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27604: Re: [MUD-Dev] Programming Languages.

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From: Christopher Kohnert <chris@achaea.com>
Newsgroups: nu.kanga.list.mud-dev
Date: Thu, 3 Jul 2003 11:56:31 -0600
References: [1]
Organization: Kanga.Nu
On Thursday, July 3, 2003, at 07:06  AM, J C Lawrence wrote:
> On 02 Jul 2003 23:10:02 -0600
> Christopher Kohnert <chris@achaea.com> wrote:
>> On Wed, 2003-07-02 at 21:46, J C Lawrence wrote:

>>> In the commercial world the answer is largely a resounding,
>>> "Yes!"  There are exceptions, but they tend to be either small,
>>> or to be well constrained within a larger C++ structure.

>> All of Achaea LLC based games (Achaea, Aetolia, and Imperian) run
>> on our proprietary Rapture engine, not C++.

> Rapture is written in?

Mixture of C/C++ of course. But the question wasn't about Rapture,
it was about MUDs. Pretty much all modern languages are going to be
implemented on some level in C/C++ (even if it's just linking with
libc), but again, that has little to do with implementing a MUD in
any of them.
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