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23325: Re: [MUD-Dev] Dilemmas in a (game) designer's life ?

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From: Tamzen Cannoy <tamzen@worldbenders.com>
Newsgroups: nu.kanga.list.mud-dev
Date: Tue, 16 Apr 2002 18:20:09 -0700
References: [1]
Organization: Kanga.Nu
At 9:26 AM +0200 4/15/02, Marc Demesel wrote:

> On one side I want to finish my gamedesign and have a finished
> product as soon as possible because this would give me confidence
> that I'm on a good path. That I can do it.

> On the other side I look for new information all the time because
> I'm convinced that knowledge is sacred and is the path to success,
> on the level of gamedesigner as well as on the level of life in
> general. Hence I want to make a successful game, have a successful
> life.Is this recognizable to anyone?

There was a motto in software engineering at DEC. "Real Artists
Ship." :)

--

Tamzen

"They that can give up essential liberty to obtain a little temporary 
safety deserve neither liberty nor safety." Benjamin Franklin
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