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17249: Re: [MUD-Dev] Skill-Trees & Skill-Webs (was: Curing skill spam (was: Moving away from the level base system))
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From: Dmitri Zagidulin <zagidud@allegheny.edu>
Newsgroups: nu.kanga.list.mud-dev
Date: Wed, 10 Jan 2001 12:07:59 -0500 (EST)
References: [1]
Organization: Kanga.Nu
On Tue, 9 Jan 2001, Christopher Allen wrote:
> Any comments on other attributes I should add to the structure?
Some other thief-related skills to think about: Will your game be
dealing with traps at all - either the setting or disarming of them?
If the thieves ever get caught, will an Escape Artist skill be of any
use? What about a Conceal skill, to hide stolen possessions (or
tools) on the person's body for avoiding detection during a search?
Dmitri
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