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4514: Re: MUD Development Digest
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From: "Dr. Cat" <cat@bga.com>
Newsgroups: nu.kanga.list.mud-dev
Date: Fri, 26 Dec 1997 08:56:20 -0600 (CST)
References: [1]
Organization: Kanga.Nu
> producing a graphical MUD takes a lot of time and money, and
> until someone can run something akin to Ultima Online free of charge,
> there'll be aplenty of people who'll be quite happy to suffer the
> limitations of text-only interface just to be able to play for free.
Funny thing you should mention that. I'm intending to run something akin to Ultima Online free
of charge. I think it'll be able to compete very effectively on price at least! Forrester
Research is currently forecasting that by 2001, 90% of online gaming revenues will come from
advertisements. If they're correct, then running an online game for free is a far more
sensible business strategy in the long-term than charging money for one - at least for most
types of games - the ones that fit the demands of that 10% niche being the exception.
I'm sure plenty of people will continue to play the text-only games even after there are gree
graphic games though, I don't see why you have to view this as some kind of either-or. The
people that invented videotape didn't REALLY say "wow we can get rid of all books now",
that's just a nasty rumor that was circulated by Spiro Agnew because he was commanded to by
the alien mind-control rays. I wouldn't worry about it if I were you.
*-------------------------------------------**-----------------------------*
Dr. Cat / Dragon's Eye Productions || Free alpha test:
*-------------------------------------------** http://www.bga.com/furcadia
Furcadia - a new graphic mud for PCs! || Let your imagination soar!
*-------------------------------------------**-----------------------------*