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10565: Re: [MUD-Dev] Gender and Mud Development

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From: J C Lawrence <claw@varesearch.com>
Newsgroups: nu.kanga.list.mud-dev
Date: Wed, 09 Jun 1999 20:43:55 -0700
References: [1]
Organization: Kanga.Nu
On Tue, 8 Jun 1999 17:01:20 -5 
Jon A Lambert <jlsysinc@ix.netcom.com> wrote:

> Now Consider games like Furcadia, AmberMUSH, PernMUSH, etc.  Do
> these games appeal more to women?  And do we find more women
> involved in such games as implementors and wizards?  I think yes.
> I think the above games probably come closer to achieving 'gender
> balance' than most others that we often discuss here.

I question whether the life-span on testosteronal MUDs is not
ncessarily short, and whether the attraction of less brutal games
(with the resultant lack of economic inflation problems) is not due
in a large part to the fact that the game itself can remain (or be
predicted to remain, which is an equally if not more sensitive and
important player perception) interesting for far longer.

Short and long term goals...

--
J C Lawrence                                   Home: claw@kanga.nu
---------(*)                Linux/IA64 - Work: claw@varesearch.com
 ... Beware of cromagnons wearing chewing gum and palm pilots ...


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