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16668: Re: [MUD-Dev] Introduction Systems

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From: "Ben Chambers" <bjchambers@phoenixdsl.com>
Newsgroups: nu.kanga.list.mud-dev
Date: Tue, 13 Mar 2001 17:39:40 -0800
References: [1] [2] [3] [4] <-newest
Organization: Kanga.Nu
----- Original Message ----- 
From: "Kwon Ekstrom" <justice@softhome.net>
To: <mud-dev@kanga.nu>
Sent: Monday, March 12, 2001 7:21 AM
Subject: Re: [MUD-Dev] Introduction Systems
 
> Understandable that you're losing space with this system, but if
> you're worried about space, why save in ASCII?  There are a variety
> of ways to save data direct into binary and preserve the ability to
> expand.  A large amount of the data saved in a MU* is integer or
> floating point data, which for a 32 bit integer can take up 10
> characters for 80 bits in ASCII or 320 bits in Unicode.
 
> I personally don't use ID numbers for my players, since it'd be
> rather confusing to be holding a meeting about a troublemaker named
> Krule for example, if there are 8 players who use the name.  It'd be
> fairly difficult, unless there was repeated discussion to follow one
> about Player 985.

Names would still be in require ASCII or Unicode.

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