[Home] [Groups] - Message: [Prev in Group] [Next in Group]
29574: Re: [MUD-Dev] Playing catch-up with levels
[Full Header] [Plain Text]
From: cruise <cruise@casual-tempest.net>
Newsgroups: nu.kanga.list.mud-dev
Date: Tue, 20 Apr 2004 08:18:20 +0000
References: [1] [2] [3] <-newest
Organization: Kanga.Nu
Amanda Walker wrote:
> On Apr 18, 2004, at 7:28 PM, Byron Ellacott wrote:
>> Of course, that still leaves the problem of how to deal with
>> Candice joining your game two months after her good friends Alice
>> and Bob: can Candice meaningfully play with Alice and Bob?
> In most currently available MMORPGs, the answer is "no, not
> without special effort on Alice and Bob's part." This means that
> referrals actually end up having a negative incentive.
This, perhaps, would be an excellent use for player-driven quests.
Alice and Bob can create a quest or several, if needed, to quickly
bring Candice up to speed. I'm well aware of the various abuses
possible with such schemes (and which were thoroughly debated
recently), but I thought it would be worth mentioning as an
excellent additional use for such a system.
--
[ cruise / casual-tempest.net / transference.org ]
"quantam sufficit"
_______________________________________________
MUD-Dev mailing list
MUD-Dev@kanga.nu
https://www.kanga.nu/lists/listinfo/mud-dev