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11070: Re: [MUD-Dev] Re: MUD-Dev digest, Vol 1 #142 - 4 msgs

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From: Greg Miller <gmiller@classic-games.com>
Newsgroups: nu.kanga.list.mud-dev
Date: Fri, 03 Sep 1999 22:53:10 -0500
References: [1]
Organization: Kanga.Nu
Caliban Tiresias Darklock wrote:
> >I'll bite on this one: what system do you have in mind where might
> >doesn't make right, or where something other than might makes right?
> 
> >From a combat perspective, think rock/paper/scissors:
> 
> Rule 1: No attack will penetrate every defense.
> 
> Rule 2: No defense will prevent every attack.

Well, this makes might harder to define, but it wouldn't seem to remove
the "might makes right" factor at all. Not even one bit.

--
http://www.classic-games.com/
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