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26013: RE: [MUD-Dev] Requirements for MM (was Complexities of MMOG Serv ers)
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From: "Koster, Raph" <rkoster@soe.sony.com>
Newsgroups: nu.kanga.list.mud-dev
Date: Tue, 17 Dec 2002 13:15:15 -0800
Organization: Kanga.Nu
From: Dubious Advocate
> "Jessica Mulligan" <jessica@mm3d.com> wrote:
>> Part of the definition we came up with then was the capability to
>> support a minimum of 125 simultaneous players in the same world
>> instance (server). It was done that way to separate the field
>> from Retail Hybrids such as Counterstrike, Quake, et al, which
>> have online play but can generally support less than 64
>> simultaneous players on a server.
> Under this definition a UO emu like POL or RunUO are MMOGs.
So are most text mud servers.
> I like the current categorized system. Please consider an
> explicit category for player-managed worlds, or perhaps instead
> add the distinction as a qualifier. NWN would be the ancestral
> enrollee.
As soon as a player starts managing a world, he's an admin (as he
quickly discovers!). The distinction is irrelevant.
-Raph
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