[Home] [Groups] - Message: [Prev in Group] [Next in Group]
14540: Re: [MUD-Dev] curses and grief players
[Full Header] [Plain Text]
From: Greg Miller <gmiller@classic-games.com>
Newsgroups: nu.kanga.list.mud-dev
Date: Fri, 14 Jul 2000 02:27:28 -0500
References: [1]
Organization: Kanga.Nu
Patrick Dughi wrote:
> What this comes down to, is that I want to be able to enforce and
> regulate though code first, and people second. If I do have to turn to
> people, I will never pick a player. Better to turn to a magic eight ball.
> At least it will be subjective.
The way I see it, I'm designing my game for the players, and I leave it
to their opinions what is and is not acceptable behavior. If I were
designing more for myself, I'd agree with you.
> I would be very interested in a proper long term evaluation of a
> player-maintained abuse management system. I just can't forsee it
> working.
And I can't forsee an admin-run system working well. I've certainly
never seen one in practice that wasn't based around the "common enemy"
principle of multisided PK muds.
--
http://www.classic-games.com/ http://www.indie-games.com/
Smarter than God? No, but I'm smarter than he was when he was my age.
*** Please limit .sigs to four lines and avoid HTML mail or posts. ***
_______________________________________________
MUD-Dev mailing list
MUD-Dev@kanga.nu
http://www.kanga.nu/lists/listinfo/mud-dev