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4975: Re: [MUD-Dev] World Persistence, flat files v/s DB v/s ??
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From: J C Lawrence <claw@under.engr.sgi.com>
Newsgroups: nu.kanga.list.mud-dev
Date: Mon, 23 Mar 1998 12:27:14 -0800
References: [1]
Organization: Kanga.Nu
On Sun, 22 Mar 1998 04:59:09 PST8PDT
Matt Chatterley<matt@mpc.dyn.ml.org> wrote:
> On Sat, 21 Mar 1998, Ben Greear wrote:
>> The game will need to update it's persistant storage very often to
>> make this feasible.
> Yeah, I can imagine. This is going to be your main problem, I
> think. :)
As I reported here many months agi,Stephen White (original author of
MOO which was turned into LambdaMOO by Pavel Curtis, and author of
CoolMUD which I laud as the cleanest and most elegant MUD server I've
seen bar none) has written a VRML enabled MUD server in Java which
bears quite a bit of resemblance to Cool...
http://www.csclub.uwaterloo.ca/~sfwhite/VNet.html
--
J C Lawrence Internet: claw@null.net
(Contractor) Internet: coder@ibm.net
---------(*) Internet: claw@under.engr.sgi.com
...Honourary Member of Clan McFud -- Teamer's Avenging Monolith...