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1341: Re: [MUD-Dev] Introduction
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From: clawrenc@cup.hp.com
Newsgroups: nu.kanga.list.mud-dev
Date: Mon, 12 May 97 10:39:23 -0700
References: [1]
Organization: Kanga.Nu
In <Pine.SOL.3.95.970512023540.22643A-100000@sun-cc203>, on 05/11/97
at 06:57 PM, Ling <K.L.Lo-94@student.lut.ac.uk> said:
>I may as well drop in my extremely vague aims:
>Majority of mud specific stuff coded into the server itself, eg:
>combat, standard object, room, people, elastic bands.
>Attachment of code to any object.
>Disk based.
>*Portable*
My goals are quite similar and reverse:
Nothing that has anything to do with games, game worlds. or
game implementation in the server.
Objects are code.
Objects are user-editable, user-creatable.
Disk-based.
Non-portable,
--
J C Lawrence Internet: claw@null.net
(Contractor) Internet: coder@ibm.net
---------------(*) Internet: clawrenc@cup.hp.com
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