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18001: Re: [MUD-Dev] Maintaining fiction.
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From: Neil Brown <neil_1_brown@yahoo.com>
Newsgroups: nu.kanga.list.mud-dev
Date: Mon, 4 Jun 2001 06:12:19 -0700 (PDT)
References: [1]
Organization: Kanga.Nu
--- Corey Crawford <myrddin@seventh.net> wrote:
> Actually, the color of the sunburst has to do with the amount of
> health your enemy has left. So you can continually throw the same
> punch and you can see his health go down with each punch (green, to
> yellow, to orange, to red, then dead). Obviously, some attacks do
> more damage and thus create a red burst right away (leaving the
> enemy without much health) but it's not based on the amount on
> damage itself.
Really? Heh...I didn't even notice that ( not that I gave it much of
a play mind you ). I guess that means that you don't ever really see
how much damage your hits do? I guess the single-hits would be
constant damage and the combo-finish attacks and throws are constant
but a bit higher damage then? Or is there an indicator of your attack
damage that I missed as well ( which wouldn't surprise me in the least
at this point ;)
-o-
Neil
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