[Home] [Groups] - Message: [Prev in Group] [Next in Group]
11404: Re: [MUD-Dev] Dynamic muds
[Full Header] [Plain Text]
From: "Travis S. Casey" <efindel@io.com>
Newsgroups: nu.kanga.list.mud-dev
Date: Mon, 4 Oct 1999 14:33:21 -0500 (CDT)
References: [1]
Organization: Kanga.Nu
On Sat, 2 Oct 1999, Marian Griffith wrote:
> > Indeed so. Any hints beyond dynamic descriptions on how to get
> > good atmosphere? I'm specifically thinking of a dark/brooding
> > atmosphere.
>
> Read the master. He was very good at creating that kind of atmosphere
> you are after. Of course that will force you to violate just about
> every rule of room description writing that the purist argue for.
Umm... "read the master" isn't very helpful -- who do you mean? Tolkein?
Lovecraft? Dunsany? Zelazny? All of them created very atmospheric
descriptions, and there are dozens of other authors I haven't mentioned
there...
And, BTW, authors do not violate the rules of good mud description --
mainly because they control the characters as well as the world, so they
can describe feelings on the parts of those characters without stepping on
a player's freedom to decide how his/her character reacts.
You can create atmospheric descriptions without doing that, or by doing it
very subtly -- it's harder that way, but IMHO, it's a better way to go.
I'll try to post with some hints later, but at the moment, my wife's on
the way to pick me up, so I don't have much time to write.
--
|\ _,,,---,,_ Travis S. Casey <efindel@io.com>
ZZzz /,`.-'`' -. ;-;;,_ No one agrees with me. Not even me.
|,4- ) )-,_..;\ ( `'-'
'---''(_/--' `-'\_)
_______________________________________________
MUD-Dev maillist - MUD-Dev@kanga.nu
http://www.kanga.nu/lists/listinfo/mud-dev