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15451: Re: [MUD-Dev] Transportation

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From: Ron Moore <humano@texas.net>
Newsgroups: nu.kanga.list.mud-dev
Date: Tue, 29 Aug 2000 12:02:50 +0000
References: [1]
Organization: Kanga.Nu
For long distance travel and cargo shipment between population centers
you can allow the option of transportation-for-hire by wagon, boat, mule
train etc.  Have the expense proportional to distance and use a series
of
delayed room teleports.  Travel through dangerous areas would have a
risk of encounters: brigands, sea monster, sand wyrm, etc. in which case
get you get dumped out of the teleport chain until the problem is
resolved.  The reward is a much faster trip if all goes well.

Ron




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