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22513: Re: [MUD-Dev] Time Theory

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From: "Mats Lidstrom" <mats.lidstrom@torpet.ac>
Newsgroups: nu.kanga.list.mud-dev
Date: Thu, 14 Mar 2002 17:06:54 +0100
References: [1]
Organization: Kanga.Nu
From: "David C.Z. Wacks" <david@dreamzion.com>

> I am toying with the idea of keeping ticks for events
> (healing/combat/etc) but using real time to synch mud time. so 1
> day=1 day

The downside of that is that since most people got a couple of hours
a day to play they will always experience the same stretch of time
in your MUD. If your MUD is on the other side of the globe from me
and I log in when I'm home from work I always see the
nighttime/early morning in there.

Great if I'm a vampire, but not so great if I try to keep away from
them.

/Mats

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