[Home] [Groups] - Message: [Prev in Group] [Next in Group]

nu.kanga.list.mud-dev

9258: [MUD-Dev] Re: MUD Design doc - Combat

[Full Header] [Plain Text]
From: Chris Gray <cg@ami-cg.GraySage.Edmonton.AB.CA>
Newsgroups: nu.kanga.list.mud-dev
Date: Tue, 5 Jan 1999 19:28:38 -0700
Organization: Kanga.Nu
[James Wilson:]

 >I'm curious - has anyone implemented a system allowing variable levels of 
 >combat detail ('brief-mode' vs 'verbose-mode', for instance)? 

I've got a trivial one. In terse mode it doesn't show miss messages
(either way), and 'status' doesn't show your equipment, just stats.
Its main value is that of saving screen space when you are fighting
a bunch of little things.

--
Don't design inefficiency in - it'll happen in the implementation. - me

Chris Gray     cg@ami-cg.GraySage.Edmonton.AB.CA