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31169: Re: [SPAM] Re: [MUD-Dev] DGN: Effect of voice chat on game design
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From: Tess Snider <malkyne@gmail.com>
Newsgroups: nu.kanga.list.mud-dev
Date: Fri, 29 Oct 2004 09:52:55 +1000
References: [1] [2] <-newest
Organization: Kanga.Nu
On Thu, 28 Oct 2004 20:11:19 +0200, Ola Fosheim Grøstad
<olag@ifi.uio.no>= wrote:
> I hate to be pedantic, but isn't all hardcore roleplay deception?
> Isn't that the point?
I don't see deception as the point of roleplay at all. In fact, I
don't see how it necessarily has anything to do with
roleplay. Roleplay is not inherently deceptive. You are not
deceiving anyone into thinking you're a 934-year-old elf any more
than Bruce Campbell deceives us into thinking he's an undead-plagued
S-Mart employee with a pencheant for big guns and chainsaws -- no
matter how convincing the portrayal of either character might be.
Like an actor, you are merely playing a role. Hence, the name,
"roleplay."
Tess
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