[Home] [Groups] - Message: [Prev in Group] [Next in Group]

nu.kanga.list.mud-dev

27286: Re: [MUD-Dev] Flow of messages

[Full Header] [Plain Text]
From: "Ben Chambers" <bjchamb@bellsouth.net>
Newsgroups: nu.kanga.list.mud-dev
Date: Sat, 10 May 2003 17:08:49 -0400
References: [1]
Organization: Kanga.Nu
From: "Brian Lindahl" <lindahlb@hotmail.com>
> From: sanxion sanxion <sanxion2002@yahoo.mom>

> This model allows for extreme flexibility in interpretation of
> actions presented in the game world and lends itself well to
> modularity and unique response patterns. Considering that I am
> using this model in a object-oriented language (C++), I use
> virtual functions to create the API necessary for event
> passage. It is then up to the body, brain, and environment,
> itself, to use the events to their own discretion.

Those ideas are extremely interesting.  Do you use threads to handle
all the passing of messages, or does the handler for each event take
care of propagating itself and calling the handler methods on all
related events?


_______________________________________________
MUD-Dev mailing list
MUD-Dev@kanga.nu
https://www.kanga.nu/lists/listinfo/mud-dev