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12338: RE: [MUD-Dev] Community Relations
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From: "Sellers, Michael" <MSellers@maxis.com>
Newsgroups: nu.kanga.list.mud-dev
Date: Fri, 28 Jan 2000 14:23:28 -0800
Organization: Kanga.Nu
Lovecraft wrote:
> ...
> Corruption, like a weed, lives. Since I am a developer and the only level
> editor/writer/operator/scripter, I don't directly administer. When I
> receive a report of a crime, I refer it to a player Guard or Demagogue
> (legislator). When I receive a report of Guard or Demagogue corruption or
> neglect, I investigate. When necessary I remove the corrupt official.
> In-game the mundanes (NPCs) have just removed the corrupt official. One
> example exists on Mileth Political Discussion Board in Dark Ages.
Just curious, but why don't you give the players the ability to remove a
corrupt official (possibly by withdrawing 'Clout')? I suppose you'd want to
keep some final authority, but given the rest of what you described, this
part seems like a natural.
Mike Sellers
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