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25376: Re: [MUD-Dev] 3rd Axis for Bartle's 2 axis theory of MUD players
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From: "Ola Fosheim Grøstad" <olag@ifi.uio.no>
Newsgroups: nu.kanga.list.mud-dev
Date: 12 Nov 2002 14:07:47 +0100
References: [1] [2] [3] [4] [5] <-newest
Organization: Kanga.Nu
"Rayzam" <rayzam@travellingbard.com> writes:
> If the game doesn't allow for immersion, then that axis doesn't
> exist. If the design has very little depth along the immersion
> axis, then when players get labelled as little to no immersion, is
> it really the players and what they are?
You could apply this argument to killers, socialisers etc.
Besides, why would immersion only depend on the environment?
Ola.
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