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18973: [MUD-Dev] Imaginary Realities - April 2001

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From: David Bennett <ddt@discworld.imaginary.com>
Newsgroups: nu.kanga.list.mud-dev
Date: Wed, 25 Apr 2001 13:35:21 -0700 (PDT)
Organization: Kanga.Nu
Morning,

Here is an article summary for the current issue of Imaginary Realities.

  http://imaginaryrealities.imaginary.com:8080

Good luck!
David.

On the Treatment of Coders - by Sanvaen
A look at how coders are and should be treated on online games to make
them more loyal and more likely to stay with your mud.

Applying for Wizardhood - by Selina Kelley
A look at the sorts of procedures that can be followed to help vet
your creators to make them more productive and useful.

Playing vc Coding - by Arjen Reudink
Should the people that code the game play the game?  Should their be a
hard seperation?

Starting a Clan - by Shade of Nessalin
How a clan can be started and what sorts of things need to be done to
support it.

The Only Two Guilds on Your Mud - by Caris
A look at the historical precedents of assassin and theives guilds and
how they should be integrated into a game.

Explores Have More Fun - by Lord Ashon
Some ways in which explorers might like to play muds and possible
problems this causes.

An Introduction to MUSHes - by Ervin Hearn III
An introduction to the idea of mushes and what makes them different
from other types of muds.

Cartoon - The Mud Slinger - by Rebecca Handcock
A cartoon, say no more!


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