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19057: Re: [MUD-Dev] Re: TECH: Distributed Muds

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From: J C Lawrence <claw@2wire.com>
Newsgroups: nu.kanga.list.mud-dev
Date: Fri, 27 Apr 2001 18:20:19 -0700
References: [1]
Organization: Kanga.Nu
On Fri, 27 Apr 2001 12:57:43 -0400 
Derek Snider <derek@idirect.com> wrote:
> From Caliban Tiresias Darklock, April 27, 2001 12:18 AM
>> On Thu, 26 Apr 2001 20:31:37 -0700, J C Lawrence <claw@2wire.com>
>> wrote:

> Select() looping is one of the best ways to have a single-process
> MUD.  

Certainly it is the simplest and easiest to debug.

> Threaded/multi-process MUDs are a completely different story.
> It's like comparing apples and oranges.

Given a threaded IO setup with only two threads (IO gathering and
game process), the delta really isn't that large.

--
J C Lawrence                                       claw@kanga.nu
---------(*)                          http://www.kanga.nu/~claw/
--=| A man is as sane as he is dangerous to his environment |=--
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