[Home] [Groups] - Message: [Prev in Group] [Next in Group]

nu.kanga.list.mud-dev

18632: Re: [MUD-Dev] On socialization and convenience

[Full Header] [Plain Text]
From: J C Lawrence <claw@2wire.com>
Newsgroups: nu.kanga.list.mud-dev
Date: Fri, 22 Jun 2001 16:09:01 -0700
References: [1]
Organization: Kanga.Nu
On Wed, 20 Jun 2001 17:57:28 +0000 (GMT) 
Matt Mihaly <the_logos@achaea.com> wrote:

> We let player send each other messages directly, or for a more
> elaborate system, there is Achaea's postal system. You can format
> your messages on a letter and include items with it, etc. Pay a
> few gold and it'll get delivered next time the player logs on.

Abuse vector:

  Send objects to a mule character that never collects/gets them.
  Result: objects effectively removed (untraceably?) from game.

Spiffier abuse vector:

  Send diseases/Bad Things to enemies.
  Result: Impersonal identifiable time-ranged attack.

There are other interesting possibilities surrounding the possible
designs of the interface for accepting/rejecting/discarding such
received messages.

--
J C Lawrence                                       claw@kanga.nu
---------(*)                          http://www.kanga.nu/~claw/
The pressure to survive and rhetoric may make strange bedfellows
_______________________________________________
MUD-Dev mailing list
MUD-Dev@kanga.nu
https://www.kanga.nu/lists/listinfo/mud-dev