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29821: Re: [MUD-Dev] DGN: Rooms, Directions, etc. - any alternatives?
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From: "Kwon J. Ekstrom" <justice@softhome.net>
Newsgroups: nu.kanga.list.mud-dev
Date: Tue, 25 May 2004 11:34:38 -0600
References: [1] [2] <-newest
Organization: Kanga.Nu
Sarah J. Blake wrote:
> I haven't experimented much with this on my SMAUG MUD (mostly
> because I'm new to SMAUG building and for now like the cardinal
> directions for that environment). On my Tinymux game, I do use
> some alternative directions depending on the room. For instance,
> if I have an elevator room, I will use floor numbers as
> exits. I'll also use things like "east to the library,"
With SMAUG you can create an exit with any keyword you want by using
the ? dir and the "auto" exit flag w/ a keyword.
-- Kwon J. Ekstrom
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