[Home] [Groups] - Message: [Prev in Group] [Next in Group]

nu.kanga.list.mud-dev

28463: Re: [MUD-Dev] A world without charity

[Full Header] [Plain Text]
From: Matt Mihaly <the_logos@ironrealms.com>
Newsgroups: nu.kanga.list.mud-dev
Date: Wed, 24 Sep 2003 05:25:17 +0000 (GMT)
References: [1]
Organization: Kanga.Nu
On Tue, 23 Sep 2003, Eamonn O'Brien wrote:

> All this talk of who owns whos sword and ebay trading lately got
> me thinking, and so I started to wonder why players can trade
> items for money, and the answer is simple, because in game
> mechanics generally allow you to hand an item over to a player and
> to recieve nothing in return, an act of charity. So this got me
> thinking, if the game prevented acts of charity such that all you
> could do with an item was junk it (i.e. remove it from the game
> world, not drop it) or trade it for an equally valuable item what
> would this do to the game world?

Major problem with this: Value to you isn't the same as value to
me. A glass of water is worth nothing to me but everything to a man
stuck out in the desert.

--matt
_______________________________________________
MUD-Dev mailing list
MUD-Dev@kanga.nu
https://www.kanga.nu/lists/listinfo/mud-dev