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17568: Re: [MUD-Dev] Persistent Worlds

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From: Travis Casey <efindel@earthlink.net>
Newsgroups: nu.kanga.list.mud-dev
Date: Tue, 20 Feb 2001 13:30:42 -0500
References: [1]
Organization: Kanga.Nu
Monday, February 19, 2001, 9:47:57 PM, Christopher Allen
<ChristopherA@skotos.net> wrote:

[snip a bunch]

> Some of our more minor characters were created so that the Castle
> would not initially feel like an empty place -- each of the
> pre-created guilds had a couple of members. As each the guild
> memberships filled out, these minor characters are phased out,
> sometimes with something flashy like a death or duel, or just fade
> out over time the same way some players appear to.

> Other minor characters we created to make certain points. For
> instance, we had a minor character that always lost duels, to show
> how to honorably do so. Another example is that we had a character
> that could not speak -- instead, he communicated solely through our
> gesture system (we don't have emotes). This encouraged people to use
> gestures in more interesting ways, and I'm quite proud that we now
> have a player that has adopted this idea and has been playing a mute
> character for several months now.

Which, to relate this to another thread, shows some of the ways in
which NPCs can be put to use as "props" for roleplaying, instead of
for GoP.

--
       |\      _,,,---,,_    Travis S. Casey  <efindel@earthlink.net>
 ZZzz  /,`.-'`'    -.  ;-;;,_   No one agrees with me.  Not even me.
      |,4-  ) )-,_..;\ (  `'-'
     '---''(_/--'  `-'\_)   


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