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10468: Re: [MUD-Dev] realism

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From: Miroslav Silovic <silovic@zesoi.fer.hr>
Newsgroups: nu.kanga.list.mud-dev
Date: 07 Jun 1999 10:39:47 +0200
References: [1]
Organization: Kanga.Nu
Matthew Mihaly <diablo@best.com> writes:

> Thoughts on the nature of realism in MUDs.
> 
> A few people have mentioned 'realism' as if MUDs need to be a simulation
> of some artificial reality, complete with consistency, etc. I would argue
> that this is not only necessary, but that it is impossible. True
> consistency would concist 

Hmm, let's answer just to the partial message.

While MUD doesn't HAVE to be artificial reality, complete and
consistent, I will only play it if I perceive it as such - or unless
its combat is filled with suspense. And since I play quite a
few... combatless MUSHes and MOOs, I claim that the goal is attainable
(I said that the MUD has to be perceived as 'real', not 'real' in any
objective sense of the word).

On a different thread, I'd rate Achaea's combat system at about 0.2
BattleTechs (seach Mudconnector for BattleTech 3065 or BT 3030 to find
out what I'm talking about). :)

--
I refuse to use .sig



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