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11499: [MUD-Dev] Physics
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From: Ola Fosheim Grøstad <olag@ifi.uio.no>
Newsgroups: nu.kanga.list.mud-dev
Date: Tue, 02 Nov 1999 17:52:07 +0100
Organization: Kanga.Nu
My last recommendation for an article from Gamasutra caused some problems
for some fellow mud designers. Hopefully the newer
Simple Intersection Tests For Games
http://www.gamasutra.com/features/19991018/Gomez_1.htm
is a better choice.
Here are more physics related resources:
http://www.cs.cmu.edu/afs/cs/user/baraff/www/sigcourse/index.html
http://www.d6.com/users/checker/dynamics.htm
http://www.win.tue.nl/cs/tt/bartb/dynamo/
http://www.efg2.com/lab/library/SimulationAndModeling.htm
What can we expect from the next generation of (commercial) MUDs with this
drive towards physics based systems and the availability of hardware
rendering? Will it matter at all conceptually, given the horrible LAG and
BANDWIDTH problems, or will it just become a client side eye-candy thing?
--
Ola Fosheim Groestad,Norway http://www.notam.uio.no/~olagr/
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