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10393: [MUD-Dev] Rooms
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From: "Greg Munt" <greg@uni-corn.demon.co.uk>
Newsgroups: nu.kanga.list.mud-dev
Date: Fri, 4 Jun 1999 15:08:12 +0100
Organization: Kanga.Nu
Discussion about how to represent the world environment usually seems to
focus more on co-ordinate systems (remember neighbourhoods - did anyone do
anything with that?) than room-based systems. This statement assumes that
you have to choose between one or the other (everything co-ordinate based,
by using things like R-Trees or Oct-Trees - or everything room-based ala
StockMUD), or have a hybrid system, having a room-based world, where every
room maintains its own co-ordinate grid/cube.
Is the choice nothing more than co-ordinates, or rooms, or both? Or are
there other alternatives? By how much can the room concept be extended from
the StockMUD implementation - if at all? For those who have implemented
their own worlds, what system have you used, and would be interested in
discussing them, here on this list?
I personally feel that - to some extent - co-ordinate based systems have
been done to death on MUD-Dev, and would welcome discussion of alternate
systems, even new ways of developing the StockMUD room-based concept.
Greg.
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