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2053: Re: [MUD-Dev] MUD Design Fundamentals (Was: Looking for

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From: clawrenc@cup.hp.com
Newsgroups: nu.kanga.list.mud-dev
Date: Thu, 04 Sep 97 13:12:19 -0700
References: [1]
Organization: Kanga.Nu
In <3.0.2.32.19970828184746.00b79530@mail.tenetwork.com>, on 08/28/97 
   at 06:46 PM, Jeff Kesselman <jeffk@tenetwork.com> said:

>But there ARE a few of us who believe that some social engineering si
>not just useful but in fact necessary if yo uare going to be dealign
>with teh unwashed masses in your game world.

Slightly refined:

  There are some on the list who consider social engineering of the
game prior to the player's introduction to the game is necessary. and
some who prefer that the social engineering occur only when
sufficiently uninteresting social forms develop in a running game.

Case in point: this list.

--
J C Lawrence                           Internet: claw@null.net
(Contractor)                           Internet: coder@ibm.net
---------------(*)               Internet: clawrenc@cup.hp.com
...Honorary Member Clan McFUD -- Teamer's Avenging Monolith...