[Home] [Groups] - Message: [Prev in Group] [Next in Group]

nu.kanga.list.mud-dev

10560: Re: [MUD-Dev] Gender and Mud Development (back on topic, some)

[Full Header] [Plain Text]
From: J C Lawrence <claw@varesearch.com>
Newsgroups: nu.kanga.list.mud-dev
Date: Wed, 09 Jun 1999 19:58:18 -0700
References: [1]
Organization: Kanga.Nu
On Wed, 09 Jun 1999 17:42:09 -0500 
Greg Miller <gmiller@classic-games.com> wrote:

> Which reminds me of something that was planned for Kingdoms At
> War, which never opened (AFAIK)... They planned to have NPCs
> (ogres, trolls, elves, etc) make organized attacks on the home
> cities from time to time.

Search the archives for the old Orc breeder/fighter/noble/king
scenario.  While I've never bothered to implement it entirely, the
basic model establishes a system which natively (complex systems
really) oscillates between rabid attacks on the surrounding areas
and population growth periods.

--
J C Lawrence                                   Home: claw@kanga.nu
---------(*)                Linux/IA64 - Work: claw@varesearch.com
 ... Beware of cromagnons wearing chewing gum and palm pilots ...


_______________________________________________
MUD-Dev maillist  -  MUD-Dev@kanga.nu
http://www.kanga.nu/lists/listinfo/mud-dev