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2127: Re: [MUD-Dev] NPC AI and Learning.
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From: "Alex Oren" <alexo@bigfoot.com>
Newsgroups: nu.kanga.list.mud-dev
Date: Mon, 08 Sep 1997 16:31:03 GMT
References: [1]
Organization: Kanga.Nu
On Mon, 8 Sep 1997 08:31:06 PST8PDT, Travis S. Casey wrote:
} Secondly, success in the short term doesn't always equal success in the
} long term. For example, a monster might always succeed in combat by
} our last definition above, but still lose. How? Any number of ways:
} the opponent might periodically retreat and heal up while the monster
} doesn't do so, for example. Thus, a number of variables might be
} involved in determining "success," which makes the problem harder...
} and makes it more time-consuming, since we may have to wait a considerable
} time before we know whether a tactic was successful.
Darwinian natural selection?
--
Have fun,
Alex.