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26629: RE: Brand Loyalty (was Re: [MUD-Dev] Requirements for MM(wasCompl exities of MMOG Servers))
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From: Lars Duening <lars@bearnip.com>
Newsgroups: nu.kanga.list.mud-dev
Date: Sat, 25 Jan 2003 14:18:30 -0700
References: [1]
Organization: Kanga.Nu
Daniel.Harman@barclayscapital.com wrote:
> From: Lars Duening [mailto:lars@bearnip.com]
>> Bam! the dragon is dead, and Boffo and his friends have to wait
>> another month to fight their epic battle.
> That's really a problem with lack of content I guess. Of course
> the more dragons you add, the less game-significant they become,
> so you have a point.
And with more dragons, there are also bound to be more powergamers
around, so the chance of actually finishing an epic battle remains
the same.
>> And then look at it from the other way around: what does
>> roleplayed corpse recovery take away from the power gamer?
> I was trying to imply that he was only on the corpse recovery
> because he was grouped with roleplayers, who sacrificed making the
> most efficient decisions because they didn't feel they would be in
> roll (and that's assuming they even knew what they were which is
> unlikely as they don't min-max right?).
A lot of roleplayers know how to min-max, they just choose not to
(and sometimes it's really tough to stick to that choice).
> Whilst it may be fun to roleplay the bumbling cleric who
> accidently heals the opponent, if theres a penalty that impacts
> others it can be a problem.
Mostly if you're overdoing it; and if you do, you risk that your
companions turn against you in-character as well as
out-of-character.
--
Lars Duening; lars@bearnip.com
GPG Key: http://www.bearnip.com/lars/lars-duening.gpgkey
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