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11151: Re: [MUD-Dev] The Relationship between pkers and monster AI?
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From: "Jeremy Music \"Sterling\"" <rezo@lords.com>
Newsgroups: nu.kanga.list.mud-dev
Date: Sat, 11 Sep 1999 19:06:49 -0400 (EDT)
References: [1]
Organization: Kanga.Nu
On Fri, 10 Sep 1999, Mik Clarke wrote:
> > The delicate balance that a lot of mud-designers want to reach is that where
> > the entertainment value of the potential danger of being PK'ed exists,
> > without allowing PKing to take over the game and swamp any other sources of
> > enjoyment or entertainment. PKing should be possible, but not without risk,
> > cost, or recourse. And other forms of competitive behavior should be
> > possible too. IMHO.
>
> Hmmm. Prehaps PKing should set the premadeath flag for the killer (with
> some fairly involved process for getting it turned back on again). And
> maybe there should be a few extra monsters that seek out pkillers as
> they
> obviously aren't getting enough fun out of the mud...
>
> Actually, given my 'equal right for NPCs stance', this should probably
> apply to most peaceful mobs as well.
>
You just described the alignment stat. :)
An interesting mechanic. If your alignment is -500 or worse and you get
killed it is a permadeath. Makes that detect alignment spell worth using.
:)
Sterling @ Wyld Knight
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