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14086: Re: [MUD-Dev] Remote client connection

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From: Paul Schwanz - Enterprise Services <Paul.Schwanz@east.sun.com>
Newsgroups: nu.kanga.list.mud-dev
Date: Fri, 23 Jun 2000 09:01:34 -0400 (EDT)
Organization: Kanga.Nu
JC said:
> I argue that one of the prime values in a MUD, and this is the thing
> which elevats it in various essential fashions, is that the player
> is continually confronted with the question, "What shall I do now?"
> and there is nothing and nobody to tell him that answer but him.

Actually, I think that this question can be taken too far.  There comes a point 
when I feel like I am entertaining myself and that's not necessarily what I'm 
looking for in a MUD.  I think that the designer should present the player with 
plenty of choices, but I also think that it is up to the designer to make sure 
that the choices are not too arbitrary.  The game should not remain silent when 
I ask, "What shall I do now?"  But neither should it scream back a single 
response.  And I'd certainly like to see more flexibility in *how* I can go 
about reaching the goals which the game presents to me.

--Phinehas


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