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2846: Re: [MUD-Dev] Graphic MUDS/perspectives
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From: Jeff Kesselman <jeffk@tenetwork.com>
Newsgroups: nu.kanga.list.mud-dev
Date: Tue, 05 Aug 1997 19:37:12 -0700
References: [1]
Organization: Kanga.Nu
At 07:18 PM 8/5/97 PST8PDT, you wrote:
>
>> > For muds to evolve, they need to become unpredictable.
>>
Ild say for MDUS to evolve they must learn.
Players leanr the game, ultimately the game must learn the players.
JK
Jeff Kesselman
Snr. Game Integration Engineer
TEN -- The Total Entertainment Network -- www.ten.net
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