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1220: Re: [MUD-Dev] Re: Multi-threaded mudding (was a flamefest)
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From: Ling <K.L.Lo-94@student.lut.ac.uk>
Newsgroups: nu.kanga.list.mud-dev
Date: Mon, 5 May 1997 12:10:44 +0100 (BST)
References: [1]
Organization: Kanga.Nu
Here's another pro with regards to multi-threading:
Sometimes, a builder/creator/god(!), whilst coding, will make a program
which loops forever. In a single threaded environment, the entire mud
grinds to a halt for 5 minutes until the program reaches its eval limit
and terminates. Not so in a multi-threaded mud.
Anyway, I'm going to try and find some game design issues...
| Ling "Mental slavery,
_O_O_ Freshwater fish since 1976 set my spirit free"