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21345: RE: [MUD-Dev] Digimask Technology.

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From: "Ian Macintosh" <ian.macintosh@issystems.co.nz>
Newsgroups: nu.kanga.list.mud-dev
Date: Mon, 5 Nov 2001 19:03:02 +1300
References: [1]
Organization: Kanga.Nu
Matt Owen wrote:

> Reading this article on BBC News online, about scanning in your
> facial features:

> http://news.bbc.co.uk/hi/english/sci/tech/newsid_1630000/1630350.stm

... snip ...

> Surely before too many developers start running with this, some
> sort of working group should be set up to establish a common file
> format, along with standard storage locations, security to protect
> your 'identity'... I'm sure I'm not even covering half the issues
> here.

I use a technique similar to the standard policeman's "identi-kit"
in my game.  It is a predominantly static image, whereas their
system's primary focus seems to be animating the resulting picture
in a realistic manner.  I've prototyped a wink and a grin to test
out some simple animation.  It works very well.

Were you proposing something along these lines, or a fully featured
facial muscle Digimask clone, or perhaps that we should all
standardise on the Digimask technology itself?

Regards,

Ian.


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