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577: Re: [MUD-Dev] over the shoudler view
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From: Jeff Kesselman <jeffk@tenetwork.com>
Newsgroups: nu.kanga.list.mud-dev
Date: Thu, 05 Jun 1997 21:55:17 -0700
Organization: Kanga.Nu
At 07:37 PM 6/5/97 PST8PDT, you wrote:
>Kinda like Tombraider? Would be a sure fire hit. Multiplayer Tombraider.
>Makers of Tombraider kept going on about how advance their code to deal
>with getting a good view was.
Yep, you got a GREAT view of her ass most of the time...
Seriosuly, I like TR, I think it was a good attempt, but the camera
algorthyms still need work. Its the other extreme from the fixed camera..
the TR camer a is ALWAYS swooping all over the palce., Frankly its too
much motion-- makes it look like William Shatner directed it 9those who
follow the Star Trekk movies will understand.)
I tihnk they need some film-trained cameramen and or directors to discuss
with them what a camera does in a movie.. (a well directed and
ciematographed one that is).
>
>An advantage of "over the shoulder" is that some basic peripheral
>vision is given to the player. Anyway, I prefer this one. The
>specifications of the average monitor makes first person seem like you're
Yep, this is what I meant by "environmebntal awareness", but ist not as
good as a more diastant 3/4 view or an overhead gives you, or even as much
as a side view gives you. Its kinda a comrpomise before full 1st eprson POV.
JK