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26983: [MUD-Dev] Better Game Design through Data Mining, MDC talk

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From: "David Kennerly" <kennerly@sfsu.edu>
Newsgroups: nu.kanga.list.mud-dev
Date: Tue, 11 Mar 2003 16:27:36 -0800
Organization: Kanga.Nu
Thank you for your support and thoughtful comments at the
conference.  It was an honor to speak to each of you.

Here are the slides of the talk I gave at MUD-Dev Conference on
Saturday.  I kept them brief.  If you would like the details that a
figure, phrase, or symbol represents, please ask me about it.

David

    Better Game Design through Data Mining
    http://userwww.sfsu.edu/~kennerly/game_design/Data_Mining.htm
    David Kennerly
    kennerly@sfsu.edu

Summary

  Players spend millions of man-hours selecting optimum strategies
  in a massive multiplayer online game (MMOG).  They are getting the
  best return on investment (ROI) on your MMOG.  Are you?  In this
  talk, learn how to:

    1. Balance the economy.
    2. Catch cheaters.
    3. Cut production costs.
    4. Increase customer renewal.

  Learn when, what, how, and why to optimize player performance from
  a MMOG designer who analyzed millions of player-hours during
  several years.



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