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29357: RE: [MUD-Dev] Economic model..
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From: Matt Mihaly <the_logos@ironrealms.com>
Newsgroups: nu.kanga.list.mud-dev
Date: Tue, 2 Mar 2004 18:51:10 +0000 (GMT)
References: [1]
Organization: Kanga.Nu
On Sat, 28 Feb 2004 brian@thyer.net wrote:
> I guess one way you (I) can try to prevent this is in the nature
> of the economy itself. If Gold is scarce enough people will value
> value. Meaning if they're in a market where they feel like they
> have to sell their product for less than it's production cost, my
> hope is that they'll feel that isn't worth wile, since they need
> the revenue from the sale, and they will pack there bags up and
> move to a new market where they can sell their goods for a better
> price.
Or, they might just complain that they're being screwed because
you've put in a game design that won't let them make money selling
what they want to sell. ;)
--matt
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