[Home] [Groups] - Message: [Prev in Group] [Next in Group]
31232: Re: [MUD-Dev] The Lag monster...
[Full Header] [Plain Text]
From: Sean Kelly <sean@f4.ca>
Newsgroups: nu.kanga.list.mud-dev
Date: Mon, 8 Nov 2004 18:55:43 -0800 (PST)
References: [1] [2] [3] [4] <-newest
Organization: Kanga.Nu
On Mon, 8 Nov 2004, Kiztent Hatepriest wrote:
> Note to self: don't post before coffee.
> I can see how optimizing the data sent might help performance, but
> I don't think data transfer is the bottleneck in regular gameplay.
I think it depends on the game and on the client in question. I've
played MMORPGs before where the limiting factor was definately
network lag, as I kept a pretty close eye on network performance
with traceroutes and such--there was a direct correlation between
packet round-trip time and the lag I was experiencing. But since
I've moved and switched broadband providers I've really only
experienced server lag. To that end (and I think I mentioned this
earlier in the thread, though the message may have bounced), I'm
quite interested in seeing how the new crop of PCI Express graphics
cards is used for server-side processing. I would like to believe
that massively parallel floating point computations could be useful
for pathfinding, physics, and possibly other simulation work on the
server, but I don't have the experience to back up that speculation.
Sean
_______________________________________________
MUD-Dev mailing list
MUD-Dev@kanga.nu
https://www.kanga.nu/lists/listinfo/mud-dev