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31264: RE: [MUD-Dev] Removing the almighty experience point...
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From: "Damion Schubert" <ubiq@zenofdesign.com>
Newsgroups: nu.kanga.list.mud-dev
Date: Tue, 16 Nov 2004 23:45:15 -0600
References: [1]
Organization: Kanga.Nu
Amanda Walker wrote:
>> One of the reasons I feel CoH has done so well is because you can
>> create a distinct and /unchanging/ persona in game. Your costume
>> is your costume and you don't look complete different every few
>> levels, which leads to a greater sense of attachment to your
>> avatar. And you can learn to recognise others on sight...
> I agree--this is very nice. While I only played CoH for a few
> months (after finding that its gameplay was equally unchanging
> ;-)), this one one aspect I really liked. Another was that you
> start as a newbie, but you start as a newbie hero. You don't
> start as a homeless waif with a dull butter knife who is forced to
> go kill rabbits in order to sell their skins to buy a fork with
> which you can kill level 2 rabbits, ... ad nauseam.
True enough, but I think this was part of their problem as well. I
started out as a fairly heroic guy who could kill 10 level 1
humanoid-looking baddies without much effort. 10 levels later, I
was the same-looking heroic guy killing 3-5 level 1 humanoid-
looking baddies without much effort. The only thing that showed
substantial progress were the glory of my particle effects.
I loved CoH's character creation system. I just wish that they had
had something else which made me connect with my character stronger
over the lifespan of the character.
--d
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