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From: Hans-Henrik Staerfeldt <hhs@cbs.dtu.dk>
Newsgroups: nu.kanga.list.mud-dev
Date: Wed, 14 Nov 2001 12:13:56 +0100 (MET)
References: [1]
Organization: Kanga.Nu
On Sun, 11 Nov 2001, Travis Casey wrote:
> On Friday 02 November 2001 11:47, gamaiun@yahoo.com wrote:
>> On Tue, 30 Oct 2001 16:10:46 -0800 (PST)
>> "Koster, Raph" <rkoster@soe.sony.com> wrote:
>>> If we want to go on a crusade to fix something, how about we fix
>>> the fact that your average cartoon does a better job at
>>> portraying the human condition than our games do?
>> Why is it that the average cartoon portrays the human condition
>> better? Are there no humans in those games, or do they not have
>> stories and longings they want to express?
> For that matter -- what is "the human condition"? Is there only
> *one* "human condition"?
> To me, the very phrase, "the human condition", reeks of projecting
> your own values and morals onto others. It's like "the meaning of
> life" -- there are lots of different people who will tell you that
> life means a lot of different things. By the same token, I can
> imagine quite a number of "human conditions".
Even if you adapt that idea then i would re-ask Raph's question in
your wording;
"Why is it that the average cartoon lets you project your own
values and morals onto it better?"
Hans Henrik Stærfeldt | bombman@diku.dk | work: hhs@cbs.dtu.dk |
Address: |___ +45 40383492 __|__ +45 45252425 __|
DTU, Kemitorvet, | Scientific programmer at Center for Biological |
bygn 208, CBS. | Sequence Analysis, Technical University of Denmark|
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