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21385: Re: [MUD-Dev] RE:

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From: Travis Casey <efindel@earthlink.net>
Newsgroups: nu.kanga.list.mud-dev
Date: Sun, 11 Nov 2001 16:08:23 -0500
References: [1] [2] <-newest
Organization: Kanga.Nu
On Friday 02 November 2001 11:47, gamaiun@yahoo.com wrote:
> On Tue, 30 Oct 2001 16:10:46 -0800 (PST)
> "Koster, Raph" <rkoster@soe.sony.com> wrote:

>> If we want to go on a crusade to fix something, how about we fix
>> the fact that your average cartoon does a better job at
>> portraying the human condition than our games do?

> Why is it that the average cartoon portrays the human condition
> better?  Are there no humans in those games, or do they not have
> stories and longings they want to express?

For that matter -- what is "the human condition"?  Is there only
*one* "human condition"?

To me, the very phrase, "the human condition", reeks of projecting
your own values and morals onto others.  It's like "the meaning of
life" -- there are lots of different people who will tell you that
life means a lot of different things.  By the same token, I can
imagine quite a number of "human conditions".

--
       |\      _,,,---,,_     Travis S. Casey  <efindel@earthlink.net>
 ZZzz  /,`.-'`'    -.  ;-;;,_   No one agrees with me.  Not even me.
      |,4-  ) )-,_..;\ (  `'-' 
     '---''(_/--'  `-'\_) 
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