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11991: Re: [MUD-Dev] Combat systems
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From: "Kylotan" <kylotan@kylotan.eidosnet.co.uk>
Newsgroups: nu.kanga.list.mud-dev
Date: Sat, 11 Dec 1999 19:55:52 -0000
References: [1] [2] <-newest
Organization: Kanga.Nu
From: Kylotan <kylotan@kylotan.eidosnet.co.uk>
Sent: Saturday, December 11, 1999 4:51 PM
Sorry to reply to my own post, but...
> Regarding the health/constitution thing - I assume this would be
> equivalent to (current hit points / maximum hit points) in an AD&D type
> system? I use something similar, but I use (1 - sqr(current/maximum))
> so that the effects are not pronounced until the character has
> started taking serious wounding.
I had done this from memory without checking - I actually multiply by 1 -
sqr(1 - (current / max)). This gives a 0% penalty for a 100% healthy
character, a 100% penalty for a 0% healthy character, and a 25% penalty for
a 50% healthy character. I expect there is a better formula to obtain that
curve, but it doesn't come to mind right now :)
--
Kylotan
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