[Home] [Groups] - Message: [Prev in Group] [Next in Group]

nu.kanga.list.mud-dev

26123: Re: [MUD-Dev] Requirements for MM (was Complexities of MMOG Servers)

[Full Header] [Plain Text]
From: "Dubious Advocate" <dubiousadvocate@hotmail.com>
Newsgroups: nu.kanga.list.mud-dev
Date: Thu, 19 Dec 2002 07:13:40 -0600
References: [1]
Organization: Kanga.Nu
From: "shren" <shren@io.com>

> NWN fills two fringe niches simultaneously.  You can run a NWN
> (for a lack of a better word) micromud.  However, even if you take
> all of the network stuff and rip it out by the roots, you still
> have a easily modifable single player game.  There hasn't been a
> successful game in that niche since Adventure Construction Set.
> (Unless my impression is wrong and you can do things worth doing
> in Dungeon Siege.  That game put me to sleep.)

> The fact that it fills two fringe niches simultaneously means that
> it will see a long and healthy future.

Very much agreed on all points.  As an unleveraged consumer I hope
others are taking note.

-----
Dave Scheffer
"Questions are a burden to others, answers a prison for oneself"

_______________________________________________
MUD-Dev mailing list
MUD-Dev@kanga.nu
https://www.kanga.nu/lists/listinfo/mud-dev