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23320: RE: [MUD-dev] Fun in Games
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From: "Trickey, Rob" <rtrickey@soe.sony.com>
Newsgroups: nu.kanga.list.mud-dev
Date: Fri, 12 Apr 2002 19:45:14 -0700
Organization: Kanga.Nu
From: Brandon J. Van Every [mailto:vanevery@3DProgrammer.com]
> Rob Trickey wrote:
>>> "Fun is the primary and key component of games."
>> This is true, but if you get too literal about it the sentence
>> loses its meaning. Basically, something's "fun" if it made the
>> game worth playing.
> Is "Schindler's List" fun?
But "Schindler's List" isn't a game. "Fun", in the context of
games, is casually used to mean a lot of different things. I think
whoever said, "Fun is the primary and key component of games", meant
it in a casual if-its-entertaining/worthwhile-it's-fun sense, kinda
like how people apply the word "cool" to damn near anything that's
good in some way.
Hehe, this whole thread reminds me of a scene in "Donnie Brasco"
where Johnny Depp is explaining the phrase "Fuhgit about it" :)
Rob
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