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14761: RE: [MUD-Dev] Spherical World Design
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From: "Christopher Allen" <ChristopherA@skotos.net>
Newsgroups: nu.kanga.list.mud-dev
Date: Sat, 8 Jul 2000 21:41:50 -0700
References: [1]
Organization: Kanga.Nu
Jon A. Lambert wrote:
> The issue of creating a textual
> user interface to a hexagonal mapping grid is problematic.
Though not spherical, I thought DartMUD did an excellent job of representing
hexagonal areas.
For instance, when you leave starting town of Eristan:
> west
You gaze at your surroundings.
----- #) A small castle of the nobility.
/ n n\ C) A small cave
----- C n----- E) The entrance to a sprawling city.
/n nn\ n / % %\ H) A small shed
- nn n ----- %% %r E) Part of a sprawling city.
\ nn / n \ %% r
----- E n rrrrr
/n n\ r. .\
- n# rrrrr .E ..-
\ n r. .\ . /
----r .H . -----
r . /
r----
> survey n
To the north you see:
A hills.
A small cave
Further north you see:
A tall mountain.
They also have a stat called 'distance_vision' which will let you see more or
less hexes when traveling.
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