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11360: Re: [MUD-Dev] an essay on PK

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From: Miroslav Silovic <silovic@zesoi.fer.hr>
Newsgroups: nu.kanga.list.mud-dev
Date: 24 Sep 1999 10:39:44 +0200
References: [1]
Organization: Kanga.Nu
Caliban Tiresias Darklock <caliban@darklock.com> writes:

> On 02:29 PM 9/23/1999 -0700, I personally witnessed Ilya, Game Commandos
> jumping up to say:
>
> >Yet another example, this time from the mush/mux/muse/muck community,
> >that some people treat the term MUD as exclusive of those ideas.
> >Fascinating.  I've heard plenty from the MUD world who think of this
> >barrier as present (mush/mux/muse/muck people aren't mudding).
> 
> Well, to a large extent it's true. I think one of the major failures
> in this community is to distinguish between MUSH in the game-server
> heirarchy (TinyMUSH, PennMUSH, TinyMUX) and MUSH in the
> game-objective arena (largely RP based as opposed to combat
> based). Likewise, I think there should be a distinction between MUD
> in the server heirarchy and MUD in the sense of a primarily
> automated and combat-centric game environment.

I like to use term hack&slash vs RPGs. The problem is that I also play
(and admin) quote a few MOOs, which by definition aren't MUSHes and by
the cited comments aren't MUDs.

The fun starts when I try to classify Cold. :)

--
How to eff the ineffable?



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