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10986: RE: [MUD-Dev] Re: MUD-Dev digest, Vol 1 #142 - 4 msgs

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From: "Koster, Raph" <rkoster@origin.ea.com>
Newsgroups: nu.kanga.list.mud-dev
Date: Wed, 18 Aug 1999 16:23:16 -0500
Organization: Kanga.Nu
> -----Original Message-----
> From: Ola Fosheim Gr=F8stad [mailto:olag@ifi.uio.no]
> Sent: Wednesday, August 18, 1999 12:02 PM
> To: mud-dev@kanga.nu
> Subject: Re: [MUD-Dev] Re: MUD-Dev digest, Vol 1 #142 - 4 msgs
>=20
>=20
> "Koster, Raph" wrote:
> > Stable and predictable, at any rate. Size doesn't seem to make that =
big
a
> > difference, given the amount of people working on the problem. :)
>=20
> If that was true then science would make much more progress than we
> currently experience :-)

Big difference between innovating and doing brute force analysis. =
Reverse
engineering the rules of a game is mostly a matter of doing repetitive
actions and tabulating the results in order to arrive at a formula. =
Lots of
people helps tremendously for that, and it takes a fairly complex =
system to
get past the brute effort they'll direct at it. Especially given how
effectively the Web lets them share their data.

-Raph


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