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19601: Re: [MUD-Dev] Locations vs Social Spaces (was: I Want to Forge Sw ords)

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From: Vincent Archer <archer@nevrax.com>
Newsgroups: nu.kanga.list.mud-dev
Date: Fri, 18 May 2001 10:31:40 +0200
References: [1]
Organization: Kanga.Nu
According to Daniel.Harman@barclayscapital.com:

> EQ, can now just about manage 70 people attacking one monster (with
> what appears to be graphical lag more than data lag - hard to tell

Not graphical lag (unless you have particle effects turned to the max,
which tends to put even the best 3D cards to their knees).

There's a good reason why (after so long), EQ implemented data
congestion commands that selects what kind of events are reported by
the server to the client. What "kills" a connection during these large
battles is the flood of updates.

The real bottleneck is in the data pipes, rather than the 3D engine
(well, everyone here has a GEForce3... no??? :).

--
Vincent Archer                                         Email: archer@nevrax.com

Nevrax France.                              Off on the yellow brick road we go!
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