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21214: Re: [MUD-Dev] Request for ideas
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From: Hans-Henrik Staerfeldt <hhs@cbs.dtu.dk>
Newsgroups: nu.kanga.list.mud-dev
Date: Tue, 2 Oct 2001 11:44:46 +0200 (MDT)
References: [1]
Organization: Kanga.Nu
On Mon, 1 Oct 2001, Timothy Dang wrote:
> On Mon, 1 Oct 2001, Eli Stevens wrote:
>> From: "Jon Leonard" <jleonard@slimy.com>
>>> * Economic-based games, where players control businesses, hire
>>> employees, consume resources for sale and profit. In a MUD
>>> this has the unique potential of having the contracts actually
>>> enforced by the game. (This has side effects as well... What
>>> to do about illegal contracts, or players who can't meet
>>> contractual obligations?)
>> Game enforced contracts... Hmm...
>> I am drawing something of a blank on what the game could enforce,
>> beyond "I will buy X item." Care to expand?
> A couple times I've considered a kind of contract scripting
> language. The contract could specify that:
> if Bubba gives Boffo 1 Hammer of Bashing before midnight, Nov. 15
> {
> if Boffo gives Bubba 1000gp before midnight, Nov. 30
> {
> contract fulfilled
> }
> else
> {
> blacklist Boffo
> }
> }
>
Neat, this would also cover bets;
if it rains before midnight, Nov. 30
{
Bubba gives Boffo 10 gold
}else{
Buffo gives Bubba 10 gold
}
Hans Henrik Stærfeldt | bombman@diku.dk | work: hhs@cbs.dtu.dk |
Address: |___ +45 40383492 __|__ +45 45252425 __|
DTU, Kemitorvet, | Scientific programmer at Center for Biological |
bygn 208, CBS. | Sequence Analysis, Technical University of Denmark|
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