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26598: Re: [MUD-Dev] Star Wars Galaxies: 1 character per server
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From: "Travis Nixon" <tnixon@avalanchesoftware.com>
Newsgroups: nu.kanga.list.mud-dev
Date: Fri, 24 Jan 2003 15:01:21 -0700
References: [1] [2] [3] [4] <-newest
Organization: Kanga.Nu
From: "Caliban Tiresias Darklock" <caliban@darklock.com>
> From: "Vincent Archer" <archer@frmug.org>
>> It does not matter how many character each account has on the
>> server. By definition, a player will have only one character
>> on-line at a given time.
> Not by *my* definition. I don't assume anything about how people
> play. If you have twelve characters on some server, you may be
> playing any, all, or none of them. But, again, this is about
> simultaneous logins -- a topic in which I still have no interest.
Then all you've done is provide yet another red herring to go
alongside the abuse argument.
Because simultaneous logins is actually the single-most important
factor in the "real world" when you're trying to determine how many
players a server can support, and it has absolutely nothing to do
with how many characters each player has, meaning that even if your
"mathematical proof" that you keep pointing people to were flawless
and internally consistent, it is hopelessly irrelevant, because it
doesn't take reality into consideration.
So.
Do you have any arguments for SCS that aren't actually red herrings?
Because all of the ones that I thought I agreed with have turned
into fish as this discussion has gone on.
:)
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