[Home] [Groups] - Message: [Prev in Group] [Next in Group]
18527: RE: [MUD-Dev] On socialization and convenience
[Full Header] [Plain Text]
From: "Freeman, Jeff" <jfreeman@verant.com>
Newsgroups: nu.kanga.list.mud-dev
Date: Mon, 18 Jun 2001 06:35:59 -0700
Organization: Kanga.Nu
> From: Koster, Raph [mailto:rkoster@verant.com]
> It would be interesting to see a concrete analysis of the loss of
> socialization versus the increase in economic robustness. Does
> anyone have a sense as to which is more robust, the UO economy
> pre-vendors or the UO economy after vendors? Or, for example, the
> in-game economy in UO versus the in-game economy in EQ?
I don't think a game-to-game comparison would be meaningful. Too
many other factors to muddle-up the comparison.
I didn't play UO post-vendors.
I know I personally have met more people in UO via vendors than I
have met in EQ via shopping (to the point of even "going into
business" with people and sharing a house so that we could all put
vendors in it, etc. - some of those people I still know and play
with, years later).
In EQ I either already know the person (they are in my guild, which
means I probably met them in UO, incidentally), or I never see them
again after buying SoW potions from them. And don't recall what
their name was anyway, so even if I do see them again sometime, I
won't remember them.
But that's just my experience. It seems to me that the vendors
allowed another manner of establishing meaningful relationships. A
Quality vs. Quantity thing.
_______________________________________________
MUD-Dev mailing list
MUD-Dev@kanga.nu
https://www.kanga.nu/lists/listinfo/mud-dev