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1973: Re: [MUD-Dev] Re:

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From: Marian Griffith <gryphon@iaehv.nl>
Newsgroups: nu.kanga.list.mud-dev
Date: Tue, 02 Sep 1997 21:27:16 +0100 (BST)
References: [1]
Organization: Kanga.Nu
On Sun 31 Aug, coder@ibm.net wrote:

> On 28/08/97 at 01:16 PM, Marian Griffith <gryphon@iaehv.nl> said:

> >But should it be part of a game?

> Abstracting majorly:
>   Are you content with absolutely defining that any in-game structure
> or mechanic should never be part of a game?

> My concentration here is on the concept of "should" and its relation
> to obligation, righteousness (both zealotry and correctness), social
> concience, etc.  I am not fond of such generic "shoulds", and suspect
> that they are all unexamined mental comforts,

I think a comment of mine is quoted out of context here.  Only I have
erased the original post so I can't go back and look at it. Of course
I could look at the archives but I do not think it is that important?

I probably was trying to point out that  because something is possible
that doesn't mean it's also desirable in a game.

Marian (who is rather lost what you're trying to ask in the quoted
        message)
--
Yes - at last - You. I Choose you. Out of all the world,
out of all the seeking, I have found you, young sister of
my heart! You are mine and I am yours - and never again
will there be loneliness ...

Rolan Choosing Talia,
Arrows of the Queen, by Mercedes Lackey