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26039: RE: Heightfield vs. mesh was RE: AC2 was RE: [MUD-Dev] Total Anni lation of Downtime
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From: "Koster, Raph" <rkoster@soe.sony.com>
Newsgroups: nu.kanga.list.mud-dev
Date: Tue, 17 Dec 2002 15:28:02 -0800
Organization: Kanga.Nu
From: Ted L. Chen
> Just out of curiosity, what is the resolution of the heightfield
> you were using for that tree blending? It might be the flight
> simulator side of me showing, but in my mind, heightfields are
> still at minimum a 10m resolution. :)
SWG uses 1m.
-Raph
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