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25746: RE: [MUD-Dev] Total Annilation of Downtime

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From: Matt Mihaly <the_logos@achaea.com>
Newsgroups: nu.kanga.list.mud-dev
Date: Thu, 12 Dec 2002 21:32:02 +0000 (GMT)
References: [1]
Organization: Kanga.Nu
On Thu, 12 Dec 2002 Daniel.Harman@barclayscapital.com wrote:
> From: Matt Mihaly 
 
>> Not really. As soon as the players know that whatever text means
>> someone is "invading their privacy" they will get pissy. It's not
>> the words used, it's what is being done.
 
> Bah, that's ridiculous. Is it the players fault that the game
> interfaces don't convey sufficient information without having to
> use commands like that. In the real world, I can probably spot
> that the guy is wielding a bloody great claymore, it's a lot
> harder in a mud. Even in the graphical games, model detail and
> memory constraints prevent sufficient information from being
> conveyed.

It may be ridiculous, but it's how players act. All you have to do
is not alert the examinee that he or she is being examined and there
is no problem.

--matt

Bush "OKs" religious discrimination by federal contractors. More
wackiness to come!


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