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14815: Re: [MUD-Dev] Basic principles of reinforcement for muds
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From: Matthew Mihaly <the_logos@achaea.com>
Newsgroups: nu.kanga.list.mud-dev
Date: Mon, 24 Jul 2000 02:18:36 +0000 (GMT)
References: [1]
Organization: Kanga.Nu
On Sun, 23 Jul 2000, John Hopson wrote:
I liked your post. Write more, John.
> Variable Ratio (VR)
>
> In a variable ratio schedule, the participant must respond some number of
> times to be rewarded, but the specific number required varies. For
> example, a rat might be rewarded on average every 10th lever-press, but
> sometimes sooner, sometimes later. The subject never knows exactly how
> many responses are required this time.
The power of this can certainly be seen in gambling!
> Future possible topics:
>
> Addiction, a how to guide.
> Conditioned reinforcers, how to get players to do things for free.
> How players allocate their time between possible activities.
> Flocks, herds, and dragon-slaying posses.
I'd love to hear something written at about the level of this post on 1,
2, and 3.
--matt
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