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23556: RE: [MUD-Dev] [MLP] Why care about levels? (was: The use of ecolo gy models)
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From: Daniel.Harman@barclayscapital.com
Newsgroups: nu.kanga.list.mud-dev
Date: Mon, 29 Apr 2002 10:50:00 +0100
Organization: Kanga.Nu
From: Sasha.Hart@directory.reed.edu
> I'm still confused why levels work at all. All I can say is that
> they do. What is the distinction between stats that matter and
> stats that don't?
Everyone ignores stats that don't matter. You see this a lot in
Everquest where most casters only care about 2 of 10 stats (I think
its 10 =/) and most melees only care about 1 of them (at the highest
level).
Dan
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