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27589: Re: [MUD-Dev] Scripting languages
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From: Lars Duening <lars@bearnip.com>
Newsgroups: nu.kanga.list.mud-dev
Date: Mon, 30 Jun 2003 11:39:06 -0600
References: [1]
Organization: Kanga.Nu
On Sunday, June 29, 2003, at 04:11 AM, Mark 'Kamikaze' Hughes wrote:
> There are security and malware questions in using *any*
> general-purpose programming language for scripting; if you can't
> violate security or create an infinite loop within the language
> proper, you can overrun buffers, or find some other abuse. There
> have been known security holes in Lua, as well.
> And on the gripping hand, it doesn't matter, because the only people
> you'll normally allow to write full scripting code *are* trusted
> admins. The MUDs where this is not the case are fairly unusual, and
> already have their own scripting languages.
Which of course is another reason as to why a Mud authors might want to
implement their own scripting languages (and I wouldn't call the LP/MOO
muds 'unusual').
--
Lars Duening; lars@bearnip.com
GPG Key: http://www.bearnip.com/lars/lars-duening.gpgkey
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