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17201: RE: [MUD-Dev] Semi Graphical Muds
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From: "Jon Lambert" <tychomud@ix.netcom.com>
Newsgroups: nu.kanga.list.mud-dev
Date: Tue, 6 Feb 2001 21:19:25 -0500
References: [1]
Organization: Kanga.Nu
Kerem HADIMLI wrote:
>
> Well, maybe because ASCII graphics don't kill imagination, but still
> provides information to the player on where he's on the area, where
> others are, etc? You know, normal graphics kill imagination of the
> player, they imagine what they see, but in ASCII graphics, they just
> have a guide in imagining, not a poor imagination itself.
>
In response to the graphics == less imagination arguments, I once
proposed eliminating all adjectives from text muds in order that
players would be free to exercise their imagination even further.
--
--* Jon A. Lambert - TychoMUD Email:jlsysinc@ix.netcom.com *--
--* Mud Server Developer's Page <http://tychomud.home.netcom.com> *--
--* If I had known it was harmless, I would have killed it myself.*--
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