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17511: Re: [MUD-Dev] Defining a community

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From: "Dave Rickey" <daver@mythicentertainment.com>
Newsgroups: nu.kanga.list.mud-dev
Date: Mon, 19 Feb 2001 14:37:07 -0500
Organization: Kanga.Nu
-----Original Message-----
From: Klyde Beattie <agius_@hotmail.com>

>To quote Phil Greenspun (MIT)

> "A community is a group of people with varying degrees of expertise
> in which the experts attempt to help the novices improve their
> skills."

>  Philip and Alex's Guide to Web Publishing
>  a href="http://www.arsdigita.com/books/panda/community"

That seems like a rather...academic definition of "community", but
it's a start.

> I think this defines a community quite well, as a down to earth
> definition. I'm sure you all see that happening in muds and
> here. Therefore the community isn't defined as the area where people
> meet, (especialy with a virtual area) but the entire group of people
> who take part in mudding and developing.

> Ironicly, Phil's company (ArsDigita) has developed a Community
> System which would be a great tool for building A community web page
> if anyone other than me is interested. I'm just getting familiar
> with it these last few months.

> In further pondering i realize that this string as gotten off topic
> for mud-dev (i think), so perhaps we should find a better place to
> discus communitys.

Since there's a sizable minority (including me) that will argue that
"The game is the community", I would be *very* interested in trying to
establish a better working theory for communities.

--Dave Rickey

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