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24066: Re: [MUD-Dev] cloth simulation (was: What keeps people interested in social muds?)

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From: Bruce Mitchener <bruce@cubik.org>
Newsgroups: nu.kanga.list.mud-dev
Date: Tue, 04 Jun 2002 21:46:29 -0600
References: [1]
Organization: Kanga.Nu
I'd initially figured this was offtopic for the list, but maybe not.

Richard A. Bartle wrote:

> So the chances are that if you did get an animation then it would
> look better than one generated from a physics model, but it's such
> tedious animation work that you're unlikely to have one in the
> near future.

The cloth animation in the Havok physics library doesn't look that
bad once you've tuned things.

They have some demos on their site:

   http://www.havok.com/product/gallery.html

The Cal3D character animation library provides some cloth animation
support, but it isn't as useful as what Havok provides:

   http://cal3d.sourceforge.net/

In the way of research and other things, there's plenty of stuff out
there, much of it linked from:

  http://www.cs.ucl.ac.uk/research/vr/Projects/3DCentre/cloth_simulation_links.htm

Intel, nVidia and others have all made presentations on cloth
simulation within the last 2 years.

With careful application of cloth and the right video card/CPU
requirements, cloth simulation can work today.

Cheers,

   - Bruce


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