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16449: RE: [MUD-Dev] New Bartle article

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From: <the_logos@www.achaea.com>
Newsgroups: nu.kanga.list.mud-dev
Date: Wed, 7 Mar 2001 11:04:46 +0000 (GMT)
References: [1]
Organization: Kanga.Nu
On Tue, 6 Mar 2001, Paul Schwanz - Enterprise Services wrote:

> Jeremy Gaffney wrote:
 
>> So one could argue that permadeath hurts/disincentivizes
>> roleplayers from playing and encourages players who form minimal
>> attachment to a given character and are efficiency experts at
>> regaining levels - powergamers.  Which is interesting given how
>> often permadeath is stated as being a roleplaying-driven desire.
 
> C'mon.  Give roleplayers a bit more credit.  Not all who like RP
> insist on playing "Wylie Coyote," picking themselves up after being
> blown up, flattened, or making that little silhouette in the ground
> when falling from a great height, ready to chase after the Road
> Runner and try again.

Quite right. Permadeath should have no real effect on a 'pure'
roleplayer, as pure roleplaying is about the process of playing the
role and the enjoyment gained from simply acting, not about some goal
like keeping your character alive.

--matt

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