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24422: Re: [MUD-Dev] Alternative Hit Point Systems?
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From: "Sasha Hart" <Sasha.Hart@directory.reed.edu>
Newsgroups: nu.kanga.list.mud-dev
Date: 01 Aug 2002 00:57:26 PDT
Organization: Kanga.Nu
[Jack Britt]
> I was thinking of doing something like this. Each body part would
> have x number of hit points. A torso would have 3x, head 2x, arms
> and legs would have x. Whenever a successful hit is made, there's
> a chance that the character will lose a point. When the hit points
> are at zero, that part is dead (arms are hacked off, torsos are
> disembowled, etc.) If its the torso or head that's reduced to
> zero, the player is dead. If its an arm or leg, the player might
> bleed to death, and suffered penalties to some skills rolls.
Yep. I spent something like 100 hours creating a stick, wielding the
stick, poking both my eyes out with it, bugfixing/adding features,
and starting over. ;) Like I said, it got scrapped but it was fun,
not too hard to do, and had pretty nice results for what it was.
Go for it!
Sasha
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