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16736: Re: [MUD-Dev] Introduction Systems

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From: Blane Bramble <blane.bramble@broadbandsvc.net>
Newsgroups: nu.kanga.list.mud-dev
Date: Fri, 16 Mar 2001 13:07:02 +0000
References: [1] [2] [3] [4] [5] [6] [7] <-newest
Organization: Kanga.Nu
Kwon Ekstrom wrote:
 
> Anyhow, your suggestion for using id numbers for aliases seems to
> limit the number available, I'd probably only store a 3 or 4 bit
> alias id, since it's doubtful people are going to want more than 16
> aliases, or I'd want to store the number of aliases beyond that.

Given that the computer is managing the aliases and not the player, it
would probably be sensible to limit it anyway - how many people could
manage more than 10 or so aliases in the real world?

Blane.
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