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23303: RE: [MUD-Dev] [DGN] MUD developer's motives

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From: "Brandon J. Van Every" <vanevery@3DProgrammer.com>
Newsgroups: nu.kanga.list.mud-dev
Date: Fri, 12 Apr 2002 21:25:54 -0700
References: [1]
Organization: Kanga.Nu
Dave Rickey:

> Social engineering has never been an experimental science before.

Then you are unaware of the history of sociocultural anthropology.
At its inception, it was used to make colonial domination easier.

> Anyway, real-world social rules have grown centered around certain
> rules known as the laws of physics.  Only so much food, only so
> much living space, only so many potential breeding partners, etc.
> The virtual worlds do not have to obey those rules, in fact they
> violate them routinely.  As a result, there is at least the
> *potential* for creating societies that go beyond anything
> possible in the real world.  It's the doctrine of human
> perfectability, re-written for a digital age.

We are all still limited by available time.  Also, we can't remember
everything, nor absorb everything.  Resource limitations are
definitely with us in the virtual space.


Cheers,                         www.3DProgrammer.com
Brandon Van Every               Seattle, WA

20% of the world is real.
80% is gobbledygook we make up inside our own heads.

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