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25986: RE: [MUD-Dev] Star Wars Galaxies: 1 character per server
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From: Daniel.Harman@barclayscapital.com
Newsgroups: nu.kanga.list.mud-dev
Date: Tue, 17 Dec 2002 11:01:18 -0000
Organization: Kanga.Nu
From: Acius [mailto:helpsfamily@attbi.com]
> Wes Connell wrote:
>> What if the encryption on the player file has been compromised
>> since Bubba last logged in? Will you still let him upload his
>> player file?
> Wait, this is strong encryption, right? So that means they broke
> the encryption, and modified the character. Well, in that unlikely
> case, there's close to nothing you can do (because properly
> breaking encryption, modifying stats, and re-encrypting is
> something you can't really detect). They've done far better than
> winning the lottery, so simply having the GM's detect this case by
> keeping a sharp eye out is probably solution enough.
How about storing some kind of checksum on the server on a per
character basis. If you keep the algorithm secret, the chances of
them being able to hack the encryption, modify their character, and
then satisfy your top secret checksum are beyond negligable.
Dan
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