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nu.kanga.list.mud-dev

1230: Random plotlines

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From: Ling <K.L.Lo-94@student.lut.ac.uk>
Newsgroups: nu.kanga.list.mud-dev
Date: Wed, 7 May 1997 22:27:38 +0100 (BST)
Organization: Kanga.Nu
Wotcha guv'nor,

Anyone considering implementing pseudo-random plotlines in their mud?
They would probably be classed as variable/random quests in the usenet.  I
was thinking that if I could get an engine to make things up, like a
company would want its new drug to be approved so they employ some
players to 'convince' a few people on the approval committee, etc.  I
remember seeing a web page stating the '23 basic scenarios' or something
similar but I can't find it right now.  Bit of a bugger.

Could do with some help shaping this 'engine'.

Ciao

*still not written code for his server*
  |    Ling				"I'm 21, I can go to dodgy
_O_O_  Freshwater fish since 1976	 cinemas!  Hurrah!"