[Home] [Groups] - Message: [Prev in Group] [Next in Group]
30475: RE: [MUD-Dev] Better Combat (long)
[Full Header] [Plain Text]
From: "David Kennerly" <kennerly@finegamedesign.com>
Newsgroups: nu.kanga.list.mud-dev
Date: Tue, 10 Aug 2004 22:09:02 -0700
References: [1]
Organization: Kanga.Nu
Hi Zach. Thanks for the explanation. I'm not sure I follow one
point:
Zach Collins wrote:
> A player decides to learn the 'disarm' skill. The skill is
> practiced up (a random disarm animation is downloaded to be
> displayed during the required practice time and others gradually
> streamed in as bandwidth constraints allow), and then tried out in
> battle.
Does the disarm animation have to be downloaded from the server to
the client? If so, does each observer of this player then, in turn,
also have to download the disarm animation from the server? Is it
prohibitive, because of the huge number of combinations, to include
the animation on the client installation?
David
_______________________________________________
MUD-Dev mailing list
MUD-Dev@kanga.nu
https://www.kanga.nu/lists/listinfo/mud-dev