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24200: Re: [MUD-Dev] Mass customization in MM***s
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From: Amanda Walker <amanda@alfar.com>
Newsgroups: nu.kanga.list.mud-dev
Date: Mon, 15 Jul 2002 13:46:12 -0400
References: [1]
Organization: Kanga.Nu
On 7/14/02 7:30 AM, Ron Gabbard <rgabbard@swbell.net> wrote:
> Anyhow, a lot of things have changed from my original EQ
> experience back in 1999.
...
> I would argue that EQ is better for it. The higher level
> characters don't have to spend time on activities they don't enjoy
> (killing low-level mobs) and the younger characters earn a boost
> in the pocketbook while providing a service which makes the game
> more enjoyable for them as well.
I agree. I started playing some EQ again (the new player models in
the Luclin expansion really help the immersion factor for me, even
if the terrain still looks like origami). I have been startled by
the ease with which my baby paladin could raise cash with bone chips
and spider silks, for example. Much more pleasant than outright
"twinking".
Amanda Walker
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