[Home] [Groups] - Message: [Prev in Group] [Next in Group]

nu.kanga.list.mud-dev

10365: Re: [MUD-Dev] Languages (slightly offtopic, was Text Parsing)

[Full Header] [Plain Text]
From: Matthew Mihaly <sarapis@achaea.com>
Newsgroups: nu.kanga.list.mud-dev
Date: Thu, 03 Jun 1999 14:03:27 -0700
References: [1]
Organization: Kanga.Nu
At 01:36 AM 6/3/99 -0500, you wrote:
>Caliban Tiresias Darklock wrote:
>> 
>> On 07:10 PM 6/2/99 -0700, I personally witnessed Matthew Mihaly jumping up
>> to say:
>> >
>> >As an example, in 4 seconds, I may have to:
>> >
>> >   light pipe
>> >   smoke pipe
>> >   apply mending to left arm
>> >   apply mending to right arm
>> >   charge death
>> >   fling death at <target>
>> >
>
>Indeed, that's why players aren't required to type type that by hand. As
>he previously pointed out, macros handle that pretty well. However, I do
>see a couple of interface problems there. Why, pray tell, would the
>"light pipe" and "charge death" command be needed? Seems to me they
>should be implicit in the commands that follow them.

To add layers of complexity. For instance, while you can smoke a pipe
without having equilibrium, you cannot light it. When you light a pipe, it
will stay lit for a certain period of time,and then go out. Likewise, there
are afflictions that can stop you from charging, but not from flinging.

--matt




_______________________________________________
MUD-Dev maillist  -  MUD-Dev@kanga.nu
http://www.kanga.nu/lists/listinfo/mud-dev