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16191: Re: [MUD-Dev] Forks or Frameworks?

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From: Matthew Mihaly <the_logos@achaea.com>
Newsgroups: nu.kanga.list.mud-dev
Date: Sat, 30 Dec 2000 03:36:54 +0000 (GMT)
References: [1]
Organization: Kanga.Nu
On Fri, 29 Dec 2000, Travis Casey wrote:

> Saturday, December 23, 2000, 3:04:05 PM, Bryce Harrington
> <bryce@neptune.net> wrote:
> 
> IMHO, there's very little technical challenge to it... the Tiny
> family and its offshoots have long had fairly easy to use
> player-level creation tools.  The biggest problems are security
> problems -- e.g., how to prevent someone from making an unfair trap
> for another character.  That's probably why it's mostly been done so
> far on muds without nonconsensual character changes.

Let's not forget the product that could revolutionize the friendly D&D
session between friends: Neverwinter Nights.

--matt

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