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28254: RE: [MUD-Dev] Re: ghost mode (was Re: SW:G)

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From: Daniel.Harman@barclayscapital.com
Newsgroups: nu.kanga.list.mud-dev
Date: Thu, 11 Sep 2003 11:16:11 +0100
Organization: Kanga.Nu
From: Lars Duening [mailto:lars@bearnip.com]
> On Wednesday, September 10, 2003, at 11:05 AM, Vladimir Cole wrote:

>> I can say without a doubt that if I were able to ghost in
>> Everquest I would have been able to save the guild I lead over
>> four months of hard (but fun) work.

> Uhm, if for you those four months were fun, why would you want to
> spoil them for yourself? Just because a game designer puts in a
> ghost mode, that doesn't mean that you have to use it.

Because, high level EQ is a race. Even if you didn't want to tune up
your engine, you probably will if not doing so will lose you places.

Dan
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