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11385: Re: [MUD-Dev] Re: Dynamic muds
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From: Alex Oren <alexo@bigfoot.com>
Newsgroups: nu.kanga.list.mud-dev
Date: Tue, 28 Sep 1999 11:01:43 +0200
References: [1] [2] <-newest
Organization: Kanga.Nu
On Thu, 23 Sep 1999 02:50:32 -0700 (PDT), Katrina McClelan wrote:
} On Tue, 21 Sep 1999, Marian Griffith wrote:
}=20
} > The idea I had cooked up would allow you to create
} > a single forest location and descriptions for fifty different trees =
that
} > are then distributed over the forest area. The obvious advantages =
are
} > that you have to write less, and you can stand and walk anywhere in =
that
} > forest, instead of moving on a chessboard. Things like line of =
sight,
} > ranged combat and hiding behind other objects become much easier =
sudden-
} > ly as well. It is somewhere on my website but I can not remember the
} > exact adress right now.
I am interested in how do people deal with (i.e. program) line of sight =
and
range of {sight, hearing, combat, etc.} issues in "roomless" MUDs.
Doesn't it get very computationally intensive?
Have fun,
Alex.
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