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18234: Re: The Permadeath of PvP (was RE: Hiding the Numbers (was Re: [MUD-Dev] Maintaining fiction.)

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From: "Adam Martin" <amsm2@cam.ac.uk>
Newsgroups: nu.kanga.list.mud-dev
Date: Fri, 8 Jun 2001 11:44:16 +0100
References: [1]
Organization: Kanga.Nu
----- Original Message -----
From: "Lee Sheldon" <linearno@gte.net>
To: <mud-dev@kanga.nu>
Sent: Wednesday, June 06, 2001 2:18 PM
Subject: The Permadeath of PvP (was RE: Hiding the Numbers (was Re:
[MUD-Dev] Maintaining fiction.)


> The answer to the low PvP seems to be "They did it wrong.  We'll
> do it right."  I'd argue that no more than the same 20% or lower
> -want- somebody to do it right.  The others simply don't want PvP.

..and if they're making a mistake, then you just made the same
mistake too.  First rule of UI design (and perhaps it ought to be
first one in game design?) - don't evaluate anything subjectively,
unless you have evidence to guide you. I'm not saying you can't (in
this instance) back up what you are saying - just that such
statements are pretty useless to the rest of us without at least
some kind of justification.

Adam M


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