[Home] [Groups] - Message: [Prev in Group] [Next in Group]

nu.kanga.list.mud-dev

20201: Re: [MUD-Dev] Mud Clients (was Real-world skills)

[Full Header] [Plain Text]
From: David Bennett <ddt@discworld.imaginary.com>
Newsgroups: nu.kanga.list.mud-dev
Date: Wed, 25 Jul 2001 11:52:38 -0700 (PDT)
References: [1]
Organization: Kanga.Nu
On Tue, 24 Jul 2001, Kwon Ekstrom wrote:

> It'd probably have a higher average bandwidth usage per user than
> telnet clients do, but it's well worth it IMHO.

Make sure you support the html compression protocol then.  This will
help make it more attractive.

Currently Discworld has bandwidth problems.  We are running on a DSL
line and at 200 players we will pretty much 100% of the bandwidth.
When we tried to move up to 225 players we quickly found the lag
increasing appreciably.

Wombles!
David.

_______________________________________________
MUD-Dev mailing list
MUD-Dev@kanga.nu
https://www.kanga.nu/lists/listinfo/mud-dev