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18323: Re: [MUD-Dev] Viewpoint and motion sickness was:Neverwinter Nights

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From: "Luc Van den Borre" <luc@nuclide.com>
Newsgroups: nu.kanga.list.mud-dev
Date: Tue, 12 Jun 2001 11:31:35 +0200
References: [1] [2] [3] [4] <-newest
Organization: Kanga.Nu
From: "rayzam" 

> Luckily, there's a new solution coming out. A headset that sends
> electrical signals from behind your ears, which affects your sense
> of balance. One reason is to prevent motion sickness or
> vertigo. Also it's intended for some VR aspects.
 
> But if you're a person who gets motion sick from the movement,
> it'd be possible to have some API that counters that effect in you
> :)

I saw this a few years ago:

  http://www.virtual-motion.com/motionware/index.html

--<cut>--
  A patented method to supply synthetic motion.  MotionWare is a
  Direct Brain Interface Device that triggers nerves to make you
  feel like you're moving when you're not, without mechanical parts.
--<cut>--

Pity they haven't managed to commercialize it yet.

--<cut>--
  Motionware is not yet commercially available, but once it's mass
  produced, we estimate the cost at LESS THAN $100 PER UNIT.
--<cut>--

--Luc

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