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16392: RE: [MUD-Dev] New Bartle article

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From: "Richard A. Bartle" <richard@mud.co.uk>
Newsgroups: nu.kanga.list.mud-dev
Date: Wed, 28 Feb 2001 19:54:37 -0000
References: [1]
Organization: Kanga.Nu
On 28th February, 2001, Blane Bramble wrote:
> Daniel.Harman@barclayscapital.com wrote:

>> I thought the whole point of perm death was that you died
>> permanently?  Otherwise we are just messing around with penalties.

> I think the point is that the result of an encounter doesn't have to
> be either permanent removal from the game, or walking off without a
> scratch. There are levels of penalty in between

Yes, that's precisely what I meant. If you go into a fight where you
risk permanent death, you can come out alive but missing a hand, or
low on strength, or with your armour all shot. If you die, yes, it's
permanent, but you can survive and still be something of a wreck.

	Richard

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