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12978: Re: [MUD-Dev] A quick business question...

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From: Matthew Mihaly <diablo@best.com>
Newsgroups: nu.kanga.list.mud-dev
Date: Mon, 10 Jan 2000 13:35:59 -0800 (PST)
References: [1]
Organization: Kanga.Nu
On Mon, 10 Jan 2000, Geoffrey A. MacDougall wrote:

> Greetings,
> 
> I have a quick business question to pose to a few of the more seasoned Game
> Developers on this list.
> 
> I have a meeting coming up with a new title who wants to enlist my services.
> The game has already been conceptualized, so my involvement would not be as
> a full designer.  I'd be the secondary author/editor of the pre-development
> document, and an associate designer helping them out with the in-game
> economy, and the problems of making a "persistent" world (logic abuses,
> etc.).  There's no money attached to the project yet, so I'd be taking a
> percentage based on risk instead of a salary.
> 
> What kind of deal should I be looking for?  The lead designer has already
> done 75% of the design work, so I'm not looking to ask for anything
> unreasonable or aggressive.

The answer to this question depends largely on the expected value of the
completed project and how much money has been sunk in so far. 

--matt




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