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28395: Re: [MUD-Dev] ghost mode
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From: Amanda Walker <amanda@alfar.com>
Newsgroups: nu.kanga.list.mud-dev
Date: Wed, 17 Sep 2003 00:59:30 -0400
References: [1]
Organization: Kanga.Nu
On Tuesday, September 16, 2003, at 05:40 AM,
Daniel.Harman@barclayscapital.com wrote:
> From: Amanda Walker [mailto:amanda@alfar.com]
>> I don't know--no game I've tried has provided this yet--hence my
>> conclusion that leveling is the problem. I'm certainly open to
>> being convinced otherwise if a counterexample presents itself.
> Well its not an MMO, but I've been playing 'Knights of the old
> republic' (xbox only atm, and very delayed Euro release) recently,
> and as I play it I keep asking myself why can't MMOs be more like
> this.
Right now, my Xbox is used mostly for Halo, DOA3, and occasionally
Sega GT. I've been fairly strongly tempted to pick up KOTOR, as
I've heard a number of people say it plays very well.
> The entertainment provided by the quests completely humbles any
> MMO attempt I've ever seen.
Well, console games do have the advantage of not having any other
people in them, and having zero network lag--that is, it's still a
roller coaster on rails, even if you can't see the rails. That
said, they certainly set a higher bar for many specific aspects of
gameplay.
Amanda Walker
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