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2598: [MUD-Dev] Source data on Crossbow
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From: Cynbe ru Taren <cynbe@laurel.actlab.utexas.edu>
Newsgroups: nu.kanga.list.mud-dev
Date: Fri, 18 Jul 1997 11:07:14 -0500
Organization: Kanga.Nu
| This brings me to something that I have been puzzleing over
| forever. How can one express all the numbers in a role-playing game
| with the laws of physics. What is "damage"? Is the kenetic energy
One could come up with a model pretty easily, but it wouldn't
be too realistic, and I doubt I'd bother personally. You can
treat the body as a power source with max output per unit time,
and kinetic energy of a club therefor rising linearly with the
time it is swung pre-impact, and damage proportional to kinetic
energy. Perhaps not too bad a model for a mace or club vs an
armored foe. But, for example, a rapier vs an unarmored foe
can kill with almost zero energy deposited on target, just by
piercing the heart or brain, and the tip of a sharp sword can
similarly cut an unarmored throat with negligible energy
deposited in-target...