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25639: RE: [MUD-Dev] Total Annilation of Downtime
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From: Matt Mihaly <the_logos@achaea.com>
Newsgroups: nu.kanga.list.mud-dev
Date: Wed, 11 Dec 2002 01:15:31 +0000 (GMT)
References: [1]
Organization: Kanga.Nu
On Tue, 10 Dec 2002, Justin Quimby wrote:
> And who creates buzz? The vocal 'hardcore' players who, for the
> most part, are cynical, jaded, and bitter. If you want buzz, you
> need those players. As long as things are still "shiney and new",
> there is the potential for buzz. Once the harsh light of shipping
> reveals all the dings, scuffs, and scratches of the actual game,
> buzz can be lost quite quickly. The trick is in converting that
> hardcore buzz into broader market appeal.
I dunno. That's true for games made to appeal to the hardcore, but
how about the upcoming game with the biggest buzz, the Sims
Online. It's not Shadowbane or Neocron I see on the cover of
Newsweek and Fortune, and I doubt Newsweek is putting TSO there
because a bunch of jaded bitter types are drooling to play it.
--matt
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