  It is a COM
based engine, and has successfully been driven from Javascript, Java,
VB, C# and C++.

The licensing seems like it would work for a free mud.  From what I
remember, there were only payment issues if you were getting 1 million
hits per month.

For my disclaimer, I am currently a WildTangent employee (core
rendering engine).

--
Marc Hernandez

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