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9788: [MUD-Dev] Potential New Laws

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From: "Benjamin D. Wiechel" <strycher@toast.net>
Newsgroups: nu.kanga.list.mud-dev
Date: Mon, 15 Mar 1999 10:46:17 -0500
Organization: Kanga.Nu
These may have already been stated, but here they are:

Murphy's Law as applied to Mud/Internet Communication:
If a mud/text communication can be misinterpreted, it will be.

Ability to Please:
You cannot please 100% of the people 100% of the time, and
as such, you will accomplish less if you attempt to please the
entire 100%.  Rather, cut losses and please the other 98%.

Conflict:
People love a good fight.  They'll keep coming back for more
and more conflict, where in a peacful setting, many will become
bored and go elsewhere.

Change:
People often observe change as a Bad Thing[tm].  Change without
detailed explaination and all appropriate formulae laid out is often
viewed as a Very Bad Thing[tm] by the players.  Once helpful change is
implemented, after 1-2 months, though many will still complain about
the "terrible" change, many will forget how bad it used to be.

Strycher....
--
Benjamin D. Wiechel
strycher@toast.net




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