[Home] [Groups] - Message: [Prev in Group] [Next in Group]

nu.kanga.list.mud-dev

2840: [MUD-Dev] Ultima Online/Generalized AI

[Full Header] [Plain Text]
From: "Koster, Raph" <rkoster@origin.ea.com>
Newsgroups: nu.kanga.list.mud-dev
Date: Tue, 5 Aug 1997 14:13:30 -0500
Organization: Kanga.Nu
On Thursday, July 31, 1997 2:16 PM, Adam 
Wiggins[SMTP:nightfall@user2.inficad.com] wrote:

> Well, as you yourself have said, you have to replace the mechanisms
> which are normally served by area resets, admin intervention, or 
hard-coded
> quests.  I'm curious as to how possible and then what the general
> mechanics are for common examples such as:
>
> * Dragon arrives, takes up residence in nearby mountain.  Begins 
terrorizing
> local town.  Heros arrive to take on the dragon..

A dragon is defined as a creature that eats large amount of meat, 
prefers mountain habitat, lairs in caves, defends his territory, and 
is fairly aggressive; plus he likes gold. Oh yeah, and he can fly. 
Plus you toss on the usual bunch of stats and stuff. But the important 
part is defining those characteristics: what does he eat? Where does 
he live? What does he like and dislike?

Given a spawn system, doesn't matter what it is, you'll get a dragon.