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11747: Re[2]: [MUD-Dev] code base inquiry

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From: Travis Casey <efindel@io.com>
Newsgroups: nu.kanga.list.mud-dev
Date: Wed, 17 Nov 1999 22:04:16 -0500
References: [1]
Organization: Kanga.Nu
On Wednesday, November 17, 1999, cg@ami-cg.GraySage.Edmonton.AB.CA wrote:

> [Travis S. Casey:]
>> With an LP, you'd still need a mudlib.  The two mudlibs for DGD may be
>> licensable, but I'm not sure.  However, writing a mudlib isn't as
>> difficult as writing a mud from scratch.

> I think I disagree with that. Writing a server is basically a finite task.
> Once it does everything you need it to do, you can go down into a
> maintainance mode. The mudlib and the world can be open-ended, however -
> people continually add new stuff. Even if those additions don't normally
> affect the core of the mudlib, there are likely to be ongoing changes.
> If a MUD doesn't keep changing, doesn't it risk stagnation?

Substitute "initial core mudlib", then.  That's probably what I should
have said in the first place, as it's more of what I meant.

--
       |\      _,,,---,,_        Travis S. Casey  <efindel@io.com>
 ZZzz  /,`.-'`'    -.  ;-;;,_   No one agrees with me.  Not even me.
      |,4-  ) )-,_..;\ (  `'-'
     '---''(_/--'  `-'\_)





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