[Home] [Groups] - Message: [Prev in Group] [Next in Group]
30223: RE: [MUD-Dev] Re: Online vs Offline (was CoH and others)
[Full Header] [Plain Text]
From: Daniel.Harman@barclayscapital.com
Newsgroups: nu.kanga.list.mud-dev
Date: Fri, 23 Jul 2004 17:19:57 +0100
Organization: Kanga.Nu
From: Erik Bethke [mailto:erikbethke@gmail.com]
> This is true, but part of the problem is the game design of many
> of the Korean MMOs. Many of them such as Mu are little more than
> Diablo with persistent characters, meaning that the gameplay
> experience of the pirate server is pretty much the same as the
> full service. Thus, just like a packaged good game it is
> vulnerable to piracy.
I have a great idea for solving this and killing two birds with one
stone. Just hire griefers to go and play on the pirate servers and
ruin everyones game experience on them :D Gets them off your
servers, enfranchises them with a mission and damages the pirate
servers!
Dan
_______________________________________________
MUD-Dev mailing list
MUD-Dev@kanga.nu
https://www.kanga.nu/lists/listinfo/mud-dev