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16518: Re: FW: [MUD-Dev] Interesting EQ rant (very long quote)

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From: <the_logos@www.achaea.com>
Newsgroups: nu.kanga.list.mud-dev
Date: Fri, 9 Mar 2001 09:30:11 +0000 (GMT)
References: [1]
Organization: Kanga.Nu
On Thu, 8 Mar 2001, Vincent Archer wrote:

> According to the_logos@www.achaea.com:
 
>> What I'm concerned with is the player experience. I don't see which
>> group of players your method of doing things appeals to. Certainly
>> not roleplayers, and certainly not GoP players. GoP players will
>> just think it's silly to worry about in-character vs. ooc
>> knowledge, and roleplayers will want to know why, when their
>> character DOES know something (because he's been told by 50 other
>> characters who have already done the quest), the game tells them
>> the character doesn't. It's taking single-player mechanics and
>> pretending that you're still playing a single player game.
 
> Basically, until you have an AI that analyses each in-game sentence
> to detect if knowledge is passed, you can't.

> If you had a snooping AI, however, you could make use of this game
> mechanic.

Yep, and that's my point. Any implementing of it now can only be a
half-assed hack.

--matt

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