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20024: Re: [MUD-Dev] Chatting in MMPORPGs
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From: "Adam Martin" <amsm2@cam.ac.uk>
Newsgroups: nu.kanga.list.mud-dev
Date: Fri, 13 Jul 2001 09:14:30 +0100
References: [1] [2] <-newest
Organization: Kanga.Nu
From: <lhulbert@hotmail.com>
>> Am I the only one who finds the inability to identify speakers
>> annoying? :) And how do you overcome it?!
> The way nature does, of course. Have the character's mouth move
> in concert with the voice :P.
> While that may sound flippant, it is the eventual result. Any
> other solution will just be a stand-in until we get the processing
> power and bandwith to allow us full virtual representations.
Matrox just sent me a newsflash promoting the G550 and its
"HeadCaster" technology - this is supposed to serve just such a
purpose - the main thrust of their marketing seems to be "makes
videoconferences and online chat work in 3D".
"unique HeadCasting™ Engine accelerating 3D online communication"
http://www.matrox.com/mga/products/mill_g550/headcasting.cfm
"The unique Matrox HeadCasting™ Engine is designed specifically to
accelerate the animation of a high-definition(1), photo-realistic
3D version of your head in real time, while offloading your
CPU. In conjunction with the bundled suite of HeadCasting™
applications, the Millennium G550 introduces never before seen
application areas for 3D in business and recreational online
communication."
Adam M
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