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15035: Re: [MUD-Dev] The Player Wimping Guidebook
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From: Matthew Mihaly <the_logos@achaea.com>
Newsgroups: nu.kanga.list.mud-dev
Date: Thu, 3 Aug 2000 06:20:49 +0000 (GMT)
References: [1]
Organization: Kanga.Nu
On Wed, 2 Aug 2000, J C Lawrence wrote:
> On Tue, 1 Aug 2000 19:26:23 +0000 (GMT)
> Matthew Mihaly <the_logos@achaea.com> wrote:
>
> > I'm sorry, but this just seems like poor design to me. One side
> > should never be able to "win" irreparably in a persistent world,
> > though it doesn't sound to me like you guys are much concerned
> > with player persistence.
>
> What mandates that player characters muist be persistant in a
> persistent world? Why can't player characters be very temporary
> fixtures in a persistent game world?
There was a mud that did this. Hardcore p-kill mud. Genesis perhaps? Hmm.
I'm sure lots of people here know what I'm talking about.
--matt
"He that is wounded in the testicles, or have his penis cut off, shall not
enter into the congregation of the Lord." Deuteronomy 23:1
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