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17433: RE: [MUD-Dev] Real Life Consequences
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From: <the_logos@www.achaea.com>
Newsgroups: nu.kanga.list.mud-dev
Date: Sun, 18 Feb 2001 19:32:09 +0000 (GMT)
References: [1]
Organization: Kanga.Nu
On Sun, 18 Feb 2001, John Buehler wrote:
> I've thought of having a specific chain of software retailer carry
> my game and to actually collect identification information at the
> point of sale. Such a treatment would require someone with a photo
> identification to purchase the game, and the number of identities
> that you can have is limited to the number of friends you have with
> photo ids. The alternate approach is that the game can only be sold
> to adults, 21 and over, limiting the abuse to adults that are
> willing to purchase additional copies of the game for you. Adults
> purchasing copies of the game for their children would be given
> dispensation to buy multiple copies. A hole, but one that only
> adults would exploit, and they would have to do it in person. More
> attempts at thinning the ranks of grief players.
I'm not an expert on retail certainly, but it strikes me that you're
going to have a very hard time getting a retail chain with any size to
help you out on this.
--matt
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