[Home] [Groups] - Message: [Prev in Group] [Next in Group]
14724: Re: [MUD-Dev] Number Economy
[Full Header] [Plain Text]
From: "Philip Loguinov, Draymoor" <fibhufky@erols.com>
Newsgroups: nu.kanga.list.mud-dev
Date: Sat, 21 Nov 1998 07:05:15 -0500
Organization: Kanga.Nu
-----Original Message-----
From: Michael Tresca <talien@toast.net>
> Anyone
>else applying the "number economy" to other MUD systems besides damage
types
>and character creation?
I'm using a number economy for, well, my economy ;)
With a huge multi-city world, people might tend to pool in one city (Like
the classic Midgaard scenario in Dikus). To help curb this, there are
differant currencies whose value works on a supply and demand system. As a
currency is used, inflation occures. The currency becomes more valuable and
local prices go higher, however availability lessons. By travelling to other
cities/countries, where prices havn't risen, you can get things cheaper.
Along with other benefits, I'm trying to get people to stay in differant
cities. If everyone is in one place, then the cost of living will get
insane.
-Philip Loguinov
Draymoor
_______________________________________________
MUD-Dev mailing list
MUD-Dev@kanga.nu
http://www.kanga.nu/lists/listinfo/mud-dev