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30073: RE: [MUD-Dev] MMOG money-making clients

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From: "Koster, Raph" <rkoster@soe.sony.com>
Newsgroups: nu.kanga.list.mud-dev
Date: Sun, 11 Apr 2004 20:14:37 -0700
Organization: Kanga.Nu
Adam Martin:

> Just saw this. I was wondering how advanced the state-of-the-art
> in automated clients is these days - has anyone had serious
> problems with the eBay money-makers using custom clients to take
> all the work out of selling in-game items?

We see this sort of automation with websites like EQEcon, but I
don't know = if there's automated software "going all the way."

There are design things you can do to reduce this. EQ is susceptible
becaus= e of its centralized player market (the Bazaar). Having
multiple markets wi= th some sense of distance between them can
hamper arriving at optimal price= s, for example. No centralized
market, and instead using player shops, woul= d put a serious dent
in it, I suspect.
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