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27838: RE: [MUD-Dev] Designing Virtual Worlds
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From: Jacob Cord <jacobc@chiefarchitect.com>
Newsgroups: nu.kanga.list.mud-dev
Date: 30 Jul 2003 09:25:48 -0700
References: [1]
Organization: Kanga.Nu
On Tue, 2003-07-29 at 04:12, Daniel.Harman@barclayscapital.com wrote:
> From: Richard A. Bartle [mailto:richard@mud.co.uk]
>> OK, my book is now out, for those of you interested in such
>> things. Amazon.com has it (along with scans of 97 sample pages)
>> at http://www.amazon.com/exec/obidos/tg/detail/-/0131018167/ .
>> I've but up a supporting web site, mainly featuring a
>> bibliography, at http://mud.co.uk/dvw/index.html .
> Picked it up in New York last week. It was still steaming it was
> so hot off the press!
I just got my 'Bartle' 2 days ago, still warm from sitting on my
porch in the sun in its delivery box :)
> If you are looking for technical info on server or game system
> design, this isn't the book. It does have a lot of information
> which strikes me as useful for larger scale operations. I don't
> think the average mud admin would gain much though unless they
> wanted to go commercial. In fact, if you have a commercial
> software development background and are used to processes and
> controls, a lot of this book will be ideas you are already
> familiar with.
I'm no professional game designer, but I've already found it very
informative, insightful, and just plain helpful in my design
processes. While there is a feel for being geared towards the
commercial project, I do think that the chapters on players and
world design are helpful to both commercial and non-commercial
designers (that's as far as I've read). If you're starting (or
hopefully not too far into) a project and haven't seen this book,
get it - it could save you from some very costly mistakes.
Jacob
Is this the autograph line? :)
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