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15690: RE: [MUD-Dev] Realistic travel times/virtual terrain
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From: "Richard Tew" <richard.tew@wiredgroup.com>
Newsgroups: nu.kanga.list.mud-dev
Date: Sun, 15 Oct 2000 08:53:01 +1300
Organization: Kanga.Nu
> From: Matthew Mihaly [mailto:the_logos@achaea.com]
> 95% of muds are definitely started for ego as far as I can tell, but I
> said that the muds with 75% of the players are done for commercial
> reasons. The combined playerbases of UO, Everquest, Asheron's Call,
Ok. Sorry about that.
> Kingdom of the Winds, Dragonrealms, and so on is at least,=20
> I'd esimate,
> 75% of the mudding population.
I am not going to argue the definition of mudding, but I don't consider
that relevant. Graphical muds are in a completely different area to my
text based mud and I don't read mud as including them - not by choice,
but subconsciously by what I understand as the definition of mud.
Its interesting that I write the term "Graphical mud" though.
Richard.
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