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14399: Re: [MUD-Dev] MUD Coding Staff Structure

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From: Matthew Mihaly <the_logos@achaea.com>
Newsgroups: nu.kanga.list.mud-dev
Date: Tue, 12 Sep 2000 18:36:42 +0000 (GMT)
References: [1]
Organization: Kanga.Nu
On Mon, 11 Sep 2000, Michael Tresca wrote:

> Dave Rickey posted on Thursday, September 07, 2000 1:34 PM
> 
> > In a MUD, you can hand someone wiz powers and if they don't actually do
> > anything constructive with them, you don't *care*.  In an MMOG, you can't
> > afford to lose track of what people are actually doing with those powers.
> 
> Pardon?

Hear hear. I don't see why people insist on calling big graphical games
something other than muds anyway. Same thing, just bigger scale.

 
--matt




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