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12512: Re: [MUD-Dev] concerning tokenization, compilation, performance, and other fun stuff.

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From: Greg Miller <gmiller@classic-games.com>
Newsgroups: nu.kanga.list.mud-dev
Date: Mon, 03 Jan 2000 11:14:14 -0600
References: [1] [2] <-newest
Organization: Kanga.Nu
Joel Dillon wrote:
>   And some very nasty things. You need to be careful about security,
> at least if you have an open building model.

Bugs may be even more problematic than malicious attack. Compare the
stability of the typical lpmud to that of the typical diku--and that's
*without* builder-supplied hard code.

> 
> > This sort of system could also be implemented very easily, and could
> > also very easily be multithreaded.  It's a perfect use for the COM
> > model, or ActiveX... if you want to go that route.  :-)
> 
>   Ick, say byebye to portability ;)

Not necessarily. Check out Mozilla's XPCOM system, which is available
under a nonviral license.
--
http://www.classic-games.com/
Conspiracy theorists mistakenly assume others think before acting.
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