[Home] [Groups] - Message: [Prev in Group] [Next in Group]

nu.kanga.list.mud-dev

15217: Re: [MUD-Dev] Getting info from NPCs

[Full Header] [Plain Text]
From: Paul Schwanz - Enterprise Services <Paul.Schwanz@east.sun.com>
Newsgroups: nu.kanga.list.mud-dev
Date: Thu, 17 Aug 2000 14:53:34 -0400
Organization: Kanga.Nu
>Dmitri Zagidulin said:
>> NPCs are a time-honored source of information,
>> rumours, quest info, tips, etc, in any and all RPGs.
>> How do we get that information to the players?
>--snip section on various methods--
>

Josh Anderson responded:
>I've been fiddling with option number three, the AI.  I've taken some ELIZA
>style code that was ported to Circle and have been slowly trying to twist it
>to my own devious ends.  I've created a 'talk' command that you can use to
>start a conversation with any appropriately flagged (one that would be
>considered sentient) mob, and they then respond to what you say, triggered
>on predetermined words and groups of words.
>

I'm wondering whether you've considered recording in some way what is
being communicated *to* the mob.  I think that this could be a good
method for expanding your trigger word database.  For instance, if a
particular mob gets questioned a lot about a certain topic (i.e. "How
did you recieve the scar on your cheek?") then perhaps you could 
expand that mob's responses with an answer that triggers on "scar" and
"cheek."

--Phinehas




_______________________________________________
MUD-Dev mailing list
MUD-Dev@kanga.nu
http://www.kanga.nu/lists/listinfo/mud-dev