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31349: Re: [MUD-Dev] [ssows] thinking about EQ2 - kill locking (fwd)
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From: Vincent Archer <archer@frmug.org>
Newsgroups: nu.kanga.list.mud-dev
Date: Fri, 26 Nov 2004 14:15:53 +0100
References: [1] [2] <-newest
Organization: Kanga.Nu
According to Ken Snider:
> This is precisely why the "yell for help" option "unlocks" the
> MOB, allowing you to to "ride in and save the day", so to speak.
In my (limited) EQ2 experience, I've never ever seen anyone asking
for help. Maybe it's a reflex from old-timers, maybe it's too
counterintuitive for newbies, I have no idea. But I've seen plenty
of people running for their lives, with mobs in tow, and the little
padlock icon indicates that they're still locked in combat.
I wouldn't know the icon that indicate an xp-less unlocked mob if it
were not for guards, which forcefully unlock mobs when they
intervene in combat.
--
Vincent Archer Email: archer@frmug.org
All men are mortal. Socrates was mortal. Therefore, all men are Socrates.
(Woody Allen)
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