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30479: RE: [MUD-Dev] Re: MMO Communities

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From: "Matt Mihaly" <matt@ironrealms.com>
Newsgroups: nu.kanga.list.mud-dev
Date: Tue, 10 Aug 2004 21:39:56 -0700
References: [1]
Organization: Kanga.Nu
Mike Rozak wrote:

> I'll go a step further: Virtual Worlds are not typical games in a
> business sense. They are not only an annuity (producing stable
> revenues over a long period of time), but they're a platform (A
> game upon which other games can be built). As a result they are
> strategically valuable.

Oh, definitely, though consider that many typical top-tier
non-virtual-world games are also platforms for other
games. Half-life, Quake, Unreal, etc.

--matt
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