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1269: Re: [MUD-Dev] Re: generic objects, behaviors
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From: Jeff Kesselman <jeffk@tenetwork.com>
Newsgroups: nu.kanga.list.mud-dev
Date: Sat, 10 May 1997 22:58:36 -0700
Organization: Kanga.Nu
Hmm...
I see a rather different approach, but i coem from the traditional
adventure game backaground as well as game design/implementation.
A question-- how many of us doubted the reality of the Colossal cCave and
the Flood Control dam?
Game design is about experience and illusion, not reality and all
successful games I knwo of have as much if nto more smoke and mirrors then
they have actual simulations.
Guess Im sayign I fidn the whoel approach here of questionable practical
value.
JK