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11789: [MUD-Dev] about MOO

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From: "Ilya, Game Commandos" <Ilya@gamecommandos.com>
Newsgroups: nu.kanga.list.mud-dev
Date: Fri, 19 Nov 1999 08:21:04 -0800
Organization: Kanga.Nu
Okay, just a brief inquiry for those of you knowledgeable in this area,
which I suspect are more than just a few.  Why not MOO?  Meaning,
it seems a reasonable set of code to start with, even for coding some-
thing a bit more goal-oriented than it seems it's usually used for.

Are there obvious (or less obvious) restrictions or catches or
gotchas which should direct one away from serious exploration?

Many thanks to Ian M. who has already given me a very brief
intro.

--
  Ilya, Game Commandos     http://www.gamecommandos.com     





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