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10896: Re: [MUD-Dev] injury-based combat

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From: Greg Miller <gmiller@classic-games.com>
Newsgroups: nu.kanga.list.mud-dev
Date: Thu, 22 Jul 1999 16:34:07 -0500
References: [1] [2] <-newest
Organization: Kanga.Nu
Brian Carter wrote:
> limbs, i.e legs, arms, body etc.. If a limb recieves a certain amount of
> damage then it is inoperable. This has a nice side effect for dual wielding
> players should one arm fall off, and you should see a player trying to flee
> with a leg missing !!

One advantage here is that it gives players a chance to fight with
consequences besides outright death. After considering the different
attitudes people have when playing muds vs. tradewars, I came to the
conclusion that this is probably one reason why people take PK deaths so
seriously in muds. That, actually, was a big part of what motivated me
to consider an injury system.
--
http://www.classic-games.com/
Conspiracy theorists mistakenly assume others think before acting.
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