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31344: RE: [MUD-Dev] NEWS: Why Virtual Worlds are Designed By Newbies -No, Really! (By R. Bartle)

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From: "Koster, Raph" <rkoster@soe.sony.com>
Newsgroups: nu.kanga.list.mud-dev
Date: Wed, 24 Nov 2004 22:36:46 -0800
Organization: Kanga.Nu
<EdNote: Some typoes fixed, I hope correctly>

Dana V. Baldwin wrote:

> Virtual World fails because it does not imply a game or the
> ammount of participants that make up that game.

I agree that is fairly dependent on the amount of participants, but
I think saying it fails because it does not imply game is a huge
error. This field does not encompass solely games. It covers
MediaMOO as well as City of Heroes.

-Raph
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