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1556: Re: [MUD-Dev] Re: Administrative notes
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From: Travis S Casey <casey@nu.cs.fsu.edu>
Newsgroups: nu.kanga.list.mud-dev
Date: Tue, 20 May 1997 08:37:50 -0400 (EDT)
References: [1]
Organization: Kanga.Nu
On Mon, 19 May 1997, Jeff Kesselman wrote:
> >consider a mode of fighting that is 'engage' instead of 'kill'.
> >call it what you like, but the point is that once the opponent's
> >health has reached a low percentage of his original, he lapses
> >into a nice 1-minute bout of unconsciousness, during which
> >time he can be looted. :-) of course, if you deal too much in
> >the way of damage...woops, you beat him to death.
>
> The most common hosue rule in pen and paper AD&D in sunciousness. The way
> that works is that 0 is unconcious. Once unconcious you lose 1 point per
> round until a friend binds your wounds, or you hit -10 at which point you die.
>
> Nice thing abt this is that it gives a STRONG incentive to band together
> for safety.
Minor note: In first edition AD&D, this was the *official* rule, not
a house rule. In second edition it's no longer official.
--
|\ _,,,---,,_ Travis S. Casey <casey@cs.fsu.edu>
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