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14954: RE: [MUD-Dev] Getting info from NPCs
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From: "Warren Powell" <warren.powell@team.xtra.co.nz>
Newsgroups: nu.kanga.list.mud-dev
Date: Tue, 1 Aug 2000 09:35:45 +1200
References: [1]
Organization: Kanga.Nu
> Dmitri Zagidulin said:
> > NPCs are a time-honored source of information,
> > rumours, quest info, tips, etc, in any and all RPGs.
> > How do we get that information to the players?
> --snip section on various methods--
The system that I use is a variation on a method used in Ultima 6. The PCs
can use a "Newbie Hint" mode by typing "hints on" that is available until
level 10 where key words in an NPCs speech is highlighted in a specific
colour.
E.g. (substitue <> for colour
Bobo: say hello
Baker: Greetings Bobo. Would you like to buy some <bread> or <flour>?
Bobo: buy roll
Baker: I'm sorry Bobo, but I only sell <bread> and <flour>
Bobo: Buy bread
Baker: Thanks Bobo, anything else?
At present, these are written into the mob triggers but I am working on a
system to automatically scan room descriptions for occurences of object or
extra keywords that are present in the room so that they can get hints based
on room descs.
Tavolir
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