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10926: Re: [MUD-Dev] Containing automation?
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From: Marian Griffith <gryphon@iaehv.nl>
Newsgroups: nu.kanga.list.mud-dev
Date: Mon, 26 Jul 1999 21:40:30 +0100 (BST)
References: [1]
Organization: Kanga.Nu
On Fri 23 Jul, Ola Fosheim Gr=F8stad wrote:
> Marian Griffith wrote:
> > I think the assumption exists because until fairly recently adventure
> > was the only thing you could do on -muds-. Players had to follow or
> > find other games. The result was, as you can expect, that only people
> > who want to adventure are found on muds. Only with games like Ultima
> > Online and Furcadia do we have games that are mud-like but do not ha-
> > ve that exclusion of anything but adventuring and combat.
> Not sure what you mean by "MUD", but you undermine this viewpoint in a la=
ter
> message referring to MOOs and what not. Besides, LPs and DIKUs may provi=
de
> building as an activity. Then you have Alphaworld, The Palace,
> Habitat/WorldsAway... No hack'n'slash there.
Yes, but for the most part they did not have combat at all. You had two
types of game (roughly speaking, as I am no expert on the history of
muds) games where you had to kill things and games where you had to co-
de gadgets and talk to each other. Games where you could do more than a
single thing where rare and far between.
Marian
--=20
Yes - at last - You. I Choose you. Out of all the world,
out of all the seeking, I have found you, young sister of
my heart! You are mine and I am yours - and never again
will there be loneliness ...
Rolan Choosing Talia,
Arrows of the Queen, by Mercedes Lackey
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