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26065: RE: AC2 was RE: [MUD-Dev] Total Annilation of Downtime

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From: Daniel.Harman@barclayscapital.com
Newsgroups: nu.kanga.list.mud-dev
Date: Wed, 18 Dec 2002 10:14:32 -0000
Organization: Kanga.Nu
From: Marc Fielding [mailto:fielding@computer.org] 

> I've always been curious about this. Aren't scales (X units per
> "foot") locked down early in development? It's not just
> MMOGs. Many other games seem to have this issue to some extent. Is
> it a result of poor communication between level builders and
> characters modelers? Poor specifications? Varying builder/modeler
> skillsets?

If you actually stop and measure scales in FPSs that look right,
you'll realise that they are in fact incredibly skewed. Doors and
windows are made larger, corridors wider, the list goes on. Its when
people try to build things to actual scale that they look
wrong. Good article about this in the gamedev magazine about a year
ago.

Dan
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