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16169: RE: [MUD-Dev] New Skill System

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From: "Koster, Raph" <rkoster@verant.com>
Newsgroups: nu.kanga.list.mud-dev
Date: Wed, 27 Dec 2000 21:56:34 -0800
Organization: Kanga.Nu
> -----Original Message-----
> From: mud-dev-admin@kanga.nu 
> [mailto:mud-dev-admin@kanga.nu]On Behalf Of
> John Buehler
> Sent: Wednesday, December 27, 2000 7:01 PM
> To: mud-dev@kanga.nu
> Subject: RE: [MUD-Dev] New Skill System 
> 

> Game designers seem to be very American in their thinking: you must
> achieve the ultimate end as defined by the world.

Most games, after all, are set up that way (as opposed to open-ended
"play.")

> Some achievement, some success, some item, some action.  What ever
> happened to "It's not the destination that counts, but the journey"?

Ask the players. At least half of 'em don't play that way even when
given ample opportunity to do so.

-Raph
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