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26277: RE: [MUD-Dev] RE: Treadmills vs. Skill (was re: Brand Loyalty...)

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From: "Koster, Raph" <rkoster@soe.sony.com>
Newsgroups: nu.kanga.list.mud-dev
Date: Thu, 9 Jan 2003 16:08:26 -0800
Organization: Kanga.Nu
From: Daniel James
> On Wed, 8 Jan 2003, Koster, Raph wrote:
 
>> Treadmills compensate for real life skill. They are the crutch
>> that keeps people who below average at the game from quitting. In
>> a real skill-based environment, 80% of your players are below
>> average at the game.
 
> Why 80%? It seems to me that 50% is a more reasonable average?

Because talent distribution follows Pareto's Law.

-Raph

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