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21342: Re: [MUD-Dev] Statistics
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From: "Ben Chambers" <bjchamb@bellsouth.net>
Newsgroups: nu.kanga.list.mud-dev
Date: Sat, 3 Nov 2001 08:27:15 -0500
References: [1]
Organization: Kanga.Nu
When I was re-thinking this last night, I realized that there was an
idea I had completely overlooked. Given that the combat skills will
most likely be in a tree of their own (independent of magic), it
would make sense to instead of having a stat for these skills, just
use the root of their tree as a sort of psuedo-stat. Thus the only
real stats is your retention, your potential, and your skill
(aptitude maybe?). Then the more combat skills I learn, the higher
that whole tree gets, because the root rises. Likewise those stats
towards the bottom which are heavily skill dependent don't benifit
as much. The other thing I like agout this is if you have a
degeneration of skills designed, then your strength will degenerate
as well.
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