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5616: Re: [MUD-Dev] Unreal

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From: J C Lawrence <claw@under.engr.sgi.com>
Newsgroups: nu.kanga.list.mud-dev
Date: Mon, 13 Apr 1998 12:41:01 -0700
References: [1]
Organization: Kanga.Nu
On Thu, 9 Apr 1998 15:44:42 PST8PDT 
Koster, Raph<rkoster@origin.ea.com> wrote:

> There was indeed a commercial mud project using the Unreal
> engine. It couldn't get past polygon count limitations and the fact
> that the engine (like most of those type of 3d engines these days)
> was designed to work optimally in enclosed spaces. It ended up
> getting cancelled.

Recent comments I've seen (Unreal fan sites) say that Unreal is now
much better at handling non-enclosed spaces (written from a game
player's perspective only).  Anyone have any source data?

--
J C Lawrence                               Internet: claw@null.net
(Contractor)                               Internet: coder@ibm.net
---------(*)                     Internet: claw@under.engr.sgi.com
...Honourary Member of Clan McFud -- Teamer's Avenging Monolith...