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5664: [MUD-Dev] LDAP server as ...
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From: Vadim Tkachenko <vt@freehold.crocodile.org>
Newsgroups: nu.kanga.list.mud-dev
Date: Tue, 09 Jun 1998 21:12:59 -0500
Organization: Kanga.Nu
Hello,
Today's flamebite is:
Using LDAP protocol as a persistent storage for a player object.
I know it was possible to implement LDAP to replace NIS.
How realistic is the usage of LDAP protocol/server to keep the
playerbase?
How fast is it, really?
Would it be wise to use LDAP server to keep the player information,
instead of a database?
Just abstract questions, - just thought about it. Any comments
appreciated, I'll try to get closer to anser those questions myself,
too.
--
Still alive and smile stays on,
Vadim Tkachenko <vt@freehold.crocodile.org>
--
UNIX _is_ user friendly, he's just very picky about who his friends are