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8663: [MUD-Dev] Re: PDMud thread summary
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From: "Alex Oren" <alexo@bigfoot.com>
Newsgroups: nu.kanga.list.mud-dev
Date: Mon, 26 Oct 1998 10:02:24 GMT
References: [1] [2] <-newest
Organization: Kanga.Nu
On Sun, 25 Oct 1998 21:51:03 -5, Jon A. Lambert wrote:
} An OO mud language needn't have any virtual tables. Virtual
} functions and the like are C++ specific. You do have to settle on an
} object format. Perhaps this might be a better place to start?
}
} What properties do we desire a generic object to have?
I think that we need to consider the object model before we consider the
"root" object.
Personally I think that it should be language-independent so modules could be
written in any language. This will probably add some programming overhead to
non "native" programming but I think the flexibility is worth it.
I kinda like the Self object model (but not the syntax of the language).
See http://self.smli.com/ for info.
For some more info about OO languages see:
http://vismod.www.media.mit.edu/~tpminka/PLE/
http://www.isg.sfu.ca/life/
Another possibility is to use the COM or CORBA models.
Have fun,
Alex.