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31236: Re: [MUD-Dev] Richard A. Bartle talks MUD Design
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From: Miroslav Silovic <miro@puremagic.com>
Newsgroups: nu.kanga.list.mud-dev
Date: Wed, 10 Nov 2004 11:33:01 +0100
References: [1]
Organization: Kanga.Nu
Johan wrote:
> I think the majority of players don't care much about the
> immersion of 'Mount Doom' after the first or second time. They go
> there to camp the spawn for their gear. Instancing is good in a
> way. I'm tired of camping for 6 hours just to be OD'd or to find
> my Guild won't be online in time to assist with the kill.
Majority of players hate camping, period. While instancing does
prevent camping, it does so without solving the real problem:
milking the same static spawn over and over.
How about dynamic drops: the more you raid a single zone, the less
likely will you find anything worthwhile (which has additional
benefit of being realistic)?
This gives player population a *strong* incentive to spread out in
the world and explore. Now you only need to provide enough space for
them to keep out of each other's way.
Miro
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