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28924: RE: [MUD-Dev] SSH Encryption on data stream
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From: "F. Randall Farmer" <randy.farmer@pobox.com>
Newsgroups: nu.kanga.list.mud-dev
Date: Sat, 11 Oct 2003 09:35:27 -0700
References: [1]
Organization: Kanga.Nu
From: Craig H Fry
> So many games are plagued by packet sniffers I often wondered why
> more companies didn't do a per-session SSH encryption on the data
> stream. Has anyone tried or is it just assumed the over head for
> packet encryption/decryption would cause a bottleneck? I'm
> seriously considering using SSH for data encryption for my data
> streams and was curious if it is worth looking into.
This thread is a rehash. See archives:
http://www.kanga.nu/archives/MUD-Dev-L/2001Q3/msg00177.php
Packet sniffers and proxies aren't the real problem. Bad game
(protocol) design is the real problem.
Expanded form of this argument is in the archives here:
http://www.kanga.nu/archives/MUD-Dev-L/2001Q3/msg00269.php
Randy
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