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14135: Re: [MUD-Dev] using DB to store game state

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From: J C Lawrence <claw@cp.net>
Newsgroups: nu.kanga.list.mud-dev
Date: Wed, 28 Jun 2000 20:32:56 -0700
References: [1] [2] <-newest
Organization: Kanga.Nu
On Mon, 26 Jun 2000 17:28:31 -0700 
J C Lawrence <claw@cp.net> wrote:

> On Mon, 26 Jun 2000 16:21:14 -0500 Eli Stevens
> <wickedgrey@wickedgrey.com> wrote:

>> It features "atomic commits" (my term, I think)...

> Nope, old term.  You might like to also look at the definition of
> ACID as relates to databases.  From the TPC-W Frequently Asked
> Questions (FAQ) (happened to have a convenient definition):

Philip Greenspun has better text at:

  http://www.arsdigita.com/books/panda/databases-choosing.html

Which just happens to come with a mini LearnSQL course, and other
standard Greenspun verbiage.

--
J C Lawrence                              Internet: claw@kanga.nu
----------(*)                            Internet: coder@kanga.nu
...Honorary Member of Clan McFud -- Teamer's Avenging Monolith...


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