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16398: Re: [MUD-Dev] Interesting EQ rant (very long quote)

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From: <twm139@its.to>
Newsgroups: nu.kanga.list.mud-dev
Date: Fri, 2 Mar 2001 11:12:35 -0700 (MST)
Organization: Kanga.Nu
Daniel.Harman@barclayscapital.com wrote:

> I have to back you up on this. Asheron's Call has a magic system
> based upon research where the more commonly used a spell in the
> world, the less effective it is. This was intended to foster some
> secrecy over the magic and to make spell reagent knowledge a valued
> commodity. It didn't take more than 2 month for it all to appear on
> the web.

Add to that the fact that the spell economy really has little effect
on gameplay for most players. In fact it is of such little affect that
there has been great confusion over whether the spell economy affects
fizzle rates rather than the power or time length of spells.

Turbine has confirmed it is the latter...the fizzle rates, well that
can be blamed on their poor random number generator...:)\

Cheers,

Terrence

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