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21761: Re: [MUD-Dev] Economic Growth (Was: [STORY] Story and population size)

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From: "Travis Nixon" <tnixon@avalanchesoftware.com>
Newsgroups: nu.kanga.list.mud-dev
Date: Wed, 12 Dec 2001 13:35:01 -0700
References: [1]
Organization: Kanga.Nu
From: "Koster, Raph" <rkoster@soe.sony.com>

<clipped a bunch of stuff>

> I've been there--UO's NPCs tracked demand for goods, adjusted
> prices accordingly, refused to buy stuff when there was no demand,
> they could run out of money (though we replenished them
> artificially), etc. Players were actively pissed off because they
> had created a glut of *everything* obtainable from spawns or
> crafting. And the entire market fell into depression because there
> was a surfeit of goods nobody wanted.

I know you haven't had a chance to read my other reply, since I just
sent it, but I'm going to repeat it anyway.

"Duh!"

:)


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