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18439: Re[2]: [MUD-Dev] Focus on Hocus Pocus

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From: Travis Casey <efindel@earthlink.net>
Newsgroups: nu.kanga.list.mud-dev
Date: Thu, 14 Jun 2001 10:43:35 -0400
References: [1]
Organization: Kanga.Nu
Wednesday, June 13, 2001, 8:19:48 PM, Michael Tresca wrote:
> Matt Chatterley posted on Tuesday, June 12, 2001 9:39 PM:

>> I've never found one quite like this in any game I've played (but
>> if anyone out there *has*, I'd be intruiged to know where, so I
>> can take a look at their implementation).

> Yup, we call that "Ars Magica".

>   http://www.amazon.com/exec/obidos/ISBN%3D1887801553/michaeltrescaA/107-4062944-3025314

> It'd be impressive if you could implement it on a MUD.

Do the newer editions of Ars Magica have a full-blown mechanical
spell creation system, like that in Aysle or Fantasy Wargaming?
I've read the second edition, but I remember it having a loose, "the
GM decides the details" system for spell creation.

--
Travis Casey
efindel@earthlink.net

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