[Home] [Groups] - Message: [Prev in Group] [Next in Group]

nu.kanga.list.mud-dev

2701: Re: [MUD-Dev] Graphic MUDS.

[Full Header] [Plain Text]
From: "Jon A. Lambert" <jlsysinc@ix.netcom.com>
Newsgroups: nu.kanga.list.mud-dev
Date: Tue, 29 Jul 1997 14:24:07 -0400
Organization: Kanga.Nu
> From: Jeff Kesselman <jeffk@tenetwork.com>
> Subject: [MUD-Dev] Graphic MUDS.
> 
> Okay,we a re abotu to have the "what is a MUD" debate...
> 

I think the MUD-Dev list is a mud.

1) It's certainly multi-user and network capable.
2) There is an ever changing virtual world of ideas.
3) It's certainly interactive (although combat rounds can take 
   a day or so).
4) There are game rules (this is a non-PosterKilling list) 
5) There are in game objects which you can manipulate in interesting 
   and unusual ways (neighborhoods, threads, events, Bubba, the 
   crystalline tree, etc.)

JL