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17666: RE: [MUD-Dev] Condsiders
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From: Daniel.Harman@barclayscapital.com
Newsgroups: nu.kanga.list.mud-dev
Date: Wed, 21 Feb 2001 13:24:23 -0000
Organization: Kanga.Nu
John Buehler writes
> Jeff Freeman writes:
>
> > > EverQuest's 'consider' system is not something that I'd cite in
> > > talking about skill systems. It does not take into account an NPC's
> > > speed, strength, armor class, weapons, magical resistance, etc.
> >
> > The amount of XP you gain from killing an NPC shouldn't be based on
> > whether it cons "green" or "blue" or whatever to you, since that
> > doesn't have a whole lot to do with how difficult the encounter is.
How about a consider system that statistically records the success
rates of class x vs mob x at level x. Then bases the rating against
this.
Of course this might highlight class discrepencies and cause
trouble...
Dan
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