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2281: Re: [MUD-Dev] PK again (was: Character evolution)

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From: clawrenc@cup.hp.com
Newsgroups: nu.kanga.list.mud-dev
Date: Fri, 19 Sep 97 15:00:02 -0700
References: [1]
Organization: Kanga.Nu
In <Marcel-1.26-0917192929-b49Ky&5@Gryphon.knoware.nl>, on 09/17/97 
   at 11:53 AM, Marian Griffith <gryphon@iaehv.nl> said:

>In my thinking PK is not a problem with abilities but with mentality.
>That means the prevention should be handled through administration
>rather than through the code. A game mechanic that makes fighting
>other players dangerous is not going to deter unstable or plain
>obnoxious players.

This echoes a mantra of mine back in the early days of the CC: list:

  "Thats a social/Admin problem, not a technical problem."

>That will prevent the mild cases. But the truly obnoxious (insert
>your favourite expletive) player is going to just write off a
>character and create a new one. Short of sitebanning nothing is going
>to stop those.

Which of course begs the question of whether they should be stopped by
the system, or whether the game's internal mechanics should
behaviourly discourage such.

--
J C Lawrence                           Internet: claw@null.net
(Contractor)                           Internet: coder@ibm.net
---------------(*)               Internet: clawrenc@cup.hp.com
...Honorary Member Clan McFUD -- Teamer's Avenging Monolith...