[Home] [Groups] - Message: [Prev in Group] [Next in Group]

nu.kanga.list.mud-dev

29676: RE: [MUD-Dev] DESIGN: Active and Inactive currency

[Full Header] [Plain Text]
From: "Freeman, Jeff" <jfreeman@soe.sony.com>
Newsgroups: nu.kanga.list.mud-dev
Date: Mon, 26 Apr 2004 08:46:51 -0700
Organization: Kanga.Nu
From: Kirinyaga

> I think Jeff has the solution. Killing mobs grants explorers XP
> and XP grants them levels. Well, selling cookies grants cookie
> makers money and let money grants them levels.  Money is then
> going back to the system and can be reinjected back into the
> mobs. You can even have a fixed total of money circulating the
> world, as a function of the number of characters and their levels.

On the other hand, it's possible this sort of thing would provoke
the crafters to stop using currency for transactions altogether,
except to receive it.

Possibly even without that dynamic.  In this model I think it very
likely the players would start using cookies as currency.
_______________________________________________
MUD-Dev mailing list
MUD-Dev@kanga.nu
https://www.kanga.nu/lists/listinfo/mud-dev