[Home] [Groups] - Message: [Prev in Group] [Next in Group]
20353: Re: [MUD-Dev] Hoping for more... (interfaces)
[Full Header] [Plain Text]
From: Matt Mihaly <the_logos@achaea.com>
Newsgroups: nu.kanga.list.mud-dev
Date: Wed, 1 Aug 2001 14:46:56 +0000 (GMT)
References: [1]
Organization: Kanga.Nu
On Tue, 31 Jul 2001, Tommy Wang wrote:
> Hey all, I've been reading on this list for a while (at work) and
> this'll be my first post. I'm not sure exactly what I want to
> say, nor how to organize my thoughts, but here goes:
> In a text-interface game (such as a MUD, and all its derivatives),
> I consider interface among one of its most hindering qualities.
> As I understand, we want to "immerse" a player in an online
> environment, via means of text. Lets just assume, for a moment,
> that 99% of your players DO read the descriptions, and
> whatnot....does that truly build an immersive environment?
In my experience, only about 5% of the players read any significant
proportion of the room descriptions, incidentally.
--matt
_______________________________________________
MUD-Dev mailing list
MUD-Dev@kanga.nu
https://www.kanga.nu/lists/listinfo/mud-dev