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26113: RE: [MUD-Dev] Persistent worlds in NWN (was: Retention without Addiction?)
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From: "Zach Collins {Siege}" <zcollins@seidata.com>
Newsgroups: nu.kanga.list.mud-dev
Date: Wed, 18 Dec 2002 06:17:41 -0500 (EST)
References: [1]
Organization: Kanga.Nu
On Sat, 14 Dec 2002, Matthew Dobervich wrote:
> Valerio Santinelli Wrote:
>> Sean Kelly Wrote:
>> hours. I do not expect Bioware devs to do anything to help people
>> make PWs. They always said that NWN was not meant to be used to
>> run PWs. It's been that way from the beginning, even before they
>> started working on the product.
> I'm not sure where you got the idea that Bioware isn't interested
> in support PWs, they've publicly stated many times that they're
> commited to doing so. Here is a dev chat log from a few days ago
> http://nwn.stratics.com/content/community/hoclogs/20021212_hoc.shtml
Word on the street, as it were, says that this is a complete
reversal of Bioware's attitude toward PWs and/or DBs as of the time
that NWN was released. I guess either their marketers/PR flaks
didn't understand the issue, or the developers greatly
underestimated their customers' desire to create and run PWs.
--
Zach Collins
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