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28882: RE: [MUD-Dev] size
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From: Daniel.Harman@barclayscapital.com
Newsgroups: nu.kanga.list.mud-dev
Date: Wed, 1 Oct 2003 10:18:53 +0100
Organization: Kanga.Nu
From: Amanda Walker [mailto:amanda@alfar.com]
> Why does a graphical game require multiple world instantiations,
> large populations of players, and whacking monsters?
Undoubtedly economics of scale. They cost a hell of a lot more to
make, so need to recoup on that. One person with sufficient free
time can make considerable progress with a MUD. I've been struggling
away at my graphical one for some time, all I have to show are some
scrappy bits of gfx engine, a nearly finished UDP protocol
(optimised for windows NT+) and some design docs. If I'd invested
the time I spent doing that into a text mud, you'd at least be able
to log in by now.
Of course I wouldn't want to log in as it wouldn't interest me ;)
Dan
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