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1696: Re: [MUD-Dev] Languages

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From: Jeff Kesselman <jeffk@tenetwork.com>
Newsgroups: nu.kanga.list.mud-dev
Date: Sat, 24 May 1997 18:13:54 -0700
Organization: Kanga.Nu
At 04:07 PM 5/24/97 PST8PDT, you wrote:
>> Remember that C++ gives you multiple ways to do inlines. 
>> 
>> Infact there is NO reason why C++ shoudl have ANY more voerhead then C IF
>> youvundertsnad what the compiler is doing and code to it correctly.
>> 
>> Typicly the reason C++ code ends up slower is due to mis-coding of
>> constructors by peopel who do NOT understand whats going on underneath.
>> 
>> JK
>
>This is my main objection about C++: one should be able to use a language
>after reading the *specification*, not the bloody compiler source! :P :P :P

'comon miro... how many times have you coded the following...

byte *t1,t2;

...
for (i=0;i<length;i++) *t1++ = *t2++;

or something simialr?

Such array walkign is MUCh faster then array access with [], but yould
never guess that unless you understood what C is doing.

JK