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11086: Re: [MUD-Dev] An Introduction

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From: Caliban Tiresias Darklock <caliban@darklock.com>
Newsgroups: nu.kanga.list.mud-dev
Date: Wed, 08 Sep 1999 07:16:47 -0700
References: [1]
Organization: Kanga.Nu
On 05:19 PM 9/7/1999 -0700, I personally witnessed Hess, Ian (Ian) *CTR*
jumping up to say:
>
>	Should a designer attempt to curtail "dark" content (as might be
>found in a story or atmosphere driven Cthulhu, Masquerade, or perhaps Kult
>tabletop RPG) for either reasons of limiting the prospective audience, or
>the difficulties in verifying the age of the players?

Personally, I would say no. While there is a vast array of horror games out
there, most of them suck. I am *starved* for a really, really GOOD
horror-themed game. I don't think I'm alone in this. I would note, however,
that good horror is hard in *any* setting... let alone a nonlinear and/or
freely explored setting.

-----
| Caliban Tiresias Darklock            caliban@darklock.com 
| Darklock Communications          http://www.darklock.com/ 
| U L T I M A T E   U N I V E R S E   I S   N O T   D E A D 
| 774577496C6C6E457645727355626D4974H       -=CABAL::3146=- 


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