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17226: RE: [MUD-Dev] volunteers

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From: "Jon Morrow" <Jon@Morrow.net>
Newsgroups: nu.kanga.list.mud-dev
Date: Thu, 8 Feb 2001 22:17:51 -0500
References: [1]
Organization: Kanga.Nu
<EdNote: New text moved below quote.>

> -----Original Message-----
> From: mud-dev-admin@kanga.nu [mailto:mud-dev-admin@kanga.nu]On Behalf Of
> Timothy Dang
> Sent: Wednesday, February 07, 2001 10:17 AM
> To: mud-dev@kanga.nu
> Subject: Re: [MUD-Dev] volunteers

> I've been waiting for someone to take advantage of this. It seems
> likely there's a fun & profitable way to get more player-generated
> content. A concern about player-generated content is that it won't
> be of high enough quality, or inappropriate for the MUD. The
> administrators could review the content, but that could take a lot
> of time.
 
> But if players would pay to be able to generate content, they could
> pay a two-part fee, a reviewing fee to determine if it's
> appropriate, and then an implementation fee if it is appropriate.

> One could also assign in-game property rights over the newly-created
> content to a designated character or guild. RL intellectual property
> rights would have to be contracted explicitly to be appropriate for
> your MUD. But I'm wondering how much a large guild in a graphical
> game would be willing to pay for something relatively simple like
> having a shield emblazoned with their arms.

Has anyone developed such a system yet?  I'm currently in the process of
designing a system designed to guide different types of developers in a
commercial environment.  I'd be most interested in hearing about the
different approaches.

-Jon

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