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2571: Re: [MUD-Dev] "short" Introductory Message (fwd)

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From: Martin Keegan <martin@cam.sri.com>
Newsgroups: nu.kanga.list.mud-dev
Date: Thu, 17 Jul 1997 01:05:07 +0100 (BST)
References: [1]
Organization: Kanga.Nu
On Tue, 1 Jul 1997 clawrenc@cup.hp.com wrote:

[mana stuff snippee]
 
>   Mana is always created in equal quantities of -ve and +ve particles.
> 
>   When -ve and +ve mana meet, they mutually self-destruct.  There is
> no net effect or energy return (currently).
> 
>   Magical objects consume mana of a particular sign (or ratio of
> signs).
> 
>   Should there be insufficient mana for an object to consume, a
> magical object will decay and self desctruct.
> 
>   Magic activities consumes mana of a specific sign (or ratio of
> signs).

The magic system I'm working towards is based on "primitive" animism.
Basically, living things have a life force which can be tapped and turned
into magical power of various persuasions. Combining this with a
levels-based spells system is proving difficult. I think the latter will
have to be axed.

I've also flirted with the idea of magical force lines found in Robert
Asprin's amusing Myth series.
   
> >> > A simple model:
> >> > 
> >> >   Player characters can award each other "rank points" (RP).
> >> > 
> >> >   Each player character is given (free) 1RP per day.
> >> 
> >> Surely this must be at least 2RP per day.  One for Boffo and
> >> one for Bubba.  Player characters might not want to keep all their
> >> eggs in one basket.  
> >
> >Hmm ... if I had this system, the houses would gain the RPs, rather
> >than individual PCs.
> 
> This prevents a character from competing against members of his own
> house (possibly as played by others).

Yes. This is intentional. The house shall not divide.

Mk