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29686: RE: [MUD-Dev] DESIGN: Active and Inactive currency
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From: brian@thyer.net
Newsgroups: nu.kanga.list.mud-dev
Date: Tue, 27 Apr 2004 10:35:19 -0500
Organization: Kanga.Nu
"Freeman, Jeff" <jfreeman@soe.sony.com> wrote ..
> From: Kirinyaga
> Possibly even without that dynamic. In this model I think it very
> likely the players would start using cookies as currency.
I would agree here. All things constant, certain players are going
to become "wealthier". In the fixed cash wealth model, you're
forcing some players to become poor. That would quickly switch to a
cookie-centric (I like saying that) economy where cookies would
become the new currency. An economy needs a currency that can
breath and fluctuate in value and quantity.
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