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18909: Re: [MUD-Dev] [DESIGN] Economy goals (was: Broken currencies)

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From: "Adam Martin" <amsm2@cam.ac.uk>
Newsgroups: nu.kanga.list.mud-dev
Date: Wed, 18 Apr 2001 12:42:08 +0100
References: [1] [2] [3] <-newest
Organization: Kanga.Nu
> According to Derek Licciardi:

>> To me vendors and such provide not only a large part of
>> facilitating the transaction between players, but money sinks for
>> the owners(transaction fees, maintenance costs) and enhanced player
>> driven content possibilities.

>> I can't see why these can be so bad.

I've found they also play an effective role of dynamic pricelists -
when someone offers you a trade and you aren't sure of the value of
items, drop into a shop and see what the approximate going rate is, to
ensure you don't get screwed.

Adam M

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