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26050: RE: [MUD-Dev] Star Wars Galaxies: 1 character per server
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From: Matt Mihaly <the_logos@achaea.com>
Newsgroups: nu.kanga.list.mud-dev
Date: Wed, 18 Dec 2002 01:09:24 +0000 (GMT)
References: [1]
Organization: Kanga.Nu
On Tue, 17 Dec 2002, bradley newton haug wrote:
> Matt wrote:
>> SOE isn't making SW:G an SCS environment out of some principle,
>> I'm sure. They're doing it because they believe they're going to
>> make more money with it, and I suspect they're right.
> My favorite part is how we were 'lucky' that sony could have
> finished the game 'at all'. Oh can I give you money, can I?
You know what? I feel f*cking lucky that Peter Jackson made LOTR
into movies. Very very very lucky. I would happily pay $50 to see
his fine movie and yet I am only going to have to pay $6.50 for a
matinee tomorrow afternoon. It goes both ways, bub. I often feel
lucky to consume particularly good content, because there is so much
garbage out there. Now, the last two Star Wars movies have
completely killed off any affection I had for Star Wars, so I'm not
interested in playing SW:G, but there are a LOT of people out there
who have been waiting for years for a Star Wars graphical MUD, and
judging by a lot of the posts on the Station boards, a lot of them
do indeed feel very damn lucky to be able to give SOE money. Some of
them feel so lucky they paid Sony to be testers.
--matt
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