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17986: Re: [MUD-Dev] Maintaining fiction.

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From: shren <shren@io.com>
Newsgroups: nu.kanga.list.mud-dev
Date: Sun, 3 Jun 2001 10:05:43 -0500 (CDT)
References: [1]
Organization: Kanga.Nu
On Tue, 29 May 2001, Trump wrote:

>   "This NPC is trapped in a wall and I cant click on him with my
>   mouse. My ISP is crappy today, my ping is about four hundred and I
>   have lots of lag. I think I'll just log and send an email to the
>   developers about this bug."
 
>   "This native is stuck in a wall so I cant tap him with my wand. My
>   silver cord is not very strong today and is over four hundred
>   knots long, so I am suffering from the ethereal winds. I think
>   I'll just go to sleep now and send a messenger to the ministry of
>   tourism about this anomaly."
 
> Now that you have the basic vocabulary you must build your game
> around the fact that you dont ever want to injure your player's
> ability to suspend thier disbelief.  Build a premiss that covers up
> for some of the limitations you are facing.

I liked your description of the problems facing actual role-playing on
MUDs.  Your solution is something of a wash, however.  How does making
players talk funny actually improve the RP experience?

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