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12814: [MUD-Dev] [CODE] unique items
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From: "J. Coleman" <stormknight@alltel.net>
Newsgroups: nu.kanga.list.mud-dev
Date: Sun, 19 Mar 2000 12:45:41 -0500
References: [1] [2] <-newest
Organization: Kanga.Nu
Didn't see this in the faq anywhere, and I can't seem to find any good
implementations of it anywhere, so here goes:
Does anyone know a good way to handle unique items? I want to have
players able to make magic items themselves, that are completely custom.
Magic items in my game will be fairly powerful because of their rarity,
and the fact that they must be created, and not found. Is there a good
clean way to keep an "index" file of all magic items that have been
created this way, and to reference player files to it perhaps? How does
everyone else do this?
-Justin
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