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11127: Re: [MUD-Dev] The Relationship between pkers and monster AI?

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From: Solmyr of the Azure Star <solmyr@kolumbus.fi>
Newsgroups: nu.kanga.list.mud-dev
Date: Sat, 11 Sep 1999 01:36:01 +0300
References: [1]
Organization: Kanga.Nu
Matthew Mihaly wrote:
> 
> My problem with that is that generally there is no way to one-up the
> justice system. Fantasy muds generally take as their model some sort very
> fictionalized medieval or classical setting. In these time periods, there
> was never any sort of over-arching justice system that was particularly
> effective. It was easy to get away with murder, etc. I guess I don't see
> why a justice system would be at all effective in the wilderness where
> there are no witnesses, for instance.
> --matt
> 
Well, the Threshold justice system is like that, in fact. If you kill
someone in the wilderness, with no witnesses, you are not likely to ever
be suspected. Plus, the introduction and the death amnesia system
ensures that the victim cannot "pinpoint" his killer by himself IC even
if the player knows who it was OOC.

--
******************
Aleksei Andrievski
aka Solmyr, Archmage of the Azure Star
solmyr@kolumbus.fi
http://www.geocities.com/TimesSquare/Fortress/2198/index.html



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