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14069: Re: Re[2]: [MUD-Dev] Games vs. simulations
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From: J C Lawrence <claw@kanga.nu>
Newsgroups: nu.kanga.list.mud-dev
Date: Tue, 20 Jun 2000 11:12:37 -0700
References: [1] [2] <-newest
Organization: Kanga.Nu
On Tue, 20 Jun 2000 13:26:47 -0400
Travis Casey <efindel@earthlink.net> wrote:
> SWmud also uses a 3D coordinate system for space battles. Which I
> thought was pretty odd, since the Star Wars movies style of space
> combat doesn't really seem to fit with the "Ok... I rotate to this
> direction and fire my thrusters" model, but what do I know?
Tron uses a 2D coordinate system IIRC (emulates the lightcycles from
the movie "Tron"). I'm also told that most BattleTech MUSHes use
coordinate systems. Certainly many of their web pages spend
significant time on explaining their coordinate interface.
--
J C Lawrence Home: claw@kanga.nu
----------(*) Other: coder@kanga.nu
--=| A man is as sane as he is dangerous to his environment |=--
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