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17100: Re: [MUD-Dev] Semi Graphical Muds

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From: <the_logos@www.achaea.com>
Newsgroups: nu.kanga.list.mud-dev
Date: Mon, 29 Jan 2001 16:34:52 +0000 (GMT)
References: [1]
Organization: Kanga.Nu
On Sun, 28 Jan 2001, Ben Chambers wrote:

> Has anyone ever played ADOM?  It is available free from www.adom.de.
> I think that it is the embodiment of what a graphical MUD SHOULD be
> like.  It features basic text characters, i.e a wall is a #.  etc.
> It generates all messages on the fly.  It is extremely in-depth with
> over 10 classes and 10 races.  It colorcodes the map, and features
> an easy to read display.  I think that the ideas in it are worth
> looking into.

I think either I misunderstand what you're saying, or you
misunderstand the nature of ADOM. ADOM is not a mud in any sense of
the word. It's a rogue-like single player game.

I also have to say that ascii graphics are most certainly not what a
graphical mud should be. I, personally, want the best graphics
possible. To me, ascii-graphical adventures are completely dead (well,
not just to me). There's still room for text-based muds and maybe even
other types of text-based games, but why try to use ascii graphics as
the core of a game when you can use 3-d or even 2-d graphics that will
look much nicer.  

--matt

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