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6186: [MUD-Dev] Re: PK and my "Mobless MUD" idea

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From: J C Lawrence <claw@under.engr.sgi.com>
Newsgroups: nu.kanga.list.mud-dev
Date: Fri, 01 May 1998 14:38:34 -0700
References: [1]
Organization: Kanga.Nu
On Tue, 28 Apr 1998 22:13:57 -0700 
John Bertoglio<alexb@internetcds.com> wrote:

> However, when you drill down inside a meta area, I think the
> traditional mud room concept works well. I don't want to be
> constrained by reality if it gets into the way of game play and
> world building. Say a town has 100 player dwellings. If you mapped
> it out carefully, you would find that the town's walls were
> full. Pop up a menu and, poof, there are now 50 more homes inside
> the same space. (Bad example, but you get the idea).

Do a hunt thru the archives and dig out the various posts I mad about
coordinate systems and nested domains.  Essentially I have a model
which allows for recusrively nested coordinate systems with define
border mapping between systems.  It works rather nicely.

I'll try and dig up the relevant posts and re-discuss if there's
interest.

--
J C Lawrence                               Internet: claw@null.net
(Contractor)                               Internet: coder@ibm.net
---------(*)                     Internet: claw@under.engr.sgi.com
...Honourary Member of Clan McFud -- Teamer's Avenging Monolith...

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MUD-Dev: Advancing an unrealised future.