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19626: Re: [MUD-Dev] Asheron\'s Call: An example of how easy it is to lose your balance.

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From: Vincent Archer <archer@nevrax.com>
Newsgroups: nu.kanga.list.mud-dev
Date: Mon, 21 May 2001 10:19:18 +0200
References: [1] [2] <-newest
Organization: Kanga.Nu
According to wrenner@uiuc.edu:

> It goes a little farther than that.  For the longest time, the
> pyreal has had no functional worth (you couldn't buy anything of
> importance with it), and the economy of Asheron's Call had
> functioned on the mote-key-shard standard (semi-common items that
> replaced the pyreal as currancy).

From what I've seen, people have looked at what can be bought and
sold, for the best returns. And even with lifestone recalls, and
portal ties, a "run" takes about 1h30-2h (includes selling and
buying), for a net benefit of 100-300k pyreals, depending on your
strength.

As someone explained, at mid-high levels, you get 200k pyreals of loot
in 2h of hunting, *plus* experience.

> Leading, as you might guess, to the complete destruction of any
> sembelence of economy in the game.  I swear, this is not an
> accident.  Someone sat down and *thought* out this change.

There were other things introduced by this patch, notably the fact
that metal armor, which traditionally had high AL (armor level), but
paid for it by a big weight and awful elemental protections has had
its weight reduced by 1/3rd across the board, and protections
increased (surpassing in places the elemental protects offered by the
leather armor, who was the reverse), making the choice of
metal-vs-leather somewhat moot.

--
Vincent Archer                                         Email: archer@nevrax.com

Nevrax France.                              Off on the yellow brick road we go!
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