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15937: Re: [MUD-Dev] \"An essay on d00dism and the MMORPG\"

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From: Bruce <bruce@puremagic.com>
Newsgroups: nu.kanga.list.mud-dev
Date: Sat, 02 Dec 2000 19:06:49 -0700
References: [1]
Organization: Kanga.Nu
John Buehler wrote:
> This particular data can sit on the client side because
> it is presentation data.  The 'true' identity of a
> character can be stored on the server as some 32-bit
> quantity, then encrypted uniquely for each client whenever
> a character identity needs to be transmitted to that
> client.  The encryption process must be stable, of course.
> The client then sees a set of numeric identities, but
> which are different from all other clients, and the client
> can store the text strings of the character names that
> correspond.

There was a thread discussing Introduction systems in general and
this concept in particular (among others) in July of 2000.

Nathan Clemons starts the thread:
http://www.kanga.nu/archives/MUD-Dev-L/2000Q3/msg00097.php

JC brings up many of the issues involved:
http://www.kanga.nu/archives/MUD-Dev-L/2000Q3/msg00108.php

Adam mentions that some LPs use namespace systems:
http://www.kanga.nu/archives/MUD-Dev-L/2000Q3/msg00117.php

I originally bring up client-local data:
http://www.kanga.nu/archives/MUD-Dev-L/2000Q3/msg00118.php

Eli Stevens points out security problems:
http://www.kanga.nu/archives/MUD-Dev-L/2000Q3/msg00123.php

JC brings up one-way functions:
http://www.kanga.nu/archives/MUD-Dev-L/2000Q3/msg00126.php

 - Bruce
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