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12167: Re: [MUD-Dev] Collecting ideas for a MUD server... (fwd)
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From: J C Lawrence <claw@kanga.nu>
Newsgroups: nu.kanga.list.mud-dev
Date: Thu, 23 Dec 1999 09:48:19 -0800
References: [1]
Organization: Kanga.Nu
On Thu, 23 Dec 1999 04:11:57 -0500 (EST)
Rahul Sinha <rsinha@glue.umd.edu> wrote:
> The threads process queued commands coming from players, then
> block until the next tick strikes.
Why tick based? Why have any sort of fixed polling loop?
--
J C Lawrence Home: claw@kanga.nu
----------(*) Other: coder@kanga.nu
--=| A man is as sane as he is dangerous to his environment |=--
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