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27776: Re: [MUD-Dev] Metrics for assessing game design

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From: hart.s@comcast.net
Newsgroups: nu.kanga.list.mud-dev
Date: Fri, 18 Jul 2003 20:53:30 +0000
References: [1]
Organization: Kanga.Nu
Matt Mihaly wrote:

> Well, I don't think it's a matter of not being able to analyse. I
> think it's a matter of there being no such thing as an "ultimately
> fun" game.  The very idea of paradise misses the point. There can
> be no paradise, no ultimate game, without specifying who the
> paradise is for or who will be playing the game. The ultimately
> fun game for me is almost surely not the same as for you or for
> Nancy Reagan. In the end, I don't think it can be measured simply
> because there is no common measuring stick.

If games are a craft, there must be something to say about what
works and what doesn't. This is what I took Adam to be doing in
working toward a metric, anyway.
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