[Home] [Groups] - Message: [Prev in Group] [Next in Group]

nu.kanga.list.mud-dev

21342: Re: [MUD-Dev] Statistics

[Full Header] [Plain Text]
From: "Ben Chambers" <bjchamb@bellsouth.net>
Newsgroups: nu.kanga.list.mud-dev
Date: Sat, 3 Nov 2001 08:27:15 -0500
References: [1]
Organization: Kanga.Nu
When I was re-thinking this last night, I realized that there was an
idea I had completely overlooked.  Given that the combat skills will
most likely be in a tree of their own (independent of magic), it
would make sense to instead of having a stat for these skills, just
use the root of their tree as a sort of psuedo-stat.  Thus the only
real stats is your retention, your potential, and your skill
(aptitude maybe?).  Then the more combat skills I learn, the higher
that whole tree gets, because the root rises.  Likewise those stats
towards the bottom which are heavily skill dependent don't benifit
as much.  The other thing I like agout this is if you have a
degeneration of skills designed, then your strength will degenerate
as well.


_______________________________________________
MUD-Dev mailing list
MUD-Dev@kanga.nu
https://www.kanga.nu/lists/listinfo/mud-dev