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18065: Re: [MUD-Dev] Buying benefits [was Re: business models]
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From: Matt Mihaly <the_logos@achaea.com>
Newsgroups: nu.kanga.list.mud-dev
Date: Wed, 6 Jun 2001 00:32:33 +0000 (GMT)
References: [1]
Organization: Kanga.Nu
On Tue, 5 Jun 2001, Matt Chatterley wrote:
> I first encountered Lockers many years ago on one of my first
> Muds, which was an old strain of LPMud. Back then, you could hire
> one for X gold per day (enough gold to be out of reach for a
> couple of levels, but then easily affordable). They let you store
> your kit between logins, but weren't reboot-safe. Since reboots
> were weekly or thereabouts, you could spend a bit of time at the
> start of the week building up your kit, and not have to requip for
> several logins, unless you broke things or wanted to upgrade.
When I first asked, this is what I was really referring to. Why does
equipment disappear on reboot? I don't understand that as a design
decision.
--matt
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