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4890: Re: [MUD-Dev] 3D engines for MUDs (was: The MLI Project)

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From: J C Lawrence <claw@under.engr.sgi.com>
Newsgroups: nu.kanga.list.mud-dev
Date: Thu, 19 Mar 1998 15:04:25 -0800
References: [1]
Organization: Kanga.Nu
On Thu, 26 Feb 1998 03:42:30 PST8PDT 
Niklas Elmqvist<d97elm@dtek.chalmers.se> wrote:

> On Wed, 25 Feb 1998, Chris Gray wrote:
>> [Niklas Elmqvist:]
>> 

> In MCII, Bullfrog "solved" this problem by introducing two
> heightmaps, one showing the altitude of the ground and the other for
> the ceiling -- this was used in the underground levels. While this
> could certainly work in a dungeon-like setting, I am much more in
> favor of using a single heightmap (or possibly two if we want the
> ceiling as well) and then do the objects on the map (trees,
> buildings, vehicles, etc) as real 3D objects. This still leaves the
> problem of having Quake-like areas which are entirely indoors.

Why not make the ceiling hieghtmap very high and blue, with small
white puffy blotches?  One could even texture it with a texture map
that changed dynamically (different base patterns) for different
outdoor weather conditions.  

--
J C Lawrence                               Internet: claw@null.net
(Contractor)                               Internet: coder@ibm.net
---------(*)                     Internet: claw@under.engr.sgi.com
...Honourary Member of Clan McFud -- Teamer's Avenging Monolith...