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11597: Re: [MUD-Dev] players who "take away from the game"
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From: Ola Fosheim Grøstad <olag@ifi.uio.no>
Newsgroups: nu.kanga.list.mud-dev
Date: Thu, 11 Nov 1999 02:22:51 +0100
References: [1] [2] [3] [4] <-newest
Organization: Kanga.Nu
J C Lawrence wrote:
> All bugs are fair game and may be exploited as wished as long as
> you report them beforehand. Exploitation of non-reported bugs (not
> reported by the exploiter) are rewarded with character or player
> deletion.
How will players know that it is a bug? The assumption that players will
think of an advantage as a bug assumes a rather homogenous imitating world
and a knowledgeable player base?
Example: If I get one million gold for selling my first mushroom to a troll
in the mountains, does that make it a bug? I would call it a fortunate
incident.
I think it is rather naive to expect the average user to report such things.
(Of course, there may be people that report your features as bugs too!). I
wonder if admins kick people out because they exploit things, or because the
exploitations make the admins' possibly lacking design/coding abilities very
visible! :^)
Note 1: I'd rather not use a MUD where I have to learn all the tiny bugs in
order to avoid stepping on them. That leaves little room for user innovation
and immersion.
Note 2: I rarely submit bug reports in general because it is troublesome,
unless the MUD has a snappy bug command. Besides, other people are likely
to have done it already. I don't like to do wasted work in my spare time.
Note 3: Some designers are inclined to call design flaws "bugs". It looks
better to make typos than admitting that your ideas are unworkable...
--
Ola
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