[Home] [Groups] - Message: [Prev in Group] [Next in Group]
21587: Re: [MUD-Dev] Role-Playing Games Are Not Dead
[Full Header] [Plain Text]
From: Phillip Lenhardt <philen@monkey.org>
Newsgroups: nu.kanga.list.mud-dev
Date: Fri, 30 Nov 2001 13:00:25 -0500
References: [1] [2] <-newest
Organization: Kanga.Nu
On Thu, Nov 29, 2001 at 04:47:56PM -0500, Travis Casey wrote:
> For example, Paul takes EQ's level-based restrictions on grouping,
> and gives them as an example of something coming from paper RPGs.
> However, no paper RPG that I know of actually prevents characters
> of different levels from grouping in the rules -- thus, this isn't
> something coming from the game as I term it, but from the way that
> game sessions generally happened in AD&D. And I'll note that as
> far back as twenty years ago, Dave Hargrave's game _Arduin_ was
> specifically designed so that it would be practical for characters
> of widely varying levels to adventure together, because he didn't
> like the fact that it was difficult in D&D for new characters and
> experienced ones to adventure together.
For a comparison of Arduin's hitpoint scale to D&D's, see:
http://arduin.8m.com/hitpoints.html
_______________________________________________
MUD-Dev mailing list
MUD-Dev@kanga.nu
https://www.kanga.nu/lists/listinfo/mud-dev