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5708: [MUD-Dev] Re: In game bulletin boards vs. Web based.
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From: Jo Dillon <emily@thelonious.new.ox.ac.uk>
Newsgroups: nu.kanga.list.mud-dev
Date: Thu, 11 Jun 1998 17:24:25 +0000
References: [1]
Organization: Kanga.Nu
At Reading University at the moment some arts students only have access
to some rather ancient vt52-type terminals which look at least 20 years old.
Michael.Willey@abnamro.com (Michael.Willey@abnamro.com) spake thusly:
>
>
> ____________________Reply Separator____________________
> Subject: [MUD-Dev] Re: In game bulletin boards vs. Web based.
> Author: mud-dev@kanga.nu (Richard Woolcock <KaVir@dial.pipex.com>)
> Date: 6/11/98 7:16 AM
>
> >As an aside, I appear to be receiving each email twice from mud-dev.
>
> So do I... but on with the discussion.
>
> [SNIP]
> >I would say the typical mudder at University these days plays from
> >within a
> >window on a 486 using some form of client.
>
> This is completely dependant on *which* University you're talking about - I
> worked in the University of Michigan until '96, and when I left they had
> just finished contruction on a four-story Engineering Library/Computing
> center. The typical computer in a lab anywhere around campus was a
> PowerMac or a Pentium, and a handful of engineering labs stocked with
> Sparc10 workstations.
>
> That's certainly as above normal as your example was below... My guess as
> to the typical student's available computer right this moment: a low-end
> Pentium, or the equivalent Mac.
>
>
>
> --
> MUD-Dev: Advancing an unrealised future.