[Home] [Groups] - Message: [Prev in Group] [Next in Group]
30368: RE: [MUD-Dev] MMO Simulations (was Re: MMO Communities)
[Full Header] [Plain Text]
From: "Matt Mihaly" <matt@ironrealms.com>
Newsgroups: nu.kanga.list.mud-dev
Date: Wed, 4 Aug 2004 20:52:54 -0700
References: [1]
Organization: Kanga.Nu
Douglas Goodall wrote:
> Again, this seems like too much work to go through for a system
> that will probably seem random to the players. I'd like a more
> dynamic system, but the games I like are not popular (except for
> AO and CoH, I doubt any of them have more than 5k subscribers), so
> I wouldn't recommend making a game that I like. At least not if
> you want to make a profit.
Bit of a common misconception there. It's easier to turn a profit
with a small game than with a large one. Our last two were
profitable within 1 month of release. That's not just running in the
black either. That's profitable including development cost.
--matt
_______________________________________________
MUD-Dev mailing list
MUD-Dev@kanga.nu
https://www.kanga.nu/lists/listinfo/mud-dev