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155: Re: Just a bit of musing
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From: "Alex Oren" <alexo@europa.com>
Newsgroups: nu.kanga.list.mud-dev
Date: Fri, 28 Feb 1997 15:12:46 GMT
References: [1]
Organization: Kanga.Nu
On Thu, 27 Feb 1997 08:17:54 -0500, Carter T Shock wrote:
} I'll never understand why mud-folk have an overwhelming need to explicitly
} grid the world. That is, determine a minimum feature size (a room, a grid
} square, etc.) and then index one description for each cell in the grid.
I think it simplifies the game.
E.g, in a non-grid system, if you qant to go north, how far will you go?
If you stand 400m from the back wall of the temple of Hromantuz (to the N-N-W),
how many commands you need to type to enter the temple? (Assuming the temple
occupies a 40x50 area and the door is on the other side?
Have fun,
Alex.