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25125: Re: Brand Loyalty (was Re: [MUD-Dev] Requirements for MM (wasComplexities of MMOG Servers))

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From: "Dubious Advocate" <dubiousadvocate@hotmail.com>
Newsgroups: nu.kanga.list.mud-dev
Date: Thu, 19 Dec 2002 22:12:12 -0600
References: [1]
Organization: Kanga.Nu
From: "Amanda Walker" <amanda@alfar.com>
> On 12/17/02 11:45 PM, Dubious Advocate
> <dubiousadvocate@hotmail.com> wrote:

>> We don't see this in the Central MOG industry today.  Developers
>> bemoan the absence of brand loyalty

> Where have you heard developers bemoaning the absence of brand
> loyalty?

Whenever they rationalize certain design decisions, e.g. enforced
socialization.  Spend some time on the rant sites and you'll hear
devs make comments like this fairly often.  They plan for burnout,
and rather than address burnout at its core they heap on addictive
features.

Just out of curiosity, do you think E&B and AC2 will make it?

Next year will see the number of absolute offerings nearly triple.
I think we'll see shakeout.

-----
Dave Scheffer
"Questions are a burden to others, answers a prison for oneself"

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