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16105: Re: [MUD-Dev] Text Parsers
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From: Nathan F.Yospe <yospe@kanga.nu>
Newsgroups: nu.kanga.list.mud-dev
Date: Thu, 14 Dec 2000 23:13:34 -0000
Organization: Kanga.Nu
szii@sziisoft.com said:
> Any recommendations? Doesn't have to be a natural-language parser,
> but something (preferably cheap/free/open-source) that is relatively
> easy to implement and extend for a text-based RPG framework. Could
> code it from scratch, but if something's available I'd prefer to
> spend my time extending the framework rather than reinventing the
> wheel...
Purpose? Command parsing? Do you want it to be
A) natural language? (OK, so you said not)
B) english-like?
C) context sensitive?
D) precise?
E) auto completing?
F) abbreviatable?
G) runtime extendable?
And in what language?
There's always LeX...
Do you need token matching against a noun-verb-adjective-conjunction set
with a runtime extendable lexicon?
Is it hosted by the server? By a client?
And how skilled a programmer are you?
--
nyospe@a2i.com Born In Don't mind me, I'm just insane
New home page TBA The Year of there's someone else here,
Other contact info the Tiger in my brain.
available by request Riding it Forever After -wibble-
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