[Home] [Groups] - Message: [Prev in Group] [Next in Group]
16915: Re: [MUD-Dev] Experience System Differences
[Full Header] [Plain Text]
From: Kindred321@aol.com
Newsgroups: nu.kanga.list.mud-dev
Date: Thu, 18 Jan 2001 01:54:57 EST
Organization: Kanga.Nu
In a message dated 1/15/01 8:53:01 PM Pacific Standard Time,
MTester@cambric.com writes:
> My main point though is that you can do so many other things than just give
> experience for "kill goblin", "advance level".
well in most muds your 'level' is almost solely your combat ability so
'killing' is the best way to gain 'levels'.. the running of shops and
other such things as that increase your skill at doing them.. that is
why skills and levels are seperate on the majority of muds. IE: why
would me running a bakery sucessfully and being social suddenly make
me 'level' up and have more hitpoints etc and last longer in battle?
just a thought...
Seronis (mike estepp)
Kindred321@aol.com
ICQ 43442042
_______________________________________________
MUD-Dev mailing list
MUD-Dev@kanga.nu
https://www.kanga.nu/lists/listinfo/mud-dev