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17480: RE: [MUD-Dev] Room-based vs. Coordinate based[Was semi-graphical MUDs]

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From: "Hulbert, Leland" <LHulbert@czn.com>
Newsgroups: nu.kanga.list.mud-dev
Date: Mon, 19 Feb 2001 11:19:38 -0600
Organization: Kanga.Nu
> -----Original Message-----
> From: J C Lawrence [mailto:claw@kanga.nu]
> Sent: Sunday, February 18, 2001 9:40 PM
> To: mud-dev@kanga.nu
> Subject: Re: [MUD-Dev] Room-based vs. Coordinate based[Was
> semi-graphical muds] 
 
> Which is why I don't have a global coordinate space.  At that level
> for me its all just a directed graph.  Things link, usually in
> impossible to justify fashions (consider the Blue Grass Path) and
> its up to the players to just play Alice in Wonderland.

I found the BGP in the archives...beautiful!  I also was intrigued by
Fortress Fract.  Though I would have probably given up before
completing it.  I can't find a post describing Mobius Row.  Is it out
there somewhere?  Just the name evokes some wonderful imagery.
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