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29929: Re: [MUD-Dev] believable NPCs (was Natural Language Generation)

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From: Amanda Walker <amanda@alfar.com>
Newsgroups: nu.kanga.list.mud-dev
Date: Thu, 3 Jun 2004 17:07:35 -0400
References: [1]
Organization: Kanga.Nu
On Jun 1, 2004, at 10:00 PM, Robert Zubek wrote:

> But what if we set up the game differently, so that exploration of
> the interaction space was rewarding and interesting, even if
> somewhat unpredictable and frustrating?

Ah, sort of an MMO dating sim?  (for those who don't know what I'm
referring to, here's an FAQ:

  http://www.megatokyo.com/extra/dating_sim_faq-ver1.htm

It's somewhat interesting to me that dating sims have never really
taken off in the US.

Amanda Walker
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