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26197: RE: Brand Loyalty (was Re: [MUD-Dev] Requirements for MM (wasComp lexities of MMOG Servers))
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From: Matt Mihaly <the_logos@achaea.com>
Newsgroups: nu.kanga.list.mud-dev
Date: Tue, 7 Jan 2003 08:43:52 +0000 (GMT)
References: [1]
Organization: Kanga.Nu
On Mon, 6 Jan 2003, Koster, Raph wrote:
> From: Matt Mihaly
>> On Wed, 1 Jan 2003, Koster, Raph wrote:
>>> a mud without a treadmill will fail
>> So you believe TOS will fail unless they add a treadmill? I'm
>> tempted to agree, but don't feel particularly certain. (Am I
>> missing a treadmill inherent in TOS? It's a pretty weak one if
>> there is one.)
> Do you mean Sims Online? If you do, it has tremendous treadmills
> that are mandatory before you can do hardly anything creative. You
> have to earn sick amounts of money and have to macro your skills
> for hours to do anything creative.
Hmm, well, I haven't actually played it admittedly (decidedly not my
style. I'm not into chat.), but from what people have told me, they
can achieve reasonably grand levels of money in fairly short
times. Again, that's from someone who knows little about the actual
details.
--matt
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