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30774: RE: [MUD-Dev] Tuplespaces and MUDs
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From: Jim Purbrick <Jpurbrick@climaxgroup.com>
Newsgroups: nu.kanga.list.mud-dev
Date: Mon, 6 Sep 2004 10:49:22 +0100
Organization: Kanga.Nu
J C Lawrence wrote:
> Are tuplespaces interesting for game development?
Absolutly. After working on MASSIVE-3, a distributed scene graph
networked VR platform, we moved to a tuplespace approach for EQUIP
to support more general distributed systems and it worked well for
applications where we had limited mobile devices sharing a virtual
world with full graphical clients.
More details here:
http://www.crg.cs.nott.ac.uk/~cmg/Equator/
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