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3023: Re: [MUD-Dev] Level abstractions - Realism vs Game Issues
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From: clawrenc@cup.hp.com
Newsgroups: nu.kanga.list.mud-dev
Date: Thu, 14 Aug 97 13:45:51 -0700
References: [1]
Organization: Kanga.Nu
In <Pine.GSO.3.95q.970812164742.1864C-100000@uhunix2>, on 08/12/97
at 08:04 PM, Nathan Yospe <yospe@hawaii.edu> said:
>On Mon, 11 Aug 1997, Matt Chatterley wrote:
>:I'm pleased with it; I dislike the notion that each object contains a
>:finite amount of magical, which can be so strictly measured.
>Heh. Reminds me of the sentivores of... geeze, what was that book?
>One of Hambly's... they homed in on thought, so the only way to
>survive them was to stop thinking.
I recall the trick not being not thinking, but yourself a rather
prickly or otherwise uninteresting plant. This helped of course as
the sentivores were blind.
Such a trick would certainly add an interesting dimension to a game.
-
J C Lawrence Internet: claw@null.net
(Contractor) Internet: coder@ibm.net
---------------(*) Internet: clawrenc@cup.hp.com
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