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8337: [MUD-Dev] Re: Laws of Online World Design

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From: J C Lawrence <claw@under.engr.sgi.com>
Newsgroups: nu.kanga.list.mud-dev
Date: Tue, 13 Oct 1998 14:41:41 -0700
References: [1]
Organization: Kanga.Nu
On Mon, 12 Oct 1998 22:09:27 -0500 
Koster, Raph<rkoster@origin.ea.com> wrote:

> Both the above are now Laws. :)

Its probably also worth retaining a pointer to JWZ's Worse/Better
article as a non-mantrafied legal assertion (well, the title could
be the slogan).

> BTW, I have noticed nobody has quarreled with any of the laws
> yet. Are they all that acceptable? And is this endeavor useful? (I
> am finding it so, but wonder about everyone else).

I'm finding it expressly useful and thought provoking.
Unfortunately(?) timshel (our build machine, a 4 processor Challenge
box) is lightly loaded right now, meaning that builds (done in
parallel, two simultaneous compiles per processor) go *really*
quickly, leaving little time (bugger, the build just finished) for
mail.

--
J C Lawrence                               Internet: claw@null.net
(Contractor)                               Internet: coder@ibm.net
---------(*)                     Internet: claw@under.engr.sgi.com
...Honourary Member of Clan McFud -- Teamer's Avenging Monolith...