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22841: Re: [MUD-Dev] Striving for originality

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From: Matt Mihaly <the_logos@achaea.com>
Newsgroups: nu.kanga.list.mud-dev
Date: Wed, 12 Jun 2002 17:27:51 +0000 (GMT)
References: [1]
Organization: Kanga.Nu
On Tue, 11 Jun 2002, Kwon Ekstrom wrote:
> From: "Matt Mihaly" <the_logos@achaea.com>

>> I marvel at statements like this. Why not? Achaea's mages can go
>> toe to toe with a knight.
 
> Personally, I believe a mage should go toe to toe with a knight, I
> on the other hand don't believe a mage should go toe to doe with a
> sword in his hand and armor on... that would mean he/she is a
> warrior not a mage.  I see mages as somewhat more frail than a
> warrior... and quite a bit less armored.  Mages make use of
> dexterity to perform certain gestures and heavy armor would just
> get in the way (I use an encumberance rating and a max
> encumberance on each spell... the weight of your armor determines
> your encumberance % when compared to your strength...  dedicated
> mages get a real shaft here because your stats are based on what
> you do regularly and mages rarely have things which increase
> physical attributes)
 
> I didn't say that a mage shouldn't be able to take a knight on, I
> said that a magic user shouldn't get hit often.  I see magic as
> having too many options to allow mages to stand there and get hit
> without dire consequences.  It's a balancing point.

Achaea's mages are hit just as frequently as any other class. More
so than a couple of the really 'dodgy' classes like Serpentlords.

Again, I ask "why not?"

--matt

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