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26086: RE: [MUD-Dev] Star Wars Galaxies: 1 character per server
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From: "Michael Tresca" <talien@toast.net>
Newsgroups: nu.kanga.list.mud-dev
Date: Wed, 18 Dec 2002 12:04:16 -0500
References: [1]
Organization: Kanga.Nu
Ron Gabbard posted on Tuesday, December 17, 2002 8:32 AM
<snip very lucid commentary on the advantages of SCS/MCS>
> SCS reduces the "alone in a crowd" syndrome by increasing the
> probability that most every player with whom the Monk groups is a
> primary character and a peer. The other characters may be
> "dabble" characters where the primary is on another server or may
> be a second character of someone that is two-boxing. However, the
> new player is more likely to find players that are peers and that
> have similar playing habits (times) with whom to build friendships
> in an SCS environment than in the MCS environment.
Well said Ron. Just one other point. MCS is harmful to SCS, but
the reverse doesn't hold true. A community left to its own devices
will suffer from "MCS-creep" as the advantages built into the game
slowly accrue for the MCS side. Thus...don't build those advantages
into the game.
> The SCS model isn't for every game as the game systems and content
> have to support this model. However, from what I've read about
> SWG, it seems appropriate... as long as there is a sufficient
> variety of stuff to do at the higher levels.
Right. Which goes back to not all playstyles being valid for all
MMORPGs, a new concept for some.
Mike "Talien" Tresca
RetroMUD Administrator
http://www.retromud.org/talien
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