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26971: RE: [MUD-Dev] MMORPG/MMOG P2P design
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From: "Crosbie Fitch" <crosbie@cyberspaceengineers.org>
Newsgroups: nu.kanga.list.mud-dev
Date: Tue, 4 Mar 2003 09:40:25 -0000
References: [1]
Organization: Kanga.Nu
From: Felix A. Croes
> My point is that the trust model doesn't matter -- the player
> object is still under the control of the player who plays it, and
> thus, in a sense, "owns" it. I am not just playing word
> definition games. In the text leading up to what you quoted
> above, I tried to explain why this notion of ownership is
> important, precisely because it does not coincide with the
> official one.
Yes, but if the only thing the player can do is issue
stop/go/left/right kinds of messages to the avatar, then (despite
being able to automate prepared movements) there's not much they can
hack. Surely? (assuming the avatar object doesn't reside on the
player's machine)
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