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2665: Re: [MUD-Dev] Population container
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From: clawrenc@cup.hp.com
Newsgroups: nu.kanga.list.mud-dev
Date: Tue, 01 Jul 97 18:15:36 -0700
References: [1]
Organization: Kanga.Nu
In <Pine.SOL.3.94.970627161252.16316F-100000@eduserv1.rug.ac.be>, on
06/27/97
at 07:54 PM, Wout Mertens <Wout.Mertens@rug.ac.be> said:
>I forgot to say that you can start folding beasties back in the
>container when there has been nobody in the being-contained-area for
>a while. (I tend to forget to say stuff like that, sorry)
This doesn't handle the obvious mechanical problems. The core problem
is guaranteeing that the folding is not detectable by players:
> l
You are in a corridor that runs east west.
There is a T-Rexx here.
> w
You are at the end of a corridor that runs east west.
The only exit is to the east.
> e
You are in a corridor that runs east west.
There is a T-Rexx here.
The T-Rexx leaves west.
> wait a really long time.
> w
...no T-Rexx...
(No, I don't have a possible solution -- does anyone else?)
--
J C Lawrence Internet: claw@null.net
(Contractor) Internet: coder@ibm.net
---------------(*) Internet: clawrenc@cup.hp.com
...Honorary Member Clan McFUD -- Teamer's Avenging Monolith...