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30317: Re: [MUD-Dev] Level Grind - alternative
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From: Sean Kelly <sean@f4.ca>
Newsgroups: nu.kanga.list.mud-dev
Date: Fri, 30 Jul 2004 09:44:33 -0700 (PDT)
References: [1] [2] <-newest
Organization: Kanga.Nu
On Wed, 28 Jul 2004, Brendan O'Brien wrote:
> As is the case with just about any other person who has been
> playing these types of games for a long time, I am also extremely
> sick of the tedious level grind. At this point, it has become the
> single biggest barrier preventing me from signing up to play any
> new MMO.
I don't play MMO's any more, largely for this reason. I simply
don't have the time to play for days to get to the point where a
game becomes "fun." A NWN PW I code for, however, does not have
this problem. The game is extremely RP oriented and players are
involved as soon as they create a character. Gaining levels really
doesn't change anything anyway, since the challenge is always
intended to match party skill. The only difference between a high
and low level character are some fancy items and bigger monsters;
the dynamic is the same. though I'll grant that many player find
repetitive item accumulation very enjoyable. The success of Diablo
will attest to that.
Sean
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