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21722: RE: [MUD-Dev] Economic Growth (Was: [STORY] Story and population size)
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From: "Sellers, Mike" <msellers@origin.ea.com>
Newsgroups: nu.kanga.list.mud-dev
Date: Mon, 10 Dec 2001 17:54:38 -0600
Organization: Kanga.Nu
Raph wrote:
>> -----Original Message-----
>> From: Daniel.Harman@barclayscapital.com
>> The next evolution in economies will require server based
>> categorisation and valuation of all items. We need the npcs to
>> compete in the economy on the same terms as the players, for this
>> to work, they need to know supply+demand+value.
> Wow, I thoroughly disagree. The next evolution in economies will
> involve getting the NPCs out of the loop, as they just distort it.
Depends. A PC-only economy can be perturbed pretty easily with
potentially disastrous effects: what if me and my cohort embargo
your store, and/or prevent you from buying any of the supplies you
need? What if the supply/demand curve is such that your store only
sells one or two items per day, if that?
Having a simulated 'shadow' population of NPCs adding economic
activity is probably a good solution to these sorts of problems, and
won't add the distorting effects we see now with NPCs in the
economy.
Mike Sellers
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