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30232: RE: [MUD-Dev] Indie MMOG's
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From: Daniel.Harman@barclayscapital.com
Newsgroups: nu.kanga.list.mud-dev
Date: Fri, 23 Jul 2004 16:14:31 +0100
Organization: Kanga.Nu
Matt Mihaly wrote:
> If you want to impress investors, do yourself a favor and go do
> something smaller first. Prove you can generate decent ROIs and
> create a loyal playerbase on a smaller level. THEN you're in a
> position to talk to publishers or investors and say, "Look, we've
> done it before, now we're going to do it on a larger scale. You
> want in?" It's hardly a guaranteed pitch (no such thing I'd
> imagine), but it's a lot more powerful than, "Yeah, we've never
> done this in any way shape or form before, but could you give us
> 10 million to make this neat game?"
What surprises me is that Horizons managed to find funding and the
guy had no proven experience as far as I can see. So it does show
that it can be done. Then again given how things are going at
Artifact now, its not a great recommendation ;)
Dan
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