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14301: Re: [MUD-Dev] Player controller justice systems
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From: Erik Jarvi <ejarvi@megsinet.net>
Newsgroups: nu.kanga.list.mud-dev
Date: Mon, 10 Apr 2000 18:52:32 -0500
References: [1] [2] <-newest
Organization: Kanga.Nu
On Mon, Apr 10, 2000 at 03:59:39PM -0700, David Bennett wrote:
> Morning,
>
> I remember reading some articles on this subject in the past. I just
> cannot find them... Does anyone have any information about running a
> complete player controlled online justice system...? Where a player
> council of some sort deals with crimes reported to them in some fashion. I
> would especially like to know if it was successful or not.
>
> Good luck!
> David.
Well...
I started the article you ask me to write about Shattered World. ;)
I am hoping to get back to it this week or next.
Briefly, SW has a player run justice system. There are laws, CFJ's (Calls for
Judgement), a constable, etc. CFJ's for when someone believes a law has been
broken, then a Magistrate hears the case and delivers a judgement, depending
on the punishment the constable should be the one to enforce the judgement.
We've had a couple of "major" incidents recently. The last one ended in
I-am-leaving-the-mud-and-not-comming-back, from a long time player. He came back. :)
Another one was an embezzlement case, from our resident lawyer/land baron/banker/
lets-find-a-loophole-in-the-law-and-see-how-long-it-takes-to-get-caught. :)
Erik
--
All music aspires to the condition of muzak.
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