[Home] [Groups] - Message: [Prev in Group] [Next in Group]
9466: [MUD-Dev] Re: META: list "peerage"
[Full Header] [Plain Text]
From: Holly Sommer <hsommer@micro.ti.com>
Newsgroups: nu.kanga.list.mud-dev
Date: Mon, 25 Jan 1999 16:04:44 -0600 (CST)
References: [1]
Organization: Kanga.Nu
On Mon, 25 Jan 1999, Caliban Tiresias Darklock wrote:
> To play devil's advocate: The compilation of a MUD on any given platform is
> often a serious pain in the behind. Especially if the platform is weird. The
> sysadmin is generally better qualified to compile the MUD than you are, and
> presumably will do all the weirdness he needs to with the makefile so you
> don't have to worry about the network and can concentrate on the game.
But, being able to manage your own code is an IMPERATIVE part of running
the game! Suppose there's a bug? Are you going to ask the sysadmin to fix
and compile for each bug? Suppose you want to add code, or change things,
etc.? This, IMO, is an unreasonable expectation for a sysadmin. Potential
MUD imps who aren't learned enough in the ways of compiling or writing
portable code should practice on their own machines first, or find an
accont where they can practice, before taking it to a development site.
-Holly