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16596: RE: FW: [MUD-Dev] Interesting EQ rant (very long quote)

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From: <the_logos@www.achaea.com>
Newsgroups: nu.kanga.list.mud-dev
Date: Mon, 12 Mar 2001 08:15:24 +0000 (GMT)
References: [1]
Organization: Kanga.Nu
On Sun, 11 Mar 2001, Koster, Raph wrote:

> <att Mihaley:
  
>> Well, besides it being silly and requiring a massive suspension of
>> disbelief? My argument here basically boils down to the fact that
>> pretending characters cannot talk to each other is ridiculous.
 
> This whole thread is confusing me, and is starting to feel circular.
 
> But you seem to be saying that quest flagging and its many variants
> (basically, converting the intangible attributes of player knowledge
> of facts into tangible ones that can be tracked by the server) ISN'T
> knowledge modeling. So what is?

What I object to is that the way it's done is so inconsistent that it
defeats the purpose (suspension of disbelief) by requiring a
suspension of disbelief. I don't believe it's possible to do well
currently, and I don't believe it's worth doing at all if you can't do
it well.

--matt

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