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17137: RE: [MUD-Dev] PvP Systems

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From: "Jon Lambert" <tychomud@ix.netcom.com>
Newsgroups: nu.kanga.list.mud-dev
Date: Thu, 1 Feb 2001 14:13:30 -0500
References: [1]
Organization: Kanga.Nu
John Buehler wrote:
 
> This may well be something that has been presented, considered and
> rejected in the past, but I'm still hunting for PvP systems that
> work.  'Working' means that players may engage in 'conflict actions'
> such that they are entertaining for all concerned.

I would bet that the majority of PvP "conflict actions" involve
communication.  PvP action at that level is something that a system
cannot detect, prevent or protect.  And that actions at the
communications level are the primary determinant in whether a game is
entertaining for all concerned.

--
--* Jon A. Lambert - TychoMUD        Email:jlsysinc@ix.netcom.com *--
--* Mud Server Developer's Page <http://tychomud.home.netcom.com> *--
--* If I had known it was harmless, I would have killed it myself.*--
 
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