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27350: Re: [MUD-Dev] Who Killed Miss Norway?

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From: "Threshold RPG" <business@threshold-rpg.com>
Newsgroups: nu.kanga.list.mud-dev
Date: Mon, 19 May 2003 23:17:41 -0400
References: [1]
Organization: Kanga.Nu
On 15 May 2003, at 22:14, Marian Griffith wrote:

> I am sorry, but I fail to see why anybody's enjoyment of a game
> would be diminished by the presence of a monument.

Because it makes them think of something sad and depressing. It
reminds them of tragedies in their own lives and forces them to
relive them.

Instead of logging on and having fun, they are faced with a very
depressing thing.
 
>> In my opinion, those who think games should create such memorials
>> are being very selfish. They are putting their personal feelings
>> ahead of the purpose of the game and the enjoyment of the masses
>> who play there.
 
> Why would that be selfish, and why would such monuments reduce the
> enjoyment of 'the masses', if there is such thing in a mud?

It is selfish to put one's own need to show how "caring" and
"empathetic" they are above the needs of the players to have an
environment to login and enjoy.

----------------------------------------------------------------------
Michael Hartman, J.D. (http://www.threshold-rpg.com)
President & CEO, Threshold Virtual Environments, Inc.

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