[Home] [Groups] - Message: [Prev in Group] [Next in Group]
28679: Re: [MUD-Dev] Language and platform for Text MUD server
[Full Header] [Plain Text]
From: Miroslav Silovic <miro@puremagic.com>
Newsgroups: nu.kanga.list.mud-dev
Date: Fri, 21 Nov 2003 10:41:26 +0100
References: [1]
Organization: Kanga.Nu
Andrew Batyuck wrote:
> I am doing non-commercial text MUD and rewritten platform from
> scratch several times. Main question is - "What language and
> platform can give good speed and decent extensibility" I
> discovered following in my efforts:
It would be a good idea to specify your requirements in speed and
extensibility in advance. In particular, how many simultaneous
players do you plan to support (consider yourself lucky if you get
above 100 nowadays) and which CPU-gobbling features do you plan to
implement. Furthermore, what do you mean by 'extensibility'?
Generally, on the modern hardware, just about -anything- will do for
up to 100 players and 1 sec combat tic, speedwise. Even Emacs
LISP. ;)
Also, keep in mind that there are not many advantages in
implementing the entire system in a single language.
Miro
_______________________________________________
MUD-Dev mailing list
MUD-Dev@kanga.nu
https://www.kanga.nu/lists/listinfo/mud-dev