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4599: Re: [MUD-Dev] The MLI Project
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From: coder@ibm.net
Newsgroups: nu.kanga.list.mud-dev
Date: Sat, 14 Feb 98 23:00:58 -0800
References: [1]
Organization: Kanga.Nu
On 30/01/98 at 09:17 AM, Vadim Tkachenko <vadimt@4cs.com> said:
>About the graphical interface concept:
>http://www.parc.xerox.com/istl/projects/MagicLenses/default.html
>As always, just a flamebite - what do you think about it?
It demonstrates the root of an idea I've long thought fascinating for a
graphical MUD:
1) implement depth of field ala photography.
2) implement fuzzy peripheral vision as a performance optimisation and
"reality" tweak".
#2 is the simplest to implement (sorta) -- everything away from the center
of the screen (and thus the center of attention) becomes increasingly
fuzzy (LOD, polygon count, etc).
#1 could be an interface nightmare, especially in the control of focus
depth. look at something near by (click or command) and everything else
becomes a blur, look at something very distant, and everything close
becomes a blur. Do default focus on infinity, and most everything is
slightly blurred.
--
J C Lawrence Internet: claw@null.net
----------(*) Internet: coder@ibm.net
...Honourary Member of Clan McFud -- Teamer's Avenging Monolith...