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5211: Re: [MUD-Dev] Commercial value of RP
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From: JC Lawrence <claw@under.Eng.Sun.COM>
Newsgroups: nu.kanga.list.mud-dev
Date: Fri, 09 Jan 1998 19:19:53 -0800
References: [1]
Organization: Kanga.Nu
On Thu, 8 Jan 1998 06:37:38 PST8PDT
Mike Sellers<mike@online-alchemy.com> wrote:
> There's little diku influence in M59, at least not intentional
> influence. There have been two pretty distinct groups who play
> though; some come to kill things, others to socialize (many in both
> groups have never played muds or RPGs before). The interesting
> thing is that both groups tend to cross-over, having found the joys
> of the others' activities. As for real role-playing, well... that's
> a rare thing, I'm afraid. The designers' fault as much as the
> players, if not more. :-/
Which again begs the question I asked a short while back:
Why do you specifically decry the loss of RP on M59, or find it a
fault that it has little RP?
Is this because it is your own preferred playing style, as part of the
game definition or goals, or some other perhaps commercial reason?
--
J C Lawrence Internet: claw@null.net
Internet: coder@ibm.net
----------(*) Internet: jc.lawrence@sun.com
...Honourary Member of Clan McFud -- Teamer's Avenging Monolith...