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24144: RE: [MUD-Dev] Striving for originality
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From: Matt Mihaly <the_logos@achaea.com>
Newsgroups: nu.kanga.list.mud-dev
Date: Thu, 6 Jun 2002 23:23:51 +0000 (GMT)
References: [1]
Organization: Kanga.Nu
On Thu, 6 Jun 2002, John Buehler wrote:
> If you want to do damage, get a sword.
Ugh. This illustrates what is, to me, the singlest ugliest trend in
MUDs (whether graphical or text), which is the idea that thing <X>
-should- work like Y. To me, saying that something like magic, which
doesn't exist in the physical world, should have properties Z and
effects A, B, and C screams box-thinking. Surely magic can be
whatever a designer designs it to be. There's nothing inherently
good nor bad about magic doing damage, or not doing damage. It's all
dependent on your specific design. We have enough people who can't
or won't think beyond D&D as it is. Let's not create new boxes.
--matt
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