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23147: RE: [MUD-Dev] The Future of MMOGs... what's next? (fwd)
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From: Daniel.Harman@barclayscapital.com
Newsgroups: nu.kanga.list.mud-dev
Date: Thu, 20 Jun 2002 16:57:13 +0100
Organization: Kanga.Nu
From: Matt Mihaly [mailto:the_logos@achaea.com]
> There's definitely something to it, and it's a shame more small
> developers can't stop themselves from drooling over the latest
> pretty graphics.
I wonder how far one could get with a mud which had a high quality
muds depth, but also 2/2.5D gfx. You could certainly make inroads
with player created content in that vetting simple 2d gfx (without
animation at least initially) wouldn't be very resource intensive,
and I bet people would be being willing to pay for it. Instead of
buying a prefab house, you could let people draw their own furniture
and walls etc. The more I think on it, the more I think 2.5D would
be a mistake as that requires considerably more drawing talent
(perspective ;) ).
If so few people really do read room descriptions, one has to wonder
whats so great about them.
Graphics aren't intrinsically bad, I think its the tendancy to
over-reach.
Dan
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