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23129: Re: [MUD-Dev] It's About Time Department (Mule Characters)
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From: "John Bertoglio" <jb@co-laboratory.com>
Newsgroups: nu.kanga.list.mud-dev
Date: Wed, 19 Jun 2002 00:37:38 -0700
References: [1]
Organization: Kanga.Nu
From: "Koster, Raph" <>
> From: John A. Bertoglio
>> The recently released RPG from Microsoft has an unusual solution
>> to "mule" characters. They allow you to add a real mule to your
>> party! This the first time I have seen this in a game.
> UO had pack animals back in 1997. :) I'd be surprised if there
> weren't text muds with the feature...?
Point taken. We forgot about the mules in UO. It has been awhile
since Alex (my son) has stomped around Britannia. The pet system in
UO is a high point of the design. So was the ecology system. All it
needed was next year's servers and about 3 orders of magnitude of
world size and it would have been awe inspiring.
John A. Bertoglio
co-laboratory
503.781.3563
www.co-laboratory.com
jb@co-laboratory.com
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