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25074: Re: [MUD-Dev] Crafting/Creation systems

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From: cooper <kebernet@kebernet.net>
Newsgroups: nu.kanga.list.mud-dev
Date: Thu, 11 Jul 2002 18:31:02 -0400
References: [1] [2] <-newest
Organization: Kanga.Nu
eric wrote:
> From: "Paul Boyle" <ppboyle@centurytel.net>

>>  Simultronics - Dragonrealms - The most complex systems I've run
>>  across have been there.  The forging system in particular was

> Its been at least 5 years since I've seen this game, I don't even
> remember it, so can't comment. However, overall the crafting
> systems are soo bad in MMOGs that I would just go back to first
> principles myself. The question I would try to answer is "Why is a
> person crafting?"

I would also recommend Sie Ming's site:

  http://www.gatheringspot.com/crafthall/categories.php?op=newindex&catid=2

It has been dead for a while, but it still has his pair of writings
of the subject.


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