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22804: Re: [MUD-Dev] The Future of MMOGs... what's next? (fwd)
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From: Matt Mihaly <the_logos@achaea.com>
Newsgroups: nu.kanga.list.mud-dev
Date: Tue, 11 Jun 2002 16:32:22 +0000 (GMT)
References: [1]
Organization: Kanga.Nu
On Sat, 8 Jun 2002, J C Lawrence wrote:
From: "Talanithus Hotmail" <talanithus@hotmail.com>
> Last month the Electronic Entertainment Expo (E3) was held in Los
> Angeles, California. As an avid gamer and fansite reporter in the
> MMOG industry, I made my way there to check out the next
> generation of MMOGs for myself... and I must admit, I was pretty
> disappointed. Now that is not to say that the new MMOGs aren't
> beautiful, the advancements in graphic and online bandwidth have
> allowed Developers to create richer and more beautiful worlds with
> a striking level of detail... but there was something most
> definitely lacking. I couldn't quite place my finger on it until
> Joshua Rowan (of UO Stratics) said something along lines of "there
> are lots of evolutionary things here, but nothing really
> revolutionary." Bam. Nailed on the head.
Well, fair enough, but the graphical MUDs you're talking about (UU,
EQ, etc) aren't revolutionary either. They've mainly taken text MUDs
and presented them with graphics, usually to the detriment of depth
of experience.
--matt
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