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16677: RE: [MUD-Dev] New Bartle article

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From: Daniel.Harman@barclayscapital.com
Newsgroups: nu.kanga.list.mud-dev
Date: Wed, 14 Mar 2001 13:43:16 -0000
Organization: Kanga.Nu
-----Original Message-----
From: Dave Rickey [mailto:daver@mythicentertainment.com]

> Each realm is also a different community, something some would fault
> it for, but I'm not sure that's meaningful.  Once you pass the
> critical mass threshold (around 1000 players peak population) I
> don't see another meaningful line to draw short of 10,000, if there,
> and every *shard* of a game is just as completely cut off (more so,
> at least you can fight the other two realms) from every other shard
> (barring rare events like server splits and mergings).  I don't
> think division is a bad thing, any population subdivides, we're just
> "preloading" some of the divisions.

This post prompted me to go and read your faq, and I have to say I'm
very impressed. I definitely agree with splitting the realms as it
solves the pvp issue of cross teaming (unless people really want to
cheat with 2 accounts or gamevoice etc...). I'll be interested to see
how you address balancing issues so as to prevent everyone gravitating
to a certain race. People have such a tendancy to min/max...

Hopefully you will post up here when applications for beta 3 are open
as its definitely one of the most promising sounding games.

Dan
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