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16180: Re: [MUD-Dev] Moving away from the level based system
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From: Travis Casey <efindel@earthlink.net>
Newsgroups: nu.kanga.list.mud-dev
Date: Fri, 29 Dec 2000 13:54:28 -0500
References: [1] [2] <-newest
Organization: Kanga.Nu
Tuesday, December 26, 2000, 11:53:52 PM, Ron Moore <humano@texas.net> wrote:
[snip lots]
> Spamming a specific skill floods the skill pool and you stop gaining
> kernels. If you try to spam between several different skills, the
> global pool fills up and you can't add any future knowledge until
> the next drain. The weakness in the DR system at the time was that
> the global pool, if they used one, was not restrictive enough so
> players just bounced around spamming different skills as each filled
> up.
> The real work is to weight the uncommonly used skills (coder) and
> assign task ratings (builder) responsibly.
There have been discussions here in the past on how this might be done
automatically. The most recent one that I remember is the thread "The
Best Guy on the Mud Thing" from 1999. 3rd quarter, I think.
--
|\ _,,,---,,_ Travis S. Casey <efindel@earthlink.net>
ZZzz /,`.-'`' -. ;-;;,_ No one agrees with me. Not even me.
|,4- ) )-,_..;\ ( `'-'
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