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1573: Re: [MUD-Dev] (fwd) Re: Issues from the digests and Wout's list
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From: clawrenc@cup.hp.com
Newsgroups: nu.kanga.list.mud-dev
Date: Tue, 20 May 97 18:03:29 -0700
References: [1]
Organization: Kanga.Nu
In <199705190137.DAA06578@regoc.srce.hr>, on 05/18/97
at 06:45 PM, silovic@srce.hr (Miroslav Silovic) said:
>Errrr, you are probably wrong about it. While DIKUs are pretty much
>all similar (this is my humble opinion, feel free to contradict), and
>LPs, while they have more potential to diversity, still don't vary
>too much, MOOs can be and are *wildly* modified. I've seen anything
>from MUSE clone to DIKU close (believe it or not!).
I'd argue this one. I know many of the variant MOO's you reference.
I also know of several LP's which stray even further from the fold.
Examples:
LPMOO -- a very fine MOO clone coded in LPC which can run
almost all of LambdaCore
Tron -- one of the very true PK games, and very original (as a MUD)
within that genre.
BatMud -- Just have a look.
--
J C Lawrence Internet: claw@null.net
(Contractor) Internet: coder@ibm.net
---------------(*) Internet: clawrenc@cup.hp.com
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