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17390: RE: [MUD-Dev] Persistent Worlds

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From: "John Buehler" <johnbue@msn.com>
Newsgroups: nu.kanga.list.mud-dev
Date: Sat, 17 Feb 2001 12:17:52 -0800
References: [1]
Organization: Kanga.Nu
Matt Mihaly writes:

> I didn't say anything about entertaining. I was just commenting that
> realism is not the goal. If it was, there'd be no need to play in a
> "non-real" virtual world. (Note that I believe the virtual world is
> just as real as anything else, but I don't think he meant real in
> the sense that I do when I say that.)

I know.  I brought up 'entertaining' because entertainment is the goal
of a game.  That's why players go to them.  You call it pleasure, I
call it entertainment.

> But why is exploiting the software and optimizing gameplay not
> reality?  If I found out that I could magically produce a bunch of
> money in real life by picking up and putting down $20 bills over and
> over again, you bet your ass I'd do it.

I'm left speechless.  With a difference in philosophy like that, we're
done.  I am, anyway.

JB

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