[Home] [Groups] - Message: [Prev in Group] [Next in Group]
28389: Re: [MUD-Dev] Seamlessly Distributed Online Environments
[Full Header] [Plain Text]
From: ceo <ceo@grexengine.com>
Newsgroups: nu.kanga.list.mud-dev
Date: Wed, 17 Sep 2003 01:19:55 +0100
References: [1] [2] <-newest
Organization: Kanga.Nu
Crosbie Fitch <crosbie@cyberspaceengineers.org> wrote:
> From: J C Lawrence
>> Remember: The client is in the hands of the enemy, and in a P2P
>> system, all the nodes are clients and all the nodes are in the
>> hands of the enemy.
> Hah. You know I've got a gripe with that nafphorism don't you? ;-)
> If more than a few percent of file sharers were the enemies
> they're made out to be then file sharing would have collapsed
> immediately. RIAA simply cannot afford enough stooges (computers
> or people) to pollute the MP3 file space faster than it's cleased
> by the users.
I think you've misunderstood the definition of "enemy". Who, in the
Napster world, is an "enemy" (apart from RIAA) ? [rhetorical
question]
The point about games here is that EVERY user has a vested interest
in cheating, and what is more they have full control of any code
running on their PC.
There are *very* few application domains where every user is
rewarded for trying to break the system. Obviously, many users
choose not to, but that doesn't invalidate the incentive - it just
means they resisted it :), whether that was a no-brainer easy
decision to make (because of their playstyle) or not.
In Napster/Kazaa/etc I get no reward for poisoning other people's
files. In fact, unless I'm particularly malicious by nature, and
into upsetting other people, I probably get almost no benefit at
all. ("almost" because I might enjoy the technical challenge, or do
it once for a joke, or something).
Adam M
_______________________________________________
MUD-Dev mailing list
MUD-Dev@kanga.nu
https://www.kanga.nu/lists/listinfo/mud-dev