[Home] [Groups] - Message: [Prev in Group] [Next in Group]
17017: Re: [MUD-Dev] Project Entropia
[Full Header] [Plain Text]
From: Frank Crowell <frankc@maddog.com>
Newsgroups: nu.kanga.list.mud-dev
Date: Mon, 22 Jan 2001 12:27:02 -0800
References: [1]
Organization: Kanga.Nu
the_logos@www.achaea.com wrote:
> Yeah, I'd be quite interested to any defences from the Entropia
> guys. They seem to be making a ridiculous number of blatantly
> obvious, serious mistakes, but if they have backing, they can't be
> as out of the loop as they appear to be. Their system pretty much
> guarantees, at present, that they will get totally screwed when
> people start defrauding them by fraudulently generating credits in
> the game and having them turned into real money, or when people
> start using stolen credit card information to wring money out of
> them.
Just because someone puts money in your project doesn't mean it is
going to be a viable business. I am out in the street now because we
couldn't execute our business plan.
I would like to see a customizable client. And a published, open
protocol.
Sure the Entropia model could have problems, but Entropia is
essentially on the right track. Certain business models have not
worked. Certain ones we don't want to work -- like the one where ads
are embedded in game (see Macromedia game site for examples of this).
I am not wild about the fact that Entropia is trying to patent their
economic model and I wish the company would give up that attempt. Or
at least have an open license which prevents someone else from
developing a closed patent. The buying/selling/renting/owning virtual
objects has a potential for big business. The little bit of stuff
that has gone on at Ebay would be nothing compared to what this market
could do.
frank
_______________________________________________
MUD-Dev mailing list
MUD-Dev@kanga.nu
https://www.kanga.nu/lists/listinfo/mud-dev