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25740: Re: [MUD-Dev] Total Annilation of Downtime
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From: Amanda Walker <amanda@alfar.com>
Newsgroups: nu.kanga.list.mud-dev
Date: Thu, 12 Dec 2002 15:59:25 -0500
References: [1]
Organization: Kanga.Nu
On 12/12/02 1:34 AM, Marc Fielding <fielding@computer.org> wrote:
> I actually appreciated the "inspection" abilities built into
> EQ. In the early days of the game, many kinds of equipment simply
> didn't show up on the character's model, and if they *did*, there
> was a good chance they'd be represented generically. So the
> ability to inspect another's equipment serves the same purpose in
> EQ as it did in text MUDs: as a work-around for technological
> limitations.
That's beside the point, though. Why do you need to know what
equipment I'm wearing or carrying? You can't see inside my purse or
under my shirt in the real world, why should you be able to in a
MUD? (please avoid obvious frat-boy answers ;-))
Amanda Walker
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