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21749: RE: [MUD-Dev] Economic Growth (Was: [STORY] Story and population size)

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From: "Koster, Raph" <rkoster@soe.sony.com>
Newsgroups: nu.kanga.list.mud-dev
Date: Wed, 12 Dec 2001 08:39:18 -0800
Organization: Kanga.Nu
> -----Original Message-----
> From: Steve (Bloo) Daniels
> Koster, Raph wrote:
 
>> Wow, I thoroughly disagree. The next evolution in economies will
>> involve getting the NPCs out of the loop, as they just distort
>> it.
 
> Depends on the size of the economy you're trying to model.  I
> agree with you for a small economy.  For a large one, PCs would
> have a difficult time become economically significant in any
> realistic scenario.

Actually, I think removing the NPCs from the loop is far easier in a
large economy than a small one, the reason being that in a large
economy, players diversify into niches and in the small one, the
niches may be unsupportable.  In a small game, this can lead to
"newbies are screwed" very quickly.

-Raph
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