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22054: Re: [MUD-Dev] Continuous versus Discrete Functions
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From: "Caliban Tiresias Darklock" <caliban@darklock.com>
Newsgroups: nu.kanga.list.mud-dev
Date: Mon, 21 Jan 2002 13:18:26 -0800
References: [1]
Organization: Kanga.Nu
From: "John Buehler" <johnbue@msn.com>
> I HAVE said that most designers seem to be entirely
> achievement-centric in their thinking, precluding quality
> entertainment for those who are less achievement-centric and are
> instead more focused on socialization, exploration and killing.
> Particularly the first two.
Virtually all achievements consist of an area you explore, an
opponent you kill, and a task you can later discuss in social
settings.
So the achievement covers the other three bases naturally.
This isn't true, of course, but it's more or less how the
achievement-centric developer sees it.
The difficult part is trying to define WHY this isn't true.
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