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1901: Re: [MUD-Dev] Resets, repops and quests

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From: Raz <muddyraz@mushroom.demon.co.uk>
Newsgroups: nu.kanga.list.mud-dev
Date: Thu, 29 May 1997 23:41:28 GMT
References: [1]
Organization: Kanga.Nu
On Wed, 28 May 1997 23:09:35 PST8PDT, you wrote:

> It's more work, but how about something more like the
> traditional storytelling quest - find something? If your world is large
> and generated, you can pick somewhere out in the boonies and plant some
> special object. Then, you have to plant rumors, hints, etc. all over =
the
> place, so that players have some clue as to where to go.

This sort of thing makes for nicely atmospheric quests, which are
satisfying to complete, *but*, immensely frustrating to *know* you're in
the right place, but someone beat you to the prize.

Raz