[Home] [Groups] - Message: [Prev in Group] [Next in Group]
18257: RE: [MUD-Dev] Why are we all making RPGs?
[Full Header] [Plain Text]
From: "Lee Sheldon" <linearno@gte.net>
Newsgroups: nu.kanga.list.mud-dev
Date: Fri, 8 Jun 2001 15:06:44 -0400
References: [1]
Organization: Kanga.Nu
-----Original Message-----
From: Matt Mihaly
Sent: Thursday, June 07, 2001 4:27 PM
To: mud-dev@kanga.nu
Subject: RE: [MUD-Dev] Why are we all making RPGs?
> The idea Daniel James and I approached you about didn't get off
> the ground mainly because a reasonably large amount of money was
> needed and it had suddenly become quite difficult to raise that
> much money. I still firmly believe in that the idea would work.
Did you know that you were one of three? :) I can't remember if I
told you or not. Hmmm... Procter & Gamble has lots of money, and I
may still have some contacts there from my "Edge of Night" days...
> Heh, amusingly, just go to Vegas and walk down the Strip. They've
> got a casino based on a ton of milieus that people like. Excalibur
> (Medieval), Caesar's Palace (Roman), Treasure Island (caribbean
> pirates), New York New York (heh, new york), the Luxor (ancient
> egypt), the Aladdin (ancient persia), the Barbary Coast (obvious),
> Monte Carlo (obvious), the Venetian (obvious), the Sands (deserty
> theme), Paris Las Vegas (obvious), south pacific (Mandalay Bay),
> Wild Wild West (not sure if that one is open yet, and it's off the
> strip, but still), Bourbon Street (New Orleans), the Bellagio
> (italian resort), etc etc etc. The only things they don't seem to
> have much of (at least that I can remember) are things from the
> Orient.
Whoot! Put 'em all together in one product. It worked for Michael
Crichton.
Lee
_______________________________________________
MUD-Dev mailing list
MUD-Dev@kanga.nu
https://www.kanga.nu/lists/listinfo/mud-dev