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12105: Re: [MUD-Dev] Fair/Unfair? Scenarios (fwd)
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From: Adam Wiggins <adam@angel.com>
Newsgroups: nu.kanga.list.mud-dev
Date: Tue, 21 Dec 1999 10:31:13 -0800 (PST)
References: [1]
Organization: Kanga.Nu
On Sat, 18 Dec 1999, Quzah wrote:
> Old Timer: "People that go up north dissapear, youngster! Stay
> away from them there caves!"
>
> Adventurer: "Hot damn, an adventure! I'll go see why people don't
> come back from those caves! I'm a hero after all!"
>
> One instance comes to mind...
>
> Mud: DeathWish.
> Place: Rome, the coliseum, right above the lion's pit.
> The Text (pharaphrased):
> "Below lies a den of fierce lions. You doubt you could survive."
> The player: Me.
> The command: "down"
> The result: DeathTrap. Lions ripped me to shreads. I was pissed.
> The reason: I like to explore. If there is a room, I'll go there.
Rome is a stock zone and, I'm guessing, can be found on several hundred
Circle-based MUDs. Talking about the low quality of stock areas is probably
pointless: we already know that it is quite minimal. :)
I do, however, recall my first time in that very spot. I believe my
thought was more along the lines of, "Lions! Why, the lions in <some
other zone on that mud> were worth tons of experience, this'll be great!"
Splat.
Adam
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