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22634: Re: [MUD-Dev] User-created content ownership
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From: "Zach Collins {Siege}" <zcollins@seidata.com>
Newsgroups: nu.kanga.list.mud-dev
Date: Fri, 29 Mar 2002 01:47:37 -0500 (EST)
References: [1]
Organization: Kanga.Nu
On 27 Mar 2002, Edward Glowacki wrote:
> After reading an article on GameSpy today
> http://www.gamespy.com/gdc2002/mmog/
> I was inspired to think about content ownership in a game where
> users can create their own content. I think the key is for
> whoever is running the game to not be greedy, and define up-front
> what the user's rights are. Here's the whole thing in detail, and
> feedback is appreciated:
I like your proposal. This has been addressed many times on the
MUCKs I play on, though not as a payment contract. An archiving
program is included in the base FB tarball, after all, and @toad not
only recycles a character, but changes ownership of all their
objects to the toading wizard. With these base conditions in mind,
most of the policies I've seen state something close to this:
You own what you've made. We suggest you archive it regularly. If
your stuff is for public use, or is vital to the structure of our
system/game, we get to keep a temporary copy around, even if you
recycle it. It'll be removed and replaced, but we don't want stuff
breaking in the meantime.
--
Siege
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