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19238: [MUD-Dev] Re: MUD-Dev digest, Vol 1 #335 - 25 msgs
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From: Jessica Mulligan <jessica@mm3d.com>
Newsgroups: nu.kanga.list.mud-dev
Date: Sun, 06 May 2001 07:15:27 -0700
References: [1]
Organization: Kanga.Nu
At 10:42 PM 05/05/01 -0700, shren@io.com wrote:
>> On Fri, 4 May 2001, Frank Crowell wrote:
>>> The Worlds.com patent specifically covers the end user's ability
>>> to limit the number of graphical images, called "avatars," seen on
>>> the user's screen. A game like EverQuest uses a more broad visual
>>> control that covers the user's ability to see the whole world,
>>> players, monsters, nature, landscape, everything.
>> Level of detail technology. Very, very interesting - it was
>> revolutionary when it appeared in Sacrifice recently. If he has a
>> six year old patent on it, he's got something. Maybe not enough to
>> win, but I doubt the issue will be dismissed out of hand in court.
Actually, I believe Kesmai's Air Warrior was doing this in 1987. I
don't remember if Meridian59 (1995) did it also; Mike Sellers or
Damion Schubert might know.
-Jess
He either fears his fate too much,
Or his deserts are small,
That dares not put it to the touch,
To gain or lose it all.
A toast by the infamous Marquis of Montrose (1612-1650 AD) on the eve of battle
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