[Home] [Groups] - Message: [Prev in Group] [Next in Group]

nu.kanga.list.mud-dev

12269: RE: [MUD-Dev] Simulated Populations

[Full Header] [Plain Text]
From: Charles Hughes <charles.hughes@bigfoot.com>
Newsgroups: nu.kanga.list.mud-dev
Date: Wed, 19 Jan 2000 19:33:57 -0500
Organization: Kanga.Nu
On Wednesday, January 19, 2000 6:06 PM, phlUID [SMTP:phluid@mindless.com] 
wrote:
>  Simulated Populations in Fantasy MUDS
>  -------------------------------------
[snip]
> One thing that makes this system seriously easier
> is the fact that you cannot run out of money or
> food in Spellbound. However, this does not mean that
> these will not have an impact on the populations.
> The actual code that chooses which goals to give to
> new dwarves will be based on 'needs'. These needs
> are tallied, and each goal is considered to help
> repair these 'needs'.

It all seems very interesting, but your plans involve
simply automating procreation.  Why not make it a goal?
As a population dwindles in number, the pressure to
procreate should increase.  As it increases, the
pressure to procreate should decrease.  Of course,
certain other factors could be included - sexual
proclivity, interracial (interspecie?) couplings, etc.




_______________________________________________
MUD-Dev maillist  -  MUD-Dev@kanga.nu
http://www.kanga.nu/lists/listinfo/mud-dev