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7110: [MUD-Dev] Re: Wild idea.. :)
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From: Marc Hernandez <marc@jb.com>
Newsgroups: nu.kanga.list.mud-dev
Date: Wed, 2 Sep 1998 22:50:18 -0700 (PDT)
References: [1]
Organization: Kanga.Nu
On Wed, 2 Sep 1998, Ben Greear wrote:
}So, who here is considering writing a server that talks (only)
}with a graphical client. And not just a web browser. I'm talking
}fully 3-d rendering with all the assembly (or whatever) that goes
}with it.
Which happily (though assembly isnt bad) is not much anymore. Now
it seems to be making sure you only send the rasterizer x many triangles
(where x is somewhere between 3000 and 8000 per frame in batches of 30-50)
and sort the triangles based on what texture they are.
}I personally, don't know diddly about high end graphics, or even
}non-java GUI programming, so doing such a client would be out
}of my real.
}Does anyone know of any (GNU or similarly licensed) thing that
}might function as such a client, if one could supply the back
}end?
There are a couple that seem ok. The only thing is usually they
are indoor engines.
http://www.genesis3d.com/
http://crystal.linuxgames.com/
With genesis it seems you get a lib to link to with crystal you
get complete source. Im looking at implementing a landscape engine and
possibly include it into crystal spaces portal based technology (or
creating my own indoor engine...).
Marc Hernandez marc@eisoftware.com
Programmer www.eisoftware.com