[Home] [Groups] - Message: [Prev in Group] [Next in Group]
9938: RE: [MUD-Dev] Self-organizing worlds (was: Elder Games)
[Full Header] [Plain Text]
From: Martin Keegan <martin@camelot.cyburbia.net.au>
Newsgroups: nu.kanga.list.mud-dev
Date: Sun, 11 Apr 1999 02:43:47 +0930 (CST)
References: [1]
Organization: Kanga.Nu
On Tue, 23 Mar 1999, Koster, Raph wrote:
> economies as opposed to real world economies. Turns out there are some
> fairly significant differences which make traditional economic models tend
> to fail. Among these differences is the savings habits of players (eg
> hoarding). A lot of this went over my head, but apparently the economists
> feel that even with an accurate economic model (eg one with huge ongoing
> expenditures) there's enough of a difference in the psychology online that
> people will not do the same things they do in the real world.
A rather new brach of economics which calls itself Experimental Economics
(and basically consists of attempting to verify economic axioms in lab
experiments) has had one really crucial finding: if at the beginning of
the experiment you hold up a bag and say "this bag contains real money,
and you'll get a share of it based on your performance in this
simulation", then the behaviour of the participants is completely
different, and mirrors real world economic activity much more accurately.
Mk
_______________________________________________
MUD-Dev maillist - MUD-Dev@kanga.nu
http://www.kanga.nu/lists/listinfo/mud-dev