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14263: Re: [MUD-Dev] dealing with foul language

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From: Darren Henderson <darren@nighttide.net>
Newsgroups: nu.kanga.list.mud-dev
Date: Sat, 8 Apr 2000 22:40:20 -0400 (EDT)
References: [1]
Organization: Kanga.Nu
On Fri, 7 Apr 2000, Kristen L. Koster wrote:

> on 4/7/2000 7:55 AM, Wes Connell wrote:
> 
> > On Fri, 7 Apr 2000, Matthew Mihaly wrote:
> > 
> > In UO if you turn on the obscenity filter and look at the sign of a
> > freshly placed house you recieve:  a br*** sign. Normally its just a brass
> > sign. Always struck me as kinda funny.
> 
> Yeah, it's not that smart a filter. In particular--there's no reason to
> filter "a brass sign"--the designers wrote that text! If we were willing to
> incur a tiny bit of extra bandwidth, we could differentiate between
> player-entered and admin-entered text and not bother filtering the
> admin-entered stuff. Of course, it's a tradeoff between additional cost to
> us (the added bandwidth) versus saving some cpu usage on the client machine
> which probably has it to spare--pretty obvious which way we decided to go.
> ;)


You can't tell on the client side what is system/designer generated and
what is player generated?

______________________________________________________________________
Darren Henderson                                  darren@nighttide.net

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