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18890: Re: [MUD-Dev] Mera '01 report
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From: J C Lawrence <claw@kanga.nu>
Newsgroups: nu.kanga.list.mud-dev
Date: Mon, 02 Apr 2001 11:05:30 -0700
References: [1]
Organization: Kanga.Nu
On Mon, 2 Apr 2001 01:16:31 -0700
Jake Song <jake@ncinteractive.com> wrote:
> I just read the article and noticed:
> <quote>
> One example of the dangers of game addiction comes from the
> Korean MMORPG Lineage. Two men who were players met in real life
> after having a conflict with each other in the game. One of the
> men went to the meeting carrying a machete and hacked the other
> man to death. Sometimes, making a game that gets people addicted
> can be a dangerous thing.
> </quote>
> Can I know the original source of the above incident?
It came through me as a via. While at Maxtor I worked with a fellow
by the name of Hackbin Kim, who played Lineage extensively while in
Korea. In conversations he passed on two stories, the one above,
and aother concerning a fellow who played for five days straight
without eating (on drugs?), before dieing.
> I know there are some violent incidents between Lineage players in
> real life, but death?
I haven't attempted to verify the accuracy of eithertory.
--
J C Lawrence claw@kanga.nu
---------(*) http://www.kanga.nu/~claw/
--=| A man is as sane as he is dangerous to his environment |=--
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