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403: Re: [MUD-Dev] Resets, repops and quests
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From: "Chris Gray" <cg@ami-cg.GraySage.Edmonton.AB.CA>
Newsgroups: nu.kanga.list.mud-dev
Date: Sun, 1 Jun 97 14:58:44 MST
Organization: Kanga.Nu
[Alex O:]
:So, the idea is to have a Random Quest Generator, right? Hmmm...
:I don't think that generating whole background (towns, populations) for the sa
:of each quest is a good idea. It will lead to object inflation.
Only if you actually store them. The generation can be virtual, as has
been sorta discussed here. Only if a player modifes the virtual stuff
does it need to become partially real.
--
Chris Gray cg@ami-cg.GraySage.Edmonton.AB.CA