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10657: Re: [MUD-Dev] Game Economies

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From: Jo Dillon <emily@thelonious.new.ox.ac.uk>
Newsgroups: nu.kanga.list.mud-dev
Date: Fri, 11 Jun 1999 10:21:22 +0100
References: [1] [2] <-newest
Organization: Kanga.Nu
Ola Fosheim Grøstad (olag@ifi.uio.no) spake thusly:
> Maybe this could work metaphorically: The problem is that a fair share of
> players in RPG's of that type don't play a stockmarket game, so they want
> somewhat predictable and fair fun.  Like the fun you get at a fair, where
> you get to keep the prize when you've won it!

  Of course, a game which does have a stockmarket component might attract
a whole other audience ;) There are lots of people who play trading
type games who don't play Muds, partly because the only thing to do is
make like Conan and go round killing people.

--
	Jo





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