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29740: Re: [MUD-Dev] Playing catch-up with levels

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From: "Threshold RPG" <business@threshold-rpg.com>
Newsgroups: nu.kanga.list.mud-dev
Date: Wed, 5 May 2004 00:34:50 -0400
References: [1]
Organization: Kanga.Nu
On 4 May 2004, at 9:25, Amanda Walker wrote:

> DAoC has an approximation to it: different types of activity
> involve different types of xp.  Now, it still advance-only, so it
> doesn't have the "skills degrade" aspect, but no amount of combat
> is going to improve your tailoring ;-).

The problem is, DAoC's crafting system doesn't work like XP at
all. It works more like a slot machine.

If you want an example of having different kinds of exp, Earth &
Beyond would be a good example. They had combat, exploration, and
trade exp. You also gained different types of levels for each. The
problem was that ultimately, you needed to gain levels in all the
types for best effect, so the system fell on its face. Perhaps
that's one of the reasons E&B shuts down Sept 22.

----------------------------------------------------------------------
Michael Hartman, J.D. (http://www.threshold-rpg.com)
President & CEO, Threshold Virtual Environments, Inc.
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