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10940: Re: [MUD-Dev] The Virtual Ecology
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From: Chris Gray <cg@ami-cg.GraySage.Edmonton.AB.CA>
Newsgroups: nu.kanga.list.mud-dev
Date: Thu, 29 Jul 1999 14:34:47 -0600
Organization: Kanga.Nu
[Marian Griffith:]
> Unless you make the game so big that it can accomodate such numbers and
> still allow the population appear sparse there is simply no way the ani-
> mals are going to outbreed their predators.
Unless you change some factor. For example, speed up everything in the
ecology. Rabbits breed a day after being born. Coyotes a week. Wolves
a week and a half. Not enough? Crank it down to hours. Of course, the
result might be far too many of the top predator, but if there are any
players around they might have to start killing off the cougars, just
to stay out of the food chain!
--
Don't design inefficiency in - it'll happen in the implementation.
Chris Gray cg@ami-cg.GraySage.Edmonton.AB.CA
http://www.GraySage.Edmonton.AB.CA/cg/
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