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13897: RE: [MUD-Dev] Birthday Cake (or Why Large Scale Sometimes Sucks)(long)

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From: Charles Hughes <charles.hughes@bigfoot.com>
Newsgroups: nu.kanga.list.mud-dev
Date: Tue, 6 Jun 2000 23:07:52 -0400
Organization: Kanga.Nu
On Tuesday, June 06, 2000 3:20 PM, AR Schleicher [SMTP:ars@iag.net] wrote:
> 
> ----- Original Message -----
> From: Wes Connell <wconnell@skotos.net>
> > I remember when the green lich Jounar was attacking Trinsic. These
> > 'orcs'
> > appeared and attempted to help Jounar take Trinsic. Journar was
> > controlled
> > by a seer so Jounar himself did not attack the 'orcs', but the
> > uncontrolled undead army still considered these 'orcs' as players.
> 
> It's a shame there's no way to do this at present...  Juonar could have
> used
> more effective allies in that battle. :)  I think it's a nice idea, but
> tough to do well.  Basically, you need a way to somehow mark players, so
> that for a specific period of time, when they are in a specific location,
> monsters leave them alone (or even help them).  Even then, I think
> there's still too many problems waiting to happen.  Say for instance, 
> you mark a number of players, and then they decide to betray you, how 
> do you quickly (ideally automatically) deal with the traitors while not 
> also harming those who are still loyal to your cause?

You give those players an amulet of protection from mobs which disintegrates
the moment they hit one of the mob-allies.

> Someone is going to come up with a solution some day though, I think.

Well, on MUME there is a white side and a dark side.  You can't change 
sides. (And some mobs just hate everyone :)



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