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30921: Re: [MUD-Dev] Removing the almighty experience point...
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From: Vincent Archer <archer@frmug.org>
Newsgroups: nu.kanga.list.mud-dev
Date: Mon, 20 Sep 2004 23:30:29 +0200
References: [1] [2] <-newest
Organization: Kanga.Nu
According to Matt Mihaly:
>> That's all. I always had a good reason to kill them.
> Why is killing a mob in order to fulfill a quest to get xp a 'good
> reason' but skipping the middle bit and just killing a mob to get
> xp not a 'good reason'?
If you still hope for some semblance of meaning from the last three
letters of "mmoRPG", then yes, having a good reason to kill a mob is
important :)
--
Vincent Archer Email: archer@frmug.org
All men are mortal. Socrates was mortal. Therefore, all men are Socrates.
(Woody Allen)
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