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28335: Re: [MUD-Dev] ghost mode (was Re: SW:G)

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From: Marian Griffith <gryphon@iaehv.nl>
Newsgroups: nu.kanga.list.mud-dev
Date: Mon, 15 Sep 2003 20:57:04 +0100 (BST)
References: [1]
Organization: Kanga.Nu
In <URL:news:local.muddev> on Wed 10 Sep, David Cooksey wrote:
> At 10:47 AM 9/10/03 -0400, you wrote:
>> Justin Coleman <JMCOLE@MAIN.DJJ.STATE.SC.US> wrote:

> Well, my understanding of "ghost-mode" is that the 'ghost' doesn't
> have to be high level.  A group of players could have one of their
> members suicide and then scout the way for them with impunity
> during their first run through.  That seems a bit too easy to me.
> At least web walkthroughs, power-leveling, twinking, and ebay
> require someone who figured it out without help in the first
> place.

Does that really make any difference for the player to 'cheat' that
way if it is done through a 'ghost' or through using somebody else's
hard work?

Marian
--
Yes - at last - You. I Choose you. Out of all the world,
out of all the seeking, I have found you, young sister of
my heart! You are mine and I am yours - and never again
will there be loneliness ...

Rolan Choosing Talia,
Arrows of the Queen, by Mercedes Lackey
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