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27392: Re: [MUD-Dev] Database vs. Disk

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From: "Zach Collins {Siege}" <zcollins@seidata.com>
Newsgroups: nu.kanga.list.mud-dev
Date: Thu, 22 May 2003 16:06:37 -0400 (EDT)
References: [1] [2] [3] [4] <-newest
Organization: Kanga.Nu
On Thu, 22 May 2003, Nicolai Hansen wrote:

> Despite my search I have never encountered a database that allowed
> me to store an object. I always have to write Object.Save() /
> Object.Load() methods which is a pain, especially when you want to
> change stuff.

I believe a number of interpreted languages offer object
serialization - Python and Java at the very least - but compiled
languages like C++ tend not to have options like that by default.
In part, I think, this is because objects are more complex after
compile-time than the sum of their parts as coded, so that you have
to pick and choose what gets serialized and how.

--
Zach Collins

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