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20311: Re: [MUD-Dev] Libs for 3D Client/Servers

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From: J C Lawrence <claw@2wire.com>
Newsgroups: nu.kanga.list.mud-dev
Date: Tue, 03 Jul 2001 18:16:16 -0700
References: [1] [2] <-newest
Organization: Kanga.Nu
On Tue, 03 Jul 2001 14:38:43 -0700 
Brian Hook <bwh@wksoftware.com> wrote:
> At 03:20 PM 7/3/01 -0500, Todd/Warden wrote:

>> This is pretty much what I see NwN turning into (only with 64
>> player servers.)

> I haven't read up enough on NWN's attributes, but it looks like
> you can only run a "module" at a time, so you can't host an entire
> world.  I'm also unclear where characters are stored.

AIR a module is a bounded space with no exits except by logging
off/out, in which case the distinction seems specious.

--
J C Lawrence                                       claw@kanga.nu
---------(*)                          http://www.kanga.nu/~claw/
The pressure to survive and rhetoric may make strange bedfellows
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