[Home] [Groups] - Message: [Prev in Group] [Next in Group]
13095: Re: [MUD-Dev] Quests
[Full Header] [Plain Text]
From: "Madrona Tree" <madronatree@hotmail.com>
Newsgroups: nu.kanga.list.mud-dev
Date: Sat, 15 Apr 2000 09:10:51 -0700
References: [1]
Organization: Kanga.Nu
----- Original Message -----
From: "Raph Koster" <rkoster@austin.rr.com>
To: <mud-dev@kanga.nu>
Sent: Thursday, April 13, 2000 9:40 PM
Subject: RE: [MUD-Dev] Spawning and quests (was Sony ban)
> Your example of epic seems to be team-based capture the flag?
> Yes, several muds have tried that. UO's try at it is going in within
> the next few weeks as part of UO: Renaissance. I think Meridian
> 59 had a coupleof versions of it. Players quickly see it as football
> and not as an epic quest.
Do you think this is because of the players, or the quest? Do you think
that if UO was not a mass market game where people weren't really 'in the
mood' in the first place, people would have different attitudes toward
large-scale, capture-the-flag type quests? Do you think they would work
better on a more enthusiastic population, that was maybe smaller?
> I've written very epic, narratively based quests for Legend.
> They take a long time to craft, aren't repeatable, and get
> reduced to walkthroughs no matter how compellingly written.
You sound a little bitter about this. Are you discouraged to the point
where you no longer want to do write them?
Madrona Tree.
_______________________________________________
MUD-Dev mailing list
MUD-Dev@kanga.nu
http://www.kanga.nu/lists/listinfo/mud-dev