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25866: Re: [MUD-Dev] Total Annilation of Downtime
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From: Amanda Walker <amanda@alfar.com>
Newsgroups: nu.kanga.list.mud-dev
Date: Sat, 14 Dec 2002 15:04:36 -0500
References: [1]
Organization: Kanga.Nu
On 12/13/02 7:37 PM, Damion Schubert <damion@ninjaneering.com> wrote:
> You found it a socializer game?
Yes. I spend a good proportion of my time chatting, in fact.
> My experience was that no one talked to each other - largely
> because other than playing musical instruments with each other,
> you didn't have to. As a result, my girlfriend, who was an AC1
> addict, quit after two weeks of beta play.
Ah. I have found the retail release much more sociable than the
beta. The beta was full of AC1 power-levellers racing around trying
to see all of the content before they had to pay for it. Retail is
proving to be much friendlier, at least so far.
Amanda Walker
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