[Home] [Groups] - Message: [Prev in Group] [Next in Group]

nu.kanga.list.mud-dev

13933: RE: Hidden identities. (was [MUD-Dev] (no subject))

[Full Header] [Plain Text]
From: "Jon A. Lambert" <jlsysinc@ix.netcom.com>
Newsgroups: nu.kanga.list.mud-dev
Date: Fri, 9 Jun 2000 00:25:45 -0400
References: [1]
Organization: Kanga.Nu
> J C Lawrence wrote:
> 
> That was actually my first thought.  I had the idea when facing a
> Quake CTF login where the options were Blue, Red, Yellow, or
> Automatic, where "Automatic" assigned you to the "losing" side.
> What I'd really like to see this applied to tho is a political game,
> where its not a question of NPC kills or direct XP gathering, but of
> inter-player manipulation.  

Hmm...base it on holding fixed objectives on a map.  That makes numbers 
of players, experience, or strength irrelevant.   The side holding the 
most objectives is the strongest side whether they were gained through 
might, treachery or cooperation.  

--
--* Jon A. Lambert - TychoMUD        Email:jlsysinc@ix.netcom.com *--
--* Mud Server Developer's Page <http://tychomud.home.netcom.com> *--
--* If I had known it was harmless, I would have killed it myself.*--




_______________________________________________
MUD-Dev mailing list
MUD-Dev@kanga.nu
http://www.kanga.nu/lists/listinfo/mud-dev