[Home] [Groups] - Message: [Prev in Group] [Next in Group]

nu.kanga.list.mud-dev

18588: Re: [MUD-Dev] When the interface becomes the challenge.

[Full Header] [Plain Text]
From: Brian Hook <bwh@wksoftware.com>
Newsgroups: nu.kanga.list.mud-dev
Date: Wed, 20 Jun 2001 20:46:49 -0700
References: [1] [2] <-newest
Organization: Kanga.Nu
At 11:12 AM 6/19/01 +0800, Alex wrote:

> There is no excuse for not allowing this as at least an option in
> any 1st person 3D game. Remember, 'don't fix what ain't broke' and
> 'keep it simple stupid'!

First person mouse/keyboard controls suck.  To FPS players, it feels
natural as hell, but if you want to hit the broader market, it
sucks.  Take someone that has never played an FPS and sit them in
front of a typical Quake ASWD/mouse combination and they will do one
of the three things:

  - stare straight down
  - stare straight up
  - walk into lava

It takes hours and hours of just practice to get that basic control
system mastered.

Unfortunately, nothing better has come along (witness the disaster
that is the FPS genre on consoles), but it still bites.  Diablo 2
has a very simple interface that ANYONE can play.

Brian Hook

_______________________________________________
MUD-Dev mailing list
MUD-Dev@kanga.nu
https://www.kanga.nu/lists/listinfo/mud-dev