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22801: Re: [MUD-Dev] Ownership

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From: "Draymoor a Vin il'Rogina" <draymoor@cloud9.net>
Newsgroups: nu.kanga.list.mud-dev
Date: Tue, 11 Jun 2002 21:54:46 -0400
References: [1] [2] <-newest
Organization: Kanga.Nu
From: "Caliban Tiresias Darklock" <caliban@darklock.com>

> No graphical MUD will *ever* be able to give me that, even if it
> matched the color I imagined *perfectly*...  because I cannot
> extend the metaphor in a picture.

On the other hand, a text mud can't offer the same sense of space
that a graphical mud does. Could you imagine implementing
battlefield combat a-la Final Fantasy Tactics, where all combatants
are at a definite X-Y-Z coordinate, on a text mud? Ascii can only do
so much, and query commands are cumbersome. The same applies really
to any coordinate-based mud.

I think the choice of text vs graphics comes down to what you find
more damaging, limiting space perception or limiting vision. What
about a compromise between the two?


| Philip Loguinov
| Draymoor a Vin il'Rogina
| Head Coder/Admin: Nirvana Project
| http://drayworks.dhs.org


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