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6105: [MUD-Dev] Re: PK and my "Mobless MUD" idea

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From: "Chris Gray" <cg@ami-cg.GraySage.Edmonton.AB.CA>
Newsgroups: nu.kanga.list.mud-dev
Date: Tue, 28 Apr 98 22:45:25 MST
Organization: Kanga.Nu
[Caliban:]

:This would probably be an interesting (and harrowing) experiment. A
:corollary might be, imagine if you let the first hundred people to log on
:to your Diku have level 55, or gave the first hundred people to log onto
:your TinyMUSH a wizbit. Basically, the people who join the MUD first get to
:define the MUD's shape and direction. 

I think that's a good idea, even outside of the detailed and controlled
worlds. New MUDs often have problems getting that initial set of players -
that kind of incentive is one way to try it. If your system is fool-proof
enough (hah!), why not let it be wide open? You never know what you'll
end up with!

--
Chris Gray   cg@ami-cg.GraySage.Edmonton.AB.CA


--
MUD-Dev: Advancing an unrealised future.