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25363: Re: [Meta] Re: [MUD-Dev] Future of MMOGs

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From: Matt Mihaly <the_logos@achaea.com>
Newsgroups: nu.kanga.list.mud-dev
Date: Fri, 8 Nov 2002 00:32:25 +0000 (GMT)
References: [1]
Organization: Kanga.Nu
On Tue, 5 Nov 2002, Amanda Walker wrote:

> Seems to me that depends a lot on the tools.  I don't have any
> problem with letting uses create raw geometry: I can quite easily
> envision playing an MMO game as, say, a musical instrument vendor:
> Give a character the right to duplicate a particular mesh, for
> example.  You could model "real" pianos in Rhino or Maya, upload a
> static mesh object, and sell pianos out of your shop.  Interaction
> mechanics could get interesting ("Can I use pianos as ammunition
> in my trebuchet?"), but for teflon-coated props & scenery, go for
> it.  In fact, I think that letting people give away (or
> sell/"sell") content they create is a wonderful opportunity.
> Stuff for housing or group areas, designer clothes for characters,
> makeup artists (face/body texture maps), etc...  Players love
> customizing their appearance and environment.  Why not leverage
> that?

What about the inevitable mesh object of a child in the process of
being raped by a horse, etc?

--matt


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