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23702: Re: [MUD-Dev] The audience is the medium. For now.

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From: "David B. Held" <dheld@codelogicconsulting.com>
Newsgroups: nu.kanga.list.mud-dev
Date: Tue, 7 May 2002 16:07:32 -0500
References: [1]
Organization: Kanga.Nu
From: "John Szeder" <john@seismicstudios.net>

> Admittedly you have GM tools etc that let you be invisible, and in
> Ultima Online you can ghost around with impunity as well.

> In a persistent world style game, how many people would pay a
> reduced rate of 5.95 a month to have the ability to ghost around
> the world and watch things happen?
 
>   Even more to the point, what if you tied into the ability for
>   audience people to award points periodically to players they see
>   doing cool things?

Who knows?  Maybe in the future, computer gaming will become a
spectator sport...or just regular ol' Prime Time entertainment on
the tube. ;) The actors are paying you, the content is virtually
limitless, and you can probably find a game on any theme you like.
The only hard work is finding interesting activity in a given game.
But you can leave that up to fans that watch, and just
delay-broadcast some interesting moments.  It could be like a
virtual Truman Show. ;)

Dave

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