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29335: RE: [MUD-Dev] Character Restraint & Capture (bounty hunting)
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From: Roy Sutton <roys@mindspring.com>
Newsgroups: nu.kanga.list.mud-dev
Date: Sat, 28 Feb 2004 12:45:30 -0500
References: [1]
Organization: Kanga.Nu
At 01:13 AM 2/27/2004, Jester wrote:
> The full design theory is too large to post here so I have set up
> a web page with the full details and workings as they stand. The
> url is http://www.futuremmorpg.org/capture.asp Please have a read
> through *before* making comments or suggestions regarding the
> above scenario, as you may find your suggestion has already been
> dealt with.
I see a lot of problems with a justice system like this. The most
obvious exploit is that it allows people with a lot of money to
bankrupt other players. At least you removed the payback of the
victim from your discussion as that would lead to even worse
exploits.
Character A is a high-level someone that has angered a lot of
people. Character B decides he's going to take it out on A so he
gets all his friends to chip in together to put together a massive
bounty. They create a newbie account and have it go taunt, attack,
insult character A until A kills the newbie (or perhaps he just
engages player A with his character in non-consentual PvP but allows
A to kill him). They then go post the massive bounty on the
character and gang-attack A. They get back their bounty in full
from the capture and player A is out 5-10x whatever bounty the group
gets together.
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