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10671: Re: [MUD-Dev] Playing the monsters

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From: Katrina McClelan <kitkat@marcus.pants.nu>
Newsgroups: nu.kanga.list.mud-dev
Date: Fri, 11 Jun 1999 11:45:36 -0700 (PDT)
References: [1]
Organization: Kanga.Nu
On Fri, 11 Jun 1999 David95037@aol.com wrote:

> It seems that there is general consensus that fighting other players is
> more fun then fighting the automata monsters.  So why not let players
> of the MUD drop into the role of a random monster and be the brains
> behind it for some other player to fight.
> 
> The human played monster should be as limited in skills, weapons, etc.,
> as the monster would normally be.  Generally, the monsters are supposed
> to die.  However, if the monster has interesting equipment, it should be
> able to use it for the fight.
> 
> Might there be problems to randomly selecting the monsters that get to
> be played?  Maybe only certain types of monsters should get the "player"
> advantage.
> 


There was a thread about this ages ago, in which ideas were discussed that
basically 'promoted' pkillers into monsters (ala the dark powers in the
Ravenloft world).  Might want to search the archives and see what you get,
though as I recall it was a pkill thread that drifted into players being
monsters.

-Katrina



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