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13801: Re: [MUD-Dev] Thoughts about smarter Sims

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From: J C Lawrence <claw@kanga.nu>
Newsgroups: nu.kanga.list.mud-dev
Date: Mon, 29 May 2000 11:41:06 -0700
References: [1]
Organization: Kanga.Nu
On Sat, 27 May 2000 16:19:01 -0400 
Jon A Lambert <jlsysinc@ix.netcom.com> wrote:

> Wouldn't it be marvellous if a mud server could analyze those
> discreet inputs in a wider contextual window in order to develop
> the tactics, strategy, story and language for its own projections?

Such as?

> I've just finished implementing my mud language interface to a
> procedural reasoning system for programming tactics and strategies
> into mud objects.  I call it Apollo.  I have the ability to log
> interesting events and track their effects on a given object's
> predefined inputs.  

What sort of implied effect tracking are you doing?  

--
J C Lawrence                                 Home: claw@kanga.nu
----------(*)                              Other: coder@kanga.nu
--=| A man is as sane as he is dangerous to his environment |=--


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