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20862: RE: [MUD-Dev] MMORPGs & MUDs
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From: "Sellers, Mike" <msellers@origin.ea.com>
Newsgroups: nu.kanga.list.mud-dev
Date: Fri, 21 Dec 2001 13:46:39 -0600
Organization: Kanga.Nu
Michael Tresca wrote:
> Koster, Raph posted on Wednesday, December 19, 2001 10:47 AM
>> That's not a player, that's an industry critic and consultant. :)
> D'oh! Okay, going forward, I'll be sure to ignore the opinions of
> anyone who plays a MMORPG and is:
> 1) a developer
> 2) game designer
> 3) industry critic
> 4) consultant
> 5) role-players...
> because they don't represent the "average" player. Hmm, that
> pretty much invalidates everyone's opinion on here. >:)
Ignoring their opinions is going too far... But I think there's a
lot to be said for putting them in perspective. The folks you
mentioned above (the first four at least) are not typical players;
their knowledge, interest, and desires are far from typical. It's
common to confuse developers with users/players (and by no means
just in the games industry), but this is a fast way to make a
product that serves the needs of a narrow set of people, and is
impenetrable to the majority of potential users.
Mike Sellers
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