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695: Re: [MUD-Dev] Room-based vs. coordinate-based

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From: "Brandon J. Rickman" <ashes@pc4.zennet.com>
Newsgroups: nu.kanga.list.mud-dev
Date: Mon, 16 Jun 1997 01:13:55 -0700
Organization: Kanga.Nu
From: clawrenc@cup.hp.com
>Marian asked a similar question.  I'll attempt to recap later today or
>tomorrow.

I was working on a summary and/or a response to the last message (something
about travelling salesmen) but the sudden dropoff in posts seems fishy.
I'll wait for the recap, then re-recap whatever might be missing.

I think I did say something originally about how neighborhoods don't really
deal with differently scaled objects.  I suppose a flea-sized object might
perceive a sofa as the size of a mountain, but resolving the problem for
flea-sized (or giant sized) objects implies that the world will need an
equal amount of flea/giant objects for the extra work to pay off.  Or
to be truly unhelpful: "That's just a client problem."

- Brandon
ashes@zennet.com