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16180: Re: [MUD-Dev] Moving away from the level based system

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From: Travis Casey <efindel@earthlink.net>
Newsgroups: nu.kanga.list.mud-dev
Date: Fri, 29 Dec 2000 13:54:28 -0500
References: [1] [2] <-newest
Organization: Kanga.Nu
Tuesday, December 26, 2000, 11:53:52 PM, Ron Moore <humano@texas.net> wrote:

[snip lots]

> Spamming a specific skill floods the skill pool and you stop gaining
> kernels.  If you try to spam between several different skills, the
> global pool fills up and you can't add any future knowledge until
> the next drain.  The weakness in the DR system at the time was that
> the global pool, if they used one, was not restrictive enough so
> players just bounced around spamming different skills as each filled
> up.

> The real work is to weight the uncommonly used skills (coder) and
> assign task ratings (builder) responsibly.

There have been discussions here in the past on how this might be done
automatically.  The most recent one that I remember is the thread "The
Best Guy on the Mud Thing" from 1999.  3rd quarter, I think.

--
       |\      _,,,---,,_    Travis S. Casey  <efindel@earthlink.net>
 ZZzz  /,`.-'`'    -.  ;-;;,_   No one agrees with me.  Not even me.
      |,4-  ) )-,_..;\ (  `'-'
     '---''(_/--'  `-'\_)   


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