[Home] [Groups] - Message: [Prev in Group] [Next in Group]

nu.kanga.list.mud-dev

31285: RE: [MUD-Dev] Richard A. Bartle talks MUD Design

[Full Header] [Plain Text]
From: Douglas Goodall <dgoodall@earthlink.net>
Newsgroups: nu.kanga.list.mud-dev
Date: Sat, 20 Nov 2004 12:51:03 -0500
References: [1]
Organization: Kanga.Nu
Ted L. Chen wrote:

> Keep in mind that that camping and hunting are two different
> things - despite the fact that both cause the group to be rather
> spatially static.  Instancing doesn't prevent camping since spawn
> counters exist regardless of dimension.  Instancing however, does
> resolve conflicts between multiple groups hunting through the same
> area.

That depends on the implementation. If boss mobs are reset with each
new instance, or if the boss mob is there if anyone in the group has
Quest_3415, etc, then instancing does alleviate (if not entirely
prevent) camping.
_______________________________________________
MUD-Dev mailing list
MUD-Dev@kanga.nu
https://www.kanga.nu/lists/listinfo/mud-dev