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10737: RE: [MUD-Dev] Different approaches?

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From: "Koster, Raph" <rkoster@origin.ea.com>
Newsgroups: nu.kanga.list.mud-dev
Date: Thu, 17 Jun 1999 13:24:36 -0500
Organization: Kanga.Nu
> -----Original Message-----
> From: Dani Dumitrescu [mailto:recuperating@home.com]
> Sent: Wednesday, June 16, 1999 11:16 PM
> To: mud-dev@kanga.nu
> Subject: [MUD-Dev] Different approaches?
> 
> 
> Hello everyone,
> 
> I was just wondering if anyone has ever tried any completely different
> approaches to MUDs. I mean, every MUD (that I've heard of anyway) puts
> the player in control of one character. Has anyone ever tried 
> making the
> players run their own country say, or something along those lines?

There's JCL's thing, of course. :)

Todd McKimmey aka Rufus of LegendMUD has been working on a mud where you
actually run part of a space empire (rooms become planets, etc). I am not
sure whether he's using completely from-scratch code or whether he's using
Legend's code as a base at this point.  Last I heard, planets had
populations with varying moods based on reousrces, taxes, treatment, etc,
and you as an invisible controller walked around the galaxy...

-Raph


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