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23993: [MUD-Dev] Multithreaded sockets
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From: "Draymoor a Vin il'Rogina" <draymoor@cloud9.net>
Newsgroups: nu.kanga.list.mud-dev
Date: Sun, 2 Jun 2002 15:31:13 -0400
References: [1] [2] <-newest
Organization: Kanga.Nu
I was looking through the archives and came across a post in which
it was suggested that a thread for game logic and a thread for
descriptor input would be ideal, on a dual processor machine. Right
now, I have a thread for each descriptor to recieve input from
blocking sockets, a thread to accept new descriptors and parse
input, and a thread for the game logic. I'm running on a single
processor machine, though hopefully soon it'll be a double
processor. Is having this many threads a bad idea?
Thanks,
| Philip Loguinov
| Draymoor a Vin il'Rogina
| Head Coder/Admin: Nirvana Project
| http://drayworks.dhs.org
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