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18187: Re: [MUD-Dev] Buying benefits
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From: shren <shren@io.com>
Newsgroups: nu.kanga.list.mud-dev
Date: Thu, 7 Jun 2001 12:30:32 -0500 (CDT)
References: [1]
Organization: Kanga.Nu
On Thu, 7 Jun 2001, Matt Chatterley wrote:
> They certainly were - mind you, it still hasn't really carried
> accross! Its become *part* of many LP games that you must sell up
> when you leave, etc, IMHO. :) Slightly odd to think that what was
> originally born from a limitation in technology has settled into
> being more or less the norm, although the odd game or two *do*
> support persistant (or semi-so) items.
You know, the more I see people say that this was a limitation in
technology, the more I think it was a limitation in resources.
Wern't most of the first muds run on time-shared machines? Making
the world non-persistant cuts the footprint by a lot, especially in
the disk space area.
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