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1774: Re: [MUD-Dev] Re: re: RP thesis...

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From: Adam Wiggins <nightfall@inficad.com>
Newsgroups: nu.kanga.list.mud-dev
Date: Mon, 26 May 1997 22:35:25 -0700 (MST)
References: [1]
Organization: Kanga.Nu
[Marian:]
> Anything that distracts players from the numbers (stats and experience) game
> is definitely desirable in a mud (in my opinion of course).

Computers can't represent anything in any way but numbers.  The trick
is to abstract it in such a way that the *specific* numbers are no
longer as important.  You know you want to be in high favor with your god,
as high as possible.  Whether that number is 73, 74, or 75 is irrelevant;
that's just the computer's internal represention, and one point
one way or the other isn't going to make a difference, even if it was
visible to you.