[Home] [Groups] - Message: [Prev in Group] [Next in Group]
22540: Re: [MUD-Dev] Re:Time Theory
[Full Header] [Plain Text]
From: "Travis Nixon" <tnixon@avalanchesoftware.com>
Newsgroups: nu.kanga.list.mud-dev
Date: Fri, 15 Mar 2002 11:23:46 -0700
References: [1]
Organization: Kanga.Nu
From: "Talies the Wanderer" <snicker@pinkpig.com>
> So how do your provide an effective day/night cycle that gives
> people adequate time to perform day / night functions, while not
> preventing them from ever accessing the other side of the day /
> night cycle, if they are a casual gamer?
My own personal thought was to figure out a length of time either
slightly shorter than or longer than a real day that would give
varying times of day over a week, ensuring that people logging in at
the same time every day aren't always at the same gametime, and also
making sure it varies from week to week.
I haven't had any reason yet to actually figure out a value that
works though. :)
_______________________________________________
MUD-Dev mailing list
MUD-Dev@kanga.nu
https://www.kanga.nu/lists/listinfo/mud-dev