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28106: Re: [MUD-Dev] [DGN]: Ludicrous scheme.
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From: "Ola Fosheim Grøstad" <olag@ifi.uio.no>
Newsgroups: nu.kanga.list.mud-dev
Date: Tue, 09 Sep 2003 11:23:33 +0200
References: [1]
Organization: Kanga.Nu
Amanda Walker <amanda@alfar.com> writes:
> What's the current thinking about a MUD/MMO world with multiple
> types of client? 3D, 2D isometric, text, telephone,
> etc. *simultaneously*.
MASSIVE had heterogenous clients as a design goal.
--
Ola - http://folk.uio.no/olag/
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