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11399: Re: [MUD-Dev] Battle Systems

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From: Matthew Mihaly <diablo@best.com>
Newsgroups: nu.kanga.list.mud-dev
Date: Mon, 4 Oct 1999 01:56:34 -0700 (PDT)
References: [1]
Organization: Kanga.Nu
On Sun, 3 Oct 1999, Ben Greear wrote:

> Philip Loguinov -- Draymoor wrote:
> > 
> > Basicly, get rid of the auto attack function in a battle.
> > If two players initiate combat, then don't do anything, nothing will happen.
> > They will dance arround each other and thats it.
> 
> What I see here, from a player's perspective, is a lot of boring typeing,
> after the first rush wears off.  They will find the best combination in
> short order, and exploit it repettively, with a MACRO most likely.

This only results from a poorly designed system. You ever play
speed-chess? That's what a good combat system should be like,
fundamentally, for the sort of thing he is talking about. 

 
--matt




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