[Home] [Groups] - Message: [Prev in Group] [Next in Group]

nu.kanga.list.mud-dev

30395: Re: [MUD-Dev] Re: MMO Communities

[Full Header] [Plain Text]
From: Byron Ellacott <bje@apnic.net>
Newsgroups: nu.kanga.list.mud-dev
Date: Fri, 06 Aug 2004 11:42:02 +1000
References: [1]
Organization: Kanga.Nu
Freeman, Jeff wrote:
> From: Byron Ellacott

>> That's true, but Raph was speaking about retention.  Force,
>> encourage, require social interaction and you presumably forge
>> bonds that people are reluctant to sever by leaving the game.

> I have a hard time accepting this as fact, personally, because it
> hasn't ever worked to keep me playing a game.

Anecdotally, I don't believe it has ever worked to keep me playing a
game, either.

The original quote, from
https://www.kanga.nu/archives/MUD-Dev-L/2004Q3/msg00243.php:

   Raph Koster wrote:

   > We may not like it, but all empirical evidence at the moment
   > seems to show that requiring cooperative team play for success
   > causes greater retention.

Raph, or anyone else, could you clarify which empirical evidence has
shown this, or offer an alternative explanation for why this is so?

--
bje
_______________________________________________
MUD-Dev mailing list
MUD-Dev@kanga.nu
https://www.kanga.nu/lists/listinfo/mud-dev