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22926: Re: [MUD-Dev] Evolutionary Design
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From: Matt Mihaly <the_logos@achaea.com>
Newsgroups: nu.kanga.list.mud-dev
Date: Thu, 13 Jun 2002 02:24:28 +0000 (GMT)
References: [1]
Organization: Kanga.Nu
On Wed, 12 Jun 2002, Dave Rickey wrote:
> Why haven't more MMOG's come out? It's been 5 years since UO
> proved there was real money in it, 3 since EQ and AC proved it
> wasn't a fluke. Sure, there's some true second generation
> products planned for release in the next year, but where *is*
> everybody? Several times I've watched the evolution, some exec
> looks at the revenue stream of existing games, starts to salivate,
> puts things in motion...and then nothing. People talk, wave their
> hands, and then realize that they actually don't have any idea
> where to even start.
But, surely lots of them have come out. Most of them just haven't
hit it big, much like most games. Brian Greene posted a link to an
article listing about 60 MMOGs recently:
http://www.waterthread.org/news/102209544853532.html
http://www.waterthread.org/news/102209575959059.html
--matt
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