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24690: RE: [MUD-Dev] narrative
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From: "Brandon J. Van Every" <vanevery@3DProgrammer.com>
Newsgroups: nu.kanga.list.mud-dev
Date: Fri, 16 Aug 2002 13:08:40 -0700
References: [1]
Organization: Kanga.Nu
Vincent Archer wrote:
> A graphical MUD will have to translate that into animation of
> "props" (the farmer NPC, the dog NPC, and so on), and a couple of
> sentences (but shorter ones). But visual immersion is less dense
> than writing. Small mistakes, repetitive effects pass more easily
> the "is-this-good" filter of the player.
Believe it if you like. I sure don't. Holllywood doesn't operate
on the premise that "movies are easier than books."
Cheers, www.3DProgrammer.com
Brandon Van Every Seattle, WA
20% of the world is real.
80% is gobbledygook we make up inside our own heads.
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