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7763: [MUD-Dev] Re: Affordances and social method (Was: Re: Wire d Magazine...)
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From: Chris Gray <cg@ami-cg.GraySage.Edmonton.AB.CA>
Newsgroups: nu.kanga.list.mud-dev
Date: Sat, 11 Jul 1998 17:03:06 -0600
Organization: Kanga.Nu
[Adam Wiggins:]
[ToonMUD]
>Of course, this would probably be completely unsatisfying to the
>achievers. I would say that typically this sort of play is rewarding only
>if the advancement achieved in-game has a chance of being lost, through
>death or more subtle means. And if it's possible to take something of
>value away from other players, then bullies become a problem again.
You could still achieve on such a MUD. Just not by killing people. Status
could be based on a lot of things, just like it is in real life. The
toons in "Roger Rabbit" had most of the same concerns that the real
humans did - just no fears for physical safety (well, other than the
spray cans of ink remover).
--
Chris Gray cg@ami-cg.GraySage.Edmonton.AB.CA