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27489: Re: [MUD-Dev] Scripting languages
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From: Shu-yu Guo <shu@rufuran.org>
Newsgroups: nu.kanga.list.mud-dev
Date: 20 Jun 2003 00:46:50 -0400
References: [1] [2] [3] <-newest
Organization: Kanga.Nu
On Sun, 2003-05-25 at 18:56, Jason Murdick wrote:
> Hi, was wondering if anyone had any experience with implementing
> scripting languages into a mud.
Even many mainstream scripting languages can be embedded. Python
seems to be popular, and I've read somewhere that commercial games
use it (EVE Online, I believe). My personal choice is Ruby, since I
like its syntax and behavior more than Python.
> Been working on a custom mud codebase and we're looking to include
> Lua and use tolua (to bind c/c++ objects).
Both Python and Ruby have C APIs which allows this
nicely. Integrating Ruby has many caveats, though many tutorials
cover them.
As a side note, I often notice that many developers try to write
their own scripting language. That's a great way to express your
skill, but I doubt some MUD developers can top a language
development team. Why do so many people try to make their own while
there are tons of good languages ready to be embedded?
--
``hohoemi wa itsuwari. shinjitsu wa itami.''
GUO Shu-yu <shu@rufuran.org>
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