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15363: Re: [MUD-Dev] UO rants
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From: Vincent Archer <archer@nevrax.com>
Newsgroups: nu.kanga.list.mud-dev
Date: Sat, 26 Aug 2000 12:31:12 +0200
References: [1]
Organization: Kanga.Nu
According to Paul Schwanz - Enterprise Services:
> alternative to PvP. IMHO, I think that a Team(s) vs. Team(s) approach will
> provide the best mix of cooperative and competitive gameplay. Ideally, in a TvT
> virtual world, each team will be able to maintain territory that it controls.
> This in turn can allow players within that team to select a level of risk with
> which they are comfortable--safe and boring at the center of the territory,
> while dangerous and exciting on the front lines.
It sounds like what Dark Age of Camelot (another soon-to-be contender
in the MMOG arena) is trying to do. 3 teams, and as an objective for
conflict (as opposed to "let's kill some ennemies"), you have "Relics"
who give your realm some benefits.
--
Vincent Archer Email: archer@frmug.org
All men are mortal. Socrates was mortal. Therefore, all men are Socrates.
(Woody Allen)
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