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31255: Re: [MUD-Dev] Richard A. Bartle talks MUD Design
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From: Miroslav Silovic <miro@puremagic.com>
Newsgroups: nu.kanga.list.mud-dev
Date: Mon, 15 Nov 2004 09:44:04 +0100
References: [1] [2] [3] <-newest
Organization: Kanga.Nu
otis.viles@gmail.com wrote:
> Some MUD codebases have something similar; as each spawned mob is
> killed, a counter is kept and the XP value slowly drops to 0. My
> experience has been that rather then encourage people to find new
> places to grind in, they either whine for reboots (to reset the
> counter to 0) or try to find bugs that will crash the server
> (having the extra benefit of resetting rare item resets).
Sounds like a trivially fixable issue: Make counters persistent and
only decrease them slowly over time.
Miro
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