[Home] [Groups] - Message: [Prev in Group] [Next in Group]

nu.kanga.list.mud-dev

23440: Re: [MUD-Dev] Happy healthy players (was Blacksnow revisited)

[Full Header] [Plain Text]
From: "Kylotan" <kylotan@kylotan.eidosnet.co.uk>
Newsgroups: nu.kanga.list.mud-dev
Date: Wed, 24 Apr 2002 23:11:05 +0100
References: [1]
Organization: Kanga.Nu
From: Brandon J. Van Every <vanevery@3DProgrammer.com>
> Kylotan wrote:
>> From: Brandon J. Van Every <vanevery@3DProgrammer.com>

> Why aren't people allowed to be addicted to things?

Basically, I draw the line where a doctor or other trained person in
the medical or psychological profession draws the line at what is
'acceptable'. I accept this is entirely arbitrary, and I have no
further defence. :)

> But you still have to deal with the undisputable physiological
> fact that there are big negatives in hardcore gamer behavior.

> In all things I move towards balance and I'd like to see more
> balance in how people use their life energies.  I'd like to see
> online social activities that redirect people towards real world
> activities.  That was always my dream for the cyber cafes.  It was
> never a reality of them, it still isn't.  But I can dream.

My designs focus on cooperative and social play rather than
competitive and aggressive play. I can't claim to be taking steps to
encourage people to spend less time on my game, but I am hoping that
the time they spend there will be more productive and
'socially-acceptable' - for certain societies, anyway ;) That's my
concession to balance. I don't think there's anything wrong in being
'hardcore' if it's a productive type of hardcore.

--
Kylotan

_______________________________________________
MUD-Dev mailing list
MUD-Dev@kanga.nu
https://www.kanga.nu/lists/listinfo/mud-dev