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16983: RE: [MUD-Dev] Room Generation
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From: "Richard" <richard@ccpgames.com>
Newsgroups: nu.kanga.list.mud-dev
Date: Sat, 20 Jan 2001 15:49:03 -0000
Organization: Kanga.Nu
> From: Bruce [mailto:bruce@puremagic.com]
> On The Eternal City, we've been doing something similar for over 3
> years now, with some key differences:
> * We have a coordinate space and we define characteristics of an
> area using polygons within that coordinate space.
So, you base your world on these text files - or have I got my wires
crossed?
We have a system very similar to yours, discussed it with someone from
The Eternal City a few years ago who logged into our mud - at least
thats my reason for thinking its similar.
Anyway, how do your creators edit your areas, align the polygons? Its
all done by parsed text files?
I always planned to do VRML/Java editor on our web pages, but further
down the track I started to think that a command line interface with
embedded commands would more usable.
Richard.
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