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10962: Re: [MUD-Dev] question about tile-based games

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From: Hans-Henrik Staerfeldt <hhs@cbs.dtu.dk>
Newsgroups: nu.kanga.list.mud-dev
Date: Fri, 13 Aug 1999 10:25:46 +0200 (MDT)
References: [1]
Organization: Kanga.Nu
On Wed, 11 Aug 1999, Caliban Tiresias Darklock wrote:

>                       # # # # #
>               # # # # #       #
>               A J M B         #
>               # # # # #       #
>                       # # # # #
>=20
> How does Bob manage to do anything to Joe? Certainly, he can go out of =
the
> room, but how does he manage to do anything at all to Joe? Is this sort=
 of
> behavior considered acceptable?

It would allow him to 'wait him out'. I would guess it could be equally=20
annoying for both parties. Joe would not be able to leave, if he did, Bob
would be able to follow (assuming for all posibilitys sake that you are=20
able to change direction while passing through other people).

This would also allow for some variant 'quantum character tunneling
effect', which would allow characters to 'tunnel' through a long row
of other characters, if you don't check if its possible (by movement
points, tile availability and the like) for Bob to go trhough A, J and M
before you allow him.

Hans Henrik St=E6rfeldt   |    bombman@diku.dk    | work:  hhs@cbs.dtu.dk=
      |
address:                |___  +45 40383492    __|__       +45 45252425   =
  __|
 Dybendalsvej 74 2. th, | Scientific programmer at Center for Biological =
    |
 2720 Vanl=F8se, Danmark. |  Sequence Analysis, Technical University of D=
enmark|




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