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16759: Re: [MUD-Dev] Introduction Systems
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From: "Kwon Ekstrom" <justice@softhome.net>
Newsgroups: nu.kanga.list.mud-dev
Date: Sat, 17 Mar 2001 12:31:37 -0700
References: [1] [2] [3] [4] [5] <-newest
Organization: Kanga.Nu
----- Original Message -----
From: "Adam Martin" <amsm2@cam.ac.uk>
> From: "Travis Casey" <efindel@earthlink.net>
>> You could, say, use a 24-bit number for character ID (giving about
>> 16.7 million character IDs), and an 8-bit number for the index into
> I agree entirely, but just wanted to raise the question of what
q> *would* you do if 8-bits ended up not being enough? I appreciate that
I think that the 8 bit (256 alias) restriction is to prevent abuse and
save space. Personally I don't see why a player would need more than
16 aliases, which is 4 bits.
-- Kwon Ekstrom
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