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18452: Re: [MUD-Dev] On socialization and convenience
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From: Ola Fosheim Grøstad <olag@ifi.uio.no>
Newsgroups: nu.kanga.list.mud-dev
Date: Thu, 14 Jun 2001 23:19:15 +0200
References: [1]
Organization: Kanga.Nu
Daniel.Harman@barclayscapital.com wrote:
> I've run into this reduced downtime feature first hand in both AC,
> and even more so in Anarchy Online. It sounds like a wonderful
> panacea at first, but I'm definitely questioning it now. In AO, at
> level 10, I can increase my run speed magically, heal my character
Hmm. Funny, I always tend to team and will usually quit after a
short while if I have to solo...
There seems to be plenty of incentives to team up. I'd be
interested to know why you don't find those incentives strong
enough? Lack of visibility?
--
Ola - http://www.notam.uio.no/~olagr/
(MUD researcher)
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