[Home] [Groups] - Message: [Prev in Group] [Next in Group]

nu.kanga.list.mud-dev

13977: RE: [MUD-Dev] Birthday Cake (or Why Large Scale Sometimes Sucks)(long)

[Full Header] [Plain Text]
From: "Jon A. Lambert" <jlsysinc@ix.netcom.com>
Newsgroups: nu.kanga.list.mud-dev
Date: Sun, 11 Jun 2000 01:11:00 -0400
References: [1]
Organization: Kanga.Nu
> Matthew Mihaly wrote:
> On Fri, 9 Jun 2000, Jon A. Lambert wrote:
> 
> > Diplomacy.  Always my model of a PURE multiplayer game.  
> > 
> 
> After I wrote my first post on this subject (which basically said what you
> did except less succinctly), it occurred to me that politics (or diplomacy
> as you call it) are the essence of multiplayer games. 
>

While I meant a particular game, yes, there is in fact a way to experience 
all of the joys of politics, double-dealing, backstabbing, and deception 
currently and on many muds.  This might be just one reason why people play 
on poorly run stockmuds run by committees of non like-minded administrators.
Are people not attracted to games that have a reputation for bickering
and acrimony between the administrators?  I've been on muds with stable
populations of 60-100 which had no significant added features.  Yet the
primary activity consisted of exchanging rumor and gossip, making friends
and enemies, and moving up social heirarchies.  The metagames of a talker
overlaid on a HnS mud.       

--
--* Jon A. Lambert - TychoMUD        Email:jlsysinc@ix.netcom.com *--
--* Mud Server Developer's Page <http://tychomud.home.netcom.com> *--
--* If I had known it was harmless, I would have killed it myself.*--
 





_______________________________________________
MUD-Dev mailing list
MUD-Dev@kanga.nu
http://www.kanga.nu/lists/listinfo/mud-dev