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7253: [MUD-Dev] Re: Marian's Tailor vs. Psychopaths
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From: "Koster, Raph" <rkoster@origin.ea.com>
Newsgroups: nu.kanga.list.mud-dev
Date: Fri, 18 Sep 1998 16:06:59 -0500
Organization: Kanga.Nu
> -----Original Message-----
> From: Hal Black [mailto:hal@moos.ml.org]
> Sent: Friday, September 18, 1998 4:05 PM
> To: mud-dev@kanga.nu
> Subject: [MUD-Dev] Marian's Tailor vs. Psychopaths
>
>
>
> I'd like to offer some discussion as to how to deal with
> part of the Marian's
> Tailor problem: how does a tailor enjoy tailoring life
> without having to deal
> with a disproportionate number of psychopathic characters?
[snip methods I agree with]
> Some Caveats:
>
> 1. Not all the fish will bite at this opportunity.
[playing creatures other than human]
> The more
> clever psychos
> will play humans to cause havoc. But hopefully it will
> divert some borderline
> psychos to constructive violent behavior. !!!! 8')
Maybe. We haven't tried this one yet. We have given different venues
(free for all guild warfare, etc), but they are still humans. :)
> 2. There is a great problem in totally safe cities as opposed
> to mostly safe
> cities.
UO went with mostly safe cities; you can be attacked only if you have
just committed a crime yourself, or if you are in a mutually declared
war.
> Of course, I haven't had a chance to implement any of this
> so it's all
> conjecture at this point. 8') Hopefully it can inspire some
> ideas if nothing
> else.
Basically, these measures seem to be insufficient based on UO's
experience thus far. A big factor to consider: are the safe cities
enough for a tailor, or does the tailor want to see the whole of the
world?
-Raph