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26983: [MUD-Dev] Better Game Design through Data Mining, MDC talk
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From: "David Kennerly" <kennerly@sfsu.edu>
Newsgroups: nu.kanga.list.mud-dev
Date: Tue, 11 Mar 2003 16:27:36 -0800
Organization: Kanga.Nu
Thank you for your support and thoughtful comments at the
conference. It was an honor to speak to each of you.
Here are the slides of the talk I gave at MUD-Dev Conference on
Saturday. I kept them brief. If you would like the details that a
figure, phrase, or symbol represents, please ask me about it.
David
Better Game Design through Data Mining
http://userwww.sfsu.edu/~kennerly/game_design/Data_Mining.htm
David Kennerly
kennerly@sfsu.edu
Summary
Players spend millions of man-hours selecting optimum strategies
in a massive multiplayer online game (MMOG). They are getting the
best return on investment (ROI) on your MMOG. Are you? In this
talk, learn how to:
1. Balance the economy.
2. Catch cheaters.
3. Cut production costs.
4. Increase customer renewal.
Learn when, what, how, and why to optimize player performance from
a MMOG designer who analyzed millions of player-hours during
several years.
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