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15680: [MUD-Dev] absolute vs. relative coords
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From: KevinL <darius@bofh.net.au>
Newsgroups: nu.kanga.list.mud-dev
Date: Thu, 12 Oct 2000 19:08:30 +1100
Organization: Kanga.Nu
Question for anyone doing coordinate-based stuff: If you're keeping the
co-ordinates that an object exists at, are you keeping them as absolute
coordinates across the whole mud, or as relative coordinates within the
particular room/container/whatever they're in?
If absolute, how do you deal with moving - where every object inside/being
carried by a moving object also needs it's coord updated?
If relative, how do you figure out what objects are within a certain area/at a
certain point, given some objects may be inside others and thus not be using
the same coord numbers?
KevinL
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