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31163: RE: [MUD-Dev] DGN: Effect of voice chat on game design

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From: "Ted L. Chen" <tedlchen@yahoo.com>
Newsgroups: nu.kanga.list.mud-dev
Date: Mon, 1 Nov 2004 08:34:18 -0700
References: [1]
Organization: Kanga.Nu
Douglas Galbi wrote:

> That doesn't mean that conventional sense of voice character isn't
> an impediment to role playing.  Of course it is.  But an
> inexpensive design approach might be to just be to have all voices
> transformed into non-verbal sounds.  Then players would have to
> create their own language of emotive sounds.  I think that players
> would easily and naturally do this, and that it would enhance
> role-playing.

Good point, Sim-lish is exactly just this.

The key is that this pseudo-language needs to be somewhat consistent
in the intonations.  I'd like to hear about more research along
those lines instead of pure TTS or STT.


Ted
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