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24811: RE: [MUD-Dev] Advertising Thread
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From: "Brandon J. Van Every" <vanevery@3DProgrammer.com>
Newsgroups: nu.kanga.list.mud-dev
Date: Tue, 20 Aug 2002 00:46:01 -0700
References: [1]
Organization: Kanga.Nu
Shannon Appelcline wrote:
> Thus, until there's a revolution that makes 3D-mapped images dirt
> cheap, MUDs, and similar niche markets, are the exact places where
> good, interesting, and exciting game design will happen.
Please list a handful of text MUDs that you personally think are
"good, interesting, exciting" game designs. Plus a brief comment
why. Aside from just wanting recommendations so I don't get bored
trolling through MUDland, I'd like to compare the level of game
design innovation to the advertizing presence. Can I even get the
vaguest hint that they'd be innovative from something like The
Mudconnector? Or is it all about diamonds in the rough?
Cheers, www.3DProgrammer.com
Brandon Van Every Seattle, WA
20% of the world is real.
80% is gobbledygook we make up inside our own heads.
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