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12576: RE: [MUD-Dev] Re: MUD-Dev digest, Vol 1 #286 - 13 msgs

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From: "Koster, Raph" <rkoster@origin.ea.com>
Newsgroups: nu.kanga.list.mud-dev
Date: Mon, 21 Feb 2000 09:24:54 -0600
Organization: Kanga.Nu
> -----Original Message-----
> From: Dr. Cat [mailto:cat@realtime.net]
> Sent: Saturday, February 19, 2000 8:50 PM
> To: mud-dev@kanga.nu
> Subject: [MUD-Dev] Re: MUD-Dev digest, Vol 1 #286 - 13 msgs
> 
> It's my understanding that games like
> Everquest and UO can only have a few thousand people per 
> world before they
> need to go set up a second world, and a third, and a tenth, 
> each totally
> sealed off from the others in terms of interaction of game 
> elements. 

In UO's case it's more because of the amount of content in a world (map
size, etc) and not the architecture, which can scale...

-Raph



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