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18632: Re: [MUD-Dev] On socialization and convenience
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From: J C Lawrence <claw@2wire.com>
Newsgroups: nu.kanga.list.mud-dev
Date: Fri, 22 Jun 2001 16:09:01 -0700
References: [1]
Organization: Kanga.Nu
On Wed, 20 Jun 2001 17:57:28 +0000 (GMT)
Matt Mihaly <the_logos@achaea.com> wrote:
> We let player send each other messages directly, or for a more
> elaborate system, there is Achaea's postal system. You can format
> your messages on a letter and include items with it, etc. Pay a
> few gold and it'll get delivered next time the player logs on.
Abuse vector:
Send objects to a mule character that never collects/gets them.
Result: objects effectively removed (untraceably?) from game.
Spiffier abuse vector:
Send diseases/Bad Things to enemies.
Result: Impersonal identifiable time-ranged attack.
There are other interesting possibilities surrounding the possible
designs of the interface for accepting/rejecting/discarding such
received messages.
--
J C Lawrence claw@kanga.nu
---------(*) http://www.kanga.nu/~claw/
The pressure to survive and rhetoric may make strange bedfellows
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