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26131: Re: [MUD-Dev] Persistent worlds in NWN (was: Retention without Addiction?)
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From: "Dave Scheffer" <dave@scheffer.net>
Newsgroups: nu.kanga.list.mud-dev
Date: Thu, 19 Dec 2002 07:12:36 -0600
References: [1]
Organization: Kanga.Nu
From: "Zach Collins (Siege)" <zcollins@seidata.com>
> Word on the street, as it were, says that this is a complete
> reversal of Bioware's attitude toward PWs and/or DBs as of the
> time that NWN was released. I guess either their marketers/PR
> flaks didn't understand the issue, or the developers greatly
> underestimated their customers' desire to create and run PWs.
We gave them plenty of warning... ;-) In fact one of the risks they
publically talked about just prior to release was their concern they
would get crippling bad press because the product wouldn't meet
street expectations as a PSW in a box.
---
Dave Scheffer
"Questions are a burden to others, answers a prison for oneself"
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