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51: Re: Room coding

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From: S001GMU@nova.wright.edu
Newsgroups: nu.kanga.list.mud-dev
Date: Fri, 14 Mar 1997 10:21:45 -0500 (EST)
Organization: Kanga.Nu
am I the only person who got like, 4 copies of this message?

-Greg

but I guess I'm > not used to the concept of a server that only runs one scenario! I was > thinking that all of the stuff about what meters, etc. exist would be > defined in the database, and so subject to change. Hmm, I'm not sure what you mean by 'scenario'. The server is designed to run fantasy/sci-fi/modern/historical RPGs. User hits web page and mud's http port, mud pushes HTML page across. Users browser automatically checks objects against cache and only DLs new objects. Client executes in browser and attempts to connect to mud's playing port. Client tells mud that he is special. When a character is obtained/created, mud sends body tags and prompt tags. and continues to send context tags with mud output. Everything sent to the user exists in the mud database, including the client program itself.