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29441: [MUD-Dev] Why significant rewards for quests are a bad thing
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From: "Ola Fosheim Grøstad" <olag@ifi.uio.no>
Newsgroups: nu.kanga.list.mud-dev
Date: Wed, 17 Mar 2004 23:37:53 +0100
Organization: Kanga.Nu
Pro:
1. You can get players to play boring repetitive quests.
2. Players expect it.
Contra:
1. You screw up the motivation for playing the quest at the right
time. I.e. the player race through the quest when he needs a new
axe rather than when he feels like questing. Most likely annoyed
with any obstacles. Of course, mandatory quests are the worst.
2. The quest becomes a documented tool breeding a bad questing
culture, players refuse to help each other and tell you to go look
it up on a website. (The problem isn't that it is listed on a
website, but that you are expected to use the website rather than
interacting with other players.)
Of course, the real problem with quests is that they all suck. :-)
--
Ola - http://folk.uio.no/olag/
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