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30792: RE: [MUD-Dev] wherefor in-game artists?
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From: Paolo Piselli <ppiselli@yahoo.com>
Newsgroups: nu.kanga.list.mud-dev
Date: Tue, 7 Sep 2004 19:04:00 -0700 (PDT)
References: [1]
Organization: Kanga.Nu
--- "Richard A. Bartle" <richard@mud.co.uk> wrote:
> You may also be able to point at creation as being none of these
This is really the case that I was originally trying to get at.
> things. It could be some kind of artistic journey of
> self-expression that is independent of the virtual world except
> that this is the medium in which the art takes place. In that
> case, I'd say fine,
Self-motivated expression does not cover the behavior that I am
guessing at. I'm thinking of the weekend blues musician, the street
juggler, the pot-luck chef, the mod developer, the open source
software engineer -- the people who create things out of a
motivation to add to the enjoyment of potentially anonymous people.
I know a number of people who like to create things that other
people will enjoy - artwork, mods for games, free software, food,
etc. Many of these people also participate in virtual worlds. Are
there enough potentially-creative people around to form a
significant population? If so, they should be included in the
understanding of player types, and we should evaluate outlets for
this behavior.
You previously mentioned that as "anti-killers" perhaps they fall
under the same category as killers, but their intention is to impose
themselves in order to make other people happy. I disagree with
this because the domination behavior of a killer establishes an
ordering based on power: I kill you therefore I have asserted myself
as above you in the hierarchy. I do not see the sympathetic
creative behavior as establishing an ordering: I help you have fun,
but this says nothing of my power relationship to you.
Just some thoughts.
-Paolo
=====
Paolo Piselli
ppiselli@yahoo.com
www.piselli.com , www.bestcoastswing.com
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