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12507: RE: [MUD-Dev] The Endeavour Map and MUD Applications

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From: "Koster, Raph" <rkoster@origin.ea.com>
Newsgroups: nu.kanga.list.mud-dev
Date: Thu, 17 Feb 2000 09:11:03 -0600
Organization: Kanga.Nu
> -----Original Message-----
> From: John Bertoglio [mailto:jb@pulsepoll.com]
> Sent: Wednesday, February 16, 2000 5:42 PM
> To: mud-dev@kanga.nu
> Subject: RE: [MUD-Dev] The Endeavour Map and MUD Applications

> The key was to build the graphic map of the 
> world using the
> PaintShop tools and its ability manage layered graphics. By 
> using a defined
> 16 color pallet, the elevation or terrain or anything else 
> could be coded by
> using the different colors.

[snip]

> This is kind of the ultimate GUI editor. Draw a picture, get data.
> Thought someone would be interested.

I've always heard this referred to in the game industry as a "layout map."
We used this concept to build UO, for example.

-Raph



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