[Home] [Groups] - Message: [Prev in Group] [Next in Group]

nu.kanga.list.mud-dev

26839: RE: [MUD-Dev] Justification for audit trails in guilds?

[Full Header] [Plain Text]
From: Matt Mihaly <the_logos@achaea.com>
Newsgroups: nu.kanga.list.mud-dev
Date: Wed, 19 Feb 2003 18:36:00 +0000 (GMT)
References: [1]
Organization: Kanga.Nu
On Mon, 17 Feb 2003, Marc Fielding wrote:
> [ Matt Mihaly ]

>> We actually intentionally left open the possibility of corruption
>> in guild and city leaders, because corruption is fun and can make
>> for some good roleplaying.

> Fair enough. However, if you're going to allow a
> complexity-increasing play strategy, shouldn't you also implement
> its countermeasure (here, the ability for guild members to audit
> guild holdings) in the interest of balance?

They have the ability to do so. It requires a bit of work on their
part though. (corruption would never happen if the auditing was
automatic)

--matt


_______________________________________________
MUD-Dev mailing list
MUD-Dev@kanga.nu
https://www.kanga.nu/lists/listinfo/mud-dev