[Home] [Groups] - Message: [Prev in Group] [Next in Group]

nu.kanga.list.mud-dev

26273: RE: [MUD-Dev] Star Wars Galaxies: 1 character per server

[Full Header] [Plain Text]
From: "Koster, Raph" <rkoster@soe.sony.com>
Newsgroups: nu.kanga.list.mud-dev
Date: Thu, 9 Jan 2003 14:07:09 -0800
Organization: Kanga.Nu
From: Dave Rickey

> If the structure is MCS, only one character is online at one time,
> and offline characters do not affect the availability of game
> resources for other characters

This right here is an assumption. For example, it was untrue of
UO. Players who were offline still affected the availability of game
resources for players who were online, in the form of housing,
objects loaded for houses, vendors, etc.

In SWG, there is much, but much more of this sort of thing going on,
because the crafting subgame has a lot in common with strategy
games. Mines and factories are persistent objects, etc.

> Failure to scale is a design flaw, not a choice.

Nobody's talking about failure to scale; it's really about the PRICE
of scaling.

-Raph

_______________________________________________
MUD-Dev mailing list
MUD-Dev@kanga.nu
https://www.kanga.nu/lists/listinfo/mud-dev