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24083: Re: [MUD-Dev] Memory Footprints
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From: Matt Mihaly <the_logos@achaea.com>
Newsgroups: nu.kanga.list.mud-dev
Date: Wed, 5 Jun 2002 08:43:07 +0000 (GMT)
References: [1]
Organization: Kanga.Nu
On Tue, 4 Jun 2002 szii@sziisoft.com wrote:
> Anyone willing to share the memory footprint of their
> MUD(s)/MMOLRPG? I'm curious what the "average" is for
> DIKU/SMAUG/custom/etc games. (Serverside, for those who have
> graphical clients.)
Right now, TOP shows that Achaea is sucking up about 180 megs, with
about 20 days of process uptime (which is relevant only because I
know we have a small memory leak. Memory usage upon startup might be
about 130 megs.)
Hope that helps. I should mention that I feel that our design
encourages wasteful memory usage, and that Achaea could be
re-written with at least some reduced memory use. I'm sure I could
get rid of 30 megs or so.
--matt
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