[Home] [Groups] - Message: [Prev in Group] [Next in Group]
10661: [MUD-Dev] Re: Game Economies
[Full Header] [Plain Text]
From: Shawn Halpenny <malachai@iname.com>
Newsgroups: nu.kanga.list.mud-dev
Date: Fri, 11 Jun 1999 12:23:36 -0400
References: [1] [2] [3] <-newest
Organization: Kanga.Nu
On Fri, Jun 11, 1999 at 02:04:35AM +0000, Jon A. Lambert wrote:
> On 10 Jun 99,, Matthew Mihaly wrote:
> > Also keep in mind that rarely is any significant segment of the population
> > interested in anything that is significantly ground-breaking (witness the
> > endless parade of movies with the same plots, that still make tons of
> > money, or the popularity of DIKU muds).
> >
>
> It has been said that there are really only 36 plots. And everything
> else is a remake. For instance, the original 'Star Wars' was yet another
> remake of 'Le Morte de Artur'.
I'd love a reference for this! And if there are only 36 plots, one would
think it straightforward to write a storytelling engine to "play" them
out and have your game work within them... <kof>
--
Shawn Halpenny | Maniacal@I Ache, Ohm | "Universal Danger!"
+- - - - - - - - - - - - - - - - + - - - - - - - - - - - - - - \
| vi:G3kfM~lxfAPXh~l~2x2FirllpfcxlrifaprmfOX~Xp2hr.lrcelyl2p
- - - - - - - -| fU~X~refsPprnlxppri2lxlpr,pFrpprrfaPlpfiprgllxp~3Xlp3l4x
_______________________________________________
MUD-Dev maillist - MUD-Dev@kanga.nu
http://www.kanga.nu/lists/listinfo/mud-dev