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17955: RE: [MUD-Dev] [News] NCSoft + Richard Garriott
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From: "Frank Alexander" <gfalexander@earthlink.net>
Newsgroups: nu.kanga.list.mud-dev
Date: Fri, 1 Jun 2001 09:39:51 -0700
References: [1]
Organization: Kanga.Nu
Matt Mihaly wrote:
> On Wed, 30 May 2001 Daniel.Harman@barclayscapital.com wrote:
>>> On 29 May 2001 07:21, Matt Mihaly wrote:
>> I think that's a pretty sweeping generalisation too. Heck, look at
>> this quote from Jake Song that I just grabbed from
>> www.lumthemad.net. It contradicts the assertion completely.
>> 'Korean-made MMOGs are more goal-oriented in play style and more
>> PvP-oriented than US games. I think it's due to the fact that the
>> mood of society itself is toward high competition because the
>> country is still under development compared to western worlds,
>> which are more stable. I think a MUD style game is a mirror of
>> the society on which it is based.'
> That's an opinion, not a fact. And frankly, I don't see how a game
> could be more goal-oriented than, say, Everquest. (Ie your goal is
> to get the highest level and the best equipment. Nothing vague about
> that at all.)
Hmm, what I took from Jake Song's quote was "Koreans don't really like
to roleplay the way some US players do."
I play an MMOG with a lot of Korean players (I play "Dark Ages", Dave
Kennerly's old game), and I usually find them to be very
goal-oriented, polite, and organized players; but that is the players,
not the Korean MMOG's.
-- Frank Alexander
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