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26888: Re: [MUD-Dev] MMORPG/MMOG Server design
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From: Mike Shaver <shaver@off.net>
Newsgroups: nu.kanga.list.mud-dev
Date: Fri, 21 Feb 2003 15:43:47 -0500
References: [1] [2] <-newest
Organization: Kanga.Nu
On Feb 21, Crosbie Fitch wrote:
> From: Weston Fryatt
>> What is the best design for an MMORPG Server?
> Are you sure you need to limit yourself with the term 'server'?
> Perhaps you've already discounted the idea of a fully
> p2p/distributed system?
It's hard enough to deal with the client being in the hands of the
enemy -- when you put the server there, too, it sounds like you're
trading in pain.
Mike
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