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16199: Re: [MUD-Dev] Forks or Frameworks?
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From: Matthew Mihaly <the_logos@achaea.com>
Newsgroups: nu.kanga.list.mud-dev
Date: Mon, 1 Jan 2001 01:24:30 +0000 (GMT)
References: [1]
Organization: Kanga.Nu
On Sat, 30 Dec 2000, Dave Rickey wrote:
> ----Original Message-----
> From: Matthew Mihaly <the_logos@achaea.com>
>
> > Let's not forget the product that could revolutionize the friendly
> > D&D session between friends: Neverwinter Nights.
>
> I know this isn't going to make me popular, but my guess is that NWN
> is going to suffer from a *severe* case of "Stock MUD Syndrome". Too
> much of the rulebase is untouchable, and the Solistice Toolkit is a
> *closed* toolset, which will put sharp limits on what can be done with
> it.
>
> My guess is that the majority of "worlds" will be minor variations on
> the standard, and 2-5 projects that create a themed alternative will
> exist, but be either extremely exclusive or extremely fragmented.
Alas, this could _very_ well be the case, and I think Bioware is quite
alert to this possibility. Let's hope something can be done about
it. I'd like to see NWN succeed, personally.
--matt
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