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1376: Re: [MUD-Dev] Re: Levels (was: Administrative notes)

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From: "Miroslav Silovic" <silovic@srce.hr>
Newsgroups: nu.kanga.list.mud-dev
Date: Wed, 14 May 1997 10:57:48 +0200 (MET DST)
References: [1]
Organization: Kanga.Nu
> Depends on what you call 'the game'. If it's about winning then there must
> also be a way to lose. If it's about playing this isn't necessarily true.
> On pure RP mushes like e.g. pernmush there is no game in the sense of
> a match. It is a cooperative environment. A stage if you like, where the
> players work together to tell stories. A psychologist will probably
> shoot some fairly big holes in the above (I could even do so myself) but
> as a generalisation it can stand.

Sure there is! The greatest wish of (almost) every new player there is to
become a dragonrider. And some take failure to Impress the first time they try
*very* personally (even if they're not /supposed/ to).

	Miro