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29409: Re: [MUD-Dev] Parser engines

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From: Lars Duening <lars@bearnip.com>
Newsgroups: nu.kanga.list.mud-dev
Date: Wed, 10 Mar 2004 17:30:29 -0700
References: [1]
Organization: Kanga.Nu
On Mar 9, 2004, at 10:52 AM, Brian Hook wrote:

>   - assuming I'm correct that most MUDs (Diku and LP derivatives)
>   don't have IF-quality parsers, is there a good reason for this
>   and is this an impediment to less combat oriented, more puzzle
>   oriented play?

> My guess for the second question above is that many players don't
> care about the quality of a parser so long as the basic commands
> they want are there

That is one reason, at least as far as LPs are concerned. Other
reasons are that writing a good parser is not trivial, and
traditional LPMud drivers offer little, if any, support for it.

--
Lars Duening; lars@bearnip.com
GPG Key: http://www.bearnip.com/lars/lars-duening.gpgkey
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