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18168: [MUD-Dev] Security in MUDs - MMORPGs

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From: "Adam Martin" <amsm2@cam.ac.uk>
Newsgroups: nu.kanga.list.mud-dev
Date: Thu, 7 Jun 2001 10:25:19 +0100
References: [1] [2] [3] <-newest
Organization: Kanga.Nu
A question from yesterday's Computer Science undergrad finals @
Cambridge, UK:

  "You are developing a multi-user computer game, and wish to make
  it harder for players to cheat.

    (a) Discuss the possible benefits of using:

      (i) encryption/authentication
      (ii) virus detection techniques
      (iii) intrusion detection techniques

    (b) What might be the advantages and disadvantages of issuing
    players with a smartcard and reader?"

Although I was tempted to answer with "The benefits are: not much,
really - you can't trust the client at all", I wasn't prepared to
fail because of a flippant answer :). Sadly, we can't discuss the
relevance/well-foundedness of the question with the resident
professor of Security, because he's also the chief examiner this
year, which effectively censors him.

Still, I thought some people might be interested to see the
question. Food for thought? Perhaps.

Adam M

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