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10989: RE: [MUD-Dev] Monthly FAQ Posting
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From: Ling Lo <ling@frost.slimy.com>
Newsgroups: nu.kanga.list.mud-dev
Date: Thu, 19 Aug 1999 02:55:55 -0700 (PDT)
References: [1]
Organization: Kanga.Nu
> > From: Greg Miller [mailto:gmiller@classic-games.com]
> > Sent: Wednesday, August 18, 1999 12:09 AM
> >
> > > LegendMUD: <URL:telnet://mud.aus.sig.net:9999>
> > > The first classless mud, strange diku/LP hybrid. See Raph
> > > Koster's bio.
> >
> > Didn't stock LPmud mudlibs distributed with 2.4.5 and earlier lack any
> > classes?
Yes it did (having written a mudlib using 2.4.5 as a springboard).
However, I'd argue that most admins attempting something with 2.4.5 don't
see the lack of classes as a feature and then proceed to code in guilds.
If the base diku server was supplied with no classes, I suspect the same
would have happened.
That blurb was written by me so blame me. Besides, I'm sure Raph wouldn't
describe his mud as "strange". :)
Will alter. Thanks for the other comments, Greg.
| Ling Lo
_O_O_ Temporary account
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