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22531: RE: [MUD-Dev] Time Theory

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From: "Freeman, Jeff" <jfreeman@soe.sony.com>
Newsgroups: nu.kanga.list.mud-dev
Date: Fri, 15 Mar 2002 08:38:21 -0800
Organization: Kanga.Nu
From: Travis Nixon
> From: "Marc Bowden" <ryumo@merit.edu>
 
>> The only - ONLY - videogame I ever saw do that successfully was
>> "Roommate Yuriko" for the Saturn (someone who actually plays
>> dating sims, catch me up if I have the name wrong), where you had
>> to play at certain times of day in order to catch the girl at
>> home or doing something specific. And this worked ONLY because of
>> the nature of the milleu and the audience.
 
> The gameboy pokemon games did that as well.  Certain pokemon only
> appeared at night, which was linked to real time.  :)

Also Diablo II - You put things in the magic box and click the
Transmute button to make new things.  Certain "craftables" can only
be made on specific days of the month.  On days 1 through 7, the
recipe make X, on days 8 through 14 the same recipe makes Y, etc.
So making a complete set might take a month.
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