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30899: RE: [MUD-Dev] Removing the almighty experience point...
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From: "Matt Mihaly" <matt@ironrealms.com>
Newsgroups: nu.kanga.list.mud-dev
Date: Fri, 17 Sep 2004 15:46:05 -0700
References: [1]
Organization: Kanga.Nu
Vincent Archer wrote:
> The initial proposal came from the discussion around the evils of
> "grinding", in the context of World of Warcraft. World of Warcraft
> does a wonderful job of placing lots of quests. Every mob I killed
> in World of Warcraft (during the stress test, alas, I didn't get a
> beta slot), either:
> - was the target of a quest (kill N of this, or collect M from
> these)
> - was aggressive and in the way to get to a spot or another mob
> - attacked me first
> That's all. I always had a good reason to kill them.
Why is killing a mob in order to fulfill a quest to get xp a 'good
reason' but skipping the middle bit and just killing a mob to get xp
not a 'good reason'?
--matt
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