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18177: Re: [MUD-Dev] Buying benefits

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From: Matt Mihaly <the_logos@achaea.com>
Newsgroups: nu.kanga.list.mud-dev
Date: Thu, 7 Jun 2001 17:07:19 +0000 (GMT)
References: [1]
Organization: Kanga.Nu
On Thu, 7 Jun 2001, Kevin Littlejohn wrote:
> "Corey Crawford" wrote
 
>> Now, Achaea actually allows you to buy items (weapons, armor) and
>> I think Matt has the idea right when he limits these items to
>> *buy-only* (that's right, isn't it?). To me, this would be more
>> of a status thing as long as you could get a similar blade
>> (although by another name) from playing and not just with cash.

> It struck me after my last email that a potential difference
> between muds selling stuff and CCG's selling cards is that in a
> CCG you're not buying "the next biggest armour", you're buying
> cards that'll open up alternate modes of play.  Traditionally in
> muds buying equipment means buying the uber-gear, whereas perhaps
> we should be looking at it in terms of buying access to alternate
> ways to play that don't necessarily make you _better_, so much as
> allow you to experiment more and customise more.

I'd disagree with this. CCGs are selling you the ability to compete
more effectively against your opponents, flat-out. The more money
you spend, the better your chances are.


--matt

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