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13588: [MUD-Dev] Client Technology

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From: "Jon Morrow" <Jon@Morrow.net>
Newsgroups: nu.kanga.list.mud-dev
Date: Fri, 5 May 2000 17:07:26 -0400
References: [1]
Organization: Kanga.Nu
Over the past few weeks, I have been doing a little research regarding the
current technology for MUD clients.  To clarify, I refer to clients as the
software used in connecting to a text based world.  As I am more of a
manager and conceptual designer, the most esoteric programming issues are a
bit foreign to me.  However, I do have a strong foundation with which to
make some basic judgments.

Currently, I am deciding which programming language would support a GUI
based client most effectively.  Portability is obviously a consideration,
while so is development time.  For these reasons, I am pondering the
potential of Java.  Massive calculations will not need to be made, but I am
a little concerned about what I have seen in its speed with graphical
components.  Low-interaction video and audio must be supported, along with
the regular graphical controls like text boxes.

As I am not incredibly educated in the pros and cons of the different
languages in the gaming community, would anyone care to comment?

Regards,

Jon Morrow




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