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24261: Re: [MUD-Dev] A Question on PvP and PK

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From: Matt Mihaly <the_logos@achaea.com>
Newsgroups: nu.kanga.list.mud-dev
Date: Fri, 19 Jul 2002 17:47:17 +0000 (GMT)
References: [1]
Organization: Kanga.Nu
On Wed, 17 Jul 2002, Paul Boyle wrote:

> As you yourself pointed out though, any system that isn't exploit
> free & perfectly balanced is unsuitable for PvP's.  This is
> another reason MMORPG's are often unsuited to PvP.  It's
> exponentialy more difficult to balance the broad array of classes
> and skill levels (character and player) within the MMORPG
> community, that it is for the small amount of character types in
> say, Counterstrike.

This is untrue. Achaea/Aetolia is not perfectly balanced and thrives
on PvP, including individual vs. individual and group vs. group PK,
limited competitive economics, highly competitive politics, and so
on. I should probably add that I don't even really know what people
mean when they say something is "perfectly balance." Perfectly
balanced from what perspective? There's no way, even in theory, to
take a system with multiple elements and make it perfectly balanced
in everybody's eyes, because everybody weights every element
differently.


--matt


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