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480: Re: [MUD-Dev] Life
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From: Jeff Kesselman <jeffk@tenetwork.com>
Newsgroups: nu.kanga.list.mud-dev
Date: Tue, 03 Jun 1997 21:04:12 -0700
Organization: Kanga.Nu
At 07:21 PM 6/3/97 PST8PDT, Jc lawrence wrote:
>In <3.0.32.19970601123731.00683f00@mail.tenetwork.com>, on 06/01/97
> at 12:46 PM, Jeff Kesselman <jeffk@tenetwork.com> said:
>
>>Thus, my opinons are as follows:
>>(1) Pkilling just shouldn't be allowed.
>>(2) PvP while potentailly a fine game MUST be limited to games where
>>that is the point and kept limited in a Roleplay envrionment.
>
>>Okay, NOW argue with me now that you knwo my real position :)
>
>If you are attempting an immersive RP environment (and lots of other
>caveats), then I suspect I'd agree with you. In a non-immersive RP
>game, then no, I don't agree. I've seen far too many MUDs with free
>or fairly free PK that did not descend into fixed solutions or
>simplistic chest beating.
Fair enough. I don't see either "fixed solutions" or simplsitic chest
beating to be necessary components of a PvP based game. Neither however
does their lack suggest a Roleplay game by my definitions. I suspect what
I call Roleplay, as per the AD&D definition i gave earlier, is what you
call "immersive roleplay". No probs or disagreements now that our
definitions are clearer.
JK