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14234: Re: [MUD-Dev] Multilevel server concept

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From: Tochiro <asuka@redconnect.net>
Newsgroups: nu.kanga.list.mud-dev
Date: Thu, 06 Apr 2000 15:40:26 -0700
References: [1]
Organization: Kanga.Nu
Draymoor wrote:

> B: It contains it's own game loop in which it can keep players if the world
> server is down for reboot or crashes. This keeps the player's connections
> alive and gives them somewhere to talk to each other.

I suppose if one of the router servers goes down then it would result in
something much to the tune of a net split on IRC.  If you add a custom coded
client to the picture, however,  it could automaticly connect to the next router
server on the list with the least amount of lag.



.tochiro
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