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21994: Re: [MUD-Dev] MMORPGs & MUDs

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From: J C Lawrence <claw@kanga.nu>
Newsgroups: nu.kanga.list.mud-dev
Date: Wed, 16 Jan 2002 21:49:23 -0800
References: [1]
Organization: Kanga.Nu
On Sun, 13 Jan 2002 10:44:15 -0500 
Michael Tresca <talien@toast.net> wrote:
> J C Lawrence posted on Saturday, January 12, 2002 9:24 PM

> YES.  And this is because there is a general assumption that a
> role-playing environment is "rich enough" and in some way,
> superior, to a typical game.

Which then harks back to an earlier question:

  Is it a game, or a venue where games are either incidental, or
  where games tend to occur?

> I do not expect all games to BE superb role-playing games.  But to
> retain that gaming richness, that depth of content, they need to
> be capable of being role-played in.

That seems a smidge reversed.  If the communicative capabilities are
there, RP can occur, and RP in turn is indicative of a minimum base
level of communication ability but does *not* define it (RP is a
second order effect in that sense).

> The only problem is, of course, that for role-players, other
> players are considered content and thus the gaming richness is
> impacted by the maturity of the community.

Assumption that RP'ers are inherently more mature?

> Therefore, the community is critical in being cultivated first, or
> you will have the "Why are you talking with a funny accent?" 
> questions that Michelle alluded to earlier.

<nod>

Communities are founded on shared agreements.  

--
J C Lawrence                
---------(*)                Satan, oscillate my metallic sonatas. 
claw@kanga.nu               He lived as a devil, eh?		  
http://www.kanga.nu/~claw/  Evil is a name of a foeman, as I live.
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