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11371: Re[2]: [MUD-Dev] The Best Guy on the Mud Thing
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From: Travis Casey <efindel@io.com>
Newsgroups: nu.kanga.list.mud-dev
Date: Sat, 25 Sep 1999 11:15:43 -0400
References: [1]
Organization: Kanga.Nu
On Monday, September 20, 1999, Caliban Tiresias Darklock wrote:
> On 09:18 AM 9/20/1999 -0500, I personally witnessed Travis S. Casey jumping
> up to say:
>>IMHO, the problem with "word-combination" spell systems is that finding
>>spells is being made a player-level puzzle, rather than something that's
>>done on the character-level.
> I *like* player-level challenges!
I wasn't trying to say that player-level challenges are bad -- just
that, in this case, the problem people were discussing could be
avoided entirely by handling learning of spells on the character level
instead of the player level.
It's ultimately a case of designer judgement -- you may have a reason
for having learning spells be at the player level that makes you want
to do it in spite of having to find a way around the problem of
players trading information. If you don't have such a reason, though,
you may want to simply have it be done at the character level.
>>At the player-level, players can help each
>>other out easily. If spell knowledge is moved back to the
>>character-level, it becomes much easier to restrict.
> Consider this.
[snip system]
I didn't say it was *impossible* to stop -- other people had already
suggested mechanisms that would work. Just that moving it to
character level means you don't even have to make the effort.
--
|\ _,,,---,,_ Travis S. Casey <efindel@io.com>
ZZzz /,`.-'`' -. ;-;;,_ No one agrees with me. Not even me.
|,4- ) )-,_..;\ ( `'-'
'---''(_/--' `-'\_)
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