[Home] [Groups] - Message: [Prev in Group] [Next in Group]

nu.kanga.list.mud-dev

14304: Re: [MUD-Dev] Player controller justice systems

[Full Header] [Plain Text]
From: Erik Jarvi <ejarvi@megsinet.net>
Newsgroups: nu.kanga.list.mud-dev
Date: Mon, 10 Apr 2000 21:39:18 -0500
References: [1]
Organization: Kanga.Nu
On Mon, Apr 10, 2000 at 07:56:53PM -0600, Travis Nixon wrote:

> I would be very interested in hearing more about your justice system, do you
> have a web page or anything that gives more details about it?

Shattered World's website is at http://shattered.org
What little is on the web site, some info is outdated.  There have been a flurry of
new laws just recently passed.

My main stumbling block about the article that I am writing is trying to separate
the legal/justice system with the economy.  In my mind they are inseparable.
We try to have as many "things" player run, like the guilds and cults.
Guilds are like classes and cults are akin to clans.

> I'd be interested in seeing a bit of discussion about is how
> well something like this might translate to a commercial game with
> (hopefully) hundreds of thousands of players. :)

SW is a rather small MUD, we have I'm guessing on average 2 players on at a time,
and the highest I've seen it is just under 15 different players.  Also most of
the players have been playing for > 4 years. 


I'm going to have to followup later, after I get back from my freelance job on
Wednesday.  I'll probably write it out there, it'll give me something to do. It's a 
hurry up and get here and wait for 4 hours til the show starts. Ug! Ok enough
complaining about my job. ;)

Erik

--
All music aspires to the condition of muzak.



_______________________________________________
MUD-Dev mailing list
MUD-Dev@kanga.nu
http://www.kanga.nu/lists/listinfo/mud-dev