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1341: Re: [MUD-Dev] Introduction

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From: clawrenc@cup.hp.com
Newsgroups: nu.kanga.list.mud-dev
Date: Mon, 12 May 97 10:39:23 -0700
References: [1]
Organization: Kanga.Nu
In <Pine.SOL.3.95.970512023540.22643A-100000@sun-cc203>, on 05/11/97 
   at 06:57 PM, Ling <K.L.Lo-94@student.lut.ac.uk> said:


>I may as well drop in my extremely vague aims:

>Majority of mud specific stuff coded into the server itself, eg:
>combat, standard object, room, people, elastic bands.

>Attachment of code to any object.

>Disk based.

>*Portable*

My goals are quite similar and reverse:

  Nothing that has anything to do with games, game worlds. or 
  game implementation in the server.

  Objects are code.

  Objects are user-editable, user-creatable.
  
  Disk-based.

  Non-portable,

--
J C Lawrence                           Internet: claw@null.net
(Contractor)                           Internet: coder@ibm.net
---------------(*)               Internet: clawrenc@cup.hp.com
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