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18438: RE: [MUD-Dev] Aetolia

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From: shren <shren@fnord.io.com>
Newsgroups: nu.kanga.list.mud-dev
Date: Thu, 14 Jun 2001 13:26:43 -0500 (CDT)
References: [1]
Organization: Kanga.Nu
On Wed, 13 Jun 2001, Ian Collyer wrote:

> This sparked an idea in my mind that I did not bother Matt with
> earlier because I felt it almost impossible to introduce into an
> established game.  But now with Aetolia under development, well,
> time for my pitch.. ;)

> I feel it would add greatly to the diversity of characters if a
> class added only two (or perhaps only one) skillset to your
> character.  Your choice of race would gain you another skillset
> with abilities suited to your racial ideosyncracies. (And perhaps
> the third skillset added based on another factor, giving more
> scope for choice.)

For an interesting and successful implementation of this idea, see
the offline game ADOM.  I recall picking through the race and class
granted skills quite a bit to look for interesting combinations.

ADOM stands for Ancient Domains of Mystery, BTW.

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