[Home] [Groups] - Message: [Prev in Group] [Next in Group]

nu.kanga.list.mud-dev

11909: Re[4]: [MUD-Dev] (no subject)

[Full Header] [Plain Text]
From: Travis Casey <efindel@io.com>
Newsgroups: nu.kanga.list.mud-dev
Date: Sat, 27 Nov 1999 00:29:27 -0500
References: [1]
Organization: Kanga.Nu
On Wednesday, November 24, 1999, J C Lawrence wrote:
> Travis Casey <efindel@io.com> wrote:

>> Yep... I'll note that all the popular mud codebases seem to be
>> stuck in the late 70's or early 80's, as far as RPG design goes
>> (speaking, as I usually am, in terms of paper RPGs).

> What is the current comparitive state of paper RPG's as compared to
> the 1970's based MUDs?

State in what sense?  How successful they are, or what sort of game
designs they're using?

--
       |\      _,,,---,,_        Travis S. Casey  <efindel@io.com>
 ZZzz  /,`.-'`'    -.  ;-;;,_   No one agrees with me.  Not even me.
      |,4-  ) )-,_..;\ (  `'-'
     '---''(_/--'  `-'\_)





_______________________________________________
MUD-Dev maillist  -  MUD-Dev@kanga.nu
http://www.kanga.nu/lists/listinfo/mud-dev