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10998: Re: [MUD-Dev] Monthly FAQ Posting
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From: Greg Miller <gmiller@classic-games.com>
Newsgroups: nu.kanga.list.mud-dev
Date: Tue, 24 Aug 1999 07:00:32 -0500
References: [1]
Organization: Kanga.Nu
Marian Griffith wrote:
> Do -NOT- give in to player demands in this! Multi-classing are the root
> of all evil!
Having classes in the first place is the root of all evil.
> Seriously, multi-classing is a bad idea because it makes the individual
> players more self sufficient. It detracts from the cooperative aspects
> of a mud and in the end promotes selfish behaviour. I have seen a
You're assuming that the cooperative aspects are a good thing. I've seen
a lot of work put into reducing group sizes on organized PK muds, for
example, so it's not always a good thing. You also seem to be assuming
that there are no drawbacks, tradeoffs, etc for multiclassing.
> The other problem with it is that it is near impossible to balance the
> game once you allow multi-classing. You have, after all, low level char-
> acters running around with top-level equipment.
That's only a problem if you have ridiculously overpower equipment. If a
player's power comes from his character rather than his stuff, equipment
is a nonissue.
--
http://www.classic-games.com/
Conspiracy theorists mistakenly assume others think before acting.
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