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10721: Re: [MUD-Dev] Game Economies

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From: Laurel Fan <lf25+@andrew.cmu.edu>
Newsgroups: nu.kanga.list.mud-dev
Date: Tue, 15 Jun 1999 13:20:42 -0400 (EDT)
References: [1] [2] [3] <-newest
Organization: Kanga.Nu
Excerpts from muddev: 12-Jun-99 Re: [MUD-Dev] Game Economies by Jp
Calderone@flashmail.c 
> With the right setup, it should be possible to just create a
> table, around 300 entries, more if you really want it to seem
> non-determinant, though I doubt players would pay that much
> attention, of population sizes and their compliments.  Using
> that, calculating the number of orcs vs. the number of cats
> would be next to free, in terms of CPU time.  I hadn't thought
> of this before reading your post, but now I really like the
> idea :)

Of course, you can also use the highschool-science-class method.. fudge
it by drawing some squiggly lines that look sort of like the ones in the
book and put that in a lookup table :)

-Laurel




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