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25452: RE: [MUD-Dev] Virtual worlds as a Society of Mind
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From: Daniel.Harman@barclayscapital.com
Newsgroups: nu.kanga.list.mud-dev
Date: Mon, 2 Dec 2002 10:16:19 -0000
Organization: Kanga.Nu
From: Ted L. Chen [mailto:tedlchen@yahoo.com]
> I think The Sims is an excellent example of this in action.
> It's restricted to object interactions, but each piece of
> furniture and food broadcasts what it does, etc. Best simple
> description of it is from the Gamasutra article
I haven't played the SIMS (just not into this whole God game with no
explicit goal genre), how does it model the higher order behaviour
like the need to replenish the fridge so as to ensure a supply of
food in the future?
Dan
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