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25507: RE: [MUD-Dev] Retention without Addiction?

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From: "Matthew Dobervich" <matthew.dobervich2@verizon.net>
Newsgroups: nu.kanga.list.mud-dev
Date: Fri, 6 Dec 2002 18:58:18 -0800
References: [1]
Organization: Kanga.Nu
From: shren
> On Tue, 3 Dec 2002, Freeman, Jeff wrote:

>> So, lots of incentive to return to the game, but not much
>> incentive to stay playing the game for very long once you're in
>> it.  Even purchasing a house upgrade, for another example,
>> doesn't encourage you to play longer and go decorate your (now
>> larger) house, but instead encourages you to login tomorrow (when
>> the upgrade is complete).
 
>> Anyway, not a MUD, as I said, but it's worth checking out.

> Reminds me of Anarchy Online's "enter and get your own copy of the
> dungeon" - I believe Destination Games was discussing something
> similar, where you go in and get your own copy of the "dungeon".
> (They used an amusement park ride analogy.)  All you'd have to do
> is time-limit the dungeon entry and you'd have similar features in
> your MMORPG.

Worlds of Warcraft is planning to do the same thing.  I also agree
with Jeff that Animal Crossing is something members of this list
should check out, just don't be surprised if your SO takes it over
once you buy it.  <smile>



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