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17600: Re: [MUD-Dev] Moving away from the level based system
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From: Jeff Freeman <SkeptAck@antisocial.com>
Newsgroups: nu.kanga.list.mud-dev
Date: Tue, 20 Feb 2001 17:00:02 -0600
References: [1]
Organization: Kanga.Nu
From: "John Buehler" <johnbue@msn.com>
> Jeff Freeman writes:
>> Any valid reason to put /consider in a mud and then have the
>> consider-system lie to the players? Why not just make it random,
>> or leave it out altogether, if the players can't trust the
>> con-system and have to figure out whether they can beat any given
>> type of mob from experience?
> Am I being challenged to agree with you? I said as much a little
> later in my post. I'm confused.
Nonono. Sorry, that was more a question for the list in general. It
wasn't meant to be as snide as it reads, either. I seriously am
baffled why anyone would put a broke con system in a game. Which, I
guess you are, too.
> I'm SO confused. I've never been argued with before by someone in
> agreement with me.
Sorry for sounding so argumentative.
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