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21679: Re: [MUD-Dev] [STORY] Story and population size

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From: "Travis Nixon" <tnixon@avalanchesoftware.com>
Newsgroups: nu.kanga.list.mud-dev
Date: Thu, 6 Dec 2001 12:55:37 -0700
References: [1] [2] <-newest
Organization: Kanga.Nu
From: "Jeff Freeman" <skeptack@antisocial.com>
> From: John Buehler <johnbue@msn.com>

>> As for "entertainment density", I made it up.  It seems a good
>> phrase to communicate an important notion.  Current games are
>> very low in entertainment density.  On a scale of 1 to 10, I put
>> Watching Paint Dry at a 1.  I put current MMO games at about a 3.
>> And that's primarily due to the social aspects of the game.

> And if you could occassionally click on the paint, that'd be a 2.

And if you could click on the paint in random places to make it dry
just a little faster (but only a little.  Can't have the paint
drying too fast now, can we?), then it would be a 3.

:)

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