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30046: Re: [MUD-Dev] [News] Virtual goods--Oh, the controversy!
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From: Matt Mihaly <the_logos@ironrealms.com>
Newsgroups: nu.kanga.list.mud-dev
Date: Sat, 10 Apr 2004 07:49:47 +0000 (GMT)
References: [1] [2] <-newest
Organization: Kanga.Nu
On Fri, 9 Apr 2004, Travis Casey wrote:
> Not necessarily, any more than someone with lousy skills and lots
> of time is necessarily rewarded by other systems. Buying
> something is one thing; being able to use it effectively is
> another. To use a real-world analogy (probably a bad idea, I
> know), even if I could spend all the money I wanted on a car, I
> still wouldn't be able to win a NASCAR race. I don't have the
> driving skill.
Right on. That's essentially exactly the analogy I use when pitching
our business model to investors. A set of golf clubs are worthless
outside of the context of golf, as they're just some oddly shaped
metal sticks. Within the context of golf not only do they have a
lot of value, but they can provide a small advantage, PROVIDING you
know how to use them.
Of course, there's no available golf club that's going to allow me
to compete with Tiger Woods, because I lack the skill to do so.
--matt
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