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17978: Re: [MUD-Dev] Re: Neverwinter Nights

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From: Lars Duening <lars@bearnip.com>
Newsgroups: nu.kanga.list.mud-dev
Date: Fri, 01 Jun 2001 23:04:37 -0600
References: [1] [2] <-newest
Organization: Kanga.Nu
Rob Bartel wrote on Friday, June 01 2001, 13:59:35:

> Neverwinter will be using NWScript, a robust, C-based scripting
> language - many times more powerful than the one we developed for
> Baldur's Gate.

Just wondering: any particular reasons why you chose to write your own
scripting engine instead of using one of the existing one (Mud and
otherwise)?

--
Lars Duening; lars@bearnip.com
PGP Key: http://www.bearnip.com/lars/pgp-lars.asc

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