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25846: RE: AC2 was RE: [MUD-Dev] Total Annilation of Downtime
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From: "Marc Fielding" <fielding@computer.org>
Newsgroups: nu.kanga.list.mud-dev
Date: Sat, 14 Dec 2002 10:58:33 -0800
References: [1]
Organization: Kanga.Nu
[Brian Hook]
> The fallback, of course, is to use a heightmap for large swaths of
> generally unpopulated areas, but then switch to a pure mesh based
> representation for small areas of detail. This also has its own
> peculiar problems as well.
I'm curious about the peculiarities you mention. Would one be the
challenges in smoothly transitioning between heightmapped and mesh
terrain?
-Marc
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