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18188: Re: [MUD-Dev] Why are we all making RPGs?
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From: Travis Casey <efindel@earthlink.net>
Newsgroups: nu.kanga.list.mud-dev
Date: Thu, 07 Jun 2001 16:29:30 -0400
References: [1]
Organization: Kanga.Nu
Lee Sheldon wrote:
> -----Original Message-----
> From: Brian 'Psychochild' Green
>> I think the biggest reason why RPGs are natural for the "online"
>> medium is because it is the one genre that benefits the most from
>> being online. All RPGs involve other characters. Computer RPGs
>> (CRPGs) usually have players control one or more of the "good"
>> characters, while the computer tries to cover the rest of the
>> characters. As any fan of traditional tabletop RPGs can tell
>> you, the computer does a terrible job of making a dynamic story.
> Used in this sense the term RPG isn't really a genre at all, is
> it? We generally assume it means fantasy-sci-fi because that's
> traditionally the territory most of the RPGs have explored.
RPG is a genre, even in this sense. "Genre" is simply a fancy word
for "kind" or "type" -- it doesn't have to be restricted to the
"literary genres", and you can have multiple, non-overlapping groups
of genres.
Thus, "RPGs, FPSes, real-time wargames, turn-based wargames, etc."
can be one set of game genres, and "fantasy, science-fiction, etc."
another set.
--
|\ _,,,---,,_ Travis S. Casey <efindel@earthlink.net>
ZZzz /,`.-'`' -. ;-;;,_ No one agrees with me. Not even me.
|,4- ) )-,_..;\ ( `'-'
'---''(_/--' `-'\_)
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