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26466: Re: Brand Loyalty (was Re: [MUD-Dev] Requirements for MM (wasComplexities of MMOG Servers))
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From: Sasha Hart <hart.s@attbi.com>
Newsgroups: nu.kanga.list.mud-dev
Date: Wed, 15 Jan 2003 17:38:24 -0800
References: [1]
Organization: Kanga.Nu
[Rayzam]
> Thus by a fun definition, a more advanced character should hav
> emore abilities than a less advanced character.
You don't get handicaps the longer you play chess. But it's still
fun (to some, anyway). Nowhere outside of this genre do I see
serious arguments that fun is necessarily and by its nature about
gaining new abilities. Yes, moving through different sets of
possibilities with different values over the course of a game seems
central to games. No, that does not necessarily entail gains of
abilities.
2c.
Sasha
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