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28913: Re: [MUD-Dev] size
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From: Matt Mihaly <the_logos@ironrealms.com>
Newsgroups: nu.kanga.list.mud-dev
Date: Fri, 10 Oct 2003 19:13:01 +0000 (GMT)
References: [1]
Organization: Kanga.Nu
On Fri, 10 Oct 2003, Amanda Walker wrote:
> On Thursday, October 9, 2003, at 12:50 AM, ceo wrote:
>> ...despite the above, in essence I agree with you :). Then again,
>> writing text MUD's is a crazy endeavour only for the truly driven
>> anyway ;P, so although relatively speaking graphical is perhaps
>> not much worse, it's still frickin hard.
> Oh, no argument there. Good writing and good art are hard,
> whatever the medium.
The level of writing that is required in order to appeal to most
text mudders is easy. The level of art required to appeal to most
graphical mudders is not so easy.
I can do a new monster in text in 30 minutes, max, including all
descriptions, custom attacks, responses, etc.
That's like what, at least 40 hours of work in top-end 3d graphics
between producing the model and the new attack/spell effects?
Whether that's "harder" is up to interpretation but it's certainly
WAY more work.
--matt
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