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14557: Re: [MUD-Dev] Introduction System
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From: "Travis Nixon" <tnixon@avalanchesoftware.com>
Newsgroups: nu.kanga.list.mud-dev
Date: Fri, 14 Jul 2000 15:59:54 -0600
Organization: Kanga.Nu
-----Original Message-----
From: Eli Stevens <wickedgrey@wickedgrey.com>
To: Mud-Dev <mud-dev@kanga.nu>
Date: Friday, July 14, 2000 1:11 AM
Subject: Re: [MUD-Dev] Introduction System
>
>I must respectfully differ. While there I do not see any danger in a
single
>player having another players "true name" (be it an account/character pair,
>an ID number, whatever it is that uniquely identifies that player), storing
>the data on the client side would allow two players to compare notes.
Since
>they have the true name for the player, they can confirm that the Scary
>Ghost is in fact Old Man Whuthers, who runs the old movie theater. And he
>would have gotten away with it, if it weren't for those durn script kids!
></bad Scooby example>
Heh, guess I should have read the mail that I had in my box before sending
that last reply. Apparently I wasn't the only one that thought of possible
abuses of having the client store name information. And this one's even
better than mine! :)
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