[Home] [Groups] - Message: [Prev in Group] [Next in Group]
28212: Re: [MUD-Dev] ghost mode (was Re: SW:G)
[Full Header] [Plain Text]
From: David Cooksey <dcooksey@pifi.org>
Newsgroups: nu.kanga.list.mud-dev
Date: Wed, 10 Sep 2003 14:14:21 -0500
References: [1]
Organization: Kanga.Nu
At 10:47 AM 9/10/03 -0400, you wrote:
> Justin Coleman <JMCOLE@MAIN.DJJ.STATE.SC.US> wrote:
>> Grossly unfair to those who do things "right", i.e. in character,
>> seeing and hearing only what their character can see and hear,
>> wouldn't you say?
> Less unfair than web walkthroughs, power-leveling and twinking,
> ebay, or any of the other common ways players acquire in-game
> cookies.
Well, my understanding of "ghost-mode" is that the 'ghost' doesn't
have to be high level. A group of players could have one of their
members suicide and then scout the way for them with impunity during
their first run through. That seems a bit too easy to me. At least
web walkthroughs, power-leveling, twinking, and ebay require someone
who figured it out without help in the first place.
David Cooksey
_______________________________________________
MUD-Dev mailing list
MUD-Dev@kanga.nu
https://www.kanga.nu/lists/listinfo/mud-dev