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23177: Re: [MUD-Dev] Text Muds vs Graphical Muds
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From: "Kwon Ekstrom" <justice@softhome.net>
Newsgroups: nu.kanga.list.mud-dev
Date: Thu, 20 Jun 2002 20:32:29 -0600
References: [1]
Organization: Kanga.Nu
From: "Anderson, David" <david.anderson@tfp.com>
> The question I would have, is why do so many seem to hit a limit?
> Any other ideas why text muds seem to stop growing at some point?
> The servers aren't slowing down, it's not like the box can't
> handle another few hundred people.
Alot of mudders I know of prefer a small playerbase. I personally
prefer a mid-size base of around 50-60 simul players.
-- Kwon J. Ekstrom
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