[Home] [Groups] - Message: [Prev in Group] [Next in Group]
9882: [MUD-Dev] Re: online economy behavior (was: Self-organizing worlds)
[Full Header] [Plain Text]
From: Robert Green <mooncrow@lava.net>
Newsgroups: nu.kanga.list.mud-dev
Date: Tue, 23 Mar 1999 11:18:51 -1000 (HST)
References: [1]
Organization: Kanga.Nu
On Tue, 23 Mar 1999, B. Scott Boding wrote:
"Koster, Raph" wrote:
>
> There's a couple of economics researchers who are working with us here to
> actually try to pinpoint the differences between human behaviors in virtual
> economies as opposed to real world economies. Turns out there are some
> fairly significant differences which make traditional economic models tend
> to fail. Among these differences is the savings habits of players (eg
> hoarding). A lot of this went over my head, but apparently the economists
Immediately in my mind comes my own personal habits -- I can see where it
would be much more easy to apply the sorts of self discipline to an
character in ways we ourselves would be too self-indulgant to stick to ...
certainly I find it a lot more difficult to put aside a proper amount in
savings in real life, where my "actual" standard of living is affected ...
I doubt many MUDs have any sort of in-game parallel to these kinds of
psychological factors.
Is there more insight on this you can share with us? Economy seems to be a
constant source of difficulties for our balance deptartment, more ideas
and information would certianly be useful ... or at least enlightening...
------------------------------------------------------------------------
-=- Robert Green -=- mooncrow@lava.net -=-
------------------------------------------------------------------------
_______________________________________________
MUD-Dev maillist - MUD-Dev@kanga.nu
http://www.kanga.nu/lists/listinfo/mud-dev