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11945: Re: [MUD-Dev] Fair/Unfair? Scenarios (fwd)
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From: Matthew Mihaly <diablo@best.com>
Newsgroups: nu.kanga.list.mud-dev
Date: Wed, 8 Dec 1999 13:39:31 -0800 (PST)
References: [1]
Organization: Kanga.Nu
On Wed, 8 Dec 1999, Mik Clarke wrote:
>
>
> Matthew Mihaly wrote:
> >
> > I don't feel that a play has much to do with the overall experience of an
> > MMORPG. A play is a singular experience with a beginning and a definite
> > end. There's no such thing as the centerpiece of a player's story in a
> > MMORPG because it's not just a sequence of rigidly defined experiences,
> > like a play or most videogames are.
>
> Think of their whole life as a play made up of lots and lots of short,
> more or less interconnected scenes. Like chapters in a book or scenes
> in a road movie. There is a story there - the story of A Player and
> it interacts with the stories of all of the other players. Can a mud
> survive without giving each player a chance to create their own fairly
> rewarding story?
My point was that a player's life is a whole, not a series of disparate
rigidly-defined sequences. While in a play there can be a single defining
central centerpierce, no such thing happens in any sufficiently rich mud.
--matt
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