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25178: Re: [MUD-Dev] Requirements for MM (was Complexities ofMMOGServers)

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From: ceo@grexengine.com
Newsgroups: nu.kanga.list.mud-dev
Date: Sun, 29 Dec 2002 02:19:24 +0000
References: [1] [2] <-newest
Organization: Kanga.Nu
on Mon, Dec 16, 2002 at 07:23:42PM -0800, Ted L. Chen wrote:
> Brian Hook wrote:

> Not picking on Brian per se.. (he's just unfortunate to have the
> last message on this thread so far), but why does 'M'assive have
> to deal with the number of players?  It's probably been brought up
> before by someone else, but can't the massive refer to the size of
> the world that's actively being simulated?

Not that I don't agree, but a possible answer is:

  Because, in the quest for common vocabularies and terminologies,
  the majority of people are going to associate the M's trogether
  (pushed on by a huge amount of articles/press/etc written by
  people and/or quoting people who have already done so), and its
  rather hard to stand in the way of such a juggernaut of common
  opinion (even when it is foolish ;).

Adam M

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