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25333: RE: [MUD-Dev] Weaknesses in the HCDS player type model (was: 3rd Axis for Bartle's 2 axis theory of MUD players)

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From: "Koster, Raph" <rkoster@soe.sony.com>
Newsgroups: nu.kanga.list.mud-dev
Date: Tue, 29 Oct 2002 15:53:36 -0800
Organization: Kanga.Nu
From: mud-dev-admin@kanga.nu 
> On Saturday 26 October 2002 15:09, Ola Fosheim Grøstad wrote:
>> <nyee@nickyee.com> writes:
 
>>> And you can find the study you describe at:
 
>>>   http://www.nickyee.com/facets/home.html
 
> The only imediate danger is the strong bias toward EQ gamers. It
> would be nice to have a weighted study that involved more basic
> game types, or to see if some of the factors were more strongly
> represented in one game than in another.

I believe some examination of that was found in his follow-up,
"Codename Blue," though it still has a heavy weighting towards EQ
players in terms of respondents.

  http://www.nickyee.com/codeblue/home.html

-Raph

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