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24085: [MUD-Dev] Building community in social M**s

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From: "Martin C. Martin" <martin@metahuman.org>
Newsgroups: nu.kanga.list.mud-dev
Date: Wed, 05 Jun 2002 09:43:02 -0400
Organization: Kanga.Nu
There's been discussion on what keeps people interested in "gaming
oriented" MUDs, but I'm wondering what keeps people coming back to
social M**s?  Are people even in character most of the time?  What
keeps them in character?  In social M**s where there isn't a strong
theme -- although there is a strong sense of embodiment and place --
what keeps them coming back?  Are there any social M**s people would
suggest I check out on my own?

Thanks,
Martin
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