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28188: Re: [MUD-Dev] ghost mode (was Re: SW:G)

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From: "Amanda Walker" <amanda@alfar.com>
Newsgroups: nu.kanga.list.mud-dev
Date: Wed, 10 Sep 2003 10:47:14 -0400
References: [1]
Organization: Kanga.Nu
Justin Coleman <JMCOLE@MAIN.DJJ.STATE.SC.US> wrote:

> Imagine a group of adventurers navigating a tough dungeon, getting
> surprised by monsters and traps, and fighting for their very
> survival. Then imagine that same group, in constant communication
> with a "ghost-mode" player who can go anywhere they want without
> risk, can see everything, and thus can inform the party of any
> lurking "surprises", greatly reducing the challenge designed into
> the area.

So, you've just described a guild member helping lower lever members
through a quest, though in current games that "ghost mode" character
can also buff other players and kill stuff.  Happens in "hack &
slash" games all the time.  Probably more so than doing quests as
designed.

> Grossly unfair to those who do things "right", i.e. in character,
> seeing and hearing only what their character can see and hear,
> wouldn't you say?

Less unfair than web walkthroughs, power-leveling and twinking,
ebay, or any of the other common ways players acquire in-game
cookies.

Amanda Walker
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