[Home] [Groups] - Message: [Prev in Group] [Next in Group]
15202: [MUD-Dev] Convincing Players to Read Documentation
[Full Header] [Plain Text]
From: "Jon Morrow" <Jon@Morrow.net>
Newsgroups: nu.kanga.list.mud-dev
Date: Sat, 30 Sep 2000 19:11:25 -0400
References: [1]
Organization: Kanga.Nu
The below statements and question from Sanvean are so important that they
belong in another thread.
>It is effective, but it's only effective to the extent that players are
>willing to read them. I can make them as accessible and thorough as
>possible, but much depends on getting the players to read them in the
>first place. The people who do read them get a lot more out of the game,
>but how to convince them of that? There's the question. In any case, it
>reduces the number of wishes requesting information, or at least provides
>something you can readily point the wisher at.
The question is, "How do we convince players to read the documentation?"
Honestly, I don't know. I make references to my help system several times
throughout our guided tutorials in hopes of players following through them.
But I don't feel this is sufficient. Does anyone have other ideas?
Regards,
Jon
_______________________________________________
MUD-Dev mailing list
MUD-Dev@kanga.nu
https://www.kanga.nu/lists/listinfo/mud-dev