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26571: [MUD-Dev] Programming Languages and I/O Algorithms

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From: "Ben Chambers" <bjchamb@bellsouth.net>
Newsgroups: nu.kanga.list.mud-dev
Date: Fri, 24 Jan 2003 18:13:27 -0500
Organization: Kanga.Nu
Which language is prefferred for mud design?  C/C++ provides speed
but Java adds a lot of flexibility.  Furthermore how do most muds
handle incoming commands in order to minimize lag?  I was thinking
some sort of queue sorted by criticality of the type of event, but
then you have to pre-process all the events and sort the queue which
then creates lag in the process.  What are some common solutions?

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