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23822: RE: [MUD-Dev] Question about copyovers.

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From: "Anderson, David" <david.anderson@tfp.com>
Newsgroups: nu.kanga.list.mud-dev
Date: Wed, 15 May 2002 11:28:29 -0500
Organization: Kanga.Nu
From: Tand'a-ur [mailto:tandaur@ix.netcom.com]

> You write the descriptor numbers and other info like player names
> into a file and then you run the mud again with some option that
> tells the mud to look for that file and load up the players from
> it.  Then the old instance of the mud is ended.
 
> This is roughly how they do it in diku derivs, you can dl the code
> from it off the internet and see how they do it. Maybe that will
> give you a better idea on how to do it than my rough description
> of it.

Yeah, I've seen the normal C copyover code that everyone has.  Maybe
I'm just a bit lost on the descriptor idea.  What descriptor numbers
are there I could get when people connect to my sockets, and how
would those numbers in the files be useful to me?  Is there a way to
connect to those sockets that are connected to a different process
if I run the mud again?

Dave
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