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17320: Re: [MUD-Dev] Semi Graphical Muds
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From: "rayzam" <rayzam@home.com>
Newsgroups: nu.kanga.list.mud-dev
Date: Thu, 15 Feb 2001 23:06:34 -0500
References: [1] [2] [3] [4] <-newest
Organization: Kanga.Nu
----- Original Message -----
From: "J C Lawrence" <claw@kanga.nu>
To: <mud-dev@kanga.nu>
Sent: Thursday, February 15, 2001 10:27 PM
Subject: Re: [MUD-Dev] Semi Graphical Muds
> On Thu, 15 Feb 2001 20:16:07 -0500
> rayzam <rayzam@home.com> wrote:
>> Well, is this entirely true? A developer of a mud builds a place
>> for a specific type of player. Some muds appeal to socializers,
>> roleplayers, explorers, playerkillers, politics, hack-and-slash,
>> party people, soloers, build your own niche of the worlders,
>> etc. In that sense, developers are representative of their player
>> base [or else the player base votes with their feet, and move to
>> another place].
> While true, MUD-Dev is barely representative of the heavy/consesual
> RP side of the field (among others). More simply, MUD-Dev is
> heavily GoP oriented.
Point taken. :)
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