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17233: Re: [MUD-Dev] Medievia interview
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From: Alex <fletchra@qsilver.queensu.ca>
Newsgroups: nu.kanga.list.mud-dev
Date: Thu, 8 Feb 2001 08:09:46 -0500 (EST)
References: [1]
Organization: Kanga.Nu
On Wed, 7 Feb 2001, Koster, Raph wrote:
> Joystick101.org recently did an interview with Vryce of
> Medievia. URL is:
>
> http://www.joystick101.org/?op=displaystory&sid=2001/1/26/182330/533
Egad. Rife with bad spelling too.
A few points to clarify on the article though:
* Medievia did not start in 1990 as he claims 2-3 times in the
article. It did not start until at least 1993.
* Their 4 million room wilderness is a large bitmap, and they count
each pixel as a room.
* Most of their original features are 'liberated' from elsewhere.
Now, I will give them the point for coming up with formations
first. But that's about it. (=
> Now, regardless of whether the prevailing view is that Krause is a
> thief or a genius, there do seem to be some rather interesting
> features described in the thread. Anyone know more?
Go check out a copy of the code that is available on ftp.game.org
(/pub/merc?).
Also, for some other interesting information on it all:
http://www.kavir.dial.pipex.com/med.html
or the semi-mirror at:
http://www.game.org/med/
Ae.
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