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18616: Re: [MUD-Dev] On socialization and convenience
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From: Vincent Archer <archer@nevrax.com>
Newsgroups: nu.kanga.list.mud-dev
Date: Thu, 21 Jun 2001 11:33:36 +0200
References: [1]
Organization: Kanga.Nu
According to Daniel.Harman@barclayscapital.com:
> Perhaps I should elaborate on the AO system. Most of the world is
> shared in a standard EQ/UO/etc. manner, its only mission
> 'dungeons' that aren't shared. However if you actively choose to
> go with someone else on a mission, you can duplicate their mission
> key and head in with them.
> So remember 99% of the world is completely shared in AO.
However, the mission system is immensely more lucrative, profitable,
and "safer" than the base world. Which means that people tend to
spend most of their time in mission areas. And most of these are
indoors.
The only time you're meeting people is inbetween missions.
--
Vincent Archer Email: archer@nevrax.com
Nevrax France. Off on the yellow brick road we go!
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