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11611: Re: [MUD-Dev] players who "take away from the game"

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From: Ola Fosheim Grøstad <olag@ifi.uio.no>
Newsgroups: nu.kanga.list.mud-dev
Date: Thu, 11 Nov 1999 22:14:56 +0100
References: [1]
Organization: Kanga.Nu
Adam Wiggins wrote:
> On Thu, 11 Nov 1999, Ola Fosheim Gr=F8stad wrote:

> > Note 3: Some designers are inclined to call design flaws "bugs".
>=20
> They are.  So are errors in the terrain (for example, a description of
> a door which claims to have a large lock on it, but trying to lock or
> unlock the door reports that the door has no lock), or anything else
> which breaks the consistency and enjoyment of your game world.

A bug is usually considered (for historical reasons) to be a defect in th=
e
implementation, not the design.  It's when you didn't write what you
intended to write. Or in the historical context, when a wire has been
accidentally removed (by a bug :9.

That's how I use the term anyway.
-- =20
Ola




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