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24738: RE: [MUD-Dev] Advertising Thread
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From: Matt Mihaly <the_logos@achaea.com>
Newsgroups: nu.kanga.list.mud-dev
Date: Tue, 20 Aug 2002 18:00:00 +0000 (GMT)
References: [1]
Organization: Kanga.Nu
<EdNote: Some rewording and trimming happened>
On Fri, 16 Aug 2002, Brandon J. Van Every wrote:
>> MUDs aren't necessary for designing MMORPGs,
> A deep knowledge of the complete history of MUDs certainly isn't
> necessary for designing a commercially successful MMORPG. As much
> as some people might like to believe in a cult of expertise, the
> commercial reality is it depends on marketing, eye candy, business
> model, finance, the milk toast taste of the buying public, and the
> PC technology of the day.
I'll grant there are a couple of these commercially successful
MMORPGs in Korea, but I'd be quite interested for you to direct us
to the website of a commercially successful MMORG here in the west
that wasn't done by people with text experience.
--matt
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