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11298: [MUD-Dev] Re: Tactical Interest
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From: Spin <spin@triode.net.au>
Newsgroups: nu.kanga.list.mud-dev
Date: Tue, 21 Sep 1999 12:39:05 +1000
References: [1]
Organization: Kanga.Nu
On Fri, Sep 17, 1999 at 04:52:47PM -0700, Ilya, Game Commandos wrote:
<snipped>
> Gotta love this topic -- this is also one of my favorites. I'd offer a
> bit of expansion. There should always be several factors to be considered,
> making for interesting trade-offs. I would offer the clarification/amendment
> that there would indeed be a 'best' shield, or spell, or combat stance, or
> fighting maneuver given any particular situation. And thus many bests in
> toto, one for each of those.
Perhaps an even better clarification would be that there are actually
'best' combinations. In situation A, player B with shield W and stance V is
just as good as player C with shield Y and stance Z...
> This doesn't mean it would all be tradeoffs. Some things would be just
> plain better. Take the mighty blade of irresistible cutting, blinding speed,
> total weightlessness, and imperviousness to all magic. It's obviously
> way better than a common kitchen knife. Ya, ya, there is a trade off -- the
Well obviously its the better blade, but it won't beat David and his
slingshot. Of course if the player has three arms and also carries the
tremendous Nev-A-Reload bow of Gu-A-r-A-nteed De-A-th (where do people come
up with these nomenclatures?), there could be trouble.
Cheers,
Malcolm Valentine.
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