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25903: RE: Heightfield vs. mesh was RE: AC2 was RE: [MUD-Dev] Total Annilation of Downtime
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From: "Marc Fielding" <fielding@computer.org>
Newsgroups: nu.kanga.list.mud-dev
Date: Mon, 16 Dec 2002 11:10:19 -0800
References: [1]
Organization: Kanga.Nu
[Brian Hook]
> (Fear my subject header changing kung fu!)
Ahh...Most impressive, slippery one! ;)
> Even a pseudo-compromise solution where you have a heightfield
> with 3D objects placed on it to give a feel of "real 3D" doesn't
> feel right. It looks like, well, a heightfield with a bunch of 3D
> objects shoved into it.
Have any recent games taken this approach? I'd be curious to see how
noticeable the disjunction is.
-Marc
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