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28229: [MUD-Dev] Re: ghost mode (was Re: SW:G)

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From: Lars Duening <lars@bearnip.com>
Newsgroups: nu.kanga.list.mud-dev
Date: Wed, 10 Sep 2003 21:01:54 -0600
References: [1]
Organization: Kanga.Nu
On Wednesday, September 10, 2003, at 11:05 AM, Vladimir Cole wrote:

> I can say without a doubt that if I were able to ghost in
> Everquest I would have been able to save the guild I lead over
> four months of hard (but fun) work.

Uhm, if for you those four months were fun, why would you want to
spoil them for yourself? Just because a game designer puts in a
ghost mode, that doesn't mean that you have to use it.

--
Lars Duening; lars@bearnip.com
GPG Key: http://www.bearnip.com/lars/lars-duening.gpgkey
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