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15348: Re: [MUD-Dev] Reputation & Trust Circles [was UO rants]
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From: "Ben" <bjchambers@phoenixdsl.com>
Newsgroups: nu.kanga.list.mud-dev
Date: Fri, 25 Aug 2000 21:09:06 -0400
References: [1]
Organization: Kanga.Nu
"Paul Schwanz - Enterprise Services" <Paul.Schwanz@east.sun.com>
>
> > From: "Ben" <bjchambers@phoenixdsl.com>
>
> > The only possible way of making the whole thing work is having a more
> > complex system. Picking up something a monster threw on the ground,
would
> > not constitute bad. Picking up something someone dropped when they died
> > would. There would have to be a way of distinguishing this. The action
of
> > picking something up, would only be bad if certain things were true
about
> > what was being picked up, and who was doing the picking up. This would
> > require more in-depth programming, but would in the end result in much
more
> > realism. But you then make a choice... is something still known to have
> > happened, if no one was there to see it???
> >
> >
>
> We have forensics and such to address this very thing in real life. It is
often
> possible for an action to become known apart from eyewitness accounts, but
based
> on physical evidence. Of course, modeling a forensic skill and some form
of
> physical evidence then requires even more in-depth programming.
>
> --Phinehas
>
True, but the thing is, if they are still fighting with swords, they
wouldn't have much of a forensic science to start with.
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