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17990: Re: [MUD-Dev] Maintaining fiction.
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From: "Corey Crawford" <myrddin@seventh.net>
Newsgroups: nu.kanga.list.mud-dev
Date: Sun, 3 Jun 2001 14:08:00 -0600
References: [1]
Organization: Kanga.Nu
----- Original Message -----
From: "Neil Brown" <neil_1_brown@yahoo.com>
To: <mud-dev@kanga.nu>
Sent: Sunday, June 03, 2001 8:24 AM
Subject: Re: [MUD-Dev] Maintaining fiction.
> --- Phillip Lenhardt <philen@monkey.org> wrote:
>> Have you looked at how the ps2 game "Oni" handles displaying
>> damage? To summarize: it uses colored flashes.
> Thanks for the reminder - I just went and fired up the Oni demo to
> take a look. To sum up, Oni uses a colored 2D sunburst-type effect
> radiating outward from the hit location to depict hits, blocks, and
> general amount of damage. The sunbursts are Green-Yellow-Red for
> increasing amount of damage, and blue when you block an attack.
Actually, the color of the sunburst has to do with the amount of
health your enemy has left. So you can continually throw the same
punch and you can see his health go down with each punch (green, to
yellow, to orange, to red, then dead). Obviously, some attacks do more
damage and thus create a red burst right away (leaving the enemy
without much health) but it's not based on the amount on damage
itself.
(I just reinstalled Oni to verify this, btw).
---
Corey Crawford | myrddin@seventh.net | www.seventh.net
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