[Home] [Groups] - Message: [Prev in Group] [Next in Group]
28954: Re: [MUD-Dev] Trusting the client, encrypting data
[Full Header] [Plain Text]
From: Mike Shaver <shaver@off.net>
Newsgroups: nu.kanga.list.mud-dev
Date: Thu, 8 Jan 2004 02:13:42 -0500
References: [1] [2] [3] [4] [5] <-newest
Organization: Kanga.Nu
On Dec 18, Sean Middleditch wrote:
> It doesn't work that way. The information (code, and keys) needed
> to decrypt the data are quite obviously somewhere accessible to
> the user, be it in the game binary, installed data files, or data
> on the CD. The user might have to do some work to find the
> key/code, but it's there. Otherwise, you're sending a bunch of
> data to a game client that can't possibly use it.
It _does_ work that way. You are exactly sending a bunch of data to
a client that can't possibly use it...until it's time for that data
to be made near-instantly available, when you send it the key over
the wire.
Mike
_______________________________________________
MUD-Dev mailing list
MUD-Dev@kanga.nu
https://www.kanga.nu/lists/listinfo/mud-dev