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23656: RE: [MUD-Dev] [MLP] Why care about levels? (was: The use of ecolo gy models)
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From: "Damion Schubert" <damion@ninjaneering.com>
Newsgroups: nu.kanga.list.mud-dev
Date: Fri, 3 May 2002 12:20:53 -0500
References: [1]
Organization: Kanga.Nu
From shren
> In any system I've designed, I've always put in diminshing returns
> for almost all stats. I like GURPS a lot for this reason - you
> rarely see n/10/10/10 characters in GURPS because, at some point,
> you have choices like 1 more point of IQ or 3 more points of a
> lower stat. I think this does a lot to differentiate characters.
> At some point, one stops pumping your prime stat and starts
> working on the other stats, but this point is different for
> everyone.
Not having played GURPS recently, I may be fuzzy on this but how
does this differentiate characters? It would seem to me that this
would push everyone's stats towards equality over time.
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