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5692: [MUD-Dev] Re: skill system

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From: "Koster, Raph" <rkoster@origin.ea.com>
Newsgroups: nu.kanga.list.mud-dev
Date: Wed, 10 Jun 1998 19:00:47 -0500
Organization: Kanga.Nu
> -----Original Message-----
> From:	Richard Woolcock [SMTP:KaVir@dial.pipex.com]
> Sent:	Thursday, June 11, 1998 2:45 AM
> To:	mud-dev@kanga.nu
> Subject:	[MUD-Dev] Re: skill system
> 
>    ]consider bubba
>    You've no idea how good Bubba is in a fight.
> 
> Now imagine you try again later, after watching Bubba dispatch a few
> goblins:
> 
>    ]consider bubba
>    Bubba is pretty good at fighting, but you think you could probably
> beat him.
> 
> So you try and kill Bubba...the trouble is he was using his rusty old
> dagger
> against the goblins, but when you attack he pulls out the dreaded
> Katana of
> Castration and almost kills you.  Later you consider him again:
> 
>    ]consider bubba
>    Bubba would slaughter you in a fight!
> 
> This could be added into my recognition code quite easily, ... [snip]
> 
I hate to ask, but how on earth do you guys manage to store all that
data? :)

-Raph