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11968: RE: [MUD-Dev] Capture of players. (was: Fair/Unfair? Scenarios)
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From: "Chris Lloyd" <crl199@soton.ac.uk>
Newsgroups: nu.kanga.list.mud-dev
Date: Thu, 9 Dec 1999 23:13:11 -0000
References: [1]
Organization: Kanga.Nu
-----Original Message-----
From: mud-dev-admin@kanga.nu [mailto:mud-dev-admin@kanga.nu]On Behalf Of
Kr=E6n Munck
Sent: 09 December 1999 21:47
To: mud-dev@kanga.nu
Subject: [MUD-Dev] Capture of players. (was: Fair/Unfair? Scenarios)
>During this discussion I've been wondering: what about capture of PCs by
>PCs? Has anyone had any experiences with captivity for an extended perio=
d
of
>time?
No, but (oddly enough) someone else suggested it to me two days ago. The
thing is that being a slave to another character could rapidly become bor=
ing
for the servant. You would need some REALLY good incentive to allow yours=
elf
to be captured. Remember, the higher character has just killed the lower,
and they probably aren't best of friends. In addition, I think that any
potential master would have some disadvantage to this arrangement, to mak=
e
things even.
Chris
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