[Home] [Groups] - Message: [Prev in Group] [Next in Group]
27321: Re: [MUD-Dev] UDP vs TCP for MUD/MMORPG project.
[Full Header] [Plain Text]
From: Amanda Walker <amanda@alfar.com>
Newsgroups: nu.kanga.list.mud-dev
Date: Thu, 15 May 2003 23:07:11 -0400
References: [1]
Organization: Kanga.Nu
On Sunday, May 11, 2003, at 10:45 PM, William wrote:
> The end result is that you are just transforming UDP into TCP, and
> what you save in terms of system resources, you will pay for in
> code complexity.
Not necessarily. TCP provides one set of guarantees, but it's not
the only reliable transport protocol out there. RTP, for example,
is much better suited for real-time streaming data (audio, video,
game state, etc.).
<insert reference to past Mud-Dev dead horse beating on this issue
;-)>
Amanda Walker
_______________________________________________
MUD-Dev mailing list
MUD-Dev@kanga.nu
https://www.kanga.nu/lists/listinfo/mud-dev