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18010: Re: [MUD-Dev] Maintaining fiction.

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From: shren <shren@io.com>
Newsgroups: nu.kanga.list.mud-dev
Date: Mon, 4 Jun 2001 08:28:29 -0500 (CDT)
References: [1]
Organization: Kanga.Nu
On Wed, 30 May 2001 SavantKnowsAll@cs.com wrote:
> In a message dated 5/30/01 1:34:07 AM Pacific Daylight Time, 
> trump@vividvideo.com writes:
 
>> Fake death is a fiction breaker.  The most important reason to want
>> to have perma death is to keep the all important fiction alive (We
>> are talking about RPGs here right?)
 
> The most important reason to /not/ have permadeath is because nobody
> plays to lose, and nobody is going to pay to play a game where they
> can permanently lose an investment.  Yes, persistant characters are
> an investment - of your time, and money.

I play a game where I can permanently lose my character.  Try not to
speak in such broad generalizations when they arn't true.

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