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28757: Re: [MUD-Dev] DGN - Method of controling NPC's.

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From: Vincent Archer <archer@frmug.org>
Newsgroups: nu.kanga.list.mud-dev
Date: Fri, 5 Dec 2003 09:45:39 +0100
References: [1] [2] <-newest
Organization: Kanga.Nu
According to J C Lawrence:

> More simply you need to examine what the benefits are, if any, of
> moving into a discrete process.  It becomes a smaller piece of
> work to be sure, but you also lose all the ready access to state
> information and non-user-level interfaces.

You also take a much larger chunk of system resources than you need
to if the NPC were threads within a common system space (be it a
separate process controlling all NPC of a given "class" - in the OO
sense more than the RPG sense - , or within a monolithic server
space).

--
	Vincent Archer			Email:	archer@frmug.org

All men are mortal.  Socrates was mortal.  Therefore, all men are Socrates.
							(Woody Allen)
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