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30769: Re: [MUD-Dev] Re: CoH and others (was Cancellations: ...)
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From: Douglas Goodall <dgoodall@earthlink.net>
Newsgroups: nu.kanga.list.mud-dev
Date: Mon, 12 Jul 2004 17:22:04 -0400
References: [1]
Organization: Kanga.Nu
Mike Rozak wrote:
> - Recently I heard that the software industry's official
> piracy rate is 38%. I assume game piracy is higher. I read
> (online?) one developer's comment that his game from the late
> 90's had a confirmed 7:1 piracy rate. In order not to be too
> controversial, I'll assume a 50% piracy rate. This means that
> while online CoH may sell 400K copies to 400K users, OFFLINE
> CoH would have sold 200K copies to 400K users.
A minor point, but you could just as easily claim that CoH would
have sold 400k copies to 800k users.
I agree with the overall point, though, that even if CoH is a
failure over the long term (which I do not expect), they've probably
already made more money than they would with a single player
product.
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