[Home] [Groups] - Message: [Prev in Group] [Next in Group]
30415: RE: [MUD-Dev] Re: What is an MMOG?
[Full Header] [Plain Text]
From: HRose <hrose@tiscali.it>
Newsgroups: nu.kanga.list.mud-dev
Date: Fri, 06 Aug 2004 17:07:30 +0200
References: [1] [2] <-newest
Organization: Kanga.Nu
Dana V. Baldwin wrote:
> Are you saying that because a portion of the CoH combat exists in
> instanced dungeons (like AO for example) that it doesn't qualify
> for MMORPG status? That seems absurd to me. That would qualify
> many other games as non MMORPG.
Definitions exist only so we can talk, they are arbitrary. I don't
care what "MMORPG" precisely means because it's not a rule. It's a
choice. What is important is that you know what I mean and I know
what you mean. I really don't think it's useful to define rules to
decide what qualifies to be considered a MMORPG and what not.
What I did say is just that particular implementations of this genre
(like CoH) don't use its true potential. It's not about classifying
it a MMOG or not. It's about considering if you are really use your
resources at best or if you are underutilizing a potential you have
available.
-HRose / Abalieno
_______________________________________________
MUD-Dev mailing list
MUD-Dev@kanga.nu
https://www.kanga.nu/lists/listinfo/mud-dev