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10982: Re: [MUD-Dev] Re: MUD-Dev digest, Vol 1 #142 - 4 msgs

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From: Greg Miller <gmiller@classic-games.com>
Newsgroups: nu.kanga.list.mud-dev
Date: Tue, 17 Aug 1999 23:32:49 -0500
References: [1] [2] <-newest
Organization: Kanga.Nu
Ola Fosheim Gr=F8stad wrote:
>=20
> Wes Connell wrote:
> >
> > I read it on Raph's Design Laws page that said something to the effec=
t of
> > no matter how complex the system is players will, through trial and e=
rror,
> > learn every nook and cranny about the system.
>=20
> Only if it is stable, predictable and small enough.
>=20
> Obviously?!

Indeed... but that's not to say that making the system unstable or
unpredictable is good, and making it larger can require a signficant
amount of work.

--=20
http://www.classic-games.com/
Conspiracy theorists mistakenly assume others think before acting.
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