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16035: RE: [MUD-Dev] A list of MMORPG Questions

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From: "Koster, Raph" <rkoster@verant.com>
Newsgroups: nu.kanga.list.mud-dev
Date: Mon, 11 Dec 2000 11:55:27 -0800
Organization: Kanga.Nu
> -----Original Message-----
> From: mud-dev-admin@kanga.nu 
> [mailto:mud-dev-admin@kanga.nu]On Behalf Of
> Eric Rhea
> Sent: Monday, December 11, 2000 4:57 AM
> To: 'mud-dev@kanga.nu'
> Subject: RE: [MUD-Dev] A list of MMORPG Questions 

> 
> On Fri, 8 Dec 2000, Koster, Raph wrote:
> 
> > I have now (shudder) seen references to muds as being "text-based
> > MMORPGs." [snip history of term]
> > Such a hideous term, and I think we're stuck with it now... :(
> 
> I prefer to think of it as the natural evolution of MUD. 
> Conceptually, it seems best to fit it as
> 
> MUD  			- Multiple Users combat focused
>  |___MU*		- MUD extend social aspect
>       |___>MOO		- MUD && MU* extended environment
>             |__>MMORPG  - MUG && MU* && MOO extended 
> interface to the game
> 		 |__MMOS- All the above, extended interface to 
> host platform

Except that MMORPGs do not offer most of the features that MUSH/MUCK
and MOO do. :) Namely, user extensibility, quite the same degree of
object-orientedness (which is again aimed at user extensibility), and
most of them are not aggregated worlds (eg, non-database driven worlds
assembled over time via incremental additions). Instead, they tend to
be template-driven...

-Raph
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