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1986: GURPS v Hero v RuneQuest

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From: clawrenc@cup.hp.com
Newsgroups: nu.kanga.list.mud-dev
Date: Tue, 02 Sep 97 14:40:49 -0700
Organization: Kanga.Nu
The base principle which seems to be being ignored here is the law of
diminishing returns.  Otherwise quoted without comment:

From: coregames@aol.com (CoreGames)
Newsgroups: rec.games.design
Subject: Re: Superhero Game
Date: 31 Aug 1997 08:29:59 GMT

The Hero system was advanced for it's day, but it suffers from an even
progression of advancement; no matter how high you go in purchasing a
characteristic or a power, the cost to increase further remains the
same.  While GURPS does a lot to correct this by making things become
more expensive the higher the level, it has the drawback of allowing
certain character types (i.e., eidetic memory based concepts) to
master skills for only a fraction of a point.
There are alternatives, such as the Chaosium system that saw its
origins in RuneQuest, where the advancement is dependent on a roll
that gets more difficult as the skill is improved.  What a great
game-rich universe we live in!

--
J C Lawrence                           Internet: claw@null.net
(Contractor)                           Internet: coder@ibm.net
---------------(*)               Internet: clawrenc@cup.hp.com
...Honorary Member Clan McFUD -- Teamer's Avenging Monolith...