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29538: RE: [MUD-Dev] [News] Virtual goods--Oh, the controversy!
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From: "Thomas Tomiczek" <t.tomiczek@thona-consulting.com>
Newsgroups: nu.kanga.list.mud-dev
Date: Thu, 15 Apr 2004 06:45:47 +0200
Organization: Kanga.Nu
From: Jeff Fuller
> Vincent Archer wrote:
>> That's a problem with level-based segregation of content. The
>> content is separated, but the playerbases are as well.
> Personally I see this as more of a failure of the publisher to
> maintain a fair spread of various level players as well as
> continuosly growing the player base. Especially in games like
The publicher is irrelevant here.
I was in the situation in DAOC. I left.
A "fair spread of various level players" is irrelevant if I want to
play with my FRIENDS. I had a group I stayed with, and staying with
them was all the fun. After my holiday I could not - I did not
intend to run the game alone or with a new group. I left. Other
players did not even enter the equation.
Thomas Tomiczek
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