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13775: Re: [MUD-Dev] In-Game Languages

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From: <adam@treyarch.com>
Newsgroups: nu.kanga.list.mud-dev
Date: Fri, 26 May 2000 17:26:22 -0700 (PDT)
References: [1]
Organization: Kanga.Nu
On Fri, 26 May 2000, Matthew D. Fuller wrote:
> Just a thought, but it brings up an observation; increasing levels of
> verisimilitude require exponentially more work and resources.  How 'real'
> do we really want to get?  Idiomatic phrases are another good source of
> trouble; I recall reading a book (mostly humor) describing a translation
> experiment where a computer took a phrase in English, translated it to
> Russian, then translated the Russian back to English, to test
> comprehension.  The input was 'The spirit is strong, but the flesh is
> weak.'.  The output was 'The vodka is good, but the meat is rotten.'.

This is pretty easy to do yourself, via:

http://babelfish.altavista.com

Just cut-n-paste the output back into the buffer.  For added fun, translate
through several languages (ie, English->Spanish->German->English).

Adam





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