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17871: RE: [Mud-Dev] Broken currencies
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From: Lars Duening <lars@bearnip.com>
Newsgroups: nu.kanga.list.mud-dev
Date: Thu, 05 Apr 2001 00:12:34 -0600
References: [1]
Organization: Kanga.Nu
Jim S wrote on Tuesday, April 03 2001, 22:06:13:
> This last part brought a question to my mind. Has anyone tried
> limiting the total amount of currency in their MMOG?
IIRC, the German mud MorgenGrauen used an approach like this. The
total amount of money available to the shops is limited; so if people
want continue to sell their loot, they have to buy things every now
and then.
Last time I was there (it's been more than a while), it worked quite
well. The players weren't too excited, obviously, but it seemed to
keep the inflation in check.
--
Lars Duening; lars@bearnip.com
PGP Key: http://www.bearnip.com/lars/pgp-lars.asc
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