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14503: Re: [MUD-Dev] Bad Name Lists

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From: William Katzell <wilhelm@stu.athabascau.ca>
Newsgroups: nu.kanga.list.mud-dev
Date: Wed, 20 Sep 2000 00:11:05 -0600
References: [1] [2] <-newest
Organization: Kanga.Nu
On Tue, Sep 19,2000 at 12:49:07 -0400, Josh Rollyson wrote:
> 
> On Mon, Sep 18, 2000 at 05:59:48PM -0700, Christopher Allen wrote:
> > We are starting our beta Thursday and I'm starting to compile the
> > bad name list today. I know that each of you have probably already
> 
> A suggestion for you. Code the bad name list so that it gives a reason 
> for a name being rejected.
> That way a player won't be confused as to why they can't use a name.
> Usually its obvious, but not always. For instance I don't allow 
> players to use names which don't fit the theme of the mud, and I block 
> those names as I see them.

Another suggestion.

Take a look at how refined your bad name list is codewise.  I can't
believe how many MUDs my character name "Chantillary" has been
disallowed because it has the word fragment "anti" in it.  Other names
I've seen banned were Assassin (on a PK MUD), because it has "Ass" in it
(twice!  Oh, the horror!); or Fidelity, because it has "Fidel" in it (I
guess that they were rabidly anti-Cuba).

On the other hand, names like Phuque and FemaleDogOfHades actually made
it to level 20 or higher before anyone caught on to what their names
meant, or implied.

William



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