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9309: [MUD-Dev] Re: MUD Design doc - Combat
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From: "Caliban Tiresias Darklock" <caliban@darklock.com>
Newsgroups: nu.kanga.list.mud-dev
Date: Mon, 11 Jan 1999 09:59:10 -0800
Organization: Kanga.Nu
-----Original Message-----
From: T. Alexander Popiel <popiel@snugharbor.com>
To: mud-dev@kanga.nu <mud-dev@kanga.nu>
Cc: popiel@snugharbor.com <popiel@snugharbor.com>
Date: Monday, January 11, 1999 8:33 AM
Subject: [MUD-Dev] Re: MUD Design doc - Combat
>Well, in MUSH, very few commands actually cost money; such costs
>were originally instituted to curb use of computationally expensive
>commands in the days
This may no longer be the case, but Tiny used to come out of the box
charging 1/64 of a penny for each and every command, no matter what it was.
With the generally-instituted "maximum" bankroll of 10,000 pennies, that
gives you a maximum of 640,000 commands at any time.
Of course, 640K should be enough for anyone. ;)
| Caliban Tiresias Darklock caliban@darklock.com
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