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10720: Re: [MUD-Dev] Re[2]: [MUD-Dev] thoughts on game economies
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From: Jo Dillon <emily@thelonious.new.ox.ac.uk>
Newsgroups: nu.kanga.list.mud-dev
Date: Tue, 15 Jun 1999 15:54:28 +0100
References: [1] [2] <-newest
Organization: Kanga.Nu
Hans-Henrik Staerfeldt (hhs@cbs.dtu.dk) spake thusly:
> I seem to recall playing some early version of AberMud, where you had only
> character persistance, you needed to run around and get everything again
> when you logged in (competing with the other online players). (correct me
> if im wrong).
Early? Abermuds stil work this way ;)
--
Jo
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