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1138: Re: [MUD-Dev] Re: Reposts
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From: "Chris Gray" <cg@ami-cg.GraySage.Edmonton.AB.CA>
Newsgroups: nu.kanga.list.mud-dev
Date: Sat, 26 Apr 97 11:08:08 MST
Organization: Kanga.Nu
:Honestly, is _anyone_ on this group still using classes, levels, or
:experience? I'm to the point where I can't even bring myself to play
:non skill-based muds, although classes don't bother me all that much.
I am. But then, my "combat" is pretty minimal. I still call my scenario
a "starter" scenario, intended just to show other people a bit of what
they can do. I don't even have classes, and levels don't really mean
anything, its just that you get a strength or speed bonus, plus a hitpoint
bonus, when you go up a level (every power of 10 experience). I've never
been very interested in complicated combat stuff, so I've never had the
desire to make it more complicated. Maybe I should just emulate DIKU or
something? Anyone want to hand me a full, working combat package that
I can just translate?
--
Chris Gray cg@ami-cg.GraySage.Edmonton.AB.CA