[Home] [Groups] - Message: [Prev in Group] [Next in Group]
30191: RE: [MUD-Dev] "USPs" (was: Warhammer Online Cancelled -- Why?)
[Full Header] [Plain Text]
From: "Matt Mihaly" <matt@ironrealms.com>
Newsgroups: nu.kanga.list.mud-dev
Date: Wed, 30 Jun 2004 20:22:46 -0700
References: [1]
Organization: Kanga.Nu
From: Mike Rozak
> From Derek Licciardi:
>> One of our unique selling points is our justice system. Ages of
>> Athiria is attempting to implement a form of perma-death into the
>> game as a tool for players to use to control grief play. We
>> market the idea that we can create an environment where being
>> held accountable for your online actions truly exists.
> If your USP is successful, how long will it take other MMORPGs to
> impliment it? I don't expect a numerical answer; this is more of a
> rhetorical question. Having worked for a large company, I'm a bit
> paranoid about what large companies can do to small companies.
"Success" is relative. We've implemented some very successful
selling points in our games, but they're selling points to a niche
(text muds) within a niche (muds generally) audience that is too
small to generally be worth Sony/Microsoft's time.
--matt
_______________________________________________
MUD-Dev mailing list
MUD-Dev@kanga.nu
https://www.kanga.nu/lists/listinfo/mud-dev