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16895: Re: [MUD-Dev] A Tale In The Desert

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From: Ola Fosheim Grøstad <olag@ifi.uio.no>
Newsgroups: nu.kanga.list.mud-dev
Date: Fri, 30 Mar 2001 18:59:03 +0200
References: [1]
Organization: Kanga.Nu
Ling wrote:
 
> Ohmigawd!  A non-combat MMORPG!
> 
> <URL:http://ataleinthedesert.com/index.html>

[...]
 
> No tac-nukes???  I don't get it! ;)

Interesting. The following also caught my attention (from the
screenshots section):

  "BabelScript is particularly suited to our unique style of games
  because: 1) It can run in a special "predictive mode", totally
  eliminating Internet lag in our games, and 2) It can be downloaded
  to the clients without stopping the game, meaning that our
  storytellers can provide new content continuously without
  interrupting the experience."

I wonder how they actually design for a lagfree experience...
(prediction and speculative pushing of data is in general something
one should consider doing, but it doesnt really make lag go away..?)

Ola.
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