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25916: RE: [MUD-Dev] Star Wars Galaxies: 1 character per server

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From: "Marc Fielding" <fielding@computer.org>
Newsgroups: nu.kanga.list.mud-dev
Date: Mon, 16 Dec 2002 12:23:24 -0800
References: [1]
Organization: Kanga.Nu
[Lars Duening]

> How about offering the player to download and upload the character
> data?  This way the player could have multiple characters, but
> would have to carry the burden of storing the data himself, and
> only one of the characters could be active at any one time.
 
> Of course the data would need to be protected against
> tampering. I'd encrypt the compressed character data with a
> randomly chosen strong key, then encrypt this first key with fixed
> strong key and send both the encrypted data and encrypted key to
> the player.

Interesting solution. At first glance I don't see any significant
technical issues with this, but with client-side data storage you
run the risk of data loss/corruption while offline. Players who lose
their characters due to a hard disk crash or viral attack may give
up on the game entirely. That could make customer retention quite
challenging.

-Marc

  



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