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11783: Re: [MUD-Dev] Languages for MUD drivers

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From: J C Lawrence <claw@cp.net>
Newsgroups: nu.kanga.list.mud-dev
Date: Thu, 18 Nov 1999 16:30:11 -0800
References: [1] [2] <-newest
Organization: Kanga.Nu
On Wed, 17 Nov 1999 11:46:42 -0600 
Greg Miller <gmiller@classic-games.com> wrote:

> Ian Macintosh wrote:
>> Distributed processing support can be handled by running multiple
>> processes and interconnecting them.  I've always thought that
>> this is a better way of handling large systems and a large number
>> of users.  ie, segment areas (zones) onto different servers and
>> link them.

> I've always thought this was an extraordinarily poor way to handle
> it...  Unless you have a truly enormous number of players, don't
> you end up shifting areas from server to server as players and
> groups move, in order to achieve load balancing? Wouldn't
> event-based distribution work much more cleanly?

Area distribution assumes a reasonably even spread of activity.

Event distribution assumes that events can be distributed such that
minimal synch is required between nodes.

Both fail miserably with flash crowds.

--
J C Lawrence                              Internet: claw@kanga.nu
----------(*)                            Internet: coder@kanga.nu
...Honorary Member of Clan McFud -- Teamer's Avenging Monolith...


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