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28033: RE: [MUD-Dev] Expected value and standard deviation.

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From: "Freeman, Jeff" <jfreeman@soe.sony.com>
Newsgroups: nu.kanga.list.mud-dev
Date: Thu, 4 Sep 2003 09:49:00 -0700
Organization: Kanga.Nu
From: Zach Collins (Siege) [mailto:zcollins@seidata.com]

> To summarize, I think that managing the mean and statistical
> deviation of a bell curve is a fine idea, but it's an idea which
> many of us have been using all along.

As an advancement mechanic?  Can you give examples?

I like the idea in concept, but I'm having trouble thinking of any
implementation that doesn't play-out the same as just increasing the
player's power-level, in the traditional way.
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