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27125: Re: Re[2]: [MUD-Dev] D&D vs. MMORPG "complexity"
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From: Vincent Archer <archer@frmug.org>
Newsgroups: nu.kanga.list.mud-dev
Date: Fri, 11 Apr 2003 23:40:08 +0200
References: [1]
Organization: Kanga.Nu
According to Freeman, Jeff:
> I'm just about positive that NWN shipped with Gnolls.
The initial release had Orcs, Minotaurs, Lizardfolks, Bugbears,
Goblins and Fey (Dryad et al.) as humanoids. That's all. Gnolls were
introduced as a recent patch in february (1.28).
> Kobolds were absent. That was remarkable not because it indicated
> a lack of creature variety, but because, well, it's
> D&D... C'mon... Kobolds! It's like making a D&D game with no
> Orcs.
But at least you had penguins :)
(too many linux lovers in the team, I guess)
--
Vincent Archer Email: archer@frmug.org
All men are mortal. Socrates was mortal. Therefore, all men are Socrates.
(Woody Allen)
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