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11614: Re: [MUD-Dev] players who "take away from the game"

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From: Holly Sommer <hsommer@micro.ti.com>
Newsgroups: nu.kanga.list.mud-dev
Date: Thu, 11 Nov 1999 16:37:47 -0600 (CST)
References: [1]
Organization: Kanga.Nu
On Thu, 11 Nov 1999, Ola Fosheim =3D?iso-8859-1?Q?Gr=3DF8stad?=3D wrote:

> Adam Wiggins wrote:
> > On Thu, 11 Nov 1999, Ola Fosheim Gr=F8stad wrote:
>=20
> > > Note 3: Some designers are inclined to call design flaws "bugs".
> >=20
> > They are.  So are errors in the terrain (for example, a description of
> > a door which claims to have a large lock on it, but trying to lock or
> > unlock the door reports that the door has no lock), or anything else
> > which breaks the consistency and enjoyment of your game world.
>=20
> A bug is usually considered (for historical reasons) to be a defect in th=
e
> implementation, not the design.  It's when you didn't write what you
> intended to write. Or in the historical context, when a wire has been
> accidentally removed (by a bug :9.
>=20
> That's how I use the term anyway.

At work here, I've heard more than one engineer refer to bugs as=20
"features without the tuxedos."

-Holly



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