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1478: Re: [MUD-Dev] Re: Levels (was: Administrative notes)

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From: coder@ibm.net
Newsgroups: nu.kanga.list.mud-dev
Date: Sat, 17 May 97 18:00:51 -0700
References: [1]
Organization: Kanga.Nu
On 15/05/97 at 07:15 PM, Adam Wiggins <nightfall@inficad.com> said:

>Yup.  This is one thing we've thought a lot about - how do you match the
>simplicity of a mud where you log on, type 'score', and see 'You need 15
>experience to reach level 2.'  

Err, I don't and I don't intend to?

My idea is that the sysyem itself is to be the mystery, and that
advancement within the system will mostly take the format of greate
familiarity.  As such it becomes the admin's/IMP's duty to actively keep
the system changing and extending so that the player are always more or
less in mystery.

>...  It looked interesting,
>but if someone who is an experience mud player can't figure out what to
>do within the first fourty minutes, how are normal players supposed to be
>able to get into it? 

Word of mouth, the attraction of something different.

(Note: I'm not arguing against accurate and extensive help systems)

--
J C Lawrence                               Internet: claw@null.net
----------(*)                              Internet: coder@ibm.net
...Honourary Member of Clan McFud -- Teamer's Avenging Monolith...