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30034: Re: [MUD-Dev] Exponential experience points and levels

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From: mike stedman <ravuya@icarusindie.com>
Newsgroups: nu.kanga.list.mud-dev
Date: Wed, 30 Jun 2004 09:13:47 -0600
References: [1]
Organization: Kanga.Nu
On Tue, 29 Jun 2004 22:36:34 +0000 (GMT)
zgj22@drexel.edu wrote:

> A possibly better solution would be to use an algorithm similar to
> the one that Wizards/the DCI uses for their Magic: The Gathering
> tournament rankings [1]. This algorithm is designed to let a
> player's ranking change based on the ranking of those they fight.

A number of online games for consoles nowadays (notably SOCOM II)
use the system designed for chess tournaments: beating a "grand
master" as a newbie will net you a ton of points whereas beating a
newbie as a grand master will net you barely any points.

I wouldn't like "losing" experience; the player shouldn't be
penalized for doing something that they were rewarded for
previously.

-Mike
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