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22031: Re: [MUD-Dev] Quake II has gone GPL
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From: "Frank Crowell" <frankc@maddog.com>
Newsgroups: nu.kanga.list.mud-dev
Date: Thu, 17 Jan 2002 23:45:08 -0800
References: [1] [2] [3] <-newest
Organization: Kanga.Nu
From: "Nicholas E. Walker" <new@gnu.org>
> I am a free software bigot. I am also a good software bigot. If
> you keep the hit-points or item list of my character stored in my
> client, then I can and may change it, with or without the source
> code. "If you want it done right, do it yourself." comes to mind
> for when thinking about designing a system. I don't mean to imply
> that any programmer will ever do anything right. If you want
> something done securely, you should do it in a secure place.
A lot of that information is on the server (tucked away in some
database or secure object) and not on the client. The basic problem
with current mud worlds -- all of them-- is that the character is
private to that mud. This is a subject for another thread. But
anyway, it fairly hard to edit your character when is really defined
outside your system.
rank
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