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17123: [MUD-Dev] Rogue-Like Mud?

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From: Ron Moore <humano@texas.net>
Newsgroups: nu.kanga.list.mud-dev
Date: Thu, 01 Feb 2001 02:56:41 +0000
References: [1]
Organization: Kanga.Nu
I have not visited ADOM but am rather addicted to Angband.  I am
wondering is if you replace the dungeon model with a randomly stocked
wilderness model (area level would correspond to distance_from_town or
zone number perhaps) and enable multi-player code and communication,
would this be a reasonable mud codebase?  Some of the mechanics are
delightful in their simplicity, it would be fun to add mob, obj, and
room (point?) progs and resource-product chains but keep the actual
gameplay straightforward and relatively faithful.

Ron

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