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29651: Re: [MUD-Dev] DESIGN: Active and Inactive currency

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From: Douglas Goodall <dgoodall@earthlink.net>
Newsgroups: nu.kanga.list.mud-dev
Date: Sat, 24 Apr 2004 10:46:04 -0400
References: [1]
Organization: Kanga.Nu
Rayzam wrote:

> Any way to provide incentives to not hoard cash?

Negative interest bearing currency?

  (The longer you hold on to it, the less it is worth.)

Class envy upkeep fees?

In-game rewards for poverty and charity?
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