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27888: Re: [MUD-Dev] Crunch time

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From: Lars Duening <lars@bearnip.com>
Newsgroups: nu.kanga.list.mud-dev
Date: Wed, 6 Aug 2003 23:56:55 -0600
References: [1]
Organization: Kanga.Nu
J C Lawrence wrote:

> A large element is how well the problem space is known before
> hand, as well as how well defined it is.  In the game arena both
> tend to be rapidly shifting sands well into the development
> process.  You're inventing the field, raw CS-work, as you go
> along, _and_ and a result defining the game definition as a
> product of the capabilities you've just invented.

Non-game companies (be it IT or non-IT) usually solve this problem
by having a dedicated research department.

--
Lars Duening; lars@bearnip.com
GPG Key: http://www.bearnip.com/lars/lars-duening.gpgkey
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