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17456: Re: [MUD-Dev] A new MUD-standard

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From: Adam Casbarian <adamcas@concentric.net>
Newsgroups: nu.kanga.list.mud-dev
Date: Sun, 18 Feb 2001 17:30:03 -0800
References: [1]
Organization: Kanga.Nu
If I was going to do a semigraphical mud, I'd want real graphics.
Nothing to compare with real graphic muds, but a library of pictures
you may be able to download ahead of time and then the tags that are
output reference them.

Examples of graphics:

Small graphics showing a terrain type. (picture of a meadow, a city, a
forest)

Graphics based on some optional flag given to mobiles to show a
picture.  (The picture would show up during combat and/or upon
entering the room and seeing it.)

Graphics based on some optional room flag or based on exits.

The pictures wouldn't have to be great, but they'd be hopefully worth
looking at.  Remember Bard's Tale?  Instead of a group table
dominating the game's screen, imagine a mud's scrolling text.  Cheesy
animated gif graphics of wargs glaring at you while you fight would be
hillariously entertaining.

- Adam
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