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27976: Re: [MUD-Dev] Better Game Design through Data Mining
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From: "Chris \"Diamonds\" Stewart" <cwstewart@csupomona.edu>
Newsgroups: nu.kanga.list.mud-dev
Date: Tue, 26 Aug 2003 14:28:17 -0700
References: [1]
Organization: Kanga.Nu
On Friday, August 15, 2003 5:11 PM, David Kennerly wrote
> The MUD-Dev Conference last March leaves another artifact,
> Better Game Design through Data Mining
> <http://www.gamasutra.com/features/20030815/kennerly_01.shtml>
> At the top of page three is a diagram and tangential thought that
> I find interesting. What MMO games could teach us about domestic
> policy.
I read the presentation the moment it was posted on David's
website. I suggest everyone give it a read. I hope it gets all the
attention it deserves and can't wait for others to come out. My
favorite reason for data mining: "players lie"
Chris "Diamonds" Stewart
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