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27119: RE: [MUD-Dev] D&D vs. MMORPG "complexity"
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From: Matt Mihaly <the_logos@achaea.com>
Newsgroups: nu.kanga.list.mud-dev
Date: Wed, 9 Apr 2003 20:42:05 +0000 (GMT)
References: [1]
Organization: Kanga.Nu
On Wed, 9 Apr 2003, Ryan S. Dancey wrote:
> Living City, a D&D campaign being managed by my company
> OrganizedPlay under license, currently has about 2,500 active
> participants. Living Greyhawk, a similar campaign operated by
> Wizards of the Coast itself has more than 20,000 particpants. In
> addition to "bashing", both campaigns support a fully realized
> virtual world consisting of NPCs, politics, economics, religon,
> etc.
Fair enough. I'm not familiar with those at all. I have a lot of D&D
source material (granted, it's all 1st or 2nd edition AD&D) though
and at least judging by that I am wholly unimpressed by its ability
to deal with group vs. group interaction, particularly competitive
group vs. group interaction.
--matt
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