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15026: RE: [MUD-Dev] Spherical World Design
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From: Patrick Dughi <dughi@imaxx.net>
Newsgroups: nu.kanga.list.mud-dev
Date: Mon, 10 Jul 2000 10:42:30 -0500 (CDT)
References: [1]
Organization: Kanga.Nu
Just a general side-comment, from someone who's spent many hours
on what I realized later were neat-yet-pointless additions;
"Is your world so small that text-based players will actually
'feel' the spherical nature of your world?"
In any world of a regulation-earth size, it should be impossible
for a player to see the fact that the world is curved. If it's large
enough, it may just be easy enough to make a rectangular grid with edges
connecting. Sure, you end up with extra land mass at the corners totaling
about 1/4-1/3 of the actual total, but it's not that horrible of a
thing. Does it have to be spherical in actuality?
Of course, if it does, I'm all for using a two-bell flat map. The
two bells are the shapes you get if you cut a sphere in half so that the
two hemispheres are connected only by a single point - and then distribute
the curve so the spheres lie flat. It will have the same surface area as
a sphere, and the connections are simple line extends issues, or
wraparound.
PjD
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