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28623: Re: [MUD-Dev] Web vs. Java client

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From: "Kevin Reid" <kpreid@attglobal.net>
Newsgroups: nu.kanga.list.mud-dev
Date: Thu, 13 Nov 2003 08:24:14 -0500
References: [1]
Organization: Kanga.Nu
Jeff Fuller <jfuller@originmail.com> wrote:
> Ben Greear wrote:

>> If magic is working with arcane runes and powers invisible to
>> most mortals, how much different is that from getting your perl
>> script to help you in battle? :)

> Because you give a certain class of players a distinct advantage
> with skills outside the scope of the game. People who can and
> understand programming become elite warriors. Those who do not
> become sheep, and in turn become frustrated and leave your
> environment. You end up with a serious imbalance in game
> mechanics.

> It hardly seems fair if some brilliant coder has devised a special
> script that lets him react at twice the speed of a non scripted
> player in your game world, thus rendering your non-scripted player
> weaker due to technology not play skill/knowledge.

To me, this seems almost the same as the argument against players
buying (outside the game) game items (giving an advantage to those
with more real-world money).

(I have no solid opinion on either issue -- I only think this
similarity is worth noting.)

--
Kevin Reid
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