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1220: Re: [MUD-Dev] Re: Multi-threaded mudding (was a flamefest)

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From: Ling <K.L.Lo-94@student.lut.ac.uk>
Newsgroups: nu.kanga.list.mud-dev
Date: Mon, 5 May 1997 12:10:44 +0100 (BST)
References: [1]
Organization: Kanga.Nu
Here's another pro with regards to multi-threading:

Sometimes, a builder/creator/god(!), whilst coding, will make a program
which loops forever.  In a single threaded environment, the entire mud
grinds to a halt for 5 minutes until the program reaches its eval limit
and terminates.  Not so in a multi-threaded mud.

Anyway, I'm going to try and find some game design issues...


  |    Ling				"Mental slavery,
_O_O_  Freshwater fish since 1976	 set my spirit free"