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16483: Re: FW: [MUD-Dev] Interesting EQ rant (very long quote)
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From: Vincent Archer <archer@nevrax.com>
Newsgroups: nu.kanga.list.mud-dev
Date: Thu, 8 Mar 2001 10:37:23 +0100
References: [1] [2] <-newest
Organization: Kanga.Nu
According to the_logos@www.achaea.com:
> What I'm concerned with is the player experience. I don't see which
> group of players your method of doing things appeals to. Certainly
> not roleplayers, and certainly not GoP players. GoP players will
> just think it's silly to worry about in-character vs. ooc knowledge,
> and roleplayers will want to know why, when their character DOES
> know something (because he's been told by 50 other characters who
> have already done the quest), the game tells them the character
> doesn't. It's taking single-player mechanics and pretending that
> you're still playing a single player game.
Basically, until you have an AI that analyses each in-game sentence to
detect if knowledge is passed, you can't.
If you had a snooping AI, however, you could make use of this game
mechanic.
--
Vincent Archer Email: archer@nevrax.com
Nevrax France. Off on the yellow brick road we go!
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