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19559: RE: [MUD-Dev] Locations vs Social Spaces (was: I Want to Forge Swords)

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From: Richard Aihoshi aka Jonric <jonric@vaultnetwork.com>
Newsgroups: nu.kanga.list.mud-dev
Date: Tue, 15 May 2001 18:05:40 -0400
References: [1]
Organization: Kanga.Nu
At 04:01 PM 14/05/01 -0700, Raph Koster wrote:

> The slowdowns on the server side caused by large congregations are
> very soon to be a thing of the past (eg, no cause for teleport
> storms and the like) as server architectures move away from
> single-server models pasted together to make multiserver
> models. More difficult are concerns like the bandwidth involved in
> sending you the updates for that many people and having it still
> look good. What'll really be harder is client-side scalability for
> the display of all those people. ;)

I assume a lot depends on the hardware, but given a reasonable system
for today, say something in the P500 range with an 8-meg video card,
how bad would a game have to look in order to accommodate large
numbers of players onscreen at one time?


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