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26196: Re: Brand Loyalty (was Re: [MUD-Dev] Requirements for MM (wasComp lexities of MMOG Servers))

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From: Ted Milker <tmilker@thewretched.org>
Newsgroups: nu.kanga.list.mud-dev
Date: Tue, 7 Jan 2003 12:36:24 -0600
References: [1]
Organization: Kanga.Nu
On Mon, Jan 06, 2003 at 02:14:45PM -0800, Koster, Raph wrote:
 
> Do you mean Sims Online? If you do, it has tremendous treadmills
> that are mandatory before you can do hardly anything creative. You
> have to earn sick amounts of money and have to macro your skills
> for hours to do anything creative.

There's hardly anything in The Sims: Online that can be called
creative.  You have to run multiple treadmills at once(skills,
economic and character) like a little hampster for weeks or months
to make enough money to decorate/build a home from a very limited
set of furniture, wallpaper and toys.  I find it quite hilarious
that they use a 3D, texture based(it appears, correct me if I'm
wrong) engine and yet they can't provide different skins or even
hue/color changes to furniture and walls.  These features are
practically free with the engine.

TSO really is nothing more than a glorified chatroom with required
treadmills lest your character wet itself and fall over dead.

Ted


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