[Home] [Groups] - Message: [Prev in Group] [Next in Group]

nu.kanga.list.mud-dev

16034: RE: [MUD-Dev] Levels of immersion

[Full Header] [Plain Text]
From: "Richard A. Bartle" <richard@mud.co.uk>
Newsgroups: nu.kanga.list.mud-dev
Date: Mon, 11 Dec 2000 19:53:30 -0000
References: [1]
Organization: Kanga.Nu
On 10 December 2000, olag@ifi.uio.no wrote:

> The avatar is the representation. The character is the intent which
> you try to impose on the avatar.  (badly worded) To me the
> distinction between personae and character is a matter of intent.

So basically, what I call a "character" you call an "avatar"; what I
call a "persona" you call a "character". You reserve "persona" for a
character that someone isn't role-playing, and you have no word for
what I call an "avatar".

Well I did say that readers of this mailing list liked to argue over
terminology <grin>.

For me, role-playing intent is not a direct component of immersion.
You can pull the strings of a puppet to make it act like it's a
Russian Princess and not feel like you are the puppet. You can design
a character and role-play it to the hilt without ever feeling you ARE
that character. Role-playing may well act as an aid to immersion for
some people, but I don't believe it's an essential component. You can
slip into a character or from there into a persona without consciously
realising you're doing it at all.

		Richard
_______________________________________________
MUD-Dev mailing list
MUD-Dev@kanga.nu
https://www.kanga.nu/lists/listinfo/mud-dev