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28510: RE: [MUD-Dev] size

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From: "Michael Tresca" <talien@toast.net>
Newsgroups: nu.kanga.list.mud-dev
Date: Fri, 26 Sep 2003 18:27:12 -0400
References: [1]
Organization: Kanga.Nu
From: Matt Mihaly [mailto:the_logos@ironrealms.com]

> Oh, I totally understand that many people can't get into text muds
> though it really is your loss if you're into gameplay over
> eyecandy. The graphical MMOs are only JUST starting to do anything
> I'd consider interesting gameplay wise (A Tale in the Desert, and
> some of the crafting in SW:G for instance).

On a related note, I find it strange that MUD-developers aren't
actively recruited to create MMORPGs.  Sure, MUD-developer
experience doesn't necessarily carry over one-for-one.  But it's
certainly a great first step -- at least as useful as pen-and-paper
RPG design.

Why is that?

Mike "Talien" Tresca
RetroMUD Administrator
http://michael.tresca.net
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