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28909: Re: [MUD-Dev] Scripting Languages and Magic

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From: J C Lawrence <claw@kanga.nu>
Newsgroups: nu.kanga.list.mud-dev
Date: Fri, 10 Oct 2003 08:47:47 -0400
References: [1]
Organization: Kanga.Nu
On Thu, 9 Oct 2003 12:31:49 -0400 
Ben Chambers <gtg983q@mail.gatech.edu> wrote:
> From: Matthew Estes

>> I have put some thought into this myself. The issue of allowing
>> maximal player freedom, while preventing a total lack of balance.

> One additional idea to extend on the concept of creating a
> spell-writing economy is to make it so that some combinations just
> will not work.  

If you dig back in the archives you'll find considerable discussion of
spell systems which semi-attempt natural balance through use mechanics.
The basic pattern as I were making the value of the atoms a spell was
built from, as well as the capability of a spell itself variously be a
function of how many had people used it recently, and/or of how many
people knew it.  It becomes particularly interesting when the power of a
spell scales up linearly with the number of people who know it, but
decreases exponentially with the number who have used it.

--
J C Lawrence                
---------(*)                Satan, oscillate my metallic sonatas. 
claw@kanga.nu               He lived as a devil, eh?		  
http://www.kanga.nu/~claw/  Evil is a name of a foeman, as I live.

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