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21817: RE: [MUD-Dev] Writing a MUD Server in Visual Basic?
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From: "Dan MacDonald" <danmac@windows.microsoft.com>
Newsgroups: nu.kanga.list.mud-dev
Date: Thu, 13 Dec 2001 10:49:58 -0800
Organization: Kanga.Nu
>-----Original Message-----
> From: Matt Owen [mailto:MOwen@Channel4.co.uk]=20
> As it stands now. I have a fully working codebase, that can
> support 60 odd players (64 being the built in upper limit) with no
> noticeable lag on a 500Mhz Pentium 3
Got a public server up somewhere where we can try it ? :) I'm always
curious to test out other people implementations.
Dan
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