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30925: Re: [MUD-Dev] Removing the almighty experience point...
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From: Vincent Archer <archer@frmug.org>
Newsgroups: nu.kanga.list.mud-dev
Date: Tue, 21 Sep 2004 00:39:34 +0200
References: [1]
Organization: Kanga.Nu
According to brian@thyer.net:
> One thing that would probably help is a content buffer. Meaning a
> few months inbetween when a quest / story arc is built and when
> the consumer plays it. For instance, let's assume every month
> there's new content released (though I would think spreading it
> out every week or every few weeks would be maybe better). So if a
> new story arc is releasing December 1st you'd want to start
> working on it in July. Have it "done" by October giving a good
> month to two months (depending on when in October it was done) to
> be tested.
That's Asheron's Call model. New art, new mobs (sometimes), new
dungeons, new quests, and a progression in story every month.
--
Vincent Archer Email: archer@frmug.org
All men are mortal. Socrates was mortal. Therefore, all men are Socrates.
(Woody Allen)
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