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3146: Re: [MUD-Dev] Character evolution

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From: Caliban Tiresias Darklock <caliban@darklock.com>
Newsgroups: nu.kanga.list.mud-dev
Date: Tue, 19 Aug 1997 17:24:21 -0400
References: [1]
Organization: Kanga.Nu
clawrenc@cup.hp.com wrote:
> 
> In <33f80ad0.58413259@relay.mnsinc.com>, on 08/17/97
>    at 08:05 AM, caliban@darklock.com (Caliban Tiresias Darklock) said:
> 
> >I'd suggest an 'edibility index'. Any given type of food is X percent
> >edible -- with a cook adding that percentage of his cooking skill to
> >it, and a survivalist likewise. (Poison is poison, and rotten is
> >rotten. You can't just take tree bark and turn it into a feast; if
> >it's 10% edible, you get to add 10% of your skill to it -- even the
> >best cook can never more than double the edibility. And no
> >survivalist can reasonably expect to go out and eat poison ivy for a
> >week.)
> 
> There are many foods which are poisonous when eaten unprepared, but
> are quite nutritious when prepared properly.  I'd suggest transofrming
> the object type for these cases.

This is... quite rightly... a special case. But remember, if you have
*too many* special cases -- you're doing it wrong. ;)