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17627: RE: [MUD-Dev] Player statistics
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From: "Koster, Raph" <rkoster@verant.com>
Newsgroups: nu.kanga.list.mud-dev
Date: Thu, 11 Jan 2001 22:35:42 -0800
Organization: Kanga.Nu
> -----Original Message-----
> From: mud-dev-admin@kanga.nu
> [mailto:mud-dev-admin@kanga.nu]On Behalf Of
> Vincent Archer
> Sent: Thursday, January 11, 2001 11:37 AM
> To: mud-dev@kanga.nu
> Subject: Re: [MUD-Dev] Player statistics
> According to Koster, Raph:
>> Well, as a separate datum, you can figure that the currect active
>> subscriber base of the big three commercial muds is around 600,000,
>> with 300,000 in EverQuest, 200,000 in Ultima Online, and 100,000 in
> The big three *US* commercial muds.
Yes -- I am in the habit of forgetting about the ones in Asia, because
I don't know all that much about them. :( I do know that Lineage is
pretty successful, and that fokls from there are here on the list.
> Apparently, the asian market (Korea mainly) boasts higher numbers,
> but their products are almost complete unknowns outside of their
> original countries (I'm talking about graphic muds like Dragon Raja,
> Kingdom of the Winds, Lineage).
> For Lineage, this may change, as NC has opened a subsidiary in the
> states (but the game itself looks pre-ultima technology).
I'd say, pre-Ultima in design in many ways, but better graphics. And
the server tech for Kingdom of the Winds, at least, is apparently
pretty sophisticated, based on the simultaneous user figure I've heard
for a single world (over 12,000).
-Raph
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