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4430: Re: [MUD-Dev] more classes (Usability and interface and who the hell is suppo)

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From: clawrenc@cup.hp.com
Newsgroups: nu.kanga.list.mud-dev
Date: Wed, 01 Oct 97 11:32:58 -0700
References: [1]
Organization: Kanga.Nu
In <199709261450.HAA11171@pc4.zennet.com>, on 09/26/97 
   at 09:44 AM, "Brandon J. Rickman" <ashes@pc4.zennet.com> said:

>And why does everyone start with a weak character?  In heroic science
>fiction or fantasy characters start out with some expert skills.  

A couple basic reasons:

  It allows MUDs to more easily play off __two__ of the basic plots:
_Man_Learns_A_Lesson_, and _The_Little_Tailor_ (man goes out, has an
adventure, comes home and tells about it).

  It allows the same game to be played repetitively: Each time the
character can advance differently.

  The sense of advancement provides attractive goals for players.

--
J C Lawrence                           Internet: claw@null.net
(Contractor)                           Internet: coder@ibm.net
---------------(*)               Internet: clawrenc@cup.hp.com
...Honorary Member Clan McFUD -- Teamer's Avenging Monolith...