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23485: RE: [MUD-Dev] Player Accounts on a Non-Commercial MUD

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From: Daniel.Harman@barclayscapital.com
Newsgroups: nu.kanga.list.mud-dev
Date: Fri, 26 Apr 2002 12:36:15 +0100
Organization: Kanga.Nu
From: Tand'a-ur [mailto:tandaur@ix.netcom.com]

> Currently the only multiplaying loopholes are if you have
> different ips or one character goes linkdead and you log another
> character on.

How do you handle NAT? Or will you block seperate people who are
behind a NAT logging into your game?

Personally, I think this whole thing is unenforceable and thus
shouldn't be used as a mechanic. You need to find a motivation for
people to want multiple chars in the same account, rather than
wanting separate accounts.  That way you don't have to waste your
time on whats probably a lost cause (the enforcement and tracking
via IP).

Dan
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