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11606: Re: [MUD-Dev] Neverwinter Nights
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From: "Dundee" <SkeptAck@antisocial.com>
Newsgroups: nu.kanga.list.mud-dev
Date: Thu, 11 Nov 1999 18:51:38 GMT
References: [1]
Organization: Kanga.Nu
On Wed, 10 Nov 1999 22:08:07 -0600 Thu, 11 Nov 1999 12:29:51 CST, =
"Koster,
Raph" <rkoster@origin.ea.com> wrote:
> So, who's been following Neverwinter Nights (the new one)?
>=20
> http://www.neverwinternights.com
>=20
> If you're familiar with it, how do you feel about it in the context of =
this
> post?
>=20
> http://www.kanga.nu/archives/MUD-Dev-L/1998Q3/msg01274.html
I feel like it's a mud, or could be, depending on whether you choose to =
run
it in persistent world mode.
As I understand it, you will be able to play the thing solo/offline and
follow the prepackaged plot until you "win" and then delete the thing, =
which
wouldn't be very mud'ish.
But then I consider our private UO shard thingie a mud, too, and when NWN
comes out, we'll consider switching software from POL to NWN.
I think, if we're a mud, and we can replace our software with NWN, then =
that
would make NWN some mud software, too.
'Course, if their scripting language lives up to the hype, it could also =
be
very Quakish, Diabloish, CRPG'ish ("you win! now logout and never come =
back")
or whatever else people can dream up. So I guess it would depend on the
implementation.
--=20
http://dundee.uong.com/
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