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14758: Re: [MUD-Dev] Modelling combat
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From: Greg Miller <gmiller@classic-games.com>
Newsgroups: nu.kanga.list.mud-dev
Date: Sat, 22 Jul 2000 11:35:53 -0500
References: [1] [2] [3] [4] [5] [6] <-newest
Organization: Kanga.Nu
Travis Casey wrote:
> Friday, July 21, 2000, 1:16:27 AM, Greg Miller <gmiller@classic-games.com> wrote:
> > I'm not aware of any book info/review sites aimed at RPG and mud
> > designers. You seem to know many of the good ones... *hint* *hint*
>
> Hmm... good books for game designers... do you want just "real"
> non-fiction books, or should I list RPGs as well? And what about
> fiction?
Oh, I think RPG rulebooks should definately make the list... As for
fiction, I'd limit it to those with some specific usefulness to
designers, perhaps those with good examples of certain archetypical
scenarios or characters?
--
http://www.classic-games.com/ http://www.indie-games.com/
Smarter than God? No, but I'm smarter than he was when he was my age.
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