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25949: RE: [MUD-Dev] Requirements for MM (was Complexities ofMMOGServers)
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From: "Brian Hook" <brianhook@pyrogon.com>
Newsgroups: nu.kanga.list.mud-dev
Date: Mon, 16 Dec 2002 16:31:55 -0800
References: [1]
Organization: Kanga.Nu
I'll just chime in here.
I've mentally subdivided multiplayer into (unfortunately) different
"M" classes, differentiated relative order of magnitude:
1 player = single player
1-10 players = minorly player
11-100 players = moderately multiplayer
100+ players = majorly multiplayer
1000+ players = massively multiplayer
There's obviously a lot of gray area, but it pretty much hammers
down the difference a 2-4 player game; a 16-32 player Counter Strike
session; a 180 player MUD; and a 1500 player server.
(This is where "players" means "players that can interact with
each other").
Brian
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