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19831: RE: [MUD-Dev] Geometric content generation

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From: Hans-Henrik Staerfeldt <hhs@cbs.dtu.dk>
Newsgroups: nu.kanga.list.mud-dev
Date: Thu, 27 Sep 2001 13:01:13 +0200 (MDT)
References: [1]
Organization: Kanga.Nu
On Tue, 25 Sep 2001, Brian Hook wrote:
 
> The other aspect of our design is that the ship is the central
> balancing agent.  No matter how good you are as a fighter pilot
> you're still going to suck in a dogfight piloting a barge.  And no
> matter how good a trader you are, you can't carry that much stuff
> in your interceptor.  And since you can only own a single ship,
> "muling" isn't an option.  So even though your _character_ may
> become very powerful, your character's actions are not overly
> powerful since they will always be mitigated by the inherent
> weaknesses of their current spaceship.

How do you prevent muling? (or is it a trade secret?)


Hans Henrik Stærfeldt   |    bombman@diku.dk    | work:  hhs@cbs.dtu.dk      |
Address:                |___  +45 40383492    __|__       +45 45252425     __|
DTU, Kemitorvet,        | Scientific programmer at Center for Biological     |
bygn 208, CBS.          |  Sequence Analysis, Technical University of Denmark|

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