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14506: [MUD-Dev] DoS and muds
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From: Josh Rollyson <dinodrac@summit.magenet.com>
Newsgroups: nu.kanga.list.mud-dev
Date: Wed, 20 Sep 2000 02:21:05 -0400
Organization: Kanga.Nu
Denial of Service (DoS) attacks are unfortunally very common on my other
addiction (IRC) and I was thinking about something, what about MUDs.
Has anyone ever though about the effects of a denial of service
attack against a mud and how they could be used to cheat ?
Crash bugs have been used to cheat for a long time but what about attacks
which render all connections unusable ?
I could see where that could be used to freeze an opponent to prevent them
from trying to escape :
Spam a few commands
Packet flood the mud in question ( won't go into the details of how - thats
for bugtraq list)
Wait a minute or two
Stop packeting
Loot player.
Also has anybody had experience with players trying this, and has anybody ever
tryed to come up with a way to prevent this ?
Right now the only way I see to logicly stop this is to threaten deletion,
which would negate the gains from this , but probably provoke more attacks.
--
Josh Rollyson dracus@irc dracus@virusfix.org dinodrac@magenet.com
SMS Phone - 3362395619@message.alltel.com ICQ#31731914
Assistant System Administrator - Valley of the Mage Consulting
http://www.magenet.com/~dinodrac http://www.virusfix.org
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