[Home] [Groups] - Message: [Prev in Group] [Next in Group]
15223: Re: [MUD-Dev] UO rants
[Full Header] [Plain Text]
From: Wes Connell <wconnell@skotos.net>
Newsgroups: nu.kanga.list.mud-dev
Date: Mon, 21 Aug 2000 13:14:07 +0000 (GMT)
References: [1]
Organization: Kanga.Nu
On Mon, 21 Aug 2000, Norman Short wrote:
> I hate to say it...but he's right. I wrote much the same thing to Raph long
> ago when he was lead designer of UO. For an Ultima fan this dark,
> gangsta-ized "Outer Limits" version of Britannia could rightfully be called
> "hell". It's too bad they wasted the Ultima name and license on a game that
> had no intention of being one.
All the information in that rant is correct to a point. In the
introduction to UO, Mondain is destroyed and the crystal he had was
shattered. In each 'shard' a new Sosaria is created and continues on a
totally different time skew than the other 'shards'. This gave OSI a
strong foundation to base the 'shard' server setup on. This foundation
could also be used to explain why things on UO are different than the
normal single-player timeline.
Though it would have been cool to have a neato virtue system and have
everything totally fit the timeline.
----------------------------------------
If this signature were six words shorter it would be seven words long.
_______________________________________________
MUD-Dev mailing list
MUD-Dev@kanga.nu
http://www.kanga.nu/lists/listinfo/mud-dev