[Home] [Groups] - Message: [Prev in Group] [Next in Group]

nu.kanga.list.mud-dev

23899: RE: [MUD-Dev] Codename Blue & Facets - Nick Yee's new studies

[Full Header] [Plain Text]
From: "Richard A. Bartle" <richard@mud.co.uk>
Newsgroups: nu.kanga.list.mud-dev
Date: Wed, 22 May 2002 19:52:28 +0100
References: [1]
Organization: Kanga.Nu
On 21st May 2002, John Buehler wrote:

> I was trying to suggest that your explorer type is actually a
> knowledge-accrual/analyzer type.

I wouldn't dispute that.

> Further, that that accrual is for the purpose of competition,
> socialization, etc.

Some explorers tend toward being socialisers; some tend towards
being achievers; some simply enjoy it for its own sake (the pure
explorers).

If someone is exploring because they want to compete, that would
make them an achiever - exploring is merely a means to an
end. Similarly, if someone is exploring primarily so as to
socialise, they'd be a socialiser.

> I suppose I would have described somebody who just wants to
> experience the new as a 'couch potato' :)

Yes, that's the same phrase that sprang to my mind, too <grin> .

> Note also that you turned it into an achievement - the mountain
> appearing beneath the individual.

Surely that means it's NOT an achievement, though? I certainly
intended it that way!

> The actual process of going through the climb adds to the visceral
> experience of exploration, versus the observer's visual- and
> audial-only experience.

Explorers climb a mountain because it's there.

Achievers climb a mountain because they can.

Socialisers climb a mountain because everyone else is climbing it.

Killers climb a mountain because that'll spoil the experience for
everyone else.

> Interestingly, visual and audial experiences are what we get from
> these games - at best.

Because we can influence these experiences, we also get intellectual
experiences from them.

	Richard


_______________________________________________
MUD-Dev mailing list
MUD-Dev@kanga.nu
https://www.kanga.nu/lists/listinfo/mud-dev