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28757: Re: [MUD-Dev] DGN - Method of controling NPC's.
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From: Vincent Archer <archer@frmug.org>
Newsgroups: nu.kanga.list.mud-dev
Date: Fri, 5 Dec 2003 09:45:39 +0100
References: [1] [2] <-newest
Organization: Kanga.Nu
According to J C Lawrence:
> More simply you need to examine what the benefits are, if any, of
> moving into a discrete process. It becomes a smaller piece of
> work to be sure, but you also lose all the ready access to state
> information and non-user-level interfaces.
You also take a much larger chunk of system resources than you need
to if the NPC were threads within a common system space (be it a
separate process controlling all NPC of a given "class" - in the OO
sense more than the RPG sense - , or within a monolithic server
space).
--
Vincent Archer Email: archer@frmug.org
All men are mortal. Socrates was mortal. Therefore, all men are Socrates.
(Woody Allen)
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