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4174: Re: [MUD-Dev] Fear of magic (was:Usability and interface)

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From: Stephen Zepp <zoran@enid.com>
Newsgroups: nu.kanga.list.mud-dev
Date: Wed, 10 Dec 1997 18:30:46 -0600
Organization: Kanga.Nu
>> Q: What is a difference between a PC and NPC?
>> A: None, except that NPC is being controlled by the computer, and PC by
>> the player (which is not true in some MUDs when the player is offline).
>
>Yes; the difference can be summed up as "PCs (sometimes) have
>socket/network connections attached to them".
> 
>> Conclusion: NPC == PC == monster, to some extent.
>
><g>

I myself use populations ( an overall group structure ), mobs ( generic
dumb non-goal oriented things to interact with ), and actors...actors are
basically anything that makes repeated decisions to influence the
environment, Player controlled or ai controlled.  Doin my best to structure
the code to treat actors without regard to their socket status :)

Zoran

>
>Regards,
>	-Matt Chatterley
>	ICQ: 5580107
>"I shall never believe that God plays dice with the world." -Einstein
>
>
>