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25950: RE: Heightfield vs. mesh was RE: AC2 was RE: [MUD-Dev] Total Anni lation of Downtime

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From: "Hanz, Rob" <rhanz@soe.sony.com>
Newsgroups: nu.kanga.list.mud-dev
Date: Mon, 16 Dec 2002 15:51:12 -0800
Organization: Kanga.Nu
From: Marc Fielding [mailto:fielding@computer.org]
> [Brian Hook]
 
>> Even a pseudo-compromise solution where you have a heightfield
>> with 3D objects placed on it to give a feel of "real 3D" doesn't
>> feel right.  It looks like, well, a heightfield with a bunch of
>> 3D objects shoved into it.
 
> Have any recent games taken this approach? I'd be curious to see
> how noticeable the disjunction is. 

Unreal Tournament 2003.  I'd say their results are impressive, at
least.  I'm sure their maps are a bit smaller than the typical MM*,
though.

Rob

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