[Home] [Groups] - Message: [Prev in Group] [Next in Group]
18667: Re: [MUD-Dev] On socialization and convenience
[Full Header] [Plain Text]
From: J C Lawrence <claw@2wire.com>
Newsgroups: nu.kanga.list.mud-dev
Date: Fri, 22 Jun 2001 22:19:21 -0700
References: [1]
Organization: Kanga.Nu
On Fri, 22 Jun 2001 14:42:45 -0700
Dave Kennerly <Dave@Nexon.com> wrote:
> It suggests some players may be stating something untrue about
> their own preferences about game software features: that their
> conscious communication of their preference correlates more weakly
> to their preference than a close analysis of their behavior.
Some of the early lessons of mailing lists would seem to apply:
5% of the population won't like any configuration choice and will
complain about it if asked
5% will like any choice and will say so if asked
90% will go with whatever the default is
The population who complain or raise a rukus is generally very
small. < 1% is common. However that tiny percentage will make
more heat and noise than the other 99% combined.
> J C Lawrence wrote a lot on conversation about a common interest.
> It was a good read.
<bow>
> One replays battles. Besides replaying battles for storytelling,
> Shattered Galaxy team receives useful bug report information from
> it, when the player sends his battle replay file.
Neat. Thanks, I wasn't aware of that one.
--
J C Lawrence claw@kanga.nu
---------(*) http://www.kanga.nu/~claw/
The pressure to survive and rhetoric may make strange bedfellows
_______________________________________________
MUD-Dev mailing list
MUD-Dev@kanga.nu
https://www.kanga.nu/lists/listinfo/mud-dev