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5933: [MUD-Dev] Re: darkness/visibility
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From: J C Lawrence <claw@under.engr.sgi.com>
Newsgroups: nu.kanga.list.mud-dev
Date: Mon, 22 Jun 1998 16:26:20 -0700
References: [1]
Organization: Kanga.Nu
On Fri, 12 Jun 1998 12:21:59 -0400
Benjamin D Wiechel<strycher@toast.net> wrote:
> For good or for bad, I built a wizquest for a long-gone
> mud called Gilgamesh that was the most dreaded quest on there. Top
> time on the quest was 2.5 hours if you knew what you were doing and
> didn't make any mistakes. But the puzzle of it was incredibly
> challenging, and kept people occupied for days at a time.
You might like to do a search on the archives for "Blue Grass Path",
"Fortress Fract", and "White Oak Tree". They sound right up your
alley.
--
J C Lawrence Internet: claw@null.net
(Contractor) Internet: coder@ibm.net
---------(*) Internet: claw@under.engr.sgi.com
...Honourary Member of Clan McFud -- Teamer's Avenging Monolith...