[Home] [Groups] - Message: [Prev in Group] [Next in Group]

nu.kanga.list.mud-dev

3078: Re: [MUD-Dev] Spellcaster, or Waving Hands

[Full Header] [Plain Text]
From: Jeff Kesselman <jeffk@tenetwork.com>
Newsgroups: nu.kanga.list.mud-dev
Date: Fri, 15 Aug 1997 16:08:08 -0700
References: [1]
Organization: Kanga.Nu
If folks have really interesting things at a point of completion where you
think outsiders would enjoy it and it would be up relatively consistently
I MAY be able to find you a home on TEN equiptment.  Its got to be Sparc
based because that's what we run here.  (If its generic UNIX and gcc I can
probably set you up with a  compile environment to recompile.)

No promises, sicne I'm not in the positio to make those, but email me if
you think this has possabilities and I'll see what I can do...

JK

At 03:42 PM 8/15/97 PST8PDT, you wrote:
>In <9708150011.AA27888@divcom.umop-ap.com>, on 08/14/97 
>   at 05:24 PM, "Jon Leonard" <jleonard@divcom.umop-ap.com> said:
>
>>An approach I've been considering to this kind of problem is to have
>>all actions take some time, and be "in progress" while they are
>>happening.
>...
>>Similarly, "west" really means "start walking westwards, and stop
>>upon reaching something interesting"
>...
>>It limits how quickly players can move between areas to a reasonable
>>speed. It changes descriptions from "Boffo is here." to "Boffo is
>>walking northwards." Players can be interrupted in the middle of
>>actions, and interrupt their own actions.
>
>Good point.  I've got to think about this.  It would change the entire
>character of motion.  It really does seem essential for any sort of
>coordinate cased system.  I suspect that all motion will actually
>become, "move towards", "stop", "turn towards", or "turn away from
>right/left" in form.
>
>>Also, I have a dedicated network connection to my home computers, and
>>if anyone on this list wants a home for an interesting game, it's
>>available. (Unfortunately the link is only 28.8 -- It's out of my own
>>pocket.)
>
>Yeah, that's what I'm in the middle of investigating (the new modem
>should be in next week).  I just found a local provider that will do
>dedicated v.34 for $65/month.  ISDN is proving more tricky as I've yet
>to find an ISP not in Texas who will do Centrex 2B ISDN for less than
>a small fortune (tho I may finally be on the trail).
>
>-- 
>J C Lawrence                           Internet: claw@null.net
>(Contractor)                           Internet: coder@ibm.net
>---------------(*)               Internet: clawrenc@cup.hp.com
>...Honorary Member Clan McFUD -- Teamer's Avenging Monolith...
>
>
>
Jeff Kesselman
Snr. Game Integration Engineer
TEN -- The Total Entertainment Network -- www.ten.net

-----BEGIN GEEK CODE BLOCK-----
     Version: 3.1
     GCS/CC/E/IT/MC d+(++)@ s: a C++++$ ULSC+++(++++)$ P++(+++)$ L++ 
     E--- W++$ N++$ o+ K--? w++(+++)$@>--- O+(++)>$ M+>$ !V PS++ PE+ 
     Y+ PGP- t+ 5+ X- R+(++)$>+++* tv+ b+>++ DI+++ !D G e++ h r+++ y+++
------END GEEK CODE BLOCK------ 

Speak Geek!
http://krypton.mankato.msus.edu/~hayden/geek.html