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18819: RE: [MUD-Dev] Non-combat advancement and roleplay

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From: "John Buehler" <johnbue@msn.com>
Newsgroups: nu.kanga.list.mud-dev
Date: Fri, 29 Jun 2001 10:35:17 -0700
References: [1]
Organization: Kanga.Nu
holding99@mindspring.com writes:

> As an aside, how would any of the reputation systems people have
> suggested be modified to work with disguises? Would you still be
> able to see the reputation a character has, even when there is no
> conceivable way that your character could know?

It's not much of a disguise if you can see through it with a given
system.  A game that implements disguises must implement
'identities' as separate from the character itself.  That is, the
relationship between character and identity is one-to-many.  All
game systems such as reputation, etc, must work from identities and
not from characters.

JB

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