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11168: Re: Re[2]: [MUD-Dev] The Relationship between pkers and monster AI?

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From: "Jon A. Lambert" <jlsysinc@ix.netcom.com>
Newsgroups: nu.kanga.list.mud-dev
Date: Mon, 13 Sep 1999 22:51:19 -0400
Organization: Kanga.Nu
From: Chris Turner <christ@rd.bbc.co.uk>

>
>Imagine if there were repercussions - you couldn't walk into your local
>bakery and kill the baker, only to find the next day that he's back as if
>nothing as happened.  Once you killed him, he's dead.  No more baker.  Also
>the local guards are on the lookout for the killer of the baker.  You could
>end up being chased out of the city if seen attempting to kill another
>baker.
>

I think it was Martin Keegan who coined the term 'Ground Hog Day' to
describe the experience of playing on muds with repop/resets and
endless loops of killing and leveling in a static world.  If you haven't seen 
the movie,   it is worth checking out.  If you have, think about it.  It concisely
captures the essence of the HnSStockMud.  :)

(at least that's who I first heard it from)
--
J. Lambert





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