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12986: Re: [MUD-Dev] Fair/Unfair? Scenarios (fwd)
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From: "David Bennett" <ddt@discworld.imaginary.com>
Newsgroups: nu.kanga.list.mud-dev
Date: Mon, 10 Jan 2000 13:44:19 -0800
References: [1] [2] <-newest
Organization: Kanga.Nu
On 1/10/00, at 11:45 AM, Eli Stevens (Grey) wrote:
>I had been considering having the occupants of adjacent rooms visible to
>everyone as part of the standard 'look' command.
We did this for large open spaces on Discworld. It works quite well...
You also get messages like:
The happy wizard moves southeast in Sator Square.
The happy wizard leaves Sator Square to the northwest.
etc... Makes the squares really feel like a busy part of the city.
>One thing I like about it is that it gets rid of the silly "is here"
tagged
>onto the end of everyone's short desc. Crowded areas could become a
>problem, but I think that by only allowing a player to notice a subset of
>the present/nearby people, the spam should not be too bad (if you are in a
>crowded hallway, you just _cannot_ see everyone). This would be in
>conjunction with the features of the attention thread mentioned a while
>back, rooted at (or near):
We didn't get rid of the 'is here' though. The description lines end up
looking like:
The happy beggar is meditating to the northeast, the spotted dog and the
beggar are standing to the west and a red badger is here.
Good luck!
David.
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