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29075: Re: [MUD-Dev] Death and Permadeath and Corpse Retrieval
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From: Ben Hawes <cruise@casual-tempest.net>
Newsgroups: nu.kanga.list.mud-dev
Date: Thu, 22 Jan 2004 04:09:01 +0000
References: [1]
Organization: Kanga.Nu
T H wrote:
> --- Sean Middleditch <elanthis@awesomeplay.com> wrote:
> More to the point, rewarding "Evil" behavior tends to reward the
> most destructive and noxious elements of an online community. The
> system he proposed was to allow a player controlled system of
> justice by building in an advantage for anti-PK elements that
> would hopefully turn the PK community into a manageable
> minority. Too often the opposite is true, and the PK community is
> the dominant element.
So change the definition of "evil" behaviour - it doesn't /have/ to
be killing other players - no more than all quests have to be fed-ex
... that just happens to be the easy option.
--
"quantam sufficit"
[ cruise / casual-tempest.net / transference.org ]
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