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9761: Re: [MUD-Dev] Elder Games
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From: Matthew Mihaly <diablo@best.com>
Newsgroups: nu.kanga.list.mud-dev
Date: Sat, 13 Mar 1999 00:31:40 -0800 (PST)
References: [1]
Organization: Kanga.Nu
On Thu, 11 Mar 1999, Martin C Sweitzer wrote:
> Specifically you have 0 to N-1 levels and once you get to the maxLevel
> you have this uber character that needs something to do. Artificially
> increasing the number of levels for this new set of characters seems
> twinky to me. There are other obvious things you can do also but are
> still not wonderfully great.
>
>
> What things have people used successgully?
Well, and I don't intend for this to come off flippantly, but what you are
describing is only a problem if a game is so one-dimensional that the only
goals to achieve are levels. I thik the things people have used
successfully are too numerous to detail, but they boil down to making the
game multi-dimensional.
--matt
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