[Home] [Groups] - Message: [Prev in Group] [Next in Group]

nu.kanga.list.mud-dev

11695: Re: [MUD-Dev] Admins as Mortals

[Full Header] [Plain Text]
From: "Philip Loguinov -- Draymoor" <fibhufky@erols.com>
Newsgroups: nu.kanga.list.mud-dev
Date: Mon, 15 Nov 1999 15:25:21 -0500
Organization: Kanga.Nu
From: Travis S. Casey <efindel@io.com>

>On Tue, 15 Sep 1998, Philip Loguinov -- Draymoor wrote:
>> Ok, lets suppose that a mud world doesn't have any gods or other divine
>> beings.
>> The admins would then have to find some kind of role in the world,
>> which,with the
>> lack of any immortal beings, would have to be mortal, would it not?
>
>Why do the admins have to have a role in the world?  They can exist as
>game-level admins without existing at the world-level, just as a paper RPG
>GM does.
>
>(It may be *useful* at times for them to be able to interact through a
>character, but that's something else -- it certainly isn't required.)

Thats part just part of my definition of what imms are. I think of imms
(at least those that have any contact with the mortal population) as being
gods or other divine beings. Even without total roleplaying on the part of
the staff, anyone who wanted to interact  IC with the players would have to
have some kind of mortal role.

However, what i want to do is make it so that the staff are true mortals
with
some powerful "magical" powers.

Philip Loguinov (Finally fixed his system clock)




_______________________________________________
MUD-Dev maillist  -  MUD-Dev@kanga.nu
http://www.kanga.nu/lists/listinfo/mud-dev