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13096: RE: [MUD-Dev] Spawning and quests (was Sony ban)
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From: Matthew Mihaly <the_logos@achaea.com>
Newsgroups: nu.kanga.list.mud-dev
Date: Sat, 15 Apr 2000 06:35:49 +0000 (GMT)
References: [1]
Organization: Kanga.Nu
On Thu, 13 Apr 2000, Raph Koster wrote:
>
>
> > -----Original Message-----
> > From: mud-dev-admin@kanga.nu [mailto:mud-dev-admin@kanga.nu]On Behalf Of
> > Paul Schwanz - Enterprise Services
> > Sent: Wednesday, April 12, 2000 3:50 PM
> > To: mud-dev@kanga.nu
> > Subject: RE: [MUD-Dev] Spawning and quests (was Sony ban)
>
> Is anyone really doing _epic_ quests? Why not? It
> > seems to me that Frodo's ring would be good fodder for such a quest. One
> > half of the world could try to prevent the other half from moving
> > an object
> > from one corner of the map to another...it works for football. :-)
>
> Your example of epic seems to be team-based capture the flag? Yes, several
> muds have tried that. UO's try at it is going in within the next few weeks
> as part of UO: Renaissance. I think Meridian 59 had a coupleof versions of
> it. Players quickly see it as football and not as an epic quest.
Many text muds (Achaea and Avalon come to mind) have quests that work like
this. It feels a lot more like football than an epic quest though.
--matt
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