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30558: RE: [MUD-Dev] MMORPG Cancellations: The sky is falling?
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From: "Matt Mihaly" <matt@ironrealms.com>
Newsgroups: nu.kanga.list.mud-dev
Date: Sat, 10 Jul 2004 10:13:33 -0700
References: [1]
Organization: Kanga.Nu
From: Oliver Smith
> You don't need to *defend* depth, because nothing on the market
> has it. The harbingers of what currently passes for depth simply
> have a sizeable library of content and a lot of rules to limit
> what you can access and how quickly. In essence they are selling
> you weekly serials but somehow expecting you to stay tuned to the
> channel throughout.
That is patently not true. I think what you mean to say is, "Most of
the biggest virtual worlds operate in the way I've described." There
are many, many smaller games that contain quite a lot of gameplay a
lot deeper than what you described. Some have been doing so for over
15 years now.
--matt
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