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6194: [MUD-Dev] Re: Supporting articles found for UOL play style
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From: J C Lawrence <claw@under.engr.sgi.com>
Newsgroups: nu.kanga.list.mud-dev
Date: Fri, 01 May 1998 17:35:36 -0700
References: [1]
Organization: Kanga.Nu
On Wed, 29 Apr 1998 22:36:16 -0700
John Bertoglio<alexb@internetcds.com> wrote:
> Another example: The ShadowClan Orcs have found a home one one of
> the east coast servers (Catskill, I think). These folks have build a
> player construct absolutly outside of anything that comes on their
> CDROM disk. They have formed into tribes of Orcs. They wear orc
> masks and have build a social structure around their idea of orc
> culture. They hang out in orc areas. When the "real" orcs spawn,
> they treat them as an invading clan. They warn off human players
> but engage in the occasional battle royal. Totally inventive and
> well beyond what any reasonable person would expect to occur. There
> are also elf groups, etc. on other servers, again, outside of the
> "rules" of the world.
It is this single characteristic of UOL that I find both so
fascinating and so valuable. UOL is fostering experimentation with
social and cultural models. Its a lot cheaper than Cuba, cleaner than
the endless 5yr plans, and potentially a *LOT* more varied than
Americana. Its also the single point which challenges the most
un-examined assumptions in players, and which they thus find
uncomfortablely alien; to whit, "Its not fair!"
--
J C Lawrence Internet: claw@null.net
(Contractor) Internet: coder@ibm.net
---------(*) Internet: claw@under.engr.sgi.com
...Honourary Member of Clan McFud -- Teamer's Avenging Monolith...
--
MUD-Dev: Advancing an unrealised future.