[Home] [Groups] - Message: [Prev in Group] [Next in Group]
8342: [MUD-Dev] Re: Trusting the Client (Re: Laws of Online World D esign)
[Full Header] [Plain Text]
From: "Koster, Raph" <rkoster@origin.ea.com>
Newsgroups: nu.kanga.list.mud-dev
Date: Tue, 13 Oct 1998 18:09:50 -0500
Organization: Kanga.Nu
> -----Original Message-----
> From: Hal Black [mailto:hal@moos.ml.org]
> Sent: Tuesday, October 13, 1998 6:19 PM
> To: mud-dev@kanga.nu
> Subject: [MUD-Dev] Re: Trusting the Client (Re: Laws of Online World
> Design)
>
> You might think that this is a bit far-fetched... Well,
> consider some of
> the cheats people have written for quake that id Software
> didn't consider.
> If your game gets popular and competitive enough, and people
> are giving away
> Ferarri's to the winner... who knows? 8')
It is not farfetched at all. We have amazingly clever stuff being done
as hacks for UO, using things that we never expected would be a security
problem.
-Raph