[Home] [Groups] - Message: [Prev in Group] [Next in Group]

nu.kanga.list.mud-dev

30659: Re: [MUD-Dev] [MEDIA] Finding an Interesting Middle Path in the RPG

[Full Header] [Plain Text]
From: J C Lawrence <claw@kanga.nu>
Newsgroups: nu.kanga.list.mud-dev
Date: Tue, 24 Aug 2004 22:20:51 -0400
References: [1]
Organization: Kanga.Nu
On Tue, 24 Aug 2004 17:30:42 -0400 
Douglas Goodall <dgoodall@earthlink.net> wrote:
> J C Lawrence wrote:

>> Is this at core a variant of the stamp collector problem?

>> http://www.ludonauts.com/archives/000057.shtml

> I think that depends on the implementation. If you have to hard-code a
> middle path which is rarely used, that is a kind of "stamp collector
> problem." But if, instead, you create a system which inherently has
> more than 2 choices, it's not a "stamp collector problem."

I tend to view the stamp collector problem as the simple case of the
player wanting to play a game which has no particular binding to the
game as designed or envisioned by the designer, or even the majority of
the player's interpretation of the game as implemented.  In this guise
questions of the moral chroma of player choices would seem to become
questions of morally flavoured interpretations of game goals, and thus
very akin to the same interpretations players make on whether and why to
collect stamps or NPC skulls for reasons unrelated to subjective
morality.

--
J C Lawrence
---------(*)                Satan, oscillate my metallic sonatas.
claw@kanga.nu               He lived as a devil, eh?
http://www.kanga.nu/~claw/  Evil is a name of a foeman, as I live.

_______________________________________________
MUD-Dev mailing list
MUD-Dev@kanga.nu
https://www.kanga.nu/lists/listinfo/mud-dev