[Home] [Groups] - Message: [Prev in Group] [Next in Group]

nu.kanga.list.mud-dev

13260: RE: [MUD-Dev] Alignment

[Full Header] [Plain Text]
From: "Schubert, Damion" <dschubert@origin.ea.com>
Newsgroups: nu.kanga.list.mud-dev
Date: Tue, 18 Apr 2000 18:36:03 -0500
Organization: Kanga.Nu
-----Original Message-----
From: Matthew D. Fuller [mailto:fullermd@sighup.org]

>Not a great system; as someone else mentioned, there's no reason
>'alignment' should necessarily have the moral overtones it does, nor
>should it consist of mearly a good/evil or other binary type of
>situation.  Then, it becomes less of an alignment and more of a 'favor'
>measure, of how much each 'group/caste/religion/etc' favors you based on
>your actions.  Interesting idea, that.

I'd argue that good and evil are social constructs.  As a result,
the only ones that can determine who is good and evil are GMs or
players.

--damion



_______________________________________________
MUD-Dev mailing list
MUD-Dev@kanga.nu
http://www.kanga.nu/lists/listinfo/mud-dev