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5396: Re: [MUD-Dev] Races and stuff (was: FAQ)
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From: Vadim Tkachenko <vadimt@4cs.com>
Newsgroups: nu.kanga.list.mud-dev
Date: Fri, 30 Jan 1998 11:51:21 -0600
References: [1] [2] <-newest
Organization: Kanga.Nu
Marc Eyrignoux wrote:
[skipped as irrelevant to the topic]
> Server design:
> - in C++
> - using a relational database (surely MySQL)
> - under Linux RedHat 5.0
> - multi-threaded, event driven
> - still only in project phase
> - 1 world: small basic medieval-fantastic world, with basic races
> like elves, humans, orks...
Now, let's again chant: hate numbers 1,2,3; love numbers like x,y,z.
In this context, what is a definition of a race? Which properties are
specific for the <you-name-it-not-just-race>? How do I generalize that?
And, getting to a big picture, how do I put down in concrete the MUD
world object model?
I believe, once this task is done, it would be much simpler to design it
further, as well as implement.
--
Still alive and smile stays on,
Vadim Tkachenko <VadimT@4CS.Com>
--
UNIX _is_ user friendly, he's just very picky about who his friends are