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22765: Re: [MUD-Dev] [TECH] Shortest-Path
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From: Bruce Mitchener <bruce@cubik.org>
Newsgroups: nu.kanga.list.mud-dev
Date: Sat, 06 Apr 2002 07:13:24 -0600
References: [1]
Organization: Kanga.Nu
William Murdick wrote:
> Quick question for everyone about shortest-path
> sorting/searching. Helping write a mud from the ground up and I'm
> having to rewrite much of the shortest-path calculations due to
> the differences in our mud design. I have an undirected graph
> loaded into an adjacency list. What I want to do, of course, is
> trace a path from Point A which is the NPC to Point B and then
> return the entire path so that the NPC can then "walk" the path
> path.
> Trying to figure out what the best algorithm would be to use for
> this... Djikstra, Depth-First, Breadth-First, or some other. Does
> anyone have any suggestions? This is my first foray into this sort
> of sorting and searching and so I am not that familiar with it
> all.
During a previous discussion of this on the list, Per Vognsen was
kind enough to write up a good set of summaries on the topic:
http://agora.cubik.org/wiki/view/Main/PathFinding
Hope that helps,
- Bruce
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