[Home] [Groups] - Message: [Prev in Group] [Next in Group]

nu.kanga.list.mud-dev

14013: Re: Backstory (was RE: [MUD-Dev] New poll)

[Full Header] [Plain Text]
From: "Angela Ferraiolo" <a.ferraiolo@worldnet.att.net>
Newsgroups: nu.kanga.list.mud-dev
Date: Mon, 12 Jun 2000 23:12:49 +0200
References: [1]
Organization: Kanga.Nu
----- Original Message -----
From: "Lee Sheldon" <linearno@gte.net>
To: <mud-dev@kanga.nu>
Sent: Monday, June 12, 2000 6:51 PM
Subject: RE: Backstory (was RE: [MUD-Dev] New poll)


>Many writers only want to write using the tools that are most
> comfortable to them from IBM Selectrics to Strunk & White.
> It's when writers from other media are asked to write in bits and pieces
> that can connect in odd, non-linear ways that the training period begins.

my experience was, well, if you've ever had to go from playing classical
music to playing jazz improvisation? writing a game was a lot like that.
actually, writing the game was just like writing anything else, but
structuring the game & beginning to understand the uses of story within a
game, was a lot like that musical experience. some people will make the
jump. some don't want to. now, saying you want to, how much of a traditional
writing background will apply? as in music, many of the traditions and known
rules were really useful and very powerful when writing a game. other so
called rules of writing and structure were best forgotten entirely. they
were restrictive and irrelevant. --- angela







_______________________________________________
MUD-Dev mailing list
MUD-Dev@kanga.nu
http://www.kanga.nu/lists/listinfo/mud-dev