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15873: Re: [MUD-Dev] Re: Dynamic Timelines
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From: Bruce <bruce@puremagic.com>
Newsgroups: nu.kanga.list.mud-dev
Date: Wed, 29 Nov 2000 12:19:10 -0700
References: [1]
Organization: Kanga.Nu
|Eric| wrote:
> Automating a dynamic world is interesting, but unless
> you have the math behind it down you are going to
> exemplify some of the same problems current muds have.
> Do you have periodic P-Wipes or resets of economies
> planned in the world?
Or something like _A Mote in God's Eye_ of course.
(http://www.amazon.com/exec/obidos/ASIN/0671741926)
Although, it could be argued that that might not be significantly
different from a p-wipe, but at least there would be some
justification and reasoning behind it. :)
(Avoiding the more interesting thoughts on focusing a game on
something other than advancement, enabling a more dynamic world.
Or a discussion on the various ways to make a world dynamic that
might not model things that require reset (What is a 'dynamic
world'? It needn't include level-based advancement, advancement
at all, or a simulated economy!))
- Bruce
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